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Old 02-22-2022, 05:23 PM   #281
Vincanws Vincanws is offline
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First in with the request for an all-black version. Also whatever happened to the black controller they showed off?
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Old 02-22-2022, 05:51 PM   #282
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A black PSVR2 would be cool, yes.


Quote:
Originally Posted by asianxcore View Post
The single wire plug-in is a sigh of relief. That in addition to the VR2 apparently not needing a PS Camera like the previous model is great news.

If I upgrade to the VR2, I'll probably gift my VR1 to one of my friends and his kids.
The original has a single cord but it's bulkier, that connects to the VR box which then wires to the front USB port, and then another connection too with more wires on PSVR1. A tangled mess is the result with all those wires.

The thicker wires to supply power for the monitor of the PSVR1.

Hopefully the single wire connects to the PS5 from the front USB port and that's it.
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Old 02-22-2022, 10:33 PM   #283
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Quote:
Originally Posted by Vincanws View Post
First in with the request for an all-black version. Also whatever happened to the black controller they showed off?
I was thinking the same thing. The most likely sell the black controller separate.
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Old 02-23-2022, 03:08 PM   #284
Zivouhr Zivouhr is offline
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PSVR2, if it becomes available by Christmas 2022 in limited quantities, will be snatched up first by the resellers with scripts for the stores to purchase faster than any human, and then they'll resell them for $1000 each instead of the probable $399 price point I might expect.

The PVSR2 might be a case of the PS5. Finally released, but not available except through corrupt, greedy resellers asking for almost double the price. (not resellers who price it fairly within 10% extra, that's at least reasonable but still, not if they get them through scripts in bulk and not through normal ordering methods).

Limited productions result in resellers hoarding them these days unfortunately. And no way is Sony going to overproduce a VR product when the saturation rate of PS5's doesn't even get close to that of PS4s in homes.
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Old 02-23-2022, 03:23 PM   #285
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Quote:
Originally Posted by Zivouhr View Post
PSVR2, if it becomes available by Christmas 2022 in limited quantities, will be snatched up first by the resellers with scripts for the stores to purchase faster than any human, and then they'll resell them for $1000 each instead of the probable $399 price point I might expect.

The PVSR2 might be a case of the PS5. Finally released, but not available except through corrupt, greedy resellers asking for almost double the price. (not resellers who price it fairly within 10% extra, that's at least reasonable but still, not if they get them through scripts in bulk and not through normal ordering methods).

Limited productions result in resellers hoarding them these days unfortunately. And no way is Sony going to overproduce a VR product when the saturation rate of PS5's doesn't even get close to that of PS4s in homes.
It doesn’t make sense to release this in 2022. If they do, it’s doomed to failure. They might as well concede defeat to the Quest in that case.
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Old 02-23-2022, 03:30 PM   #286
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Quote:
Originally Posted by Zivouhr View Post
Thanks Steelmaker.

Not as futuristic looking as the PSVR with the blue lights, though this one doesn't need any lights. Even so, it would be cool to see it light up in some way with blue glowing lines or something.

Those dots look weird, but I guess those are the cameras.
This one is supposed to be a little bit lighter maybe.

I am actually surprised with the timing of this.

What is Sony thinking? If this PSVR 2 releases in 2022, I guess they're hoping everyone with a PS5 buys one, because I doubt there are more than 4 million people with PS5s, most of them in the hands of the greedy resellers who stifled the sales.

The library of games for PSVR 2 will need to be amazing for me to jump on board early on. I'll wait for a price drop and a big library before jumping on board with PSVR2.

I use my PSVR about 10% of the time, and regular PS5/4 games 90% of the time. Only a few really favorite PSVR games among too many just okay VR games as the biggest reason, next to some motion sickness concerns.

I heard this will reduce motion sickness with the headset haptic feedback if that's possible. That would be good.

If Sony can get AAA developers on board to spend millions of dollars to make PSVR2 games or adapt their AAA games for PSVR2, that would be surprising. It didn't happen with PSVR1 aside from a trickle of games like RE7, Hitman 3, etc. The Indie Developers saved the PSVR.



I didn't know you had the PSVR, that's cool. Did you have a favorite PSVR game? Mine was Astrobot VR Missions. 10/10.

But yeah, if I just washed my face that would fog it up fast. Or on a very warm day if the air conditioner wasn't on. That could do it too. A few times I had to wipe the lens as moisture from my eyes could fog it up too.

I just didn’t play VR in the summer. Played from December until May then October onwards, rinse and repeat.

I still have no regrets about diving in on launch day with the first PSVR. It’s been a great generation, hopefully the next gen will just as memorable.
VR reignited my love of gaming. It felt fresh again and the possibilities endless. I will never forget my first experience with VR and such delights as RE, Astrobot, Blood And Truth, Statik, IEYTD, Headmaster, Dirt Rally, Deracine, Red Matter, Room, Walking Dead:SAS and Skyrim.
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Old 02-23-2022, 04:08 PM   #287
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Quote:
Originally Posted by Zivouhr View Post
PSVR2, if it becomes available by Christmas 2022 in limited quantities, will be snatched up first by the resellers with scripts for the stores to purchase faster than any human, and then they'll resell them for $1000 each instead of the probable $399 price point I might expect.

The PVSR2 might be a case of the PS5. Finally released, but not available except through corrupt, greedy resellers asking for almost double the price. (not resellers who price it fairly within 10% extra, that's at least reasonable but still, not if they get them through scripts in bulk and not through normal ordering methods).

Limited productions result in resellers hoarding them these days unfortunately. And no way is Sony going to overproduce a VR product when the saturation rate of PS5's doesn't even get close to that of PS4s in homes.
I couldn't disagree more. I think Sony has learned some things about this scalping business. They'll redeem themselves by making these available in the stores. By the time they're released, in-store shopping will return to pre-COVID numbers. You should be able to find a kit if you're diligent enough.

Quote:
Originally Posted by Steedeel View Post
It doesn’t make sense to release this in 2022. If they do, it’s doomed to failure. They might as well concede defeat to the Quest in that case.
Again, I couldn't disagree more. They've now done 3 teases. First, announcing that it's coming and giving it an official name. Second, unveiling the controllers and more specs and giving it an official web site. Third, they just gave us final renderings of the headset and controllers. This thing is ready to go to manufacturing and developers already have dev kits. If they release in, say, Nov. 2022, that allows for more marketing over the Summer. Game title hints. and a Q4 State of Play with all PSVR2 details.

November is 9 months away. They have time to make this happen in 2022.There's no way they're going to hype this thing for 2 years before releasing it.

Also, despite the scalpers, the PS5 has been the most successful console sold in its first year of release. I'd say that, by Summer, everyone that wants one will be able to get one and, definitely, by November, there will be enough PS5s in the wild that the PSVR2 would do very very well. Keep in mind that sales numbers are a marathon, not a sprint. So, even if it doesn't kill it in Q4, people can still buy in 2023 when more VR games hit the market.

This is all especially true if Half Life Alyx is a release title (or maybe even bundled with the PSVR2 if Sony can make a partnership with Valve).
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Old 02-23-2022, 04:22 PM   #288
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Quote:
Originally Posted by ckenisell View Post
I couldn't disagree more. I think Sony has learned some things about this scalping business. They'll redeem themselves by making these available in the stores. By the time they're released, in-store shopping will return to pre-COVID numbers. You should be able to find a kit if you're diligent enough.



Again, I couldn't disagree more. They've now done 3 teases. First, announcing that it's coming and giving it an official name. Second, unveiling the controllers and more specs and giving it an official web site. Third, they just gave us final renderings of the headset and controllers. This thing is ready to go to manufacturing and developers already have dev kits. If they release in, say, Nov. 2022, that allows for more marketing over the Summer. Game title hints. and a Q4 State of Play with all PSVR2 details.

November is 9 months away. They have time to make this happen in 2022.There's no way they're going to hype this thing for 2 years before releasing it.

Also, despite the scalpers, the PS5 has been the most successful console sold in its first year of release. I'd say that, by Summer, everyone that wants one will be able to get one and, definitely, by November, there will be enough PS5s in the wild that the PSVR2 would do very very well. Keep in mind that sales numbers are a marathon, not a sprint. So, even if it doesn't kill it in Q4, people can still buy in 2023 when more VR games hit the market.

This is all especially true if Half Life Alyx is a release title (or maybe even bundled with the PSVR2 if Sony can make a partnership with Valve).
I think your view is overly optimistic. Anyone who wants a PS5 should be able to get one by the summer? Really? In just 4-5 months the millions who want a console will finally get it? I highly doubt that.

Plus, the PSVR needs a large PS5 base to work off. Gen one sold 6 million. We need to be at the very least DOUBLING that. We are talking nearly a thousand pounds for the console and headset.

Finally, 2023 wouldn’t be two years, it would be one. Easter time 2023 would be preferable.
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Old 02-23-2022, 04:47 PM   #289
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Quote:
Originally Posted by Steedeel View Post
I think your view is overly optimistic. Anyone who wants a PS5 should be able to get one by the summer? Really? In just 4-5 months the millions who want a console will finally get it? I highly doubt that.
Yes. I think that most of the people that want one actually already have one. There are some stragglers out there who haven't gotten one yet, but it's not as big of an issue as click-bait web sites would lead you to believe. "At the last count, 13.4 million PS5s have been sold, and it would undoubtedly have been more if supply could keep up with demand." - Jan. 1, 2022 Source And Sony isn't stopping there. They continue to produce consoles. I predict that scalpers are going to get stuck with their inventory very soon.

Quote:
Originally Posted by Steedeel View Post
Plus, the PSVR needs a large PS5 base to work off. Gen one sold 6 million. We need to be at the very least DOUBLING that. We are talking nearly a thousand pounds for the console and headset.
6 million over the lifetime of the PSVR. Not in the first quarter. PSVR2 could easily double that number, but not if it waits 3 years into the lifecycle of the PS5. The sooner it's released, the higher the sales numbers will be over the lifetime of the product.

Quote:
Originally Posted by Steedeel View Post
Finally, 2023 wouldn’t be two years, it would be one. Easter time 2023 would be preferable.
Sony released official details about the PSVR2 in May of 2021. That's already 9 months ago. If they release in November of 2022, that would be 19 months. If they wait until Easter 2023, that would be 23 months (or pretty much 2 years since starting the hype.)
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Old 02-23-2022, 04:54 PM   #290
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In addition, I predict that we'll be getting many more details about PSVR2 in the March State of Play next month. Possible even a release date announcement. They may say something like "Coming in 2022". Then, in the Summer State of Play, they'll give us a look at some of the release titles and an actual release date. Sony's going to want to get some of those holiday 2022 sales.
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Old 02-23-2022, 04:56 PM   #291
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Quote:
Originally Posted by ckenisell View Post
Yes. I think that most of the people that want one actually already have one. There are some stragglers out there who haven't gotten one yet, but it's not as big of an issue as click-bait web sites would lead you to believe. "At the last count, 13.4 million PS5s have been sold, and it would undoubtedly have been more if supply could keep up with demand." - Jan. 1, 2022 Source And Sony isn't stopping there. They continue to produce consoles. I predict that scalpers are going to get stuck with their inventory very soon.



6 million over the lifetime of the PSVR. Not in the first quarter. PSVR2 could easily double that number, but not if it waits 3 years into the lifecycle of the PS5. The sooner it's released, the higher the sales numbers will be over the lifetime of the product.



Sony released official details about the PSVR2 in May of 2021. That's already 9 months ago. If they release in November of 2022, that would be 19 months. If they wait until Easter 2023, that would be 23 months (or pretty much 2 years since starting the hype.)
So, you are saying only around 20 million people want a PS5?

Revealing details of a future headset and actually confirming how it looks and works are two different things.

Hopefully you are right,I certainly want it to be a huge success, M just not convinced this is the way.
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Old 02-23-2022, 05:00 PM   #292
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Quote:
Originally Posted by Steedeel View Post
So, you are saying only around 20 million people want a PS5?
How many PS4's were sold in the first 13.5 months of release? I'm saying that people who want one will be able to get one before the PSVR2 is launched later this year. My opinion.

Quote:
Originally Posted by Steedeel View Post
Revealing details of a future headset and actually confirming how it looks and works are two different things.
You're right. They'll do that this Spring & Summer to build hype for the Q4 release.
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Old 02-23-2022, 06:22 PM   #293
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Quote:
Originally Posted by Zivouhr View Post

The original has a single cord but it's bulkier, that connects to the VR box which then wires to the front USB port, and then another connection too with more wires on PSVR1. A tangled mess is the result with all those wires.

The thicker wires to supply power for the monitor of the PSVR1.

Hopefully the single wire connects to the PS5 from the front USB port and that's it.
I'm aware of that, as I mentioned owning a PSVR1 in my original post.

I should have been more specific and shared that the less the new headset needs to setup the better.

The potential of PSVR2 being a less cumbersome setup would motivate me to play my VR games more than I do currently.

Last edited by asianxcore; 02-24-2022 at 08:41 AM.
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Old 02-23-2022, 08:41 PM   #294
Zivouhr Zivouhr is offline
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Quote:
Originally Posted by ckenisell View Post
I couldn't disagree more. I think Sony has learned some things about this scalping business. They'll redeem themselves by making these available in the stores. By the time they're released, in-store shopping will return to pre-COVID numbers. You should be able to find a kit if you're diligent enough.



Again, I couldn't disagree more. They've now done 3 teases. First, announcing that it's coming and giving it an official name. Second, unveiling the controllers and more specs and giving it an official web site. Third, they just gave us final renderings of the headset and controllers. This thing is ready to go to manufacturing and developers already have dev kits. If they release in, say, Nov. 2022, that allows for more marketing over the Summer. Game title hints. and a Q4 State of Play with all PSVR2 details.

November is 9 months away. They have time to make this happen in 2022.There's no way they're going to hype this thing for 2 years before releasing it.

Also, despite the scalpers, the PS5 has been the most successful console sold in its first year of release. I'd say that, by Summer, everyone that wants one will be able to get one and, definitely, by November, there will be enough PS5s in the wild that the PSVR2 would do very very well. Keep in mind that sales numbers are a marathon, not a sprint. So, even if it doesn't kill it in Q4, people can still buy in 2023 when more VR games hit the market.

This is all especially true if Half Life Alyx is a release title (or maybe even bundled with the PSVR2 if Sony can make a partnership with Valve).
Hopefully you're right. I wouldn't mind being wrong about the timing of the PSVR 2 during a time when many people aren't working and living off the government unemployment based on the news reports, and that of the 13 million PS5's sold, half of them are still sealed in the box in the hands of greedy resellers who hoarded the units unfairly.

Then there's the stat of how many people with PS4's own a PSVR and play it often and how many games did they buy, transferred to the statistic of how many of those same PSVR fans are going to invest in a PS5 for $500+ if they find one (I haven't seen a PS5 since I got mine November 2020, now March 2022).

And the library of games. I haven't seen more than 2 games announced and there might only be 9 months till release. I hope a lot more AAA VR2 games would be announced by now if the PSVR2 was on the way in 2022.
I'll wait till it has a full library of 20+ solid games to buy, to be sure it'll last a few years at least.

Like Steedeel mentions, the timing is important for the success of this probably awesome PSVR2 device and its library.

We hardly even have a big library of PS5 games yet that are made specifically for PS5.

Just saying it's too early to spend another $500 on a PSVR2 when the PS5 already cost $500 and most of the 30 million PS4 gamers have yet to own one.



Quote:
Originally Posted by Steedeel View Post
It doesn’t make sense to release this in 2022. If they do, it’s doomed to failure. They might as well concede defeat to the Quest in that case.
Quote:
Originally Posted by Steedeel View Post
I just didn’t play VR in the summer. Played from December until May then October onwards, rinse and repeat.

I still have no regrets about diving in on launch day with the first PSVR. It’s been a great generation, hopefully the next gen will just as memorable.
VR reignited my love of gaming. It felt fresh again and the possibilities endless. I will never forget my first experience with VR and such delights as RE, Astrobot, Blood And Truth, Statik, IEYTD, Headmaster, Dirt Rally, Deracine, Red Matter, Room, Walking Dead:SAS and Skyrim.
Sounds good, I hope they offer a lot more AAA games this round. That would really help a lot IMO. Say 20 full size games made for VR by AAA studios at least.

Quote:
Originally Posted by asianxcore View Post
I'm aware of that, as I mentioned owning a PSVR1 in my original post.

I should have been more specific and shared that the less thing new headset needs to setup the better.

The potential of PSVR2 being a less cumbersome setup would motivate me to play my VR games more than I do currently.
I hear what you're saying. Sometimes the PSVR1 cord gets stuck on the chair I sit in and snags the headset. Most times it's okay, but yes, a single cord for everything with no box is what I hear this will offer.

I'm also a fan that it'll have a cord instead of battery operated for 2 hours and then shut off for a recharge.
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Old 02-23-2022, 09:44 PM   #295
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Quote:
Originally Posted by asianxcore View Post
I'm aware of that, as I mentioned owning a PSVR1 in my original post.

I should have been more specific and shared that the less thing new headset needs to setup the better.

The potential of PSVR2 being a less cumbersome setup would motivate me to play my VR games more than I do currently.
It’s a really easy set up. Two cables into the box, one USB into the PS5 and it’s good to go. What’s cumbersome about it? Takes 2 minutes max to set up.
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Old 02-23-2022, 11:00 PM   #296
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Quote:
Originally Posted by Steedeel View Post
It’s a really easy set up. Two cables into the box, one USB into the PS5 and it’s good to go. What’s cumbersome about it? Takes 2 minutes max to set up.
I believe the psvr2 is only going to be one cable into the usb-c slot and that’s it. So compared to the original it is a lot less cumbersome is what I think he was trying to say.
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Old 02-23-2022, 11:05 PM   #297
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So there are about:

PS4 Console
Units sold 106 million (as of December 31, 2019)
Units shipped 116.9 million (as of December 31, 2021)

Maybe about 110 PS4s in gamers' homes. The rest still in stores or reseller hands.

PS5 Console
Units sold 10 million (as of July 18, 2021)
Units shipped 17.3 million (as of December 31, 2021)

So maybe half of that in the hands of actual gamers, say 9 million, with the statistics suggesting more resellers have the other half (or more with their script bots, and considering I've never seen an actual PS5 for sale in a walk in store, ever as of Feb 2022).

PSVR 1:
Units sold 5 million (as of December 31, 2019), so by now, maybe 5.5 million in people's homes.


So looking at the math, of 110 million PS4s in people's homes, that amount has close to 5.5 million PSVRs in their homes.

Now with PS5, which is almost impossible to find in a walk in store, and extremely rare online with reports that the drought may continue into 2023 due to parts shortages...

Of maybe 10 million PS5s in people's homes, of that amount, how many with PSVR2 sell if using the first VR headset as the basis?

110m PS4s / 5.5 million PSVRs vs 10m PS5s / ? PSVR2s


So if it took 110 million PS4 owners to buy 5.5 million PSVRs, how many PS5 owners of the 10 million current PS5 owners, will it take to buy 5.5 million PSVR2s?


That's how low the saturation of the PS5 is at this time compared to the PS4.

So if Sony makes 10,000 PSVR2s available for December 2022, they might all sell, half to resellers, half to gamers, so maybe 5000 PSVR2s in gamers' hands.

Would about 5000 as a rough estimate, be enough for Sony to make a profit on the units sold and PSVR2 games available, with only 2 announced as of Feb 2022?

2023, more time is needed IMO.
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Old 02-23-2022, 11:24 PM   #298
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Quote:
Originally Posted by Zivouhr View Post
So there are about:

PS4 Console
Units sold 106 million (as of December 31, 2019)
Units shipped 116.9 million (as of December 31, 2021)

Maybe about 110 PS4s in gamers' homes. The rest still in stores or reseller hands.

PS5 Console
Units sold 10 million (as of July 18, 2021)
Units shipped 17.3 million (as of December 31, 2021)

So maybe half of that in the hands of actual gamers, say 9 million, with the statistics suggesting more resellers have the other half (or more with their script bots, and considering I've never seen an actual PS5 for sale in a walk in store, ever as of Feb 2022).

PSVR 1:
Units sold 5 million (as of December 31, 2019), so by now, maybe 5.5 million in people's homes.


So looking at the math, of 110 million PS4s in people's homes, that amount has close to 5.5 million PSVRs in their homes.

Now with PS5, which is almost impossible to find in a walk in store, and extremely rare online with reports that the drought may continue into 2023 due to parts shortages...

Of maybe 10 million PS5s in people's homes, of that amount, how many with PSVR2 sell if using the first VR headset as the basis?

110m PS4s / 5.5 million PSVRs vs 10m PS5s / ? PSVR2s


So if it took 110 million PS4 owners to buy 5.5 million PSVRs, how many PS5 owners of the 10 million current PS5 owners, will it take to buy 5.5 million PSVR2s?


That's how low the saturation of the PS5 is at this time compared to the PS4.

So if Sony makes 10,000 PSVR2s available for December 2022, they might all sell, half to resellers, half to gamers, so maybe 5000 PSVR2s in gamers' hands.

Would about 5000 as a rough estimate, be enough for Sony to make a profit on the units sold and PSVR2 games available, with only 2 announced as of Feb 2022?

2023, more time is needed IMO.
I’m with you.
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Old 02-23-2022, 11:35 PM   #299
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I’m with you.
Thanks Steedeel.

When you go to the stores when you get a chance since November 2020, have you spotted an actual PS5 console in a new box available to purchase in the actual walk in stores?

I swear, I look just for the fun of it, and the PS5 shelf has been empty every single time at every store I've walked through since I got mine by total luck for November 2020 (having ordered it back in September 2020 after the announcement).

Once it gets to the level where anyone can walk into any store and find a new PS5 among many stocked on the shelves at most times throughout the year except the holidays, that's when the PSVR2 can do really well financially. I hope that happens soon, but it's not looking promising just yet.
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Old 02-24-2022, 03:40 AM   #300
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Originally Posted by Zivouhr View Post
Thanks Steedeel.

When you go to the stores when you get a chance since November 2020, have you spotted an actual PS5 console in a new box available to purchase in the actual walk in stores?

I swear, I look just for the fun of it, and the PS5 shelf has been empty every single time at every store I've walked through since I got mine by total luck for November 2020 (having ordered it back in September 2020 after the announcement).

Once it gets to the level where anyone can walk into any store and find a new PS5 among many stocked on the shelves at most times throughout the year except the holidays, that's when the PSVR2 can do really well financially. I hope that happens soon, but it's not looking promising just yet.
I haven't checked recently but as far as I can recall the stores I've gone to have all posted something to the effect of next-gen consoles aren't carried in store for safety concerns or something and are only available for purchase online. I hope it changes soon too.
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