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#361 |
Super Moderator
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Colossus 15 beat.
![]() Colossus 3 beat. ![]() HARD TIME ATTACK BEAT!!!!!!!!!!!! ![]() ![]() ![]() ![]() ![]() NEVER, EVER AGAIN! (unless Bluepoint patches the game, and I've got a timestamp on the trophy proving I beat it before they patched it to PS2 normality! ![]() Give me a day to recover and I'll share my techniques (luck and blind determination still needed) |
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#364 |
Special Member
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#365 |
Member
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#366 | |
Power Member
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So your saying you stay on the block that goes up and down and held R2 zooming in on the small piston on the machine while you timed the jump perfectly? I tried that and holding R2 the camera will not stay focused on that small piston. Seriously right now this stupid super jump is ruining my whole experience and view of a great game up until this part of the game. I'm so close to ejecting the game disc and breaking it in half. ![]() ![]() ![]() Last edited by KB24SD; 10-09-2011 at 06:23 AM. |
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#367 | |
Special Member
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"If you use the right analog stick to move the camera and the R2 button to zoom in, you can focus on a smaller version of the piston working on top of the main cover. Just keep looking at it. It goes up and down as well, but more slowly. When it goes up, wait until it is almost at the top and press the jump button. Luckily, Ico will be projected high up into the air, and will be able to reach the bloody platform." That's the exact method that worked for me; hope it helps. |
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#368 | |
Blu-ray Guru
May 2009
Chicago
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#369 | |
Member
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#370 |
Blu-ray Knight
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#371 |
Blu-ray Guru
May 2009
Chicago
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I just beat NTA.
![]() ![]() ![]() You literally can blow through 2 minutes on his head without a second of opportunity to stab, and when you do get that 1 second window, you hit him for about an eighth of an inch of damage. I seriously hope Bluepoint addresses this, because in its current state is broken IMO. During the regular game this isn't really an issue, because time isn't a factor, but during TA, not only are you gimped with stock stamina, the timer is clawing at your back from start to finish. Also it doesn't help the fact that on any given colossus, it takes anywhere from a minute or two to just get on it, and then on a handful of them the process must be repeated, as you get thrown off them. I beat colossus 15 with 4 seconds left on normal, hard will send me to the ER ![]() |
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#373 |
Super Moderator
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![]() Stig Asmussen Creative Director – Sony Computer Entertainment Santa Monica Studio Ico and Shadow of the Colossus were truly inspirational games to the God of War team because of the way they blend art and design in perfect harmony and wrap them into an experience unlike anything the industry has seen. I can honestly say that these games have had an enormous amount of influence on our studio and have helped shape the God of War series. I am incredibly eager to play these games in true HD glory! David Braben Chairman – Frontier Developments Ltd. There is a dream-like beauty and strangeness in Ueda-san and the team's games, and giant monsters set amid a huge landscape is no different. Beautifully creative! David Cage Director – Quantic Dream The first time I played ICO was a complete shock to me. It was the first time I was confronted with a game with that quality of art direction and this clear intention of creating emotions rather than just doing things. At the time, I was struggling myself with the idea that games could trigger complex emotions and ICO came like a delivery to me: it clearly demonstrated that a complex emotion like empathy could be felt by the player, and that interactivity could make this emotion even stronger. I also remembered staying for ten minutes with an open jaw in front of my tv after the end of the epilogue with goose bumps, completely amazed by the beauty of the last scenes of the game. It was a very simple story, incredibly powerful, told by a real author. Shadow of the Colossus was another brilliant idea, based on a horse, a world and giant colossuses, with an epic feel and a sense of poetry rarely found in video games. Ueda-san’s work has no equivalent, it is absolutely unique and personal. It is about emotions, relationships and worlds, it is about human beings and child becoming adults. It is about showing that video games are a valid medium to tell important things about ourselves. For all these reasons, Ueda-san is one of the most creative and important game creators today. Guillermo del Toro Film Director For anyone doubting the future of the medium as narrative art: ICO & Shadow of the Colossus are the two pillars upon which it will be built. Hypnotising, immersive and incredibly moving works of art, ICO and Shadow of the Colossus tower over most other videogames. Alex Evans Technical Director – Media Molecule ICO is probably the only game that has ever captured a sort of beautiful melancholy and tender feeling; from the first moment I took Yorda’s hand and led her around the world of Ico, I was captivated! As a technical person, I was amazed at how such a simple technical solution – taking the hand of another character, with simple ‘inverse kinematics’ – could have such a profound effect on the game’s atmosphere. Ever since then, I’ve been a hardcore fan of Ueda-san and his games, and await each release with great excitement to see how he & his team use their unique ‘emotional touch’ in each case. Herman Hulst Vice President – Guerrilla Games Studio ICO and Shadow of the Colossus offer deeply moving experiences that manage to transcend the medium of games. Elegantly crafted paragons of game design, they remain relevant even to this day. David Jaffe Co-President – Eat Sleep Play SHADOW OF THE COLOSSUS is the only game where my jaw literally hung open in awe while playing. That sounds like hyperbole, but it's not. I remember when it first happened: I was mounting the first Colossi and I saw my reflection in the TV. Sure enough: my jaw was open! And it stayed open for a good 5 minutes! That had never happened to me while playing a game before, and it has not happened since! As for ICO・・・man, what to say about ICO? Everyone talks about ICO being seminal to the games-as-art movement. That may or may not be true. I don't really believe in classifying art, so who knows? But I can unequivocally say that ICO is fantastic and ranks as one of the five best games ever made. ICO reaffirmed my belief in the power of the interactive medium and it remains the most exciting and emotional game I've ever played. Perhaps ICO's gameplay was so exciting because ICO's characters and world were so emotional? All I know is ICO is the only game where I actually cared about my characters as people and not just game mechanics grafted onto human looking marionettes. Hmmm…maybe this Ueda guy is on to something! ![]() Congratulations to all at the development team for your past groundbreaking contributions to our medium. Congratulations on the launch of this amazing and beautiful book of your artwork. And finally, congratulations and best wishes to the team as you all continue to elevate and evolve video games to their rightful place as the 21st century's defining medium. David Perry CEO – Gaikai In my opinion ICO was one of the most epic, beautiful and innovative game experiences I’ve ever had. (My friend even named her dog ICO after seeing the game.) The entire console industry waits to see what Kenji, Fumito and their incredible team creates next, as they simply refuse to compromise on their creativity no matter how technically difficult their vision is to achieve. Dominic Robilliard Creative Director – LucasArts LLC Ueda-San, Kaido-San and his team are responsible for two of the most important games yet created. Both titles reach the player on a deep, emotional level while never compromising themselves as action adventure games. Ico and Shadow of the Colossus demonstrate not only the development team's credentials as master craftsmen in the industry, but they also validate the video game medium as a legitimate vehicle for art and meaningful entertainment. |
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#374 |
Blu-ray Guru
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LOL! I just discovered something hilarious. When fighting #16 when you finally get to him through the tunnels. If you shoot him in the ass from between his legs with an arrow he nails you with a fireball. I almost cried when it happened I laughed so hard.
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#379 |
Blu-ray Samurai
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So my understanding is that these games feature little to no text and/or voice overs.... Is that correct?
I'm fluent in Japanese, so whenever I play text-heavy Japanese games and/or Japanese games with voice over work, I tend to like to actually play the Japanese versions to keep as much of the original essence in tact. But in the case of these games, it doesn't seem like that would be much of an issue, right? The price difference here is just so great, that I'm heavily leaning toward getting the US version, so I just wanted to make sure that this understanding is correct. |
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