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#3961 | |
Blu-ray Guru
Nov 2007
Reno, NEVADA. "Battle Born"
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KZ3 is NOT what it should have been... YOu cant make everyone happy but they should have been able to make a larger share of KZ and KZ2 players happy. Shall I list why I am not happy? 1. Skill plays no part in unlocks. (This is OK, because it left a few fringe casuals unhappy because they had to work to get skills unlocked... now it is casual friendly, where you just play and you can unlock anything). 2. Ridged class system. (I have no idea where this came from. A GREAT part of KZ2 was the ability to create your own style of play. Even rifleman was removed... CRAZY) 3. Controls were changed to a more standard functionality. (I am unhappy, but fine with this. It removed a very unique-in-gaming twist that I felt made the game more real, but was a big problem with the COD-type players who wanted twitch control over the player. So-Be-It) 4. No custom games. (if you had an issue with the assault class, you went into rooms that did not allow it... 100% fixed. It allowed players who liked whatever it was to play how they wanted and everyone else to play how they wanted... Zipper MIGHT change it, but it should have been in from day one). 5. Deathmatch. (WHY did they waste time and effort on this? They COULD have had the same exact thing with custom games...) 6. Seeing available games (basically you just hit play...) 7. Short and half-done SP (I liked it fine... It was a VERY good first half of a good SP. It was a terrible full version). 8. Stat tracking is drastically reduced 9. No replays of games 10. Diminished clan support Etc. OTOH, Operations is an awesome addition (that I understand GG has no intention of expanding in KZ3), the graphic ability (ie water, 3D, etc) are a big step forward, and Brutal Melee shows everyone how Melee should be done; it actually puts realism into melee kills (want to kill him hand-to-hand? it is going to take a while, and you might get killed doing it). Bottom line is, as a KZ fan from day on on PS2, I EXPECTED that KZ3 would be a step up from KZ2. Basically an advancement. Instead what we got what a graphically enhanced but heavily feature reduced KZ2 with new maps. I think it comes down to KZ3 being completely washed down (but sexier looking) version of KZ2...and as a KZ and GG fanboy, I expected MUCH better. |
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#3962 | |
Active Member
Dec 2009
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Overall, I dont mind the changes that they did for KZ3 but some small little touches that they removed like squad spawn, map radar not showing allies where the medic is, airbots and turrets explode when you die which doesnt make sense really. Its really annoying to redeploy them every time. |
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#3964 |
Active Member
Dec 2009
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#3965 |
Blu-ray Samurai
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To Bageara:
When I don't kill someone with a single blast from the shotgun, I STILL get hit markers. So, it's either a matter of lag or it means a shotgun won't ALWAYS kill in a single shot. I've played Warzone plenty. Even with objective-based play, it doesn't change the issues I have with the core gameplay. As someone else has already pointed out, the Sta-52 is easily an over-powered weapon. You probably don't see it because you do appear to be a fanboy (avatar and all.) I'm not suggesting there's anything wrong with that, mind you. To Ascended-Saiyan: The last Call of Duty I actually cared for was Call of Duty: World at War. It only had one slightly over-powered weapon to deal with, and it was before ridiculous skills like cloaking or completely stupid killstreaks had come into the mix. I recently just rented Crysis 2 and its MP is flat out terrible. Killzone 3 is at least a better option than it. Last edited by QuasidodoJr; 04-03-2011 at 04:12 PM. |
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#3966 | |
Blu-ray Ninja
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Also, the STA52 weapon isn't overpowered, one could argue that the STA52 used by a cloaked marksman is but the weapon itself...no way. |
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#3967 | |
Blu-ray Samurai
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I see plenty of people having to fire off two shots with the shotgun for a kill. This is more than likely due to lag. Fully-Automatic weapon users don't have to worry as much about lag because they can just spray until the other person dies. What is rather odd, though, is that you think a shotgun should not ALWAYS be a one-hit kill at close range, but I guess you're fine with the fact that the VC-32 is a one-hit kill even if all you tag is the other player's foot. And yes, I've experimented. VC-32 shots to the feet are indeed lethal. See, the problem being, the shotgun is really only good at close range, whereas an assault rifle is extremely deadly at close range and mid-range. If you're at a distance, the shotgun can take 3 to 4 shots for a kill - unless you land a random headshot. I'm sure some of you will say, "I do it all the time." And I'll simply respond with Bullcrap! If any of you are such pros that you land headshot kills at mid-range with the shotgun on a regular basis, supply some video evidence of YOU playing, and then I'll believe you. Oh, yeah... and isn't it pretty much only cloaked Marksmen that use the Sta-52? The fact that the cloaked Marksmen can use it IS the exact issue that makes it over-powered. Last edited by QuasidodoJr; 04-03-2011 at 04:38 PM. |
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#3968 | |
Blu-ray Guru
Nov 2007
Reno, NEVADA. "Battle Born"
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Brutal Melee fixed EVERYTHING I hated about FPS melee. The lag is SO much better than KZ2 in most cases, and the base raping is either better or on par with KZ2. That list (and other features that they removed) is why I dont like KZ3. It would be the best FPS of the generation otherwise. The graphical enhancements, level design (except for turbine, IMHO), and art direction are insanely fun. It is why I played KZ3 for ~75 hours. It just left me wondering why it was not head and shoulders deeper than KZ2. |
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#3969 | |
Blu-ray Ninja
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#3970 |
Blu-ray Samurai
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#3971 | |
Blu-ray Guru
Nov 2007
Reno, NEVADA. "Battle Born"
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That means EVERYTHING is "OP." In actuality, there are a couple of weapons that are not half second-one second killers, and even those can get the quick kill with a good user behind them... Basically, I can pick of ANY gun in the game and with a gunfight. The guns all have their ups and downs (tier 3 LMG is beast in close quarters, but across the room and farther you better have trigger control, or you will piss bullets everywhere but the target: Shotgun is beat out to about 20m, but if you miss, you better hope he does not aim or spray better than you). Anyway, Shotgun should not be a OHK if you dont aim it. If there is LAG then the lag is OP, not the weapon. |
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#3972 | |
Blu-ray Samurai
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Honestly, this is why the assault rifles are not as lethal in games like Halo and Gears of War. Because they want the shotgun to still be effective and have its place. In most current shooters, it's the weapon that only a handful of people use, since most of us die a lot using it. Last edited by QuasidodoJr; 04-03-2011 at 04:56 PM. |
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#3974 | |
Blu-ray Ninja
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![]() Seriously though lets not play the fanboy card. Im a fan of Killzone not a mindless fanboy. Ive already said the game is far from perfect, note PhantomOaks list above, all obvious and valid points which i agree with entirely. I see the games faults and have had many discussions in this thread about them but many of your faults with the game i just dont see because they seem to be down to skill. You dont like it because you keep getting killed ![]() Last edited by Bageara; 04-03-2011 at 05:02 PM. |
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#3975 | |
Blu-ray Samurai
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Nope. You may not intentionally do so, but you use assault rifles because they're the best.
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Hmmm... Also - it's not my "bad" aim or me having no skill or me getting killed all the time. I just checked your stats and I have 1767 less kills than you, but 60 more headshots than you. My K/D ratio is worse than your's, but my K/D is terrible in objective-based modes, because I die a lot rushing the objective. I believe my K/D is around 1.78 in Guerilla Warfare. And that's when I'm mostly rocking the shotgun. Last edited by QuasidodoJr; 04-03-2011 at 05:08 PM. |
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#3976 | |
Blu-ray Ninja
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![]() All i know is i can use all classes, weapons and abilities effectively. I know people on these forums, AV forums, my clan and i come up against enemy players every day who use all classes,weapons and abilities effectively but you say you are having problems ![]() If you like to run around Team deathmatch with a shotgun getting loads of headshots at point blank range then you havent really got the most out of the game and i would agree with you for the first time yet....yes COD does that better, they should never of added Team deathmatch to KZ Have you ever tried KZ2? |
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#3977 | |
Blu-ray Samurai
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![]() Seriously, though. If you hit anywhere else but directly on the center of the head, it will just end up as a regular kill. Also, not all of my headshots are with the shotgun. They're spread out among the shottie, the M224-A1 and the majority were with the VC-32. I do have the Sniper Rifle Expert Medal. I liked KZ2 better. Played it too much, though. And I'm tired of Call of Duty. The last online shooter I really enjoyed, oddly enough, was Singularity. It was broken beyond hell, as far as balance, but it felt so much different than other games it was really fun. |
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#3978 | |
Blu-ray Ninja
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If you're K/D ratio with a shotgun is 1.78 like you say it is then how can you honestly think the shotgun is weak? Maybe you're just not as good as you think you are? |
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#3980 | |
Blu-ray Guru
Nov 2007
Reno, NEVADA. "Battle Born"
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/shotgundiscussion |
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thread | Forum | Thread Starter | Replies | Last Post |
Hot Shots Golf (5) Out Of Bounds – s3D and PlayStation Move Support Coming | PS3 | zak88lx | 127 | 07-05-2011 02:25 PM |
Hustle Kings – Cross-Play with PS Vita Hustle Kings | PS3 | Shin-Ra | 102 | 06-02-2011 11:40 PM |
MARCH FOR HELGHAN – Win your own Killzone 2 StA52 Assault Rifle Replica! | PS3 | Shin-Ra | 22 | 03-01-2009 03:50 PM |
Killzone 2 Preorder Demo – Waiting List | PS3 | Marine Mike | 189 | 02-05-2009 11:31 PM |
echochrome – Trophies, Screenshot Capture and User-Created Levels Added | PS3 | Shin-Ra | 129 | 12-11-2008 11:11 PM |
Tags |
guerilla, helghast, isa, killzone 3 |
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