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Old 05-22-2010, 05:12 AM   #21
AranhaHunter AranhaHunter is offline
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Quote:
Originally Posted by vegeta88 View Post
Hoping fr better character development in this one. And better voice acting.
Agreed.

And no mention of the multiplayer yet I have a very long wishlist for multiplayer but the most obvious ones are online/offline co op (campaign and other stuff like spec ops in MW2), multiplayer split screen online (like Warhawk or MNR), dedicated servers, party system and matchmaking.
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Old 05-22-2010, 06:33 AM   #22
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Quote:
Originally Posted by saprano View Post
Today, 11:43 PM
Toxa
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Fixed

the new thread ? it wasn't me
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Old 05-22-2010, 07:31 AM   #23
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from eurogamer.pt

Quote:
The information and images originate in GamePro magazine, where highlights of the full 3D support, the presence of snow, and an amazing, amazing direct collaboration of Naughty Dog (Uncharted 2?) Tools in the graphics engine.
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Old 05-22-2010, 10:34 AM   #24
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Originally Posted by Toxa View Post
from eurogamer.pt



Nice
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Old 05-22-2010, 10:51 AM   #25
Nielsb90 Nielsb90 is offline
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KZ3 will be a day-one buy for me! I LOVED KZ2!
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Old 05-22-2010, 10:52 AM   #26
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Quote:
Originally Posted by AranhaHunter View Post
Agreed.

And no mention of the multiplayer yet I have a very long wishlist for multiplayer but the most obvious ones are online/offline co op (campaign and other stuff like spec ops in MW2), multiplayer split screen online (like Warhawk or MNR), dedicated servers, party system and matchmaking.
They already have the best clan-support of any game so if they did some of this, it would make it the perfect online game!
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Old 05-22-2010, 01:03 PM   #27
Blu Ian Blu Ian is offline
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Old 05-23-2010, 11:34 AM   #28
Shin-Ra Shin-Ra is offline
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Quote:
"Hand to hand combat however is a new endeavor; you can now unload a string of different (and often brutal) attacks on stunned enemies instead of the basic strike of past Killzones. Whenever a glowing orange fist icon appears on the screen; timing your melee attacks correctly allows you to stomp on an enemies face with your boot or bludgeon them mercilessly with the butt of your rifle."
kratosbludgeon.gif / leonkennedystomp.gif
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Old 05-23-2010, 12:11 PM   #29
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Quote:
Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.
They better have a duel weilding gatline Gun Jetpack in it. (Inspired by Kick-Ass obviouisly)
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Old 05-23-2010, 01:01 PM   #30
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Quote:
Originally Posted by Foggy View Post
They better have a duel weilding gatline Gun Jetpack in it. (Inspired by Kick-Ass obviouisly)
The mech (forgotten what they called it) bit in K2 was surprisingly good fun. I just thought the armour took too long to build back up (shown as sparks dying down if I'm remembering right).

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Old 05-23-2010, 06:56 PM   #31
ADRiiAN` ADRiiAN` is offline
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Awesomeeeeeeeeee.

Now bring on U3, and R3!
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Old 05-23-2010, 07:00 PM   #32
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Will give this one a shot, didn't like that they spoke english in KZ2
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Old 05-23-2010, 11:22 PM   #33
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Quote:
Originally Posted by Toxa View Post
from eurogamer.pt



Help from Naughty Dawg, can't hurt to have help from the best developer in the Universe
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Old 05-24-2010, 11:40 AM   #34
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Eurogamer's got a more detailed summary of the GamePro reveal:

Quote:
Scans from the latest issue of GamePro have outed Killzone 3, the inevitable PS3-exclusive first-person shooter sequel from Guerrilla Games, and revealed that it features jetpacks, ice levels and a 3D mode.

According to the preview, Killzone 3 picks up after the events of the second game as a small band of ISA troopers - including Sev and Rico - are forced to contend with a regrouped Helghast army.

"It's the story of David battling Goliath, but this time you are David. That's the big shift in going from Killzone 2 to Killzone 3," Guerrilla MD Hermen Hulst explained.

Fortunately the player has new toys on his side, including a sprightly jetpack, which has a mounted machinegun and is controlled by little bursts of acceleration in midair. The mag described it as "surprisingly lightweight and agile". Enemies will use jetpacks too, and light up "like Roman candles" when they explode.

There's also a new weapon, the Wasp, which fires multiple rockets in quick succession or, with the secondary fire mode, all at once.

Environments include a sprawling ice level where you fight among oilrigs and tankers embedded in glaciers as you attempt to extract a prisoner from a Helghast weapons lab.

The mission, called Frozen Shore, is the fourth in the campaign and includes an on-rails dropship chain-gun turret sequence, which Hulst said was included after fans complained that the dropship intro to Killzone 2 wasn't interactive.

In combat the game is said to be very similar to Killzone 2 - you begin with the standard-issue assault rifle and pistol - but there's a new hand-to-hand melee combat system that you can use when an orange fist icon pops up. Finishing moves include head-stomps and rifle-butt smashes.

As for the 3D mode, it's optional and will require you to wear glasses - the author of the preview noted that he played on a Sony Bravia TV and that it was necessary to sit centrally to enjoy the effect. There's no word on performance implications.

The preview also revealed that Killzone 3 will shine a bit more of a light on the origins and motivations of the gasmask-wearing Helghast, too.

Hulst discussed the origins of the Helghast and parallels to Nazism. Apparently back in the old days the Helghast ruled over Helghan and Vekta, but after they set themselves up as an independent state the people of Earth booted them off Vekta.

"Although the Helghast are physically still human, they consider themselves superior to the human race in terms of society and culture," Hulst said.

"They possess a mentality that's similar to how the Nazis viewed those not part of the Aryan bloodline. Helghast look down on humans as weak, lying and spineless. In Killzone 3, we show that even the Helghast have some humanity left in them."

As for the player's story, Hulst likened it to Inglourious Basterds, based on the small numbers of ISA and the shades of grey we will encounter in the storytelling. "We explore the notion that even honourable soldiers have to make debatable decisions at times for the greater good - or simply for their own survival," he said.

Look out for our own Killzone 3 preview and interview soon.
http://www.eurogamer.net/articles/ki...magazine-scans
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Old 05-24-2010, 03:47 PM   #35
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http://ps3.ign.com/articles/109/1092173p3.html

Sounds awesome!
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Old 05-24-2010, 03:50 PM   #36
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Quote:
From a distance, Killzone 3 looks familiar too; development began just as Killzone 2 shipped and naturally it uses the same engine as that game.
Pics:

[Show spoiler]





http://uk.ps3.ign.com/articles/109/1092173p1.html

Rico is still alive. NOOOOOOOOOOOO.

EDIT: Beaten
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Old 05-24-2010, 03:53 PM   #37
Shin-Ra Shin-Ra is offline
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That snow.

Wonder if the tracks are permanent like Dead or Alive or just fade out after a while. Shame they're supersampled shots so we can't see what AA method they're using!

Time to read that article.
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Old 05-24-2010, 03:56 PM   #38
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Sweet...another sequel...

Loved 2 and I'm sure 3 will be awesome as well. But my enthusiasm just isn't there like it was for the 2nd.
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Old 05-24-2010, 04:03 PM   #39
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Quote:
But it's not the likes of Crytek, Treyarch or DICE that Guerrilla is pitting itself against; instead, it sees its competition much closer to home. "Of course, some little games came out just after us," says Hulst, referring to the critical successes of Heavy Rain, Uncharted 2 and God of War III. "As proud as we are of our friends at Worldwide Studios, these games inspired us to step it up and deliver a full-blown sequel to Killzone 2, and one that gets better on every front. There's nothing like some friendly competition to get us to raise the bar once again."


Having said that... Battlefield sound-fans!

Quote:
It's Killzone as you know and love it: industrial landscapes being eaten up by the loudest of explosions and the absolute chunkiest of arsenals as the screen violently quivers. Set-pieces like this are Killzone's bread and butter, although there's now an added fidelity to their execution thanks to the employment of high dynamic range audio. It might sound like a meaningless technical buzzword but know this; it's one of the key reasons that DICE's Bad Company games sound so good, and it adds a perceptible new layer to Killzone 2's already rich soundscape.
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Old 05-24-2010, 05:43 PM   #40
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Whipped up a logo from the photo below.


Earlier this month I made my first trip to Amsterdam and while I didn’t get chance to visit the Van Gogh Museum, I did get a different sensory treat: I got to play Killzone 3 in 3D.

The select group of journalists invited had little idea of what to expect as they climbed the stairs to a private cinema in Amsterdam’s Melkweg, but soon Hermen Hulst, Managing Director of Guerrilla Games, took to the podium and revealed all.


Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.


I caught up with Hermen after his presentation to ask how community feedback has shaped Killzone 3.

Quote:
“As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors’. We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.

We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”

The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.


Quote:
“If you remember, the Jetpack Troopers were in Killzone Liberation on PSP and we’ve always wanted to bring them back,” explained Hermen. “When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”
The story is an important part of the Killzone experience so I asked him to set the scene. Warning: there’s a Killzone 2 spoiler in his response.

Quote:
“We recognise how important the story is in Killzone games,” he replied, “and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.

So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.

On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendency and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behaviour.”
Finally, I was told beforehand that we wouldn’t be mentioning multiplayer at this particular event but I knew you wouldn’t forgive me if I didn’t at least broach it, so I asked how much of the team’s energy is going into this component.
Quote:
“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”
I came away with so many thoughts and impressions from the event that I feel like I could write a short novel. Head to over to eu.playstation.com to read an impressions piece that I wrote, which goes into more detail on the incredible stereoscopic 3D. Feel free to ask questions in the comments; I have more info and quotes from Hermen that I can drop in there where relevant.
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