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#41 |
Gaming Moderator
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They are pre release versions, they are probably from way before the PS4 reveal so final design want finalised. It's the same as the one that was leaked a month or two before the PS4 was announced and it was still called Orbis.
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#42 | |
Expert Member
Jun 2007
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#43 | |
Gaming Moderator
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Well, according to them, there won't be much of a crowd to be dynamic with, so, people won't be doing much for very long. I don't get it. How can one grow wealth to advance in the game as a trader or marauder, if 90% of the universe is uninhabited, and the probability of encountering another, even with a million players, is slim? |
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#44 | |
Blu-ray Guru
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#48 | |
Blu-ray Knight
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Gamescom Interview
The Gameplay talk starts at 11:15, and many new things are detailed or given more info about. There is apparently no crafting per say, but you can upgrade ships at Space stations (as well as suits and tools I guess). You start with a pretty bare-bone ship, but can get a new one at said Space Spations, and AI ships follow their own path in the universe on a fractal based algorythm. Your starting ship has no Jump Drive, so you will be limited to your current system or real time (lightspeed?) travel, sytem to system at first. The game is obviously online, and it is now apparently POSSIBLE to meet up with other players, BUT this is not the core of the game, and no one should get the game expecting to play in Multiplayer. Not only is the chance of meeting another player very small, there is no telling that you can meet with a specific player at all (given that starting locations are random). Planets themselves are gigantic, pretty much the same (virtual) size as a real planet. The way to upgrade is by gathering "Units" (Credits). There are many ways to do so: - Gathering resources on planets and going to sell it (there are "classes" of ships. Some are more oriented to commerce - large cargo hold- while others are more suited to combat -bigger guns-) - Protecting convoys - Pirating - Exploring and discovering new species ->>> Procedurally generated Freelancer??? There is a reputation system though not necessarily visible. Attack one race enough, and you'll become an enemy. Protect convoys enough, or help the Police, and you can gain natural (AI) wingmen (seen in the trailer). There is both ground and space based combat. On the ground you won't have a "rifle" but something more "tech-y" akin to a tricorder that would both manage resource gathering and "lasers" ![]() Last edited by Elandyll; 08-15-2014 at 04:05 PM. |
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#52 |
Blu-ray Prince
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I'm looking forwards to playing, but I hope they'll explain how you can team up with friends and engage in space events using your ship, explore etc.
It seems like a game they want you to play as a total loner atm. Maybe with a few AI companions thrown in. Especially when they claim it would take 5 billion years finding all the planets even if you stopped only one second a planet. EDIT I Just was watching IGN and I thought for a while I was watching No Mans Sky (Spaceships, procedural generation, British accent guy lol) but then towards the end, I realised it wasn't. The game I was watching was called Elite Dangerous, and it looks pretty frigging great. I hope that No Mans Sky has those type of elements integrated in some way. Both look very well done, and Elite Dangerous has a possible PS4 release. I think there are big differences between the two and not sure if Elite dangerous currently has the ability to let you land on planets etc. seamlessly. Seems as if they will DLC that sort of to earn more money down the line, but not certain. May have misheard. Last edited by NARMAK; 08-16-2014 at 01:48 AM. |
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#53 |
Blu-ray Guru
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Very excited about this, but there is one issue bothering me. Where is the people? I need to see a human face. Perhaps too some planets inhabited by humanoid type creatures or an advanced civilization beyond your character.
And who doesnt want to hand pick a group of wingmen with as much variety in appearance as in Guardians of the Galaxy? These are the only things holding me back from preordering. |
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#54 | |
Blu-ray Knight
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Sean Murray compared the game to Journey in that aspect. You know that other people are out there and there is an odd chance to possibly meet an other person maybe. But by any measure this appears to be actually an online single player game of exploration. |
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#55 | |
Blu-ray Guru
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#56 | |
Blu-ray Guru
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http://www.playstationlifestyle.net/...universe-size/
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Last edited by Blufury; 08-17-2014 at 11:15 PM. |
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#57 | |
Blu-ray Knight
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Just finding a planet like the one commonly demoed will be an event in itself supposedly. Also, around the outer border of the galaxy is the more "normal" types of lifeforms. The closer you'll get to the center, the weirder it'll get. |
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#58 | |
Blu-ray Guru
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5 billion years to explore each planet for 1 second?
Theres about 30 million seconds in a year. So 30 million x 5 billion gives you 15 quadrillion planets. Not sure if that includes stars or not. So, if 5 million players buy the game, each player will need to visit 3 billion planets to map out the entire universe/galaxy I know the creator said his inspiration is the more old school, brighter sci fi, but I hope they have some really hostile, scary planets, like LB 426 from the film Alien EDIT: I hope its somewhat as detailed as Space Engine. Meaning planets have orbits around stars, and some planets have moons which orbit them. I hope everything is moving and not static. Last edited by bluearth; 08-18-2014 at 07:23 AM. |
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#59 |
Blu-ray Prince
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They claim the game runs using a procedural generating algorythm that will mutate creatures, change environments, colour schemes etc. but what a GAF user said, was quite true. The initial assets themselves have to widely differentiated and numerous enough to not end up looking 'samey' as it were.
Layouts being different but the design practically the same and just different colours etc. is a valid concern. I mean, with this game, it is hugely ambitious and I suppose a dose of reality should hit that even our own solar system has planets we believe to be void of life for all intents and purposes, so maybe some planets being without life, but with resources that can be used will occur. I'm liking what I see BUT the question of longevity hangs in how much content the game provides you with to actually do to keep things fresh, rather than just turn into a 'rinse and repeat' type of game. I saw Elite Dangerous, and I instantly thought "Wow, that's neat, wouldn't it be great if No Man's Sky used some of that, but because they keep emphasising a 'loner space exploration' type of game, the idea of bounty hunting other players, starting factions for piracy or bounty hunting, federations for resource mining etc. become a hopeless dream for being included here. For me personally, I get that No Man's Sky wants you to explore and have fun etc. but all of the above things have a viability and place in a game as vast as this will be and should totally be implemented at some point. It primarily helps to expand the appeal to a broader audience, but also retain the core heart of the game. That you don't have to do those things, but they are there for you. Maybe one day, we'll see somebody take the intitiative to do that if No Man's Sky or others don't. I remember watching EVE and Dust514 and thinking if only those mashed up together in a more unique manner etc. |
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#60 | |
Blu-ray Samurai
Feb 2007
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