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View Poll Results: Choose your Destiny Class - Round 2!
Warlock 23 38.98%
Titan 18 30.51%
Hunter 18 30.51%
Voters: 59. You may not vote on this poll

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Old 02-10-2016, 07:29 PM   #27501
jsteinhauer jsteinhauer is offline
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I wish they would include matchmaking for the raid just to prove it won't work most of the time. PvP matchmaking does not work a lot of the time, and strike matchmaking does not work some of the time. What are you going to do when some hard lagger or some AFK POS, or some guy who is simply not up to the task gets matched with you? You can't kick them from matchmade game. I suspect you would waste far more time with a matchmade group in the King's Fall raid than it would take you to build a group from LFG or a site like The 100.

Here's what would happen if they did try it:

A week would go by and everyone who wanted matchmaking would start screaming that it's broken and needs to be fixed, because they can't play with laggers and slackers or those who refuse to mic up, so they need to be able to set conditions on matchmaking. It never ends.

I spend ninety percent of my Destiny game time with two or three other players, and while it is a little inconvenient, it never takes more than a few minutes to find two or three motivated players from LFG.
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Old 02-10-2016, 07:42 PM   #27502
Trailbreaker77 Trailbreaker77 is offline
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Quote:
Originally Posted by jsteinhauer View Post
I wish they would include matchmaking for the raid just to prove it won't work most of the time. PvP matchmaking does not work a lot of the time, and strike matchmaking does not work some of the time. What are you going to do when some hard lagger or some AFK POS, or some guy who is simply not up to the task gets matched with you? You can't kick them from matchmade game. I suspect you would waste far more time with a matchmade group in the King's Fall raid than it would take you to build a group from LFG or a site like The 100.

Here's what would happen if they did try it:

A week would go by and everyone who wanted matchmaking would start screaming that it's broken and needs to be fixed, because they can't play with laggers and slackers or those who refuse to mic up, so they need to be able to set conditions on matchmaking. It never ends.

I spend ninety percent of my Destiny game time with two or three other players, and while it is a little inconvenient, it never takes more than a few minutes to find two or three motivated players from LFG.
It's almost like you can see the future!
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Old 02-11-2016, 02:31 PM   #27503
LizardSlayer LizardSlayer is offline
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Quote:
Originally Posted by jsteinhauer View Post
I wish they would include matchmaking for the raid just to prove it won't work most of the time. PvP matchmaking does not work a lot of the time, and strike matchmaking does not work some of the time. What are you going to do when some hard lagger or some AFK POS, or some guy who is simply not up to the task gets matched with you? You can't kick them from matchmade game. I suspect you would waste far more time with a matchmade group in the King's Fall raid than it would take you to build a group from LFG or a site like The 100.

Here's what would happen if they did try it:

A week would go by and everyone who wanted matchmaking would start screaming that it's broken and needs to be fixed, because they can't play with laggers and slackers or those who refuse to mic up, so they need to be able to set conditions on matchmaking. It never ends.

I spend ninety percent of my Destiny game time with two or three other players, and while it is a little inconvenient, it never takes more than a few minutes to find two or three motivated players from LFG.
You are looking at it like they need to throw 6 random people together, of course it won't work. They could easily create a smarter match making system that would work a majority of the time. What light level, how many completed raids, and things like this. If you hare light level 315 and have 6 oryx kills then you get matched with similar people. That's just a random example, I'm sure a room full of smart people can come up with something much more sophisticated....

I never liked having to learn the raids anyway, it wasn't fun for me to spend hours failing and end up in a bad mood with nothing to show for my time but a headache and a night of less sleep than I needed. I can't see myself ever going back through that again, destiny 2 will be a much more casual experience for me. Hopefully they learn how to make PVP even next time around and stop screwing with it.
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Old 02-11-2016, 02:54 PM   #27504
Mavrick Mavrick is offline
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How could they fail at raid matchmaking. These raids are no where near as complex as some of the FFXIV raids and I have only ever raided with random people on there.

Destiny only has to worry about 6 players where as FF has 24. I don't see why it would matter so much if they added it, you guys that always play as 6 aren't affected at all and you can still use LFG.

Or is it that if they add matchmaking then there's a fear that LFG sites will become ghost towns if they do?
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Old 02-11-2016, 03:19 PM   #27505
G1ggs G1ggs is offline
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I think for Destiny 2 they should look at these LFG sites and see how they could incorporate this concept into the game.
For Destiny currently, I think they should have at least added matchmaking as an option for Raids. Its your choice whether you want to run a Raid with randoms or inexperienced Raiders. If you don't want to then there should be option like 'Private' or something along those lines.
I can see the pros and cons for matchmaking in Raids but it should be an option and not forced on you.

Another idea for Destiny 2 would be a like a server browser for Raids. The Fireteam leader could stipulate his requirements for his fireteam, i.e. Light Level if you do not meet those requirements then you cannot join and the Fireteam leader has the ability to kick unwanted players (but this may get abused )

Last edited by G1ggs; 02-11-2016 at 03:24 PM.
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Old 02-11-2016, 03:22 PM   #27506
Blu-Benny Blu-Benny is offline
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Quote:
Originally Posted by LizardSlayer View Post
You are looking at it like they need to throw 6 random people together, of course it won't work. They could easily create a smarter match making system that would work a majority of the time. What light level, how many completed raids, and things like this. If you hare light level 315 and have 6 oryx kills then you get matched with similar people. That's just a random example, I'm sure a room full of smart people can come up with something much more sophisticated....

I never liked having to learn the raids anyway, it wasn't fun for me to spend hours failing and end up in a bad mood with nothing to show for my time but a headache and a night of less sleep than I needed. I can't see myself ever going back through that again, destiny 2 will be a much more casual experience for me. Hopefully they learn how to make PVP even next time around and stop screwing with it.
so you're going to come out of retirement for Destiny 2??
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Old 02-11-2016, 03:35 PM   #27507
superpacman superpacman is offline
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Quote:
Originally Posted by Mavrick View Post
How could they fail at raid matchmaking.
[Show spoiler]These raids are no where near as complex as some of the FFXIV raids and I have only ever raided with random people on there.

Destiny only has to worry about 6 players where as FF has 24. I don't see why it would matter so much if they added it, you guys that always play as 6 aren't affected at all and you can still use LFG.

Or is it that if they add matchmaking then there's a fear that LFG sites will become ghost towns if they do?
The biggest problem might be making someone the leader of the group, too many chiefs and not enough Indians won't get anyone anywhere.

Even in LFG finds, people come in trying to give their resume. Different groups have different tactics and when you mix those people together, it turns into an argument. Simply some people just don't want to change.

Matching making with PVP is easier to deal with, some people run together as a group or, while some like to separate from the group and be a loner. In the Raid, everyone must together to accomplish the goal.
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Old 02-11-2016, 05:16 PM   #27508
jsteinhauer jsteinhauer is offline
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Quote:
Originally Posted by Mavrick View Post
How could they fail at raid matchmaking. These raids are no where near as complex as some of the FFXIV raids and I have only ever raided with random people on there.

Destiny only has to worry about 6 players where as FF has 24. I don't see why it would matter so much if they added it, you guys that always play as 6 aren't affected at all and you can still use LFG.

Or is it that if they add matchmaking then there's a fear that LFG sites will become ghost towns if they do?
I've never played games like FF, but perhaps when you have 24, the shortcomings of a handful are easier to overcome. A team of six is relatively small, and one guy can screw it for everyone else. You need to make sure the fireteam is composed of a mix of Guardians that meets the customary requirements of the community for the activity. You also need to be able to keep people from joining just to steal checkpoints for their buddies. What do you do to keep players from not abiding by the requirements for, say, challenge modes? If in Destiny 2, the raid design was philosophically different, it might be feasible.

An example of how it can go wrong is the Darkblade strike for the exotic sword quest. This strike, inexplicably, has matchmaking (though there are no longer enough players to match into one consistently, which is another problem you need to consider). I tried several times with a matchmade group to earn my first sword, and could not do it, because some POS kept killing the knight or knights, and would not use a microphone to communicate. This happened two or three times in a row...so, probably an hour all told. Decided to go the LFG route, got a team within a couple of minutes, talked about what we were doing at the beginning and beat the strike for two different swords in one go. I don't see any kind of in-game matchmaking that can avoid this scenario. The second time I did this for an exotic sword, I got matchmade into the strike alone and no one joined in progress, so I was forced to go the LFG route or wait until more friends were online.
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Old 02-11-2016, 06:23 PM   #27509
KenKeith KenKeith is offline
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Quote:
Originally Posted by jsteinhauer View Post
I've never played games like FF, but perhaps when you have 24, the shortcomings of a handful are easier to overcome. A team of six is relatively small, and one guy can screw it for everyone else. You need to make sure the fireteam is composed of a mix of Guardians that meets the customary requirements of the community for the activity.
We have one of those. His name is Oakman.
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Old 02-11-2016, 07:38 PM   #27510
Chocolatejas Chocolatejas is offline
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And he'll never see this post. Strong Side!
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Old 02-11-2016, 08:39 PM   #27511
Mavrick Mavrick is offline
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Good news, looks like there will be a new expansion this year after all.


“Activision Publishing, along with its partners at Bungie, expects to bring a large new expansion to Destiny in 2016 and to release a full game sequel in 2017.”

There’s no word yet what this “large new expansion” will actually be. As we reported in January, Bungie made the decision earlier this year to delay Destiny’s sequel. Plans remain in flux for the future of the game’s content.
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Old 02-11-2016, 08:42 PM   #27512
Mavrick Mavrick is offline
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This week at Bungie Crimson Doubles is in full swing, but that’s not the only dance afoot.

Prior to the holiday break we mentioned a second, larger update slated for Spring. That content release will feature a significant Light increase, a bunch of new gear to earn and equip, and new challenges for PvE players seeking some more fun experiences and replayability.

Beyond that, the team is focused on delivering a large expansion later this year, and a full Destiny sequel in 2017.

As work wraps up in the weeks ahead, look for more details about the Spring content, as well as more information about our bigger projects in the months that follow.

Thanks for your patience, and thanks for playing.


Matchmakers

How we introduce you to your opponents in the Crucible has been a hot topic of conversation lately. The chatter continues this week as we sample the overall reaction to how new Matchmaking settings have shaped the Crimson Doubles experience. Reports from the front have suggested that "date night" has been pretty competitive. Here’s Design Lead Lars Bakken with some fresh thoughts.

Lars: Hey everyone, we’ve made some great strides to update Matchmaking over the last couple of weeks. For those of you just tuning in, Matchmaking itself is governed by some specific design goals: Ensuring you get into a match in a timely fashion, looking for a good connection, creating relatively balanced teams so players don’t get stomped continually. We’re gathering a ton of data and listening to feedback. We’re examining the new Damage Referee and figuring out if and when we want to deploy it wider. There is more work to do and we’re planning our next steps right now. When we’re ready to share them, we’ll activate DeeJ. Thanks again for all your help.

A balancing act that involves millions of players never ends.

https://www.bungie.net/en/News/News?aid=44353
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Old 02-11-2016, 10:15 PM   #27513
Bodyslide Bodyslide is offline
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The expansion needs to be really cheap, since we have been screwed so far on the pricing of all the expansion crap....
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Old 02-12-2016, 03:59 AM   #27514
jsteinhauer jsteinhauer is offline
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Quote:
Originally Posted by Bodyslide View Post
The expansion needs to be really cheap, since we have been screwed so far on the pricing of all the expansion crap....
They have made the addicts so hard up for new material that they will pay anything. And I'd actually rather pay a premium for real content than be subject to microtransactions, but that's a personal preference.
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Old 02-12-2016, 08:46 AM   #27515
Edword Edword is offline
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Quote:
Originally Posted by Bodyslide View Post
The expansion needs to be really cheap, since we have been screwed so far on the pricing of all the expansion crap....
For what we got, I feel like $40 was worth it for TTK. So if the expansion in the Fall is anything like TTK, raid and everything, then I'm all for it.

At least we'll be getting what sounds like a (free?) update in the Spring with a real expansion in the Fall. At least there will be some kind of actual PvE content coming this year.
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Old 02-12-2016, 09:26 AM   #27516
G1ggs G1ggs is offline
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Wouldn't surprise me if they update the old Raids and maybe PoE to the new light level
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Old 02-12-2016, 11:09 AM   #27517
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I foresee the new light level cap being 350 and the grind will never end.

I still can;t get a 320 ghost
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Old 02-12-2016, 11:33 AM   #27518
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Quote:
Originally Posted by G1ggs View Post
Wouldn't surprise me if they update the old Raids and maybe PoE to the new light level
That's exactly what I thought when I read.

Quote:
Originally Posted by Mavrick View Post
and new challenges for PvE players seeking some more fun experiences and replayability.
Put challenge mode in the two old raids and be done with it.

Quote:
Originally Posted by SleeperAgent View Post
I foresee the new light level cap being 350 and the grind will never end.

I still can;t get a 320 ghost
It gives people a reason to keep playing by having those drops so rare.
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Old 02-12-2016, 03:19 PM   #27519
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I'll be skipping this year's expansion since I sold the game off months ago. Destiny left a pretty bad taste in my mouth so the reveal of Destiny 2 (whenever that will be) really needs to impress me for me to come back to the series.
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Old 02-12-2016, 03:52 PM   #27520
Mavrick Mavrick is offline
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Quote:
Originally Posted by SleeperAgent View Post
I foresee the new light level cap being 350 and the grind will never end.

I still can;t get a 320 ghost
Should just drop in on Doubles and the two of you kill yourselves instantly.... Quick end, terrible hit to your K/D ratio but loot drops all the same. Get your chocolate 320 Ghost
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