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Old 08-31-2008, 02:59 AM   #61
Shin-Ra Shin-Ra is offline
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It looks intentional that you're light on your feet just running around the ground but I think they could still adjust something to make it look more physically correct.
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Old 08-31-2008, 03:04 AM   #62
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game looks amazing! cant wait.
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Old 08-31-2008, 02:40 PM   #63
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Quote:
Originally Posted by Shin-Ra View Post
Cool! I wonder if that demo will hit the PS Store.
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Old 09-05-2008, 03:50 PM   #64
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Gamespot @ PAX 08: Brian Fleming Video Interview

update: IGN Infamous Interview

Seems they're still holding plenty back for a big reveal later this year.

Last edited by Shin-Ra; 09-05-2008 at 04:26 PM.
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Old 09-05-2008, 06:28 PM   #65
xtop xtop is offline
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Quote:
Originally Posted by Shin-Ra View Post
Gamespot @ PAX 08: Brian Fleming Video Interview

update: IGN Infamous Interview

Seems they're still holding plenty back for a big reveal later this year.
Quote:
IGN: That sounds terrifying. We've seen Sony's IPs moving to PSP, with the likes of Killzone and Resistance making the transition. Could this happen with Infamous as well?

Nate Fox: Not right now, but that would be great. If you know anybody, let me know.

IGN: Someone to make the game for you? We'll have a scout around.

Nate Fox: Yeah, put your feelers out there.
somebody do it now!
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Old 09-08-2008, 05:40 AM   #66
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PlayStation.Blog: Penny Arcade Expo 08: Sucker Punch Video Interview

update: Updated the first post with the usual info + ANIMATED GIFS of AWESEOME.
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Old 10-08-2008, 04:24 PM   #67
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"You’ll experience what it’s like to develop superpowers"

Sucker Punch Productions is aiming for a knockout blow with its sandbox superhero adventure. There are no capes or costumes – but there is an enticingly electric buzz around the game called inFamous...

Empire City is a wreck. An explosion of unknown origin has destroyed six city blocks, resulting in death and hysteria. With the police all but gone, the City is now lawless, with riots, sickness, poverty and criminal overlords ruling the roost. Quarantined from the mainland, Empire City is alone and bleeding.

Its only chance of survival is an everyday man named Cole, who has been blessed from the accident with the ability to shoot electricity from his hands, regenerate health and other powers...although this is the same man who has been blamed for the explosion after being found as its only survivor...

Cole justice

By having its protagonist in such a compromising position from the start, inFamous already offers something a little different from typical superhero videogames. Cole is thrown into an open sandbox world, which is becoming a more established gameplay element in the genre - the difference here is that unlike the traditional nature of Marvel or DC comic characters that typically grace our screens, Cole is more of a moral blank slate.

Which means true to the game's title, inFamous allows you to venture down your dark side while trying to investigate the cause of the explosion as well as why Cole was its sole survivor and given such powers. As you roam around the city, it teems with what Sucker Punch calls Crime Ecology: citizens will go about their business, interacting with each other in regular - or more violent - ways, which you can interrupt, bringing the game's karma system into play.

For example, during a mission an injured woman may need resuscitation by Cole's ability to use his electricity as a defiblirator. Do you ignore her or help? Your decision is tracked by the karma system, which helps shape the population's image of you as they remember your deeds, and subsequently aid, hinder or even fear Cole.

Ain't no love in the heart of the city

It's this expanded sense of a living, breathing world that makes up a large part of inFamous, giving you more than just a series of missions to progress the main storyline. "You have the open world Crime Ecology that you can exist in however you wish," explains Nate Fox, Game Director for Sucker Punch Productions. "Then there are the missions which have very definite beginnings, middles and ends, during which we have large scripted events that play out around you. And these are orchestrated so you feel like you're the star.

"It's kinda like a large stew, where every time you add something new to it, it tastes a little different. So you constantly keep seeing new interactions and that's great - we're going to keep adding to it so it's as wild and diverse as possible."

Your decisions to interact with the people of Empire City also have direct benefits, enhancing Cole's power growth depending on whether you're being heroic or not - which works nicely with the incentive of new powers gained as you progress through the game's plot.

Electric slide

Intriguingly, Cole's powers and Empire City are linked, adding an element of reality to the fantastical, given that Cole can only use the electricity that's around him rather than generate it himself. "We've put in a power grid for the city," says Fox. "Cole can actually drain the city of juice to give himself more ammunition for his heavier superpowers. Which is very useful because portions of the city are blacked out - and in those areas he can't get more energy off the grid and his health won't regenerate. He becomes mortal in those areas, as he feeds off the electrical systems in the city for his abilities."

Even at the early stages of the game, Cole isn't limited to electrocuting enemies to kill or incapacitate. He can also supercharge objects to make them explode, create electromagnetic shields and more. Fox is coy on the number of powers inFamous' lead will end up with, and assures fans there's lots to come. "We give you a constant stream of new superpowers so that you always have a cool new toy to play with," he says.

Cole can also use the environment through his skills as an urban explorer, increasing the dimensions you're given to roam. "It's an open world sandbox game, so you can go where you want, but you can also climb what you want," says Fox. "Here you essentially have a large three-dimensional sculpture that you can interact with however you choose." Fox demonstrates this by having Cole climb a telephone pole, which he then uses as cover as he fires jolts of electricity at foes below. "We wanted to take our climbing and use it tactically. This makes for a more improvisational style. We think it's a very organic thing that lends itself to open world gameplay."

The running man

Regardless of the direction you go with your wealth of abilities you'll naturally face off against a myriad of foes, both powered and unpowered, and that plays a large part of the story itself as well as the gameplay structure. "We're trying to make the most fun game possible, and that means having a lot of people with powers who can do strange things to fight," says Fox. "We have iconic villains who are big boss battle fights that you'll remember months after, because this is part of the genre."

So, what's it to be? Hero or antihero? Famous or infamous? Sucker Punch is letting you choose - and it's certainly going to be a memorable ride. "You'll experience what it's like to suddenly develop powers," says Fox. Who can pass up a chance like that?



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Old 10-09-2008, 06:57 PM   #68
Shin-Ra Shin-Ra is offline
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Five TGS screenshots:









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Old 10-09-2008, 10:40 PM   #69
PS3-Playb3yond PS3-Playb3yond is offline
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Hmmm, graphics have slightly improved.....or is it my eyes?
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Old 10-10-2008, 04:01 AM   #70
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eeeeeeeee!!!!! i'm so excited!
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Old 10-10-2008, 08:36 PM   #71
Ippiki Okami Ippiki Okami is offline
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looks like we are gona have another game onpar visually with Uncharted!...well done sucker punch
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Old 10-12-2008, 12:44 AM   #72
Shin-Ra Shin-Ra is offline
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G4TV: Infamous: All Access

Fair amount of new footage in there.. as well as bits of the very first trailer for some reason.

1080p wallpaper uploaded for y'all.


I'd rather this was rehosted if you wish to share beyond blu-ray.com

TGS 2008: IGN Infamous Update

Quote:
Cole soon began battling the quick-moving Reapers that used a variety of weapons, including machine guns. After taking out a few enemies, Cole found a woman's body lying on the street. Using one of his powers, coined "Post Cognition" for now, he could peer into the residual electrical impulses of the woman's brain and see her thoughts. After discovering that her husband was taken away by Reapers, Cole could project a ghostly image onto the screen and followed it towards the abducted man.

On the way, more Reapers were fought and decimated. Cole's abilities were surprisingly cool, as he can chain lightning across a series of objects and cause immense damage to the environment. I also learned that Cole can, when in a pinch, absorb electricity out of a civilian in quite the vampiric fashion. This obviously doesn't bode well for the civilian, though.

The representative playing the game also fought against several suicide Reapers, which would attempt to detonate themselves near Cole in a flurry of fire and smoke. The explosions were quite spectacular, even with the game running in such an early state. The ending battle took place inside a giant transformer area, where Cole coated the entire structure in electricity and completely decimated his surroundings -- Reapers included.

Although I've never been terribly excited about Infamous, seeing the game in person definitely has me excited now. I'm curious as to how the title will look once Sucker Punch begins polishing the overall experience.

Last edited by Shin-Ra; 11-09-2008 at 05:35 PM.
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Old 11-11-2008, 05:27 PM   #73
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by MEXI_FES View Post
looks like we are gona have another game onpar visually with Uncharted!...well done sucker punch
The open-world game equivalent of Uncharted perhaps. All the stuff they're simulating to make the city feel alive, 360 degree progression with long draw distance etc you can't really expect Uncharted's detail.

Live, interactive inFAMOUS interview on EuroGamer tomorrow!

Quote:
Eurogamer readers will be able to speak to Sucker Punch's Nate Fox this Wednesday, 12th November, at 6pm GMT in our latest live text interview.

As you may know, Fox is game director on upcoming PS3 exclusive inFamous, an openworld action game where you play as a superhero finding his way in Empire City after the place falls into lawlessness.

In case you don't already know, Eurogamer's live interviews allow you to post questions to developers through a moderator, and then see how they respond on the site. You don't even have to refresh the page because answers filter in automatically. (Check out last week's Fallout 3 live interview to see how they turn out).

"The live chat on Wednesday will provide a perfect opportunity to introduce you to Cole, an electrical-based superhero in inFamous, our new openworld PS3 exclusive game," Fox told me, when I took a page out of Cole's book and threatened him with an extension cord if he didn't give us a quote. "I'll give you some insight into Cole's powers, his friends, his enemies, the world you get to play in and much more."

For more on inFamous in the meantime, check out our inFamous gamepage for previews and trailers.

See you at 6pm GMT on Wednesday!
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Old 11-12-2008, 05:52 AM   #74
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Looks like FORCE UNLEASHED.
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Old 11-12-2008, 05:57 AM   #75
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Quote:
Originally Posted by danbrch View Post
Looks like FORCE UNLEASHED.
only completely different.
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Old 11-12-2008, 05:57 AM   #76
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Looking good. I'm really hoping that this game lives up to the hype (that i've created in my head)... I've been waiting on it for a while now.
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Old 12-03-2008, 01:03 AM   #77
Shin-Ra Shin-Ra is offline
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1UP mini Q&A with some new screenshots:

Quote:
1UP: Quick refresher: What's the basic structure of Infamous? Is it a series of missions set against an open-world backdrop, or do players go out into the world to find things to do? Does Cole have a safe house, like Sly did?

NF: Infamous is an open-world game filled with stuff to discover as you poke around Empire City. People are getting mugged and attacked all around you -- whether you decide to do anything about it or not. We call this "the crime ecosystem." However, story missions are tailored to deliver a cinematic superhero experience. And yeah, Cole has a bit of a safe house, but not like Sly, nope, there's no place safe for Cole in Empire City.

1UP: You've shown some Reapers (the main gang that Cole goes up against); some with traditional weapons and others with superpowers of their own. Tell us about what goes into the enemy design? How do you decide what superpowers the enemies have or deal with balancing enemies who just use guns against a player who can call down lightning from the sky?

NF: Creating enemies for Cole has been one of the real joys in making Infamous. Since it's a realistic game, we started by creating bad guys with a full suite of conventional weapons (guns, grenades, etc). Once that groundwork was done, we moved up to enemies with superpowers, which as you might imagine is fantastically fun to design. Enemy powers let us create some new experiences in the third-person shooter genre. For instance, the Fire Reaper we've demoed is designed to force dynamic rolls and pressures the player to seek higher ground in the heat of combat.










The textures are really nice and crisp for an open-world game, or any genre this gen now that I think about it.

Last edited by Shin-Ra; 12-03-2008 at 01:10 AM.
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Old 12-03-2008, 01:09 AM   #78
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So when is inFamous going to grace your sig Shin?
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Old 12-03-2008, 01:13 AM   #79
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I'll have to start a list of promising 2009 titles soon.
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Old 12-03-2008, 01:17 AM   #80
L or S of Perfect? L or S of Perfect? is offline
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is electricity his only powers?

FLAME ON!
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