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Syndicate (PS3)
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Grease Dance (PS3)
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Greg Hastings Paintball 2 (PS3)
$39.96
 
Transformers Devastation (PS3)
$28.46
 
Destiny (PS3)
$26.80
 
Cabela's Adventure Camp (PS3)
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Atelier Rorona: The Alchemist Of Arland (PS3)
$26.69
 
Metal Gear Rising: Revengeance (PS3)
$16.88
 
Batman: Arkham City (PS3)
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Bulletstorm (PS3)
$59.95
 
Rock of the Dead (PS3)
$39.99
 
Battle vs Chess (PS3)
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Old 07-09-2010, 06:52 PM   #21
Steelmaker Steelmaker is offline
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Before the PS3 days, each studio had its own game engines and its own low-level graphics libraries.

But in anticipation for very challenging work for PS3 developers, we gathered the most talented engineers from both the US and Europe – so people from Naughty Dog and UK studios – to focus on creating one single engine.
See, this is the part that bothers me. I would much prefer for companies to develop their own game engines for their games. It adds a uniqueness to their games and makes them stand apart. When every company is using the same basic engine (looking at you Unreal 3 engine!!) the games start to seem cookie cutter. I understand the cost-effectiveness of doing this but I think we the gamer suffers for it in the long run.
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Old 07-09-2010, 08:07 PM   #22
Maximus Maximus is offline
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Originally Posted by Steelmaker View Post
See, this is the part that bothers me. I would much prefer for companies to develop their own game engines for their games. It adds a uniqueness to their games and makes them stand apart. When every company is using the same basic engine (looking at you Unreal 3 engine!!) the games start to seem cookie cutter. I understand the cost-effectiveness of doing this but I think we the gamer suffers for it in the long run.
This is only for SCE internal studios and second parties. So they are still competing with outside developers. No use for internal competition, better to focus your firepower.
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Old 07-10-2010, 01:14 PM   #23
joeorc joeorc is offline
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So what exactly is it about the PS3 that makes it so much more tricky to program for than say, the 3-fix-me?
it's not so much tricky , it's the length of time you need to get the most out of the PS3 due to the fact there is 6 free usable core's to use that can be made to program that to gain the best process/clock cycle will take more time because of the large overhead of there's just many more processing core's and not enough Time in a day, month , week, or year...the fact there is 6 free core's there is quite a bit of computing power that can be used , but on the same token ...There's 6 free processing Cores!

Last edited by joeorc; 07-10-2010 at 01:28 PM.
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Old 07-10-2010, 01:20 PM   #24
joeorc joeorc is offline
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I meant it as, they develop a MGS game for the PS4, and instead of the dual shock controller, they decide to use the Move controller as the primary device. I'm just not interested in that type of medium when playing video games. Leave the motion control to a minimum.
the way Sony is doing that you can still play the same game with a standard control pad. it's not required that the move be the only controller to control a game because not everyone will have the Move even when a PS4 releases, the playstation standard controller is still and I think will still be the same priority of control scheme, they can now add another control scheme to the same software with very little time needed to add Motion control's to the same game.
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Old 07-10-2010, 01:26 PM   #25
joeorc joeorc is offline
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Originally Posted by Steelmaker View Post
See, this is the part that bothers me. I would much prefer for companies to develop their own game engines for their games. It adds a uniqueness to their games and makes them stand apart. When every company is using the same basic engine (looking at you Unreal 3 engine!!) the games start to seem cookie cutter. I understand the cost-effectiveness of doing this but I think we the gamer suffers for it in the long run.
WHILE I AGREE ON THE PRINCIPLE the cost of doing biz. in the Game industry Today is just too much anymore without cutting some cost's. The fact that the cheaper it is to make the Game's the better it is for the developer, but that also may mean the game will suffer from lack of innovation due to some may want to maximize profit over Unique Quality.

Not Saying it will or anything like that but, it May ..but with A game Engine Like the game Engine for Uncharted, i am pretty Happy with the result's..
But on the same token , i do not want every Game coming out looking like a spin off in art style and direction of Uncharted.
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