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Old 10-02-2010, 10:58 AM   #441
G1ggs G1ggs is offline
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Originally Posted by Bageara View Post
Yeah 8 vs 8 thats what i always play, but most people will just dive in the 32 player games and i think a lot of people decided they didnt like KZ2 MP just off playing a few 32 player matches on day 1, and they just never went back to it.
Like you say Radec Academy, 32 players = total mayhem
I hate Radec Academy
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Old 10-02-2010, 12:17 PM   #442
Bageara Bageara is offline
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Originally Posted by DarchAmonNagar View Post
@ Bageara, noticed your back online with your PS3, welcome back When I moved house it took about 3 months to get reconnected. In the end had to change Internet providers. Tiscali suck
Yeah thanks longest 2 month of my life!
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Old 10-02-2010, 02:28 PM   #443
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Originally Posted by Bageara View Post
Yeah thanks longest 2 month of my life!
Hey, you got off better than me. In my month off, I went through withdrawl, depression and the 5 stages of awaiting death, oddly enough.
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Old 10-02-2010, 03:19 PM   #444
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Originally Posted by Nerdkiller likes BD View Post
Hey, you got off better than me. In my month off, I went through withdrawl, depression and the 5 stages of awaiting death, oddly enough.
LOL. I think you may need professional help
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Old 10-04-2010, 10:55 AM   #445
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Default New Killzone 3 gameplay footage and Q&A from the Eurogamer Expo

New Killzone 3 gameplay footage and Q&A from the Eurogamer Expo:

http://www.youtube.com/watch?v=GiZhymVLPCE
http://www.youtube.com/watch?v=GyBip...eature=related

Quote:
The footage shows off an updated melee system, with multiple prompts for different melee attacks, and the animation for popping an enemy's eyes out is much more detailed.

They also apparently showed a new trailer, but they wouldn't let people film it. I assume it's the longer version of the multiplayer trailer. I figure they'll show it publicly whenever they release beta details.
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Old 10-04-2010, 01:41 PM   #446
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ignore!
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Old 10-04-2010, 01:47 PM   #447
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Nah, the move and a mouse are not comparable. A mouse is perfect for an fps because you can precisely control the movement speed of your crosshair. Move is different, at least in the currently supported games, in that it works like a Wii remote. You control a crosshair that moves around on a screen, then when you move to the edge, it moves your viewpoint. Therefore, you could potentially hit something right in front of you faster, but because you're still stuck at a fixed turning speed, you wouldn't be able to hit something you have to turn to shoot any faster.
Depends how they use the Move and Navigator. They could have the Navigator stick control your turning aswell as forward and back. They'd then have to come up with a different way to strafe, but that could be by holding a button down? If they did it this way, the Move gamer would have an advantage as the Move would only be used for aiming and firing and have nothing to do with your movement.

I would imagine the Move version of KZ3 will be built, controller wise, from scratch and not just be an attempt to replicate the pad version.
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Old 10-04-2010, 03:34 PM   #448
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DualShock players ‘run circles round Move players’ says Killzone developer


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At the Eurogamer Expo, Steven Ter Heide from Guerrilla games showed off Killzone 3 using Move. With Ter Heide being Guerrilla Games’ Senior Producer, he’s had lots of experience playing the game with Move, and he makes it looks very easy, but he still admits that DualShockers will ‘run circles round Move players.’


The comment was made while discussing the prospect of Move players playing alongside DualShock players online. Guerrilla’s QA testers are well versed with a DualShock controller – they are masters of the device – and because of this they are running rings round the Move players who are still new to the device. It’s necessitated the introduction of some balancing features to make it easier for Move players, features such as aim-assist.

However, this doesn’t rule out Killzone 3 having Movers and DualShockers playing together in the same lobbies. They plan on doing more tests first and they’ll make a decision after viewing the results of the public BETAs .

At the Expo we viewed a number of players struggle when they tried to play SOCOM with Move. They found it very sensitive and they constantly over corrected themselves. I myself, found it awkward at first and I’ve had plenty of experience using the Wii Remote pointer in Nintendo’s shooters.

Nevertheless it wasn’t long before I was popping baddies left, right and centre. Move has the potential to be more effective than a DualShock controller; there’s no doubt you can get across the screen much quicker. Players just need to get used to it.

Ter Heide is excited about the opportunities which Move brings:

“For us it’s opening up the game to a whole new audience which was interesting for us. So as soon as that kind of opportunity came to us we jumped on it… We feel a lot of people are attracted to the way the game looks, but they don’t necessarily pick up the controller and start playing with it because it’s a little bit daunting to get control of. At the same time there is a whole PC gamer audience out there who have always been complaining that the mouse and keyboard are a lot better than an actual DualShock, and the Move is a kind of bridge between that.”

So despite Move players clearly being at a disadvantage right now, there is promise for the future. Ter Heide discussed the need for developers to learn the rules behind developing for Move – to write the book:

“The book hasn’t been written yet. Everybody gets DualShock: press X to jump and if X isn’t jump then the game’s broken. On the Move we still have to invent a lot of these rules. So I am pretty certain that in a year’s time certain rules will have established themselves and the Move control will feel very natural.”


http://www.ps3attitude.com/new/2010/...-move-players/
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Old 10-04-2010, 03:47 PM   #449
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Originally Posted by partridge View Post
Depends how they use the Move and Navigator. They could have the Navigator stick control your turning as well as forward and back. They'd then have to come up with a different way to strafe, but that could be by holding a button down? If they did it this way, the Move gamer would have an advantage as the Move would only be used for aiming and firing and have nothing to do with your movement.
That's actually the same issue. The analog stick has a hard limit on how fast you can turn that is determined by the radius of the circle. The speed at which you can turn with a mouse is determined by how quickly you can move your wrist. Disregarding everything else about the two ways to play, the Move player still wouldn't have an advantage over someone with a Dualshock when turning because they both turn at the same speed. You can't quickly spin yourself around 180 degrees like you could with a PC first person shooter.

"It’s necessitated the introduction of some balancing features to make it easier for Move players, features such as aim-assist."

Competitive video games aren't fair. I don't know why some console developers insist on trying to make them so. That's the one thing I could not get over in Red Dead Redemption. The inability to turn off aim assist. Only auto aim.
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Old 10-04-2010, 03:51 PM   #450
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Hmm, not sure about aim-assist! But I agree and accept that right now pad players will pick the game up more easily than Move players - I am currently replaying Heavy Rain with Move and it literally is like starting all over again; there's very little overlap in the two styles.

I'll push ahead with the Move controls though, once a player gets used to them I can't see how the pad can compare to actually holding a "gun" and pointing it at your opponents!

I hope this doesn't lead to Pad Vs Move snobbery though!

If you've played "The Shoot" you can see the potential, yes, that's an on-the-rails game, but it's a reasonable taster of quick firing and quick aiming that a pad can't compete with.

@tarvis - I see what you mean, but with the Move as your aiming method you can get from one side of the screen to the other far faster than the Right stick will allow, it's just a case of learning a new way to play. Once that's done, players will be picking off each other with ease

Last edited by partridge; 10-04-2010 at 03:54 PM.
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Old 10-04-2010, 04:19 PM   #451
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Quote:
Originally Posted by Toxa View Post
New Killzone 3 gameplay footage and Q&A from the Eurogamer Expo:

http://www.youtube.com/watch?v=GiZhymVLPCE
http://www.youtube.com/watch?v=GyBip...eature=related
Cool exclusive trailer. Can't wait until February.

Quote:
Originally Posted by Bageara View Post
DualShock players ‘run circles round Move players’ says Killzone developer

http://www.ps3attitude.com/new/2010/...-move-players/
No surprise there.
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Old 10-04-2010, 05:37 PM   #452
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Originally Posted by Darkhawk9587 View Post



No surprise there.
To be honest i didnt know what to expect from Move. i was worried i would be forced to buy Move just to keep up with the online play of shooters.....it appears not for the moment
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Old 10-04-2010, 06:04 PM   #453
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Originally Posted by Toxa View Post
New Killzone 3 gameplay footage and Q&A from the Eurogamer Expo:

http://www.youtube.com/watch?v=GyBip...eature=related
"would you ever consider releasing Killzone for the Xbox 360"

Where do they find these people! Lol
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Old 10-04-2010, 07:03 PM   #454
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The eye-popping execution does indeed look brutal
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Old 10-04-2010, 08:07 PM   #455
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"would you ever consider releasing Killzone for the Xbox 360"

LOL, so they just let anybody attend these meetings? People with zero knowledge of the gaming world. Wouldn't you want somebody actually into to video games to represent your company??
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Old 10-04-2010, 08:23 PM   #456
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Originally Posted by Monkey View Post
"would you ever consider releasing Killzone for the Xbox 360"

LOL, so they just let anybody attend these meetings? People with zero knowledge of the gaming world. Wouldn't you want somebody actually into to video games to represent your company??
I think he just said that as a joke. Don't take his word too seriously.
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Old 10-04-2010, 08:30 PM   #457
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At what 00:00 was that 360 comment, I don't want to watch the whole thing.

Thanks
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Old 10-04-2010, 08:39 PM   #458
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Originally Posted by boxterduke View Post
At what 00:00 was that 360 comment, I don't want to watch the whole thing.

Thanks
Around the 12 minute mark I believe.
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Old 10-04-2010, 08:41 PM   #459
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Originally Posted by Nerdkiller likes BD View Post
Around the 12 minute mark I believe.
Cool thanks, that was it.

Very funny, the presenter I think was shocked and he did not understand the question at the beginning. People laughed as well lol.
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Old 10-04-2010, 08:54 PM   #460
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Quote:
Originally Posted by Nerdkiller likes BD View Post
I think he just said that as a joke. Don't take his word too seriously.
I dont think it was a joke....that muppet ment it
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