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#21 | |
Blu-ray Count
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#23 |
Special Member
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![]() Thing is, unfortunately on neutral games (xbox and ps3) like GTA4, Assassins Creed ect. are beeing developed on the technical specs for xbox360, not for the PS3. And the PS3 always get the direct copy ![]() Thats why i prefer PS3 exclusiv titles like Resistance, Motorstorm, MGS, all these games are beeing made on PS3 technical spezifications, impossible to "direct copy" them for the xbox360 !! I wish the developers would use the PS3 as main mashine for games andnot the xbox360, so games like GTA4 for exapmle would be much better, more space = more content, more details, more clips, bigger story ect. Its almost the same stupid thing like Blu-ray VS HD DVD, blu-ray always got screwed from neutral studios, cause neutral studios almost always made the transfers on HD DVD lower technical spezifications. ![]() And this is happening to the PS3 (thx to the xbox lower technical specs.) as well. |
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#24 | |
Active Member
Jan 2008
Wales
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The tide seems to be turning slowly though. There seems to be a resurgence in Unix-like platforms such as Linux and the open source standards that come with it - opengl and openal for instance and rumblings of anti-MS sentiment. The mac seems to be getting more popular and linux use is growing too. |
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#25 |
Member
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Development of the Cell 3 might be man's downfall. It will be the foundation of a super artificial intelligence that will try to wipe us out.
![]() This is the effect of too much blu movie watching. ![]() Last edited by Victhor; 03-11-2008 at 01:22 AM. |
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#26 |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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People, in general, can not even conceptualize how powerful Cell is.
I'm so glad Ascended has been able to find and post some good articles on this topic. I'll keep pushing it, that's for sure. Until developers 'grow up' and realize that just because it's different does not mean it's not as easy once learned, we won't see the PS3 even being tapped at all. This kind of rendering without even using a GPU is proof positive of the capabilities of Cell and the PS3 regardless of the 'RAM' and 'GPU' issues Xbox fanboys like to spew out. Those things don't matter so much at all with Cell. Period. They are just supplemental little things... like dust. |
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#27 | |
Blu-ray Count
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#29 |
Blu-ray Count
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#32 | |
Blu-ray Samurai
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I think "Cell 2" was the one that ran at 5GHz on a 45nm scale. I believe it was presented at a conference where Intel announced that scaled up 80 core wafer. Last edited by Ascended_Saiyan; 03-10-2008 at 09:13 PM. |
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#33 | |||||||
Blu-ray Samurai
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Of course, the multiplatform games will still be limited to the common abilities of both consoles. It is mostly a HD DVD vs. Blu-ray situation, except for the fact that the PS3 can't necessarily beat the Xbox 360 in EVERY category. Quote:
The reason the costs for the PS3 game development is higher than the Xbox 360's is because this is a new way of building games. Anytime you are breaking new ground, there will be additional costs involved. But, the benefits will be MORE than worth it for the games and gamers alike. The tide IS turning...quickly. It's practically a rip current. ![]() Quote:
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I think we WILL is the PS3's full potential for no another reason but it's a gaming console built on a 8 to10 lifecycle. That will make development on the PS4 MUCH easier and lss expensive as a result. Quote:
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#34 | |
Active Member
Feb 2008
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I hear you brotha, and yeah it sucks.
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#35 |
Special Member
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yes i have read somewhere that game developer will use the PS3 as leading platform for games somewhere in 2008 , i forgot the link where i read this.
But not YET as you can see for example GTA, Assassins Creed, Dark Sector ect. all games wich are specialized for 360 technical specs. Xbox biggest disadvantage? clearly the space for games (DVD vs Blu-ray) i personally believe also the game graphics and resolutions on the PS3 will be much better than on xbox360 in future, we just have to be patient a little bit more until the full power of the cell shows its possibilities ![]() |
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#36 |
Blu-ray Samurai
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A lot of developers are developing on the PS3, at this time. Plus, that still doesn't change the fact that the multiplatform games will be limited to the lowest common denominator.
The ONLY way that could change is if developers are will to put more time in on the PS3 after they have ported the maximum the Xbox 360 could handle. That goes against the very nature of 3rd party developers. Plus, it would increase the amount of money spent on development. It's not good business from their perspective. |
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#37 |
Blu-ray Samurai
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Ray tracing is about billions of calculations per second. Since thats cell's strength its no wonder it beats other processors.
The PS3's bottleneck is memory. Thats the reason we won't see PS3 make the best use of the cell processor. To be honest, the processing power of the PS3 is ridiculous, it just doesn't have the other means to back up the Cell processor. Its like Cell is running in the fast lane, and everything else is in the slow lane. Besides that, until Sony gets middleware out alot of the companies aren't going to bother getting the best use of cell. |
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#38 | |
Active Member
Jan 2008
Wales
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That said, it seemed to handle Oblivion ok and that brought most PC's to their knees. |
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#39 | ||
Blu-ray Samurai
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Then, procedural textures will probably play a large role in future games (like in Afrika). Textures could be dumped off directly from the Cell to the RSX for extra detail. ![]() Quote:
I would say there were some SERIOUS modifications (texture cache, pipeline size, post lighting cache, etc). Remember, you can modify a Honda Civic to blow the doors off a Corvette in the quarter mile. Therefore, it's origins shouldn't be of much concern. Last edited by Ascended_Saiyan; 03-11-2008 at 10:45 AM. Reason: corrected and added a line |
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#40 | |
Senior Member
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The current cell chip contains basically 1 traditional cpu and 8 very fast vector processors (only 6 available for PS3 devs). I don't fully understand the difference between vector processors and traditional cpus but what I gather is that they are brute force number crunchers in a huge way. The 4x increase in power might apply to the next Xbox but the cell is already well above that imo. With the current trend in gaming being more realistic physics and lighting, the cell is perfectly positioned to be the dominant platform for devs that develop for it. I don't think the next Xbox can survive without going to a cell architecture. |
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