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View Poll Results: Choose your Destiny Class - Round 2!
Warlock 23 38.98%
Titan 18 30.51%
Hunter 18 30.51%
Voters: 59. You may not vote on this poll

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Old 08-24-2016, 03:12 PM   #28461
Blu-Benny Blu-Benny is offline
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Quote:
Originally Posted by Ray O. Blu View Post
Hey Benny. Bro, the Court of Oryx boss is Balwur this week. If you have an antiquated rune, she takes about 10-15 seconds to kill and you should receive a 335 artifact for it.
With my Golden Gun and Celestial Nighthawk, Balwur is a one-shot kill. (Well, almost every boss is nowadays with Golden Gun after they made it the most OP weapon in the game)
I think I have an antiquated rune laying around. I'll have to check that out!! thanks!!
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Old 08-25-2016, 01:38 AM   #28462
volcomsocal volcomsocal is offline
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World's fastest Crota's End: 6 minutes and 57 seconds!!

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Old 08-25-2016, 12:57 PM   #28463
SDG SDG is offline
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^^ Wow
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Old 08-25-2016, 01:10 PM   #28464
Blu-Benny Blu-Benny is offline
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Originally Posted by sdg View Post
^^ wow
mega!!!!
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Old 08-25-2016, 01:14 PM   #28465
SirMontyPython SirMontyPython is offline
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Originally Posted by SDG View Post
^^ Wow
Wow is right, and how the hell have you been??

Sent from my VS980 4G using Tapatalk
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Old 08-25-2016, 02:33 PM   #28466
onyxbfly onyxbfly is offline
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Whoa that's insane!!!
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Old 08-25-2016, 03:38 PM   #28467
ratandjmt ratandjmt is offline
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That was fast. I've spent more than 6 minutes in the totem area before.
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Old 08-25-2016, 04:57 PM   #28468
SirMontyPython SirMontyPython is offline
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Originally Posted by ratandjmt View Post
That was fast. I've spent more than 6 minutes in the totem area before.
That was me yesterday and the group I was in kept having someone die during the totems part. I did die a couple of times myself but got my sh!t together lol

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Old 08-25-2016, 08:18 PM   #28469
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What’s Going On In Destiny’s Story – 2016 Edition

Quote:
At this time last year, the Destiny community was gearing up to confront the impending challenges of the Taken King’s arrival, and we delivered our first version of this article – a comprehensive guide to the Destiny narrative, fact-checked by the Bungie story team for accuracy, and built as an easy-to-navigate reference for players. Exactly a year later, we’re back with a new, improved, and revised version that reflects the latest narrative threads of the game, and also sets the stage for the launch of Destiny: Rise of Iron.

Like the original article, the information included throughout this article is drawn primarily from researching the game, as well as its connected Grimoire cards. And like last year, the full text of the article has been double-checked by Bungie for accuracy prior to publication. As such, we hope the following can provide a clear and authoritative understanding of the fiction, without the need to second guess what the developers intended. In a few instances, relevant fan theories are widespread enough that they are mentioned in the form of conjecture. Anything not confirmed by Bungie is clearly described as such in the text.

For readers who may have perused last year’s article, we’ve slotted in additions, clarifications, and newly revealed details throughout the guide, but also added entirely new pages and sections addressing topics such as the formation of the Iron Lords, the origin of the Hive, and the aftermath of the fall of Oryx.

Use the table of contents below (available on every page) to jump back and forth between topic areas of interest.
http://www.gameinformer.com/b/featur...6-edition.aspx

Last edited by Scottie; 08-25-2016 at 08:22 PM.
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Old 08-25-2016, 08:22 PM   #28470
Scottie Scottie is offline
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In one week, the Destiny Twitch community raised over $500,000 for St. Jude Children's Hospital and I'm truly at a loss for words.

The Bungie community is one of the greatest communities in any video game. How often do you see the developers, employees, and managers interacting consistently with the community? How often do you see streamers bringing themselves and the community together for one common goal?

ProfessorBroman raised $140,000 in his four hour block today alone (the last one of the charity stream) and the Bungie Foundation tweeted out this afternoon that they'll match all of their employees' donations (including $2,000 from the Bungie CEO, Pete Parsons).

I've watched the charity stream since it started last week (as I watch Twitch regularly) and I am truly humbled and amazed by how generous and amazing this community is.

Prior to this event, the largest donation that St. Jude's has received was $250,000. We doubled it and there is still one more surprise stream happening tomorrow that coincidences with the Destiny Community Convention this weekend (hosted by Gothalion). I wouldn't be surprised if they raised another $200,000 or more tomorrow alone because all of the streamers will be in the same house playing Trials and everything together.

CNBC published an article yesterday when they were only at $300,000+.
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Old 08-25-2016, 08:26 PM   #28471
LizardSlayer LizardSlayer is offline
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Quote:
Originally Posted by iScottie View Post
What’s Going On In Destiny’s Story – 2016 Edition



http://www.gameinformer.com/b/featur...6-edition.aspx
I started this yesterday but got busy and forgot to go back, it is definitely a cool read I look forward to going through it. It's funny how a game that gets bashed so hard for a lack of story has such a deep story...
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Old 08-25-2016, 09:44 PM   #28472
Edword Edword is offline
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Quote:
Originally Posted by iScottie View Post
In one week, the Destiny Twitch community raised over $500,000 for St. Jude Children's Hospital and I'm truly at a loss for words.

The Bungie community is one of the greatest communities in any video game. How often do you see the developers, employees, and managers interacting consistently with the community? How often do you see streamers bringing themselves and the community together for one common goal?

ProfessorBroman raised $140,000 in his four hour block today alone (the last one of the charity stream) and the Bungie Foundation tweeted out this afternoon that they'll match all of their employees' donations (including $2,000 from the Bungie CEO, Pete Parsons).

I've watched the charity stream since it started last week (as I watch Twitch regularly) and I am truly humbled and amazed by how generous and amazing this community is.

Prior to this event, the largest donation that St. Jude's has received was $250,000. We doubled it and there is still one more surprise stream happening tomorrow that coincidences with the Destiny Community Convention this weekend (hosted by Gothalion). I wouldn't be surprised if they raised another $200,000 or more tomorrow alone because all of the streamers will be in the same house playing Trials and everything together.

CNBC published an article yesterday when they were only at $300,000+.
Pretty good for a "dead" game as some call it
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Old 08-25-2016, 10:30 PM   #28473
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Quote:
Originally Posted by LizardSlayer View Post
I started this yesterday but got busy and forgot to go back, it is definitely a cool read I look forward to going through it. It's funny how a game that gets bashed so hard for a lack of story has such a deep story...
Because none of that happens in game.

Pages and pages may have been written to devolp some kind of lore, but who your character is and why any of what you do matters and how you interact with anything is still cloudy and mostly pointless.

Lore isn't narrative, it's a garnish on an invisible main dish.
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Old 08-26-2016, 02:20 AM   #28474
Gamma_Winstead Gamma_Winstead is offline
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Quote:
Originally Posted by Snicket View Post
Because none of that happens in game.

Pages and pages may have been written to devolp some kind of lore, but who your character is and why any of what you do matters and how you interact with anything is still cloudy and mostly pointless.

Lore isn't narrative, it's a garnish on an invisible main dish.
Dark Souls completely disagrees. Environmental story telling can easily be just as immersive as being spoon fed everything.

Destiny's problem is that none of the lore cards are actually in the game, and you have to use an app or website to read it. So it doesn't count.
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Old 08-26-2016, 08:19 AM   #28475
Edword Edword is offline
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And even with the "story" that is going on throughout the first game and subsequent expansions don't seem to actually fit together. They all seem to be their own separate story almost.

I'm hoping with Destiny 2 and now the dropping of last-gen, maybe they'll include something in game like a kiosk where we can go read the grimoire cards.
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Old 08-26-2016, 02:30 PM   #28476
SDG SDG is offline
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Quote:
Originally Posted by Blu-Benny View Post
mega!!!!
Quote:
Originally Posted by SirMontyPython View Post
Wow is right, and how the hell have you been??

Sent from my VS980 4G using Tapatalk
Hay Kyle.
[Show spoiler]Benny

Doing good Monty. Still read the forum about every week day.
Almost booted up Destiny last night as nothing was on the TV.
I'm ready for the new DLC.
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Old 08-26-2016, 02:51 PM   #28477
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Quote:
Originally Posted by Gamma_Winstead View Post
Dark Souls completely disagrees. Environmental story telling can easily be just as immersive as being spoon fed everything.

Destiny's problem is that none of the lore cards are actually in the game, and you have to use an app or website to read it. So it doesn't count.
Environmental storytelling isint even what Destiny is trying to do. And by me means am I advocating for being spoon fed.

When your protagonist is such a blank slate, having some Hive graffiti over explained over your characters own motivations and personality is a huge problem.

The world you create is meaningless if you have no tangible anchor to it.
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Old 08-27-2016, 12:27 AM   #28478
Scottie Scottie is offline
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The Devils In The Details: Breaking Down Rise Of Iron’s New Enemies

Quote:
SIVA is a plague of self-assembling, self-replicating nanotechnology that was created during humanity’s Golden Age. The Iron Lords hoped to use it to better humanity, but the corruption was too violent to be contained, and their quest ended in the downfall of many of humanity’s mightiest heroes. Now, centuries later, the Fallen House of Devils has uncovered this mysterious substance in the depths beneath the Cosmodrome, and this nanotechnology is corrupting them – turning them into deadly machine gods. The universe is in need of a Guardian brave enough to take down this new threat and seal it away forever. Come meet your new foe: The Devil Splicers.

Once Bungie settled on the story for Rise of Iron, the team knew that they had to craft a new set of enemies for players to fight throughout the Rise of Iron campaign. With the Taken King, the team had put together a new race of enemies by pulling creatures from all of Destiny’s existing enemy factions. However, for Rise of Iron, Bungie thought it would be more interesting to transform a single faction into a new enemy.

“Story-wise, the Fallen fit,” senior designer Matt Findley. “The House of Devils are scavengers and each House is really trying to get better than the other and advance themselves. They’re also declining, being pushed into the corner of this new solar system. As scavengers, it makes a lot of sense for them to stumble on this. SIVA doesn’t have its own agenda or anything, but it is an aggressive nanite that allows its users to be transformed. Some of the last instructions given to it were ‘Defend and Protect,’ so it’s got this aggressive, militaristic feel, and the Fallen themselves are like, ‘Oh, we want that, and we want to be stronger and better.’ The Fallen are also controlling it to be more aggressive.”

Bungie felt that there were good gameplay reasons to choose the Fallen as well. For example, the Fallen are a highly diverse race of enemies, and have a bit more variety than some of Destiny’s other races. The Fallen also have a wider arsenal of weapons, which allowed Bungie to experiment with a wider mix of new enemy weapons and combat behaviors.

The Fallen redesign for the Devil Splicers isn’t as dramatic as the Taken featured in The Taken King, but players will notice that the Devil Splicers look a bit more aggressive than standard Fallen. The SIVA nanotechnology has transformed this nomadic race of four-armed aliens into cybernetic warriors. In many cases, several of the Fallen soldiers’ limbs have been replaced with robotic prosthetics – the Dreg even have peg legs. Other Fallen are draped with red SIVA tendrils or robotic pyramid heads. Even the Fallen weapons have gotten an overhaul.

“Where you see a lot of the soft curves in the Fallen weapons, we now have a lot harsher curves,” says Findley. “The projectiles themselves are flying faster. With some of the weapons, it’s like, ‘oh why shoot once when you can shoot three times!’ The way the weapons behave, they fire a lot faster, keeping these things in balance with the rest of the game, but just visually your experience should be that these weapons are more aggressive. Even in death, there’s aggression, so occasionally there is this seeking-ball-of-death that will come out of their heads when you kill them.”

To help further demonstrate the difference between regular Fallen and this new class of Devil Splicer, we asked Findley to break down some of the biggest changes being made to a few of the Fallen enemies.
http://www.gameinformer.com/b/featur...w-enemies.aspx
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Old 08-27-2016, 03:44 PM   #28479
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[QUOTE=iScottie;12596553]What’s Going On In Destiny’s Story – 2016 Edition

I just read that entire thing and I still have no idea what the story is. It's a mess.
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Old 08-27-2016, 07:25 PM   #28480
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https://i.imgur.com/xDfWaMT.jpg
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