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Old 09-21-2009, 03:47 PM   #21
HomeTheaterVirgin HomeTheaterVirgin is offline
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Originally Posted by Shin-Ra View Post
People are stupid if they repeat the same mistakes and don't learn from them.
^^^^^^Wow did you really have to go there
I didnt mean to insult your precious game and offend you .I think its a good game just stating how they should have a counter system like mentioned before.Its hard when your in a corner and a guy runs up on you from behind and your only option is to swing because rolling away just gets you shot at.

Last edited by HomeTheaterVirgin; 09-21-2009 at 03:50 PM.
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Old 09-21-2009, 03:47 PM   #22
aygie aygie is offline
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Definately agree with the level matching, i think i'm level 14 and i was in a game with a level 1 guy and a level 34 guy.

and yeah sometimes i feel that i'm pounding someone with bullets and they don't die when they should but i think thats more to do with the gun recoil bouncing my aim all over the place.
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Old 09-21-2009, 03:49 PM   #23
aygie aygie is offline
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Quote:
Originally Posted by HomeTheaterVirgin View Post
just stating how they should have a counter system like mentioned before.
Yeah a counter system would be great.
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Old 09-21-2009, 03:51 PM   #24
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by HomeTheaterVirgin View Post
I didnt mean to insult your precious game and offend you.
I wasn't offended before this remark.

Quote:
I think its a good game just stating how they should have a counter system like mentioned before.Its hard when your in a corner and a guy runs up on you from behind and your only option is to swing because rolling away just gets you shot at.
Counter system means prolonging the time you're close to the other player. Melee's supposed to be final and get things going normally again.
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Old 09-21-2009, 03:53 PM   #25
garlad garlad is offline
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No one will win an argument against Shin-Ra when it comes to Uncharted!

I was talking to alanlad who told me that he went in to Machimina (I think that is what it is called?) and he stood a foot away from the wall and used a gun (cannot remember which one) and he said the bullet hole was WELL left of where he was aiming. This then proved HIS point for him (in his mind at least) - that those who have a low level, ie not enough boosters, are at a serious disadvantage as they would have to compensate their aiming in respect to what alanlad discovered (if they were even aware of this).

That would explain why those (with a low level) who recklessly shoot at someone a few feet away might THINK they are getting clean shots to the enemy, but really they are wide of the mark, allowing the enemy to turn, say hello to you, and take you down with ease. Frustration will set in sure, but you have to curb that with skill and logic.....and practice
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Old 09-21-2009, 03:53 PM   #26
Illest Villain Illest Villain is offline
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Like HTV said, you shouldn't look too much into the ranks. I'm at level 24 right now but that's mainly from playing alot and I really wouldn't consider myself that high of a rank, more like 10-13 but it can get frustrating at times especially when the enemy or enimies are using tactics that are annoying. I'd just try to play with teams, it's ALOT easier and it lets you be more "active" than going solo.
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Old 09-21-2009, 03:54 PM   #27
Sponge-worthy Sponge-worthy is offline
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Quote:
Originally Posted by HomeTheaterVirgin View Post
I didnt mean to insult your precious game and offend you .I think its a good game just stating how they should have a counter system like mentioned before.Its hard when your in a corner and a guy runs up on you from behind and your only option is to swing because rolling away just gets you shot at.
Kinda this. The rolling/sticking/covering mechanic works great when you're moving deliberately. But I've found that when you're in a bit of a scramble, it's not always predictable--you may stick to a nearby surface you didn't intend, or you may roll out into the open when you're actually hoping for cover--stuff like that.
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Old 09-21-2009, 03:54 PM   #28
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There are a couple novel issues with the multiplayer, I'll admit:

- No headshots.
What do you mean by this, can you elaborate?
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Old 09-21-2009, 03:54 PM   #29
HomeTheaterVirgin HomeTheaterVirgin is offline
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Quote:
Originally Posted by Shin-Ra View Post
I wasn't offended before this remark.


Counter system means prolonging the time you're close to the other player. Melee's supposed to be final and get things going normally again.
I agree but to have a guy run right into you then you smack him then he smacks you then you smack him back he dies then all of a sudden he smacks you and you die too


As far as rolling out of the way you dont roll far so if he smacks you and I roll away his right on your @ss again and smacks you you still die.Or he shoots at you you still die.
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Old 09-21-2009, 03:54 PM   #30
Cyorg Cyorg is offline
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I'm not sure if Uncharted 2 will have this option, but many games give you the option to find matches where the players are close to your rank... So that you don't have to play against people with perks that leave you with no chance at winning.
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Old 09-21-2009, 03:56 PM   #31
HomeTheaterVirgin HomeTheaterVirgin is offline
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Quote:
Originally Posted by ryan69969 View Post
Kinda this. The rolling/sticking/covering mechanic works great when you're moving deliberately. But I've found that when you're in a bit of a scramble, it's not always predictable--you may stick to a nearby surface you didn't intend, or you may roll out into the open when you're actually hoping for cover--stuff like that.
Like shin ra said when you get in a melee fight just roll away thats not always that easy because you get stuck or dont roll fast enough the guy is right on you and just smacks you again
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Old 09-21-2009, 04:01 PM   #32
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by ryan69969 View Post
Kinda this. The rolling/sticking/covering mechanic works great when you're moving deliberately. But I've found that when you're in a bit of a scramble, it's not always predictable--you may stick to a nearby surface you didn't intend, or you may roll out into the open when you're actually hoping for cover--stuff like that.
Because you're in a scramble not making deliberate control inputs. I do this plenty too, start pressing the circle button like crazy and sometimes you even do things you didn't mean to but they end up useful. There's nothing actually broken about the context sensitive result to your input.

Quote:
Originally Posted by HomeTheaterVirgin View Post
I agree but to have a guy run right into you then you smack him then he smacks you then you smack him back he dies then all of a sudden he smacks you and you die too

As far as rolling out of the way you dont roll far so if he smacks you and I roll away his right on your @ss again and smacks you you still die.Or he shoots at you you still die.
If the other player's too stupid to also make an attempt to get away from the finishing blow, he's not going to be at an advantage when it comes to drawing your weapon and shooting after your roll out.

If you're not in a position to roll out he's deservedly got you if you're weakened already or he punched well in advance. If you're still even he needs to make a move or risk being killed too.

Last edited by Shin-Ra; 09-21-2009 at 04:04 PM.
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Old 09-21-2009, 04:01 PM   #33
DavidAg02 DavidAg02 is offline
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Quote:
Originally Posted by Cyorg View Post
I'm not sure if Uncharted 2 will have this option, but many games give you the option to find matches where the players are close to your rank... So that you don't have to play against people with perks that leave you with no chance at winning.
I am avoiding the use of bonuses on purpose, so that I am as good of a player as possible before the actual release of the game. After the beta stats are wiped and the real game starts, then I'll use the bonuses that I accquire.

I don't think the bonuses even add that much to a players ability to kill another player. They are kind of like makeup for women... sure it can help out a little, but it won't turn an unattractive woman into a super model.

Yesterday, I was playing an elimination game and lead my team to victory. 8 kills and 1 death... everyone else was about the same level as me and I was the only one in the entire game who didn't have a single bonus equipped. I'm not trying to brag, just saying that overall skill, knowledge of the level and teamwork are a lot more important than having a bonus that helps you shoot a bit more accurately.
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Old 09-21-2009, 04:03 PM   #34
Sponge-worthy Sponge-worthy is offline
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Quote:
Originally Posted by Shin-Ra View Post
Counter system means prolonging the time you're close to the other player. Melee's supposed to be final and get things going normally again.
This doesn't seem correct though as 'finality' in melee would be a simple one-hit kill (e.g., CoD). The fact that at least 2 hits are required to finish a healthy player suggests that the game intends some deeper interplay--either a combination of melee and shooting, or avoidance/rolling + melee--rather than the quickest possible resolution and return to 'running and gunning,' as it were. In this regard, a counter system could actually add finality and resolve melee situations more quickly, easily, and even--dare I say--more fairly and realisitically.
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Old 09-21-2009, 04:07 PM   #35
garlad garlad is offline
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Quote:
Originally Posted by garlad View Post
No one will win an argument against Shin-Ra when it comes to Uncharted!

I was talking to alanlad who told me that he went in to Machimina (I think that is what it is called?) and he stood a foot away from the wall and used a gun (cannot remember which one) and he said the bullet hole was WELL left of where he was aiming. This then proved HIS point for him (in his mind at least) - that those who have a low level, ie not enough boosters, are at a serious disadvantage as they would have to compensate their aiming in respect to what alanlad discovered (if they were even aware of this).

That would explain why those (with a low level) who recklessly shoot at someone a few feet away might THINK they are getting clean shots to the enemy, but really they are wide of the mark, allowing the enemy to turn, say hello to you, and take you down with ease. Frustration will set in sure, but you have to curb that with skill and logic.....and practice
by the way, I will try take a screenshot of the aiming example if the system allows it!
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Old 09-21-2009, 04:08 PM   #36
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by ryan69969 View Post
This doesn't seem correct though as 'finality' in melee would be a simple one-hit kill (e.g., CoD). The fact that at least 2 hits are required to finish a healthy player suggests that the game intends some deeper interplay--either a combination of melee and shooting, or avoidance/rolling + melee--rather than the quickest possible resolution and return to 'running and gunning,' as it were. In this regard, a counter system could actually add finality and resolve melee situations more quickly, easily, and even--dare I say--more fairly and realisitically.
One melee hit to the front wouldn't be fun to anyone because you'd get double knock-out's even more often and people would rely on it too much, it's overpowered. It's one hit stealth kill on the back because to get behind someone clean enough to activate the animation usually takes some skill or their lack of awareness so they deserve to die.

So what happens when you counter? The person countering gets the hit just from hitting the button at the right time or both players are no better off than before and still standing right next to each other?
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Old 09-21-2009, 04:11 PM   #37
HomeTheaterVirgin HomeTheaterVirgin is offline
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Another example is on plaza there is a hole in the center building if you hang on to there and a guy comes up to you you can grab him and throw him to your feet and he dies .Its weird but I really not complaing because I use it very often
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Old 09-21-2009, 04:12 PM   #38
garlad garlad is offline
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Quote:
Originally Posted by HomeTheaterVirgin View Post
Another example is on plaza there is a hole in the center building if you hang on to there and a guy comes up to you you can grab him and throw him to your feet and he dies .Its weird but I really not complaing because I use it very often
It's always worth throwing a grenade in there though for those who know it is there so no real advantage!
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Old 09-21-2009, 04:13 PM   #39
Shin-Ra Shin-Ra is offline
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What's weird, they're falling head first and breaking their neck.
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Old 09-21-2009, 04:14 PM   #40
HomeTheaterVirgin HomeTheaterVirgin is offline
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It's always worth throwing a grenade in there though for those who know it is there so no real advantage!
I always catch noobs there
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