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Old 11-01-2007, 04:24 AM   #21
oldmike oldmike is offline
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Aug 2007
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you got one of the phatoms there just cool looking card stats show up under the eye there in hiding as there broke from there groups
the wood one dose extra dam vs wood and so on
as for cards i like i am a fan of bioliths i just never have much mana
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Old 11-01-2007, 05:38 PM   #22
Icemage Icemage is offline
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Quote:
Originally Posted by oldmike View Post
as for cards i like i am a fan of bioliths i just never have much mana
Have to be careful with Biolith cards, as they almost all have Summoning Locks on them (have to have 4 creatures on the board before you can summon one).

Ran into a couple of nasty cards last night in online matches.

Biolith Ninja
4(2)MP/4HP/2AT
Gains Perfect Dodge while on a Biolith square. Always attacks the back of a target.

This is important to note since the center square is always a Biolith square, and cannot be Fieldquaked to change it (as far as I can tell, the center square is a Biolith square on the flip side 100% of the time as well). He makes a great anchor for the center square since so few things can hurt him.

Novogus Golem
4(2)MP/3HP/2AT
+1 Protection for each empty field on the board.

This guy is very close to unkillable. Not a good attacker, as he's expensive and has a 2 activation fo 2 damage, but you really have to go out of your way to kill him unless your deck is just packed full of magic attacks.
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Old 11-01-2007, 06:41 PM   #23
WeApOn WeApOn is offline
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I've been posting my thoughts on how this game is in another forum..I have alot, but here is my latest:

Just had an interesting but frustrating situation.

I managed to pull my White Cubic out and keep him alive, and I also had the Scionian Fire God in my deck. So I put him in for the Cubic, and then went to my next turn. Now at this point I have 3 creatures on the board including the God. The CPU had 3 creatures, one with 5HP, and two with 3HP. On my next turn I could have spent the 5 on the fire behemoth guy or activating my Fire God.

Now this is what is frustrating. If I use my Fire God, I am guarenteed to kill 2 of the CPU creatures, but if I use the Behemoth I will have one more guy on the board, and I will greatly weaken one of his other creatures. It is frustrating because I SHOULD have put the Behemoth on the board, but it's sad to see that my Fire God will be a complete waste.

Anyway, I killed his 2 creatures with the Fire God, and that put his mana way up. He was able to come back and get 3 more powerful creatures on the board, but I was able to slip in a 1/1 creature for the win. It was a close one, but again it didn't feel very satisfying because every grid was taken up, and I only won because I happened to be able to go first on that turn.
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Old 11-01-2007, 08:35 PM   #24
oldmike oldmike is offline
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rember the game is won from 5 guys out not killing his a full board is not a bad thing
as for the 2 cards you listed ya there realy good i only lost my ninja once do to a god card
as for the other there 2 ways to get it magic or with the bio dragon 7AT+ one for every bio out there yours or his killed him in one shot and if you summon the dragon on a bio area you cant flip ANY areas
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Old 11-02-2007, 03:27 PM   #25
Casey Casey is offline
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a good trick with the white cubic is to wait to play him until you have the fortress or some other card that gives adjacent allies protection. that way they will be harder to kill, and can summon a big guy in its place.
gotta love protection + dodge.

eventually i want to make an entire deck of things with either magic or perfect dodge.

is there any card that is immune to magic attacks?
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Old 11-02-2007, 03:32 PM   #26
oldmike oldmike is offline
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yes the ninjas are if they can spot there buddy to make them all 100% safe you need all 4 in play and its a auto win
still working on a ninja deck that can win
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Old 11-02-2007, 04:40 PM   #27
Icemage Icemage is offline
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Quote:
Originally Posted by Casey View Post
is there any card that is immune to magic attacks?
Anything that has Invisibility is immune to all forms of damage. Mostly Ninja cards, but there's also the Aegis Citadel 5MP/5HP/1AT Fortress. Gives all other allied creatures that match the element of its square Invisibility.
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Old 11-02-2007, 11:38 PM   #28
oldmike oldmike is offline
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Aug 2007
Default Eye of Judgment card trading

Eye of Judgment tradeing
any one have any of the rare or veary rare Biolith cards for trade or to sell?
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Old 11-04-2007, 04:12 AM   #29
oldmike oldmike is offline
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also have VS and WOW cards to trade need 18 or so cards
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Old 11-04-2007, 01:28 PM   #30
xtop xtop is offline
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haven't you heard, just copy them lol
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Old 11-04-2007, 09:08 PM   #31
oldmike oldmike is offline
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3 things
one dont have a copyer
two need a card to copy from
three why cheet if i can just trade
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Old 11-05-2007, 09:57 PM   #32
oldmike oldmike is offline
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not many blu-ray fans get this game?
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Old 11-05-2007, 10:07 PM   #33
Icemage Icemage is offline
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Quote:
Originally Posted by oldmike View Post
not many blu-ray fans get this game?
Don't know, but it's really hard to find a copy of the game, period, let alone anyone who's passionate about the game.
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Old 11-06-2007, 12:10 AM   #34
Cyorg Cyorg is offline
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Quote:
Originally Posted by Icemage View Post
Don't know, but it's really hard to find a copy of the game, period, let alone anyone who's passionate about the game.
I'm really enjoying it, but I suck pretty badly. I'm looking to get better against the computer before I embarrass myself with online play.
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Old 11-06-2007, 02:19 AM   #35
TauRus TauRus is offline
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I bought this game "for my kids", at least this was an excuse.
This thread is great and I think it will make its way to become a sticky shortly.
Btw, while just a couple of days ago the game was hard to find, yesterday I saw it readily available in a number of stores. However, the booster packs are gone with the wind ...
I have never played any card games before and I am indeed just making the first steps in it now. But I already have a whopping 13 Honor in online gaming I started playing with the starter pack and not surprisingly got beat up pretty consistently time and time again. Most opponents though had some pretty high honor points, some of them had almost 200 wins under the belt. Now, that I bought a couple more boosters I managed to create a slightly better deck, and got a couple of wins of my own. Yahoo!
Keep the tips coming guys, they help noobs like me a lot. Thanks!
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Old 11-06-2007, 03:12 AM   #36
Icemage Icemage is offline
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Time to revisit deckbuilding 101.

With some more experience under my belt, here's some thoughts when putting your deck together.

- There are 8 elementally aligned squares on the board, plus one Biolith square to start with. If your deck is predisposed toward one or more elements, make absolutely sure you have something worthwhile to put on those squares that your deck is "allergic" to. In other words, if your deck is majority Fire, make sure you have at least a couple of Water creatures in your deck that aren't easy to kill to play on those Water squares that your Fire guys need to stay away from. A good rule of thumb is at least 2 solid or hard to kill creatures of each element into a typical winning deck, though you can fuzz some of this requirement by using Biolith cards (which tend to be fairly hardy regardless of what square they stand on).

- Have a game plan to deal with annoying creatures. Some creatures have ridiculous Protection (Novogus Golem), lots of Dodge (mostly Water creatures), or Perfect Dodge (several different cards). Pack some easily accessible Fieldquake or Magic attacks in your deck, or be prepared to have an opposing unit on the field that you simply cannot touch. By easily accessible, I'm not talking about that 9 cost Sciondar Fire God that everyone has. He's cool, but it's very rare that he's going to get you out of a serious pinch.

- Don't overdo on Spell cards. I find that 6-7 Spells is the practical limit of what I can put into a deck before I run into issues with holding a handful of spells and no creatures to play.

- Fortress cards suck. I don't know how else to put this. They suck. Se Hollyn Fortresss. Dungeon of Ten Tyrants. Aegis Citadel. All of them. They win you the odd game or two, but they lose you more games than they win. 4-5 summoning cost on them means that you're down 3-4 MP the moment you play one, and it rarely takes your opponent that much effort to kill one, with possibly the exception of the Se Hollyn Fortress on an Earth square. But the likelihood of getting an open Earth square that actually has units you control next to it just doesn't happen very often in practice, and the Fortresses are a liability in almost all other situations, since they can't attack at all (only counter-attack, and weakly at that).
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Old 11-06-2007, 03:21 AM   #37
oldmike oldmike is offline
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THE computer is hard to beat in some decks
thats why i am trying to trade :P
so far i have 2 decks i am working on
Church of Parmus (lost of magic attacks and bioliths)
and Ninja attack (ninjas and ninjas)
i am like 4 cards from haveing all i need from the 1st and 2 cards from the 2ed
and the computer deck arbiter is HARD
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Old 11-06-2007, 08:19 PM   #38
WeApOn WeApOn is offline
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This has got to be the most un-informative game ever. There is SO much stuff that is left out of the instructions and tutorials, and nobody knows it. Look at this for example:

INCARNATIONS:

Incarnations are another special creature. Incarnations can be
summoned on top of another creature of the same element. When they are
summoned this way, the cost is the difference between the incarnation
and the creature it is replacing. For example, if a Hellfire Spitter
is in play, the Scionder Fire God may be summoned on top of it for a
cost of 8 instead of the usual 9. When summoned this way, the
incarnation does not get an automatic attack and your turn does not
end. Creatures that are summoned this way can not be activated on the
same turn. You may still summon another creature afterwards (provided
you have enough mana).
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Old 11-06-2007, 09:47 PM   #39
TauRus TauRus is offline
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Quote:
Originally Posted by WeApOn View Post
This has got to be the most un-informative game ever. There is SO much stuff that is left out of the instructions and tutorials, and nobody knows it. Look at this for example:

INCARNATIONS:

Incarnations are another special creature. Incarnations can be
summoned on top of another creature of the same element. When they are
summoned this way, the cost is the difference between the incarnation
and the creature it is replacing. For example, if a Hellfire Spitter
is in play, the Scionder Fire God may be summoned on top of it for a
cost of 8 instead of the usual 9. When summoned this way, the
incarnation does not get an automatic attack and your turn does not
end. Creatures that are summoned this way can not be activated on the
same turn. You may still summon another creature afterwards (provided
you have enough mana).
I would not direct the criticism at the game itself though. The game is great, however I do agree with you on the supporting material - it is virtually useless. The is no manual whatsoever, that little booklet at best can serve as a quick start guide only. The video tutorials only cover the basics.
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Old 11-06-2007, 09:50 PM   #40
Icemage Icemage is offline
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Summoning an incarnation in place of another creature is pretty lame in most cases, unless you have a big beasty of the same element that's about to die on the next turn anyway.

I agree the manual is really threadbare, but truth be told, just like any collectible card game, the power of the rules lies in the text of the cards, rather than in the rulebook.
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