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Old 07-02-2014, 05:20 PM   #41
Mavrick Mavrick is offline
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Quote:
Originally Posted by GeneticMutation View Post
Why do the PS4 controllers differ to the actual retail versions? Are those dev kit specific?
They are pre release versions, they are probably from way before the PS4 reveal so final design want finalised. It's the same as the one that was leaked a month or two before the PS4 was announced and it was still called Orbis.
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Old 07-02-2014, 07:33 PM   #42
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Originally Posted by Elandyll View Post
New article at TheVerge.com yesterday.
http://www.theverge.com/2014/7/1/586...of-no-mans-sky

Very interesting tidbits, I'll bold he ones I find the most relevant as "new information" imo. Tosn of cool photos of the studio too.



Sounds now like you can actually get to meet another player in game, but it would be incredibly rare (supposedly).



Is that............. MORPHEUS?!?!?!?
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Old 07-02-2014, 09:13 PM   #43
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Ultimately, whether acting as a peaceful trader or a marauding raider, every explorer begins to get drawn in to the center of the universe. Riskier and more lucrative opportunities await travelers of all creeds. Effective cooperation, says Murray, will then be important to achieving each individual’s goals. "The reality is we don’t know what people will do — will they create spokes of a wheel where they cooperate to try and get to the center, or will it be totally chaotic and everyone will go off in different directions?" The crowd dynamics of No Man’s Sky are as excitingly unknowable as the vast expanses of its universe.

Well, according to them, there won't be much of a crowd to be dynamic with, so, people won't be doing much for very long. I don't get it. How can one grow wealth to advance in the game as a trader or marauder, if 90% of the universe is uninhabited, and the probability of encountering another, even with a million players, is slim?
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Old 07-02-2014, 10:17 PM   #44
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Quote:
Originally Posted by jsteinhauer View Post
[/B]
Well, according to them, there won't be much of a crowd to be dynamic with, so, people won't be doing much for very long. I don't get it. How can one grow wealth to advance in the game as a trader or marauder, if 90% of the universe is uninhabited, and the probability of encountering another, even with a million players, is slim?
NPC's maybe
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Old 07-02-2014, 10:50 PM   #45
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Originally Posted by ussrelativity View Post
Is that............. MORPHEUS?!?!?!?
Yes
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Old 07-03-2014, 08:31 PM   #46
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looks like it has amazing potential and i could see companies licensing their engine
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Old 07-03-2014, 09:22 PM   #47
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I'm still excited to check it out but not sure I'm liking the 90-10 rule. I wonder what incentive they'll provide to continue exploring when most of the time you'll find nothing interesting.
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Old 08-14-2014, 07:39 PM   #48
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Gamescom Interview


The Gameplay talk starts at 11:15, and many new things are detailed or given more info about.

There is apparently no crafting per say, but you can upgrade ships at Space stations (as well as suits and tools I guess).

You start with a pretty bare-bone ship, but can get a new one at said Space Spations, and AI ships follow their own path in the universe on a fractal based algorythm.
Your starting ship has no Jump Drive, so you will be limited to your current system or real time (lightspeed?) travel, sytem to system at first.

The game is obviously online, and it is now apparently POSSIBLE to meet up with other players, BUT this is not the core of the game, and no one should get the game expecting to play in Multiplayer. Not only is the chance of meeting another player very small, there is no telling that you can meet with a specific player at all (given that starting locations are random).

Planets themselves are gigantic, pretty much the same (virtual) size as a real planet.

The way to upgrade is by gathering "Units" (Credits). There are many ways to do so:
- Gathering resources on planets and going to sell it (there are "classes" of ships. Some are more oriented to commerce - large cargo hold- while others are more suited to combat -bigger guns-)
- Protecting convoys
- Pirating
- Exploring and discovering new species

->>> Procedurally generated Freelancer???

There is a reputation system though not necessarily visible. Attack one race enough, and you'll become an enemy. Protect convoys enough, or help the Police, and you can gain natural (AI) wingmen (seen in the trailer).

There is both ground and space based combat. On the ground you won't have a "rifle" but something more "tech-y" akin to a tricorder that would both manage resource gathering and "lasers"

Last edited by Elandyll; 08-15-2014 at 04:05 PM.
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Old 08-14-2014, 07:49 PM   #49
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Spaceships and dinosaurs? Is that white-haired woman from Heavy Metal in this? The one cruising around space with Kenny? Because that's the only thing that's missing.
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Old 08-14-2014, 08:42 PM   #50
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I would love to see Sony acquire this studio. They seem tailor made to fit in with Sony's development ecosystem.
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Old 08-15-2014, 01:54 AM   #51
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Quote:
- Exploring and discovering new species
SPACE DANDY THE GAME?!?!

:P

Can't wait. This all sounds amazing.
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Old 08-15-2014, 11:03 PM   #52
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I'm looking forwards to playing, but I hope they'll explain how you can team up with friends and engage in space events using your ship, explore etc.

It seems like a game they want you to play as a total loner atm. Maybe with a few AI companions thrown in.

Especially when they claim it would take 5 billion years finding all the planets even if you stopped only one second a planet.

EDIT

I Just was watching IGN and I thought for a while I was watching No Mans Sky (Spaceships, procedural generation, British accent guy lol) but then towards the end, I realised it wasn't. The game I was watching was called Elite Dangerous, and it looks pretty frigging great. I hope that No Mans Sky has those type of elements integrated in some way.

Both look very well done, and Elite Dangerous has a possible PS4 release. I think there are big differences between the two and not sure if Elite dangerous currently has the ability to let you land on planets etc. seamlessly. Seems as if they will DLC that sort of to earn more money down the line, but not certain. May have misheard.

Last edited by NARMAK; 08-16-2014 at 01:48 AM.
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Old 08-16-2014, 07:30 AM   #53
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Very excited about this, but there is one issue bothering me. Where is the people? I need to see a human face. Perhaps too some planets inhabited by humanoid type creatures or an advanced civilization beyond your character.

And who doesnt want to hand pick a group of wingmen with as much variety in appearance as in Guardians of the Galaxy?

These are the only things holding me back from preordering.
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Old 08-16-2014, 07:14 PM   #54
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Quote:
Originally Posted by bluearth View Post
Very excited about this, but there is one issue bothering me. Where is the people? I need to see a human face. Perhaps too some planets inhabited by humanoid type creatures or an advanced civilization beyond your character.

And who doesnt want to hand pick a group of wingmen with as much variety in appearance as in Guardians of the Galaxy?

These are the only things holding me back from preordering.
I think they made it realy clear that this will not be a multiplayer game in the usual sense of it. There will be no lobby, and no way to meet with another specific person.

Sean Murray compared the game to Journey in that aspect. You know that other people are out there and there is an odd chance to possibly meet an other person maybe.

But by any measure this appears to be actually an online single player game of exploration.
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Old 08-17-2014, 05:16 AM   #55
bluearth bluearth is offline
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Originally Posted by Elandyll View Post
I think they made it realy clear that this will not be a multiplayer game in the usual sense of it. There will be no lobby, and no way to meet with another specific person.

Sean Murray compared the game to Journey in that aspect. You know that other people are out there and there is an odd chance to possibly meet an other person maybe.

But by any measure this appears to be actually an online single player game of exploration.
Well what I meant was are any of the AI humans? The trailers have only shown animals. Im assuming (hoping) human (AI) characters will be in the game and visible? Is your character even human? I just find it weird nobody has really talked about any of that and they havent shown anything about it.
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Old 08-17-2014, 11:12 PM   #56
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http://www.playstationlifestyle.net/...universe-size/

Quote:
Hello Games co-founder Sean Murray has said that visiting every planet in No Man’s Sky’s procedurally-generated universe will take over five billion years. Yikes! Here’s how he explains it.

During the early stages of development, Hello Games was using a 32-bit number to generate planets in the in-game universe. Murray says, “with that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one.”

Apparently, this wasn’t enough for Hello Games. Partially owing to the internet community challenging the aforementioned claim, the team decided to go even further than this, and opted for using a 64-bit number, which means 2^64. So if you were to spend one second on each planet, it would take you over five billion years to visit all the planets in the No Man’s Sky universe.

Who’s up for the challenge?
I'm intrigued by this game, but I'm starting to doubt how different planets and species will be from each other. If the game can capture the feel of Star Wars...unique planets, unique humanoids/species...then I'm sold. I'd also love to engage in space battles with friends.

Last edited by Blufury; 08-17-2014 at 11:15 PM.
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Old 08-18-2014, 02:53 AM   #57
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Quote:
Originally Posted by Blufury View Post
http://www.playstationlifestyle.net/...universe-size/



I'm intrigued by this game, but I'm starting to doubt how different planets and species will be from each other. If the game can capture the feel of Star Wars...unique planets, unique humanoids/species...then I'm sold. I'd also love to engage in space battles with friends.
It has been mentionned that only around 10% of these planets will have some sort of lifeform on them, and for most it will probably be very basic (plants, molusks, basic sea life...).
Just finding a planet like the one commonly demoed will be an event in itself supposedly.

Also, around the outer border of the galaxy is the more "normal" types of lifeforms. The closer you'll get to the center, the weirder it'll get.
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Old 08-18-2014, 06:04 AM   #58
bluearth bluearth is offline
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5 billion years to explore each planet for 1 second?

Theres about 30 million seconds in a year.

So 30 million x 5 billion gives you 15 quadrillion planets.

Not sure if that includes stars or not.

So, if 5 million players buy the game, each player will need to visit 3 billion planets to map out the entire universe/galaxy

I know the creator said his inspiration is the more old school, brighter sci fi, but I hope they have some really hostile, scary planets, like LB 426 from the film Alien

EDIT: I hope its somewhat as detailed as Space Engine. Meaning planets have orbits around stars, and some planets have moons which orbit them. I hope everything is moving and not static.


Last edited by bluearth; 08-18-2014 at 07:23 AM.
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Old 08-18-2014, 12:32 PM   #59
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They claim the game runs using a procedural generating algorythm that will mutate creatures, change environments, colour schemes etc. but what a GAF user said, was quite true. The initial assets themselves have to widely differentiated and numerous enough to not end up looking 'samey' as it were.

Layouts being different but the design practically the same and just different colours etc. is a valid concern. I mean, with this game, it is hugely ambitious and I suppose a dose of reality should hit that even our own solar system has planets we believe to be void of life for all intents and purposes, so maybe some planets being without life, but with resources that can be used will occur.

I'm liking what I see BUT the question of longevity hangs in how much content the game provides you with to actually do to keep things fresh, rather than just turn into a 'rinse and repeat' type of game.

I saw Elite Dangerous, and I instantly thought "Wow, that's neat, wouldn't it be great if No Man's Sky used some of that, but because they keep emphasising a 'loner space exploration' type of game, the idea of bounty hunting other players, starting factions for piracy or bounty hunting, federations for resource mining etc. become a hopeless dream for being included here.

For me personally, I get that No Man's Sky wants you to explore and have fun etc. but all of the above things have a viability and place in a game as vast as this will be and should totally be implemented at some point. It primarily helps to expand the appeal to a broader audience, but also retain the core heart of the game. That you don't have to do those things, but they are there for you.


Maybe one day, we'll see somebody take the intitiative to do that if No Man's Sky or others don't. I remember watching EVE and Dust514 and thinking if only those mashed up together in a more unique manner etc.
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Old 08-18-2014, 01:16 PM   #60
Jafo Jafo is offline
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Quote:
Originally Posted by NARMAK View Post
They claim the game runs using a procedural generating algorythm that will mutate creatures, change environments, colour schemes etc. but what a GAF user said, was quite true. The initial assets themselves have to widely differentiated and numerous enough to not end up looking 'samey' as it were.

Layouts being different but the design practically the same and just different colours etc. is a valid concern. I mean, with this game, it is hugely ambitious and I suppose a dose of reality should hit that even our own solar system has planets we believe to be void of life for all intents and purposes, so maybe some planets being without life, but with resources that can be used will occur.

I'm liking what I see BUT the question of longevity hangs in how much content the game provides you with to actually do to keep things fresh, rather than just turn into a 'rinse and repeat' type of game.

I saw Elite Dangerous, and I instantly thought "Wow, that's neat, wouldn't it be great if No Man's Sky used some of that, but because they keep emphasising a 'loner space exploration' type of game, the idea of bounty hunting other players, starting factions for piracy or bounty hunting, federations for resource mining etc. become a hopeless dream for being included here.

For me personally, I get that No Man's Sky wants you to explore and have fun etc. but all of the above things have a viability and place in a game as vast as this will be and should totally be implemented at some point. It primarily helps to expand the appeal to a broader audience, but also retain the core heart of the game. That you don't have to do those things, but they are there for you.


Maybe one day, we'll see somebody take the intitiative to do that if No Man's Sky or others don't. I remember watching EVE and Dust514 and thinking if only those mashed up together in a more unique manner etc.
No Mans Sky + Destiny's combat =
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