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Old 02-13-2020, 04:10 PM   #41
emailking emailking is offline
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I liked Tearaway but the trailers for this didn't look that interesting to me. I guess I'll wait to see how people here like it.
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Old 02-13-2020, 04:37 PM   #42
Steelmaker Steelmaker is offline
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Originally Posted by petrified-eye View Post
I think this is definitely going to sell well. Maybe not at first but when people get to see the creations others have made.
I hope you're right.
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Old 02-13-2020, 05:13 PM   #43
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Not my cup of tea, but it's definitely interesting. I can wait for a sale/free
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Old 02-13-2020, 05:18 PM   #44
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Quote:
Originally Posted by emailking View Post
I liked Tearaway but the trailers for this didn't look that interesting to me. I guess I'll wait to see how people here like it.
It’s hard to make a trailer for something like this. How would you make a trailer for Photoshop or Pro Tools?

I suddenly remembered S.E.U.C.K. from my childhood, it was astonishing that you could create your own ships and graphics. Different times.
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Old 02-15-2020, 10:31 AM   #45
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This was never on my radar, but seeing that it’s $40, made me look more into it and I think I’ll go for it

For me it would be like a random game compilation, so should be ‘long term’ game (if it caught on). knowing I can play it on ps5 helps

Last edited by Talal86; 02-15-2020 at 10:35 AM.
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Old 02-15-2020, 12:41 PM   #46
Scarface32 Scarface32 is offline
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Does this have a free version to play what others made, like how RPG Maker MV has RPG Maker MV Player?
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Old 02-15-2020, 07:10 PM   #47
NARMAK NARMAK is online now
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Does this have a free version to play what others made, like how RPG Maker MV has RPG Maker MV Player?
Not quite sure what you mean but basically you have to buy the game and then all the creations people made are currently free to also play then. It seems like a version of the LittleBigPlanet creator stuff on crack tbh.

Way above and beyond anything else people are allowing to be done. Even in Fortnite with their creative mode they locked you into the core game mechanics but here, the developer of each experience chooses whether you play in a certain style. It's amazing what potential it has. I will buy in eventually on a price drop.
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Old 02-16-2020, 10:38 AM   #48
Scarface32 Scarface32 is offline
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Not quite sure what you mean but basically you have to buy the game and then all the creations people made are currently free to also play then. It seems like a version of the LittleBigPlanet creator stuff on crack tbh.

Way above and beyond anything else people are allowing to be done. Even in Fortnite with their creative mode they locked you into the core game mechanics but here, the developer of each experience chooses whether you play in a certain style. It's amazing what potential it has. I will buy in eventually on a price drop.
I wouldn't really say that, since you still have to buy the game. And what I mean is the game RPG Maker MV has a free "Player" in which you can play other peoples creations without having to buy the game.
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Old 02-16-2020, 12:25 PM   #49
Steelmaker Steelmaker is offline
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This is probably not going to be my thing, but I bought it to support Media Molecule. They dare to be different and I respect that.
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Old 02-16-2020, 12:25 PM   #50
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Originally Posted by Steelmaker View Post
First review has dropped by Push Square - 10/10.

http://www.pushsquare.com/reviews/ps4/dreams
Thanks, Steelmaker. That helpful review and price of $40 convinced me to give it a try, being an artist and having made my own games from scratch in the past on game creation software. The main challenge will be finding enough free time to really learn all the tools and create new things.

I'd like to create an open world adventure game to explore first. Maybe a driving game, a fighting game, puzzle game, arcade style game, etc. I believe the graphics will limit the style, but since it's a PS4 game, that's fine.

They suggested it'll have a PSVR update for the game eventually, so that helps too.

EDIT:
So far, I'm playing the main story line, about a Bass musician, who quit a band and is having nightmares about rejoining. The graphics are very stylized and nicely done, and the story is interesting, but slowly paced aside from the platforming games, set in an isometric point of view so far, where you play as tiny animal cartoon characters, which is odd, since it doesn't match the theme of the musician, who is tall and a whole different visual style.

I'm interesting in seeing how the game progresses. There's a logo constantly onscreen in the lower right, that says "Made in Dreams", which suggests the player can create their own game on par with this, but I have yet to discover the tools in the creative section of the game, which is accessible right away. During the game though, there are orbs that your blob icon character can grab and collect, probably for some purpose later to unlock new stuff.

Good so far, though my only challenge is there are orbs high above the ground, and because this game isn't in stereo 3D as with the PSVR, it's tough to get a sense of where in the isometric space the orbs are as the cartoon bear jumps to try to catch them with my controller. The controls are otherwise good, with good game play. There are some Q&A segments, some minor puzzle solving, and timed puzzles.

More to learn about this game as I progress.

Last edited by Zivouhr; 02-17-2020 at 01:36 PM.
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Old 02-19-2020, 11:52 AM   #51
ratandjmt ratandjmt is offline
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I've been fiddling around with Dreams and can honestly say I haven't had this much fun learning something in quite a while. The main story was interesting and kept in intrigued enough that I finished it in two sittings. I do recommend that anyone picking this up should play through the tutorials. Usually, I just skip stuff like that but I'd say they are almost a must in this game.

During and after the tutorials you can mess around and create some interesting things. You also have the option to go into other player's created projects and utilize those for your projects. Right now I'm trying to focus on landscapes. Eventually, I'd like to make a character that walks through a Bob Ross painting.

As for cons I've only really ran into 2 things so far and those may just be personal taste things. The first thing I had to do was change my controller setting from motion to stick. My character was bouncing all over the screen. I just couldn't do it. The sticks are very responsive and I haven't had any issues since doing that. The other thing is jumping in the game. Sometimes during the story I would miss jumping on platforms or hitting orbs that I thought I was lined up for. I always seemed to be in front of or behind the object. I think it has something to do with the camera angle on those side jumps but I couldn't put my finger on it.
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Old 02-19-2020, 03:45 PM   #52
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Getting ready to jump in today.
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Old 02-19-2020, 03:49 PM   #53
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Quote:
Originally Posted by ratandjmt View Post
I've been fiddling around with Dreams and can honestly say I haven't had this much fun learning something in quite a while. The main story was interesting and kept in intrigued enough that I finished it in two sittings. I do recommend that anyone picking this up should play through the tutorials. Usually, I just skip stuff like that but I'd say they are almost a must in this game.

During and after the tutorials you can mess around and create some interesting things. You also have the option to go into other player's created projects and utilize those for your projects. Right now I'm trying to focus on landscapes. Eventually, I'd like to make a character that walks through a Bob Ross painting.

As for cons I've only really ran into 2 things so far and those may just be personal taste things. The first thing I had to do was change my controller setting from motion to stick. My character was bouncing all over the screen. I just couldn't do it. The sticks are very responsive and I haven't had any issues since doing that. The other thing is jumping in the game. Sometimes during the story I would miss jumping on platforms or hitting orbs that I thought I was lined up for. I always seemed to be in front of or behind the object. I think it has something to do with the camera angle on those side jumps but I couldn't put my finger on it.
Getting this when the VR mode is added. It will open up some very immersive possibilities.
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Old 02-19-2020, 03:50 PM   #54
Steedeel Steedeel is offline
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Quote:
Originally Posted by Zivouhr View Post
Thanks, Steelmaker. That helpful review and price of $40 convinced me to give it a try, being an artist and having made my own games from scratch in the past on game creation software. The main challenge will be finding enough free time to really learn all the tools and create new things.

I'd like to create an open world adventure game to explore first. Maybe a driving game, a fighting game, puzzle game, arcade style game, etc. I believe the graphics will limit the style, but since it's a PS4 game, that's fine.

They suggested it'll have a PSVR update for the game eventually, so that helps too.

EDIT:
So far, I'm playing the main story line, about a Bass musician, who quit a band and is having nightmares about rejoining. The graphics are very stylized and nicely done, and the story is interesting, but slowly paced aside from the platforming games, set in an isometric point of view so far, where you play as tiny animal cartoon characters, which is odd, since it doesn't match the theme of the musician, who is tall and a whole different visual style.

I'm interesting in seeing how the game progresses. There's a logo constantly onscreen in the lower right, that says "Made in Dreams", which suggests the player can create their own game on par with this, but I have yet to discover the tools in the creative section of the game, which is accessible right away. During the game though, there are orbs that your blob icon character can grab and collect, probably for some purpose later to unlock new stuff.

Good so far, though my only challenge is there are orbs high above the ground, and because this game isn't in stereo 3D as with the PSVR, it's tough to get a sense of where in the isometric space the orbs are as the cartoon bear jumps to try to catch them with my controller. The controls are otherwise good, with good game play. There are some Q&A segments, some minor puzzle solving, and timed puzzles.

More to learn about this game as I progress.
VR update is imminent according to the developers mate.
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Old 02-19-2020, 04:59 PM   #55
Steelmaker Steelmaker is offline
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I still haven't tried to create anything but I did fool around with some of the user created content last night. It was basically as I expected. A few decent creations but I mostly waded through a ton of half-baked janky shit to find anything worth my time. The curation of the user-created content will be vital to keep people interested in this. MM had better keep all the stuff worth checking out at the forefront because I can see gamers quickly losing interest if they have to play some of the garbage I tried out last night. I'm going to finish up Arts Dream tonight and if I have time I'll start trying out the creation tools. I'm still skeptical at just how successful this is going to be long term.
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Old 02-20-2020, 03:05 PM   #56
emailking emailking is offline
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Originally Posted by petrified-eye View Post
It’s hard to make a trailer for something like this. How would you make a trailer for Photoshop or Pro Tools?

I suddenly remembered S.E.U.C.K. from my childhood, it was astonishing that you could create your own ships and graphics. Different times.
Well it was the trailers for Tearaway that got me to get it. I pretty much ignored all the creation stuff except when it was required to proceed. I guess Dreams is more on the user creation side. In any case I think I'll probably wait for VR, but yeah all I would be interested in is the base campaign.
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Old 02-20-2020, 07:21 PM   #57
ratandjmt ratandjmt is offline
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Quote:
Originally Posted by emailking View Post
Well it was the trailers for Tearaway that got me to get it. I pretty much ignored all the creation stuff except when it was required to proceed. I guess Dreams is more on the user creation side. In any case I think I'll probably wait for VR, but yeah all I would be interested in is the base campaign.
If all you really want to play is the base campaign I'd just give it a rent. You can play through the provided story in a few hours. There are some extra story missions to play after that but they are kind of like a training mission you play.
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Old 02-21-2020, 02:48 PM   #58
petrified-eye petrified-eye is offline
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Quote:
Originally Posted by emailking View Post
Well it was the trailers for Tearaway that got me to get it. I pretty much ignored all the creation stuff except when it was required to proceed.
Tearaway was a game with some creative stuff in the story. Dreams is not a game, it's a tool and the story is basically just a demo that acts as a showcase. Or that's what I assume, haven't played the story mode at all as I jumped straight into creating my own stuff.
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Old 02-21-2020, 03:05 PM   #59
Steelmaker Steelmaker is offline
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Quote:
Originally Posted by petrified-eye View Post
Tearaway was a game with some creative stuff in the story. Dreams is not a game, it's a tool and the story is basically just a demo that acts as a showcase. Or that's what I assume, haven't played the story mode at all as I jumped straight into creating my own stuff.
I finished the story mode last night. Its very short, like 3 hours long. It was fun to play but nothing mind-blowing. A lot of it was designed to get you used to using your "imp." I still haven't tried to create anything but I did play a couple of user-created games. One was called Cow Runner, which is basically an overhead game where you're trying to navigate a cow through a maze without letting him hit the electric fence. It was surprisingly addictive. The other game I played was basically a Captain Toad's Treasure Tracker clone. It was pretty good but short, about 7 levels. If I'm being perfectly honest, after spending a few days with Dreams I'd have much rather MM have made Little Big Planet 4.
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Old 02-21-2020, 04:25 PM   #60
NARMAK NARMAK is online now
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Quote:
Originally Posted by Steelmaker View Post
I finished the story mode last night. Its very short, like 3 hours long. It was fun to play but nothing mind-blowing. A lot of it was designed to get you used to using your "imp." I still haven't tried to create anything but I did play a couple of user-created games. One was called Cow Runner, which is basically an overhead game where you're trying to navigate a cow through a maze without letting him hit the electric fence. It was surprisingly addictive. The other game I played was basically a Captain Toad's Treasure Tracker clone. It was pretty good but short, about 7 levels. If I'm being perfectly honest, after spending a few days with Dreams I'd have much rather MM have made Little Big Planet 4.
Everything really so far indicates Media Molecule didn't really do a story or campaign so much as they created something to showcase the tools and what could be done by gamers too. The aspirational game development angle is just mind blowing to me and the fact people have had Early Access to make so much content almost means you got an endless pit of gaming you could do for years. The longevity of this title with the right support is truly astounding if it happens and i think Sony will have something special if they can market this out or maybe even find a way to help get people building games in Dreams they can then sell digitally to further monetize what they create. I know Media Molecule was looking into that and imo an amazing potential. I myself would LOVE to do that sorta thing as a hobby and see if i could craft something that special. The only thing i don't atm know if Dreams really does allow is to help you nail voice overs etc. and obviously this isn't exactly a tool that seems to be on the level of AAA motion capture but if somehow they can successfully replicate that, it won't matter on cheap digital games should you be allowed to sell them.
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