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#21 | |
Banned
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I didnt mean to insult your precious game and offend you .I think its a good game just stating how they should have a counter system like mentioned before.Its hard when your in a corner and a guy runs up on you from behind and your only option is to swing because rolling away just gets you shot at. Last edited by HomeTheaterVirgin; 09-21-2009 at 03:50 PM. |
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#22 |
Blu-ray Ninja
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Definately agree with the level matching, i think i'm level 14 and i was in a game with a level 1 guy and a level 34 guy.
and yeah sometimes i feel that i'm pounding someone with bullets and they don't die when they should but i think thats more to do with the gun recoil bouncing my aim all over the place. ![]() |
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#24 | ||
Super Moderator
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#25 |
AVFC
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No one will win an argument against Shin-Ra when it comes to Uncharted!
I was talking to alanlad who told me that he went in to Machimina (I think that is what it is called?) and he stood a foot away from the wall and used a gun (cannot remember which one) and he said the bullet hole was WELL left of where he was aiming. This then proved HIS point for him (in his mind at least) - that those who have a low level, ie not enough boosters, are at a serious disadvantage as they would have to compensate their aiming in respect to what alanlad discovered (if they were even aware of this). That would explain why those (with a low level) who recklessly shoot at someone a few feet away might THINK they are getting clean shots to the enemy, but really they are wide of the mark, allowing the enemy to turn, say hello to you, and take you down with ease. Frustration will set in sure, but you have to curb that with skill and logic.....and practice ![]() |
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#26 |
Active Member
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Like HTV said, you shouldn't look too much into the ranks. I'm at level 24 right now but that's mainly from playing alot and I really wouldn't consider myself that high of a rank, more like 10-13 but it can get frustrating at times especially when the enemy or enimies are using tactics that are annoying. I'd just try to play with teams, it's ALOT easier and it lets you be more "active" than going solo.
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#27 | |
Blu-ray Guru
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#29 | |
Banned
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![]() As far as rolling out of the way you dont roll far so if he smacks you and I roll away his right on your @ss again and smacks you you still die.Or he shoots at you you still die. |
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#30 |
Special Member
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I'm not sure if Uncharted 2 will have this option, but many games give you the option to find matches where the players are close to your rank... So that you don't have to play against people with perks that leave you with no chance at winning.
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#31 | |
Banned
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#32 | ||
Super Moderator
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If you're not in a position to roll out he's deservedly got you if you're weakened already or he punched well in advance. If you're still even he needs to make a move or risk being killed too. Last edited by Shin-Ra; 09-21-2009 at 04:04 PM. |
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#33 | |
Senior Member
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I don't think the bonuses even add that much to a players ability to kill another player. They are kind of like makeup for women... sure it can help out a little, but it won't turn an unattractive woman into a super model. Yesterday, I was playing an elimination game and lead my team to victory. 8 kills and 1 death... everyone else was about the same level as me and I was the only one in the entire game who didn't have a single bonus equipped. I'm not trying to brag, just saying that overall skill, knowledge of the level and teamwork are a lot more important than having a bonus that helps you shoot a bit more accurately. |
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#34 |
Blu-ray Guru
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This doesn't seem correct though as 'finality' in melee would be a simple one-hit kill (e.g., CoD). The fact that at least 2 hits are required to finish a healthy player suggests that the game intends some deeper interplay--either a combination of melee and shooting, or avoidance/rolling + melee--rather than the quickest possible resolution and return to 'running and gunning,' as it were. In this regard, a counter system could actually add finality and resolve melee situations more quickly, easily, and even--dare I say--more fairly and realisitically.
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#35 | |
AVFC
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#36 | |
Super Moderator
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So what happens when you counter? The person countering gets the hit just from hitting the button at the right time or both players are no better off than before and still standing right next to each other? |
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#38 | |
AVFC
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