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#21 | |
Blu-ray Grand Duke
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In Silent Hill 1, when the babies stabbed the player, the controller shook badly, to really drive home the horror of it. The movie can't do that, unless it's one of those 4D theater seats with the rumble feature. ![]() |
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Thanks given by: | joshsquash729 (10-21-2022) |
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#22 |
Special Member
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Best feature of the French Blu release was the option to watch the whole movie as raw footage, getting to see what was actually done practically is pretty damn cool.
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Thanks given by: | Bubbles-11 (10-22-2022), eselv73 (10-22-2022), HipsterTrash (02-15-2023), johnlennon696 (02-19-2023), natori (10-22-2022) |
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#23 |
Special Member
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There's almost no chance this movie will capture the subtleties of the story of Silent Hill 2. It is one of the top stories in any game, IMO. I won't go into spoiler territory because everyone should experience it fresh, but based on the fact that they shoehorned Pyramid Head into the first movie, I don't have a lot of hope for a faithful adaptation.
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Thanks given by: | Mikezilla3k (10-26-2023) |
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#26 |
Blu-ray Grand Duke
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https://www.joblo.com/return-to-sile...ristophe-gans/
Return to Silent Hill: Christophe Gans movie has secured funding, begins filming soon Silent Hill director Christophe Gans’ Return to Silent Hill has secured funding and is expected to begin filming soon Last edited by mwynn; 02-16-2023 at 04:24 PM. |
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#29 | |
Blu-ray Grand Duke
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![]() Silent Hill Revelation wasn't frightening either. The main actress, I'm not sure what happened, but her acting struggled a bit in the film. It's possible she was trying to capture the acting of the games... |
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#30 |
Power Member
Jun 2018
West Midlands, UK
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#31 |
Blu-ray Grand Duke
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Rahda Mitchell and Sean Bean are good actors, but if they don't return in Return to Silent Hill, I'll have a little more hope that they're really trying to make this more of a horror film.
A creepy Horror music score is really important to a horror film. I heard a few too many lighter moments in the score for Silent Hill the movie, like when that more cheerful music box tune is playing. That's not dreadful or scary at all. Compare that to the horror score of the Silent Hill PS1 game when the hero is going through the fog after his daughter, Cheryl, and stumbles into the gates with the demon babies? The time taken with the camera shots and timing also very important to horror. Mystery is also very important to a horror film. Not knowing much about the villain can make things scarier. Don't explain it much at all. Just that they're there and they're evil. With Silent Hill 1, which I like, it just spent a huge chunk of the film focused on explaining the story more than the horror aspect of the film. SPOILER: Like the flashbacks of the girl being mistreated by her peers in school, then treated as a witch and burned, then in a hospital, being treated by a nurse, who is then infected by the girl's rage, and then the whole realm becomes poisoned by her anger, trapping the cult with her. That's interesting, but it's not scary in the way the film presents it as a basic explanation. Why not take that whole story and take a lot of time to build the horror of that growing dread, showing it happen in the actual movie, rather than explaining it in flashbacks? Flashbacks, at least in Silent Hill the movie, weren't scary, as it's like someone telling you through narration what happened to make the girl turn so evil. And then you find out she's not really evil, just angry, and the cult are the evil ones. Or what if they didn't explain why the girl was evil, and just showed her causing havoc? I don't know about that either, because the evil girl, Alyssa, is just not scary at all IMO. She's floating down the middle of the street, with her arms out, as the world breaks apart into rust. A cool image more than a scary one. It's been years since I played the game, but the game was way more effective at conveying horror, since for much of the game, I was wondering what was going on. That mystery is a major key to effective horror IMO. I'm just thinking of really effective, slow building horror films, and how Silent Hill 1 isn't really one of them. A neat video game adaptation, but not scary. What can make Silent Hill a seriously scary movie for most of the audience? And am I alone in saying the first movie wasn't scary at all? Are most people scared by the way Silent Hill the movie unfolded, and the sequel? |
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#32 |
Blu-ray Guru
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I love Silent Hill, particularly Silent Hill 2, so this new film is something I'm closely watching.
To be honest, I treat Silent Hill 2 as high art so to see it in Gans's hands makes me happy in one way but not another. I think visually and audibly the film will be what fans want. However, from a direction and script point of view I am not as confident. I liked the first Silent Hill film, but I didn't love it. Why? Because I found the monsters to be loud piercingly annoying, it should have been a straight adaptation of the first movie but wasn't so we get a gender swap in the lead (i.e. main focus should have been Harry) - I thought Radha Mitchell did a great job though, then the story was changed unnecessarily and the role and fate of Cybil Bennett and the last 20 minutes was an unnecessarily over the top bloodbath with that crass moment involving the antagonist and some barbed wire. Silent Hill 2 deserves a great adaptation, much like I hear The Last of Us has on TV. The closest film for me is Jacob's Ladder, less straight out horror and more psychological horror. I never found the game scary in the sense of jump scares, but more to do with the heavy intense atmosphere, melancholy and sense of otherworldliness. Also, video games are notoriously difficult to adapt. I think game logic is different to film logic, with games it's usually go to X to find Y and then reach Z. Videogame narratives have changed a lot since. The reason I mention it is because in the first game, I remember Harry finds his child's notebook that says 'To School' and that led him there. In the Silent Hill film they shot a similar scene I seem to remember, and it just seemed to show its videogame roots to me. It wasn't particularly interesting motivation for Rose to reach her next destination. |
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Thanks given by: | Zivouhr (02-19-2023) |
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#33 | |
Special Member
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Thanks given by: | johnlennon696 (02-20-2023) |
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#34 | ||
Blu-ray Grand Duke
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![]() Atmosphere is crucial though, along with the music tone. The horror aspect of the music being critical. It shouldn't be about melody at all, but tension building and horrific themes to complement the onscreen nightmare unfolding. The score to The Shining movie being a perfect example of outstanding horror music that is actually scarier than the visuals. Quote:
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Thanks given by: | Alan T (02-20-2023) |
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#36 | |
Banned
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Id give a third film a shot though. Why not? I like horror. |
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#37 | |
Blu-ray Ninja
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go ahead and look back and what came out that year. omen remake, pulse remake, stay alive, pumpkinhead dtv sequel, texas chainsaw prequel…. there was a lot of terrible movies. (some bangers too. saw III, the hills have eyes remake) when you look at how much movie all the resident evil sequels have made, it’s insane to think it didn’t even make as much as the least success one of the mills jovovich movies. |
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#38 | |
Blu-ray Guru
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Maybe it's a bit like Alien and Aliens, eventually the mainstream will dictate that you move into 'action' to gain the most fans or viewers. I remember seeing Resident Evil at the cinema and I wasn't that impressed by it, it rarely follows the aesthetic of the RE games of the time. The thumping electronic music for the action scenes for instance. I do have a soft spot for it though given the amount of times it's been repeated on TV and for what it is, it's an enjoyable film. I can't argue with how much money that series made as well! |
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#39 | |
Blu-ray Ninja
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again, i have never played the silent hill games. i’ve only seen the two movies. and while the second is largely forgettable, the first had a lot really great imagery that has always been memorable. |
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Thanks given by: | s2mikey (02-20-2023) |
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#40 | |
Banned
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