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Old 03-02-2011, 01:40 AM   #541
Trace17 Trace17 is offline
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User-created levels, eh? Alright SP, you have my attention.
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Old 03-02-2011, 01:45 AM   #542
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Quote:
Originally Posted by kotsedriver View Post
Also, at Morgan Freeman.... I mean, Sebastian Wolfe.
Quote:
Originally Posted by Darkhawk9587 View Post
That's what I thought too!
Quote:
Originally Posted by cheaitsjustin View Post
LOL I thought the same thing!


He should so do the voice for that guy!
....of course, Morgan Freeman should do the voice for most things (I personally think he should narrate everything)


And I agree with Darkhawk, the user created stuff should help the replay value.
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Old 03-02-2011, 03:42 AM   #543
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There's a trailer on the PlayStation.Blog!


Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with branching story lines and multiple endings—but we’ve managed to keep one major feature completely secret.

Until today.


Sandbox games like inFAMOUS 2 are a ton of fun. There’s a whole city to explore, and we provide lots of stuff to do in the city… but no matter how many missions and mini-missions and systemic opportunities and branching story lines we add to the game, eventually the story ends.

We thought inFAMOUS 2 would be better if it didn’t end—if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated Content feature to the game. With User-Generated Content, inFAMOUS 2 players can build new missions, then share them with the world. I think you’ll all quickly discover that while building missions is a lot of fun, seeing people play and enjoy those missions is even better!

There really aren’t a lot of limits to the sorts of missions you can build. Sure, you can build the sort of missions that will ship on the inFAMOUS 2 disk. Mission creators have access to the same set of characters, creatures and props—so if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.

If you want to bend the rules of inFAMOUS 2 to create new kinds of missions, you can do that too. Wish I2 had pure stealth missions? No problem, you can create stealth missions. Looking for more of a challenge? Try taking away some of Cole’s powers—see how the player does facing a platoon of Militia wielding only his Amp. Or add an old-school platforming challenge, or a race, or… I could go on all day.

It’s pretty easy to do missions that are more like mini-games, too. Skeet shooting? No problem. Disc golf? Assuming you’re happy tossing around cars instead of Frisbees, sure. How about a mission where Zeke just tells you bad jokes until you shoot him? Um, yeah, you can do that, too.

Building missions is only half the story, of course—we make it super easy to upload your missions to the network, so other players can see your cool new missions.

User-generated missions show up in the world just like regular missions. When you walk up to them, you see the PSN tag of the mission creator, plus extra information like the mission’s current rating. And back at Sucker Punch headquarters, we’ll be watching—missions that get high scores will get promoted to the Sucker Punch Featured Missions list, and those missions will end up just about everyone’s copy of New Marais.

We think this is a neat opportunity for people to become famous for the missions they build. We know there are lots of creative people out there, people who love third-person action games like I2, and have great ideas about what they’d do with the game if they had the chance. Well, now we’re giving you that chance! Let’s see what you can do!

There will be a limited public beta of inFAMOUS 2 UGC starting in early April. We’ll be announcing how to sign up for the beta on March 14… watch infamousthegame.com for more details! And be sure to watch the video above to whet your appetite…
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Old 03-02-2011, 05:11 AM   #544
Rike255 Rike255 is offline
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Quote:
Originally Posted by Havok83 View Post
Infamous is a free-roam game thats runs on a mission based format. Its not broken down into levels. Missions would basically be like the side challenges from the first game but with customization. Creating levels would entail creating an environment and they arent including a level editor with this
You must be in an argumentative mood today, I'll tell Chris Kohler he's an idiot for thinking levels == missions.

Anyways, this sequel seems to be a massive improvement over the first one. I haven't followed much until now but it looks great! My only problem with inFamous was that the game had very little replay value (after finishing the story twice). Seems to be resolved this time around.
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Old 03-02-2011, 08:08 AM   #545
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When the militiaman gets deleted he blows up like a Lemming.

There must be some limit on the total number and proximity to one another of visible community missions so it doesn't look a complete mess.

















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Old 03-02-2011, 12:25 PM   #546
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Amazing graphical improvement over the first one! The mission creator sounds pretty awesome too.
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Old 03-02-2011, 03:54 PM   #547
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This is going to be the sleeper hit of 2011! Already have the Hero Edition pre-ordered!

And, this is supposed to be a rip off of Prototype!
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Old 03-02-2011, 05:02 PM   #548
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Prototype is a rip-off of ugly, 12-year-old fantasies. Like elbow dropping a tank.
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Old 03-02-2011, 06:35 PM   #549
PS3-Playb3yond PS3-Playb3yond is offline
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There will be a limit to Cole, right? He will need to charge up occasionally like the first one?
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Old 03-02-2011, 07:45 PM   #550
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It's not something I've been looking out for but I can't remember him sucking energy from the grid or leeching from enemies/pedestrians yet.
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Old 03-02-2011, 07:50 PM   #551
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I'm starting to think that this Mission Creator is a great idea by the looks of it. Count me in for the beta.
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Old 03-02-2011, 08:16 PM   #552
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One of the clips showed him leeching....the most recent one I think.
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Old 03-04-2011, 01:31 AM   #553
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Quote:
Originally Posted by Shin-Ra View Post
It's not something I've been looking out for but I can't remember him sucking energy from the grid or leeching from enemies/pedestrians yet.
Yes, I forgot he used to charge up by grinding on wires.

Quote:
Originally Posted by Diesel View Post
One of the clips showed him leeching....the most recent one I think.
I remember that one. I think he will need to charge up since it's his only weakness, he's like a battery.
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Old 03-13-2011, 01:15 AM   #554
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Amazon posted more photos of Cole's sling pack. Click for full res.


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Old 03-14-2011, 08:11 PM   #555
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You can now sign up for the beta at the official site
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Old 03-15-2011, 03:02 AM   #556
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heres the link.

http://infamousthegame.com/en_US/infamous2.html

ive signed up with 2 emails. if i get codes with both. ill gladly give one away.
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Old 03-31-2011, 01:45 AM   #557
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New Cole render.

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Old 03-31-2011, 02:03 AM   #558
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Oh...my...
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Old 04-06-2011, 06:42 PM   #559
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http://uk.ps3.ign.com/articles/116/1160013p1.html

Quote:
Sucker Punch is focused on making us as players feel powerful in Infamous 2. There are 50 powers for Cole to tinker with, and after playing for a bit, I can already tell I'm going to be experimenting like mad.

The Bolt Stream allows Cole to spray out mini-blasts of electricity like a machine gun, the Ionic Drain sucks the lifeforce from the bad guys around Cole, and the Firebird Strike has Cole fly for a brief second before exploding out in a burst of electricity.


Quote:
The coolest power addition, though, isn't even a power; it's the quick-switch option. At any time in the game, I could hold left on the d-pad and assign the unlocked abilities to a button on the fly. I could try the napalm grenades, get sick of them, and easily assign an electrocution grenade without having to jump through menu hoops.




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Old 04-06-2011, 08:34 PM   #560
PS3-Playb3yond PS3-Playb3yond is offline
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Whoa! There is a ton of new stuff in this game.

By the way, nice poster of Cole!!!
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