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#42 | |
Blu-ray Knight
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#43 | |
Blu-ray Knight
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The problem isn't that CGI is inherently flawed, the problem is that it lacks the magic of practical effects. You don't really wonder how something has been achieved anymore as everything has become reduced to one technique, though as the Making Off of Gravity shows, getting the effects even via CGI can still be extremely complicated. Last edited by Todd Tomorrow; 03-28-2014 at 10:07 PM. |
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Thanks given by: | pikeman1 (05-12-2020) |
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#44 | |
Expert Member
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Anyway. I'm all for whatever mix of practical and digital effects works best! |
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#45 | |
Blu-ray Knight
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Good animators know how to do weight, it's one of the main requirements of the job and in many cases like in Avatar and LOTR motion capture is used, which copies the movement and weight of a creature as is. In many cases it's a matter of perception, related to the uncanny valley effect. The only reason you know it's CGI is because it can't be real. I read complaints about the tiger in Life of Pi, but there are test shots where the animators copied a real tiger with the CG tiger and the shots are indistinguishable. The only thing that gives it away is that you know a tiger can't perform on cue. And as to the whole "practical is always better" argument, most effects we see now would be impossible to achieve at all with practical effects. Charming as they are, are people really suggesting that stop motion dinosaurs are more convincing than those in Jurassic Park? And I know there were practical effects in that film, but even those couldn't give you a walking full body shot of a dinosaur. Last edited by Todd Tomorrow; 03-28-2014 at 10:26 PM. |
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#47 |
Blu-ray Champion
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There is no weight in CGI. Never has been, never will be.
The only good CGI is when it enhances the look of a film - think Sky Captain or 300 - and not used as an effect. Last edited by Pondosinatra; 03-28-2014 at 10:31 PM. |
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#49 |
Blu-ray Knight
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If you are claiming that there is no sense of weight in motion capture than you don't know what you are talking about. It is direct copy of human movement, including the effect and speed of weight. There is no way that the illusion of weight goes away in transition to the CG creature. And a good animator knows how to achieve the feeling of weight too.
Last edited by Todd Tomorrow; 03-28-2014 at 10:42 PM. |
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#50 |
Blu-ray Guru
Aug 2011
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It annoys me when people say that CGI is a bad thing when people don't even notice when a great deal of CG effects are happening. CGI isn't just used in showy shots.
As for me, I'm in the sensible camp: Check out practical, check out CG, use whatever works best (which is often a mixture of the two). Last edited by NoFro; 03-29-2014 at 12:00 AM. |
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#51 | |
Blu-ray Samurai
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There's something like that on the special features for Finding Nemo. Before the animators got started, they took some real life water footage and replicated it in CG animation, and you'd swear it was real. Amazing what these artists can do. ![]() As for the thread, most were mentioned, so I'll throw in Spider-Man 2. The CGI for the first can be a bit spotty at times, but Spidey 2 still looks good to me. |
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#54 |
Blu-ray Guru
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Well surprisingly it is the random movies that hold up best to me... Hellboy, Starship Troopers, Fight Club, Swordfish.
Obviously Avatar still looks good but a lot of big budget films show age fast. Harry potter being the worse as time goes on. Lotr is shôwing age too. |
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#56 |
Blu-ray Samurai
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Considering its from the 90s and made for TV Babylon 5 still blows me away. While the shots are clearly CGI... no realism here. They are absolutely amazing and still never fail to impress me. Fifth element also deserves some credit. Still holds up really well.
I gotta say quite a few of my favorites have failed to age so well in the CGI department. Makes me wish models were more prevalent as they seem to age better. |
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#57 | |
Blu-ray Guru
Jan 2014
North of England
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I'm surprised to read, though, that some complained about the tiger in Life Of Pi. |
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