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Old 09-01-2010, 09:30 PM   #361
garlad garlad is offline
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need to have played the first 2 to understand/enjoy this??
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Old 09-01-2010, 09:56 PM   #362
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Quote:
Originally Posted by garlad View Post
need to have played the first 2 to understand/enjoy this??
Not really. There are a few websites around they write out the entire story, not just of the games, but the whole history/backstory as well. I am far too lazy to look for you.

But, its an FPS. You can pretty much just jump right into anyone and figure it out.
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Old 09-02-2010, 12:55 AM   #363
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Quote:
Originally Posted by garlad View Post
need to have played the first 2 to understand/enjoy this??
You can read all the character biographies and plot summaries on wikipedia if you feel the need to. I even watched part of a kz2 walkthrough to make sure how reliable the wiki info was. It's fairly accurate, but they still leave out some very minor details. Even without reading everything you'll probably be able to catch up easily since the story is pretty basic.

There are some characters from the first game that aren't in the second game (one of them is a part-Helghast who worked for the ISA, another is a female spec ops).

edit At least read about the first extrasolar war so you know how everything started.

Last edited by Ureh; 09-02-2010 at 02:41 AM.
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Old 09-02-2010, 05:14 AM   #364
Shin-Ra Shin-Ra is offline
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Playable again at TGS.

http://www.famitsu.com/news/201009/02032813.html

The medic bot?







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Old 09-02-2010, 03:45 PM   #365
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"slightly darker and more electronic infused direction" nice.

Killzone.com: KZ3 COMPOSER JORIS DE MAN INTERVIEWED
Quote:
The past year-and-a-half has been rather exciting for composer Joris de Man. Not only did his Killzone 2 score receive an iTunes release and widespread critical acclaim from games reviewers worldwide, it also earned him a prestigious Ivor Novello award. With the recent announcement that Joris is back on board for Killzone 3, we felt an interview was overdue.

Hi Joris, welcome back to Killzone.com. First of all, congratulations on your Ivor Novello award for the Killzone 2 score! What does winning this prize mean for you?

Thank you so much! It is an incredible honour for me to win this price, as it isn't based on sales or popularity but awarded by music industry professionals. Since it is also the first time in the awards' history that video game music is included, it's almost like a double whammy. So I feel incredibly fortunate for being recognised in this way and especially for a score that was a real labour of love.

It was recently revealed that you're also working on the score for Killzone 3. Can you tell us a little bit about your creative approach to this project?

I'm very excited to be involved again, and this time around we're taking the music in a slightly darker and more electronic infused direction for the in-game music, without veering away too far from the style and sound the series is renowned for. As there is a much larger variety in locations in KZ3, the music also reflects that with distinctly different approaches for each level. It was really great fun exploring different instrumentations and sounds for the various levels, even sampling some of my own instruments and percussion to give it a signature sound.

For the cut scenes we will again be employing an orchestra; it's always a joy to work with live musicians who can really add something special to the emotional tone of the music to support the storyline, the characters and their personal journeys.


Will you be revisiting familiar themes from previous Killzone titles such as Birth of War or the Helghan March?

Yes, definitely, though they might not return in ways you expect! With Killzone 2 the focus was a lot on the Helghast, whereas with Killzone 3 it is more a David and Goliath style story with the ISA being the underdog, so that has definitely changed the way I score scenes. The Helghast motive still has found its way into several pieces though, and no Killzone is complete with at least a few notes of the (in)famous Birth of War theme.

What would you say are the primary differences in style between the new score and the score for Killzone 2?

A bigger variety of styles and a slightly darker and harder edged tone; music is now tied much more to the mood and feel of a particular area than before.

The Killzone 2 score was recorded at the world-famous Abbey Road studios using a live orchestra. Will you be recording the Killzone 3 score there as well?

Yes, I'm very happy to say that we're recording again later this year in the same studio and with the same excellent team from before, and with the fantastic bunch of musicians we had on the previous game.

It is always a joy and a privilege to record at Abbey Road, and working with a live orchestra is one of my favorite parts of the job!

Thank you for your time, Joris!

My pleasure.
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Old 09-02-2010, 03:47 PM   #366
garlad garlad is offline
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Quote:
Originally Posted by hellmonkey View Post
Not really. There are a few websites around they write out the entire story, not just of the games, but the whole history/backstory as well. I am far too lazy to look for you.

But, its an FPS. You can pretty much just jump right into anyone and figure it out.
Quote:
Originally Posted by Ureh View Post
You can read all the character biographies and plot summaries on wikipedia if you feel the need to. I even watched part of a kz2 walkthrough to make sure how reliable the wiki info was. It's fairly accurate, but they still leave out some very minor details. Even without reading everything you'll probably be able to catch up easily since the story is pretty basic.

There are some characters from the first game that aren't in the second game (one of them is a part-Helghast who worked for the ISA, another is a female spec ops).

edit At least read about the first extrasolar war so you know how everything started.
Thanks guys! Will have a read..
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Old 09-03-2010, 05:15 PM   #367
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Killzone 3 Coming to PS3 February 22nd, 2011

http://blog.us.playstation.com/
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Old 09-03-2010, 05:26 PM   #368
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Great
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Old 09-03-2010, 05:27 PM   #369
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If they're ready to pin down a date it must be true what they told OPM-UK: they're pretty much complete and polishing like mad!



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Old 09-03-2010, 09:17 PM   #370
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Bye Bye Boss on February 21!

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Old 09-03-2010, 09:19 PM   #371
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Hope the controls have smoothened out from last time. Otherwise, awesome!
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Old 09-04-2010, 03:53 AM   #372
Ureh Ureh is offline
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There's no question that this is going to look incredible. But for those that played the 2nd, do you think the graphics are improved? if yes, by how much?
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Old 09-04-2010, 12:53 PM   #373
DarchAmonNagar DarchAmonNagar is offline
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Just watched the Move demo, It seemed to work really well. It has made me think about getting Move now.
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Old 09-04-2010, 02:03 PM   #374
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Multiplayer Gameplay @ PAX 2010

http://www.youtube.com/watch?v=cLf6vSYg5BQ
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Old 09-04-2010, 02:20 PM   #375
DarchAmonNagar DarchAmonNagar is offline
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Quote:
Originally Posted by Toxa View Post
Multiplayer Gameplay @ PAX 2010

http://www.youtube.com/watch?v=cLf6vSYg5BQ
looks sweet.
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Old 09-04-2010, 04:13 PM   #376
Nielsb90 Nielsb90 is offline
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this is gonna be sweet! I might buy a 3D TV in time for this
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Old 09-04-2010, 04:28 PM   #377
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Very nice! Thanks.
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Old 09-05-2010, 01:23 AM   #378
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I like the red scope and helmetless ISA, I'd like it maybe if they were all helmetless so that ISA's easier to identify against HGH in multiplayer.

Big squads now. I wonder if the menus are placeholder. Killzone 2 had temporary menus until after the public beta. They outsourced the design to these guys:

http://cargocollective.com/renascent/30980

Looks like they're still working together:

http://cargocollective.com/renascent.../Killzone-3-ID
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Old 09-05-2010, 07:47 AM   #379
Bageara Bageara is offline
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Talking of betas any news if Kz3 will be getting a beta?
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Old 09-05-2010, 01:43 PM   #380
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Quote:
Originally Posted by Bageara View Post
Talking of betas any news if Kz3 will be getting a beta?
http://beta.killzone.com/kz3/beta-login.html (you can't sign in)

Gamespot says it goes live on October 8
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