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Old 08-18-2014, 03:02 PM   #61
NARMAK NARMAK is offline
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Quote:
Originally Posted by Jafo View Post
No Mans Sky + Destiny's combat =
I kind felt like Destiny itself needs some form of space flight combat and exploration available, but within the confines of the existing universe. They could cover the areas outside with 'Darkness' that kills you instead of having invisible space walls. PvP would have to introduce new game modes though for space maps as in frwe roam, you're meant to all be working together as one team. The Crucible and Iron Banner is more an arena where its staged combat simulation.

No Man's Sky I think has the chance to add the things I said, but I doubt it and i'm kinda feeling the same about Destiny which makes me sad.
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Old 08-22-2014, 03:42 AM   #62
Elandyll Elandyll is offline
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Great news for those who were fearing other players intruding in their experience: You CAN play offline completely, confirms Murray in the September edition of Edge, with a 12 pages article on No Man's Sky.

http://www.edge-online.com/magazine/...f-no-mans-sky/



The entirety of the article is not online, but this tidbit of info has been confirmed by a GAF member in good standing.

Here is the reported quote:

Quote:
[Developer Sean] Murray adds that players will have the option to play the game offline, and name flora and fauna on their own terms.
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Old 08-26-2014, 03:59 PM   #63
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http://blog.us.playstation.com/2014/...se-to-explore/

Quote:
Hello PlayStation.Blog! I’m Sean Murray, and I work at a little indie studio in the UK, making a game called No Man’s Sky on PS4. I’m writing this on a plane back from Gamescom, where we showed some press the game behind closed doors.

We’ve only done three days where we’ve talked to press about the game so far (two at E3 and one at the VGXs last year), but for an indie game we’ve had lots of interest and excitement. Something I’m still struggling to get my head around. So much so that I didn’t actually want to go to Gamescom! We’ve never actually shown any European press the game though, and we felt bad about that.

PlayStation provided a room and I gave a hundred press a demo of the game for an hour, together with a really rambling presentation… where I apparently never looked up at the crowd once.
I can’t really remember what I said, but I guess I wanted to share some stories from development, and I thought maybe you’d find them interesting, too.

We tell people No Man’s Sky is a science-fiction game, set in an infinite procedural universe. When I read sci-fi growing up, though, the thing I always wanted to experience was the feeling of touching down on a planet that no one had ever been to. To walk over the crest of an alien landscape and not know what I might find.

My favorite moment so far from making No Man’s Sky happened a few months back. David was adding four-legged creatures to the game (he insists on calling them ungulates), Hazel was adding a weather system, and Ryan was adding collision to all the trees (which is really hard when you have a whole forest full of them).

I hadn’t seen any of this, and I was flying around the universe, trying to take some screenshots. I neared the surface of a planet and suddenly it started to rain. As I was touching down I scared some deer who broke through the woods, dodging in and out of trees. Now this was jaw-dropping to me, because I’ve never seen any of these systems before, but also it felt like this was a real place I’d discovered. No one had been there before, and I didn’t know whether to shout excitedly, or just keep it to myself.

In a nutshell, moments like that are No Man’s Sky for me. Sure there is trading, combat, weapons, ships, and a core game, but really for me the quiet moments of discovery are what it’s all about.
The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want. We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated.

Really this seed defines how many planets you can discover before things start to go a bit crazy and undefined. For us we choose a big number. We’re working to a 64-bit system, which is 2 to the power of 64… or 18,446,744,073,709,551,616 possible planets. Even if a planet is discovered every second, it’ll take 585 billion years to find them all!

Being a coder, I really enjoy the tech side of things, but that’s not what’s important. What’s important is how interesting, varied, and exciting we can make this universe of ours. That’s what developing No Man’s Sky really is. It’s about filling the universe.

The procedural technology does lots of that for us, but we have to provide it with the sparks, like the patterns of spaceship design that we think look great, and different types of creature and the way they vary. We have to build the systems, the rules. We’ve shown so far creatures that you’ll be familiar with, but we’re thinking now about creatures that look far more alien, and they’re slowly changing the way even we’re perceiving the universe. It’s getting weirder, maybe not so friendly, and surprising us at every turn.

It’s been a joy to see the game boot every day as No Man’s Sky becomes richer and more varied and we see more surprising things, but it’s also sort of frustrating, because it’s so hard to share our excitement at what we’ve been creating. It has never felt right to just go and show off lots of a game that’s about discovery. It’s like that should be up to you when you finally get to play. I can’t wait for that, and it just makes me want to finish the game as soon as we can.

And my plane has just landed! Thanks again for everything, and we’ll talk again soon.
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Old 08-26-2014, 07:23 PM   #64
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I get Sean Murray and like his vision. This is probably the most excited for a game I have ever been as an adult.

If you have ever just stopped and looked at the stars for a while and thought "What is out there?" and wanted to find out so bad it made you curse the world you live in because were so busy fighting among ourselves and patting ourselves on the back with our ignorant self importance this game is for you. If the human race had it's act together we would have visited Mars at least 30 years ago; now we can't even make it back to the moon without going back to the drawing board.

I may not be able to see a landing on Mars or anything outside our solar system before I die but at least hopefully I can explore a different universe and make believe for a while. I'm all in! Good luck to them on finishing this.
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Old 08-26-2014, 07:44 PM   #65
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I am just afraid of how much time I will pour in this, just exploring different planets and even the tiniest things (what down that trench deep in this ocean? What's behind that mountain? Clearing a field of asteroids to find a really weird planet .. etc.).

Not sure my wife will like this game (or rather how much time I spend on it) hehe
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Old 08-26-2014, 08:17 PM   #66
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Quote:
Originally Posted by Elandyll View Post
I am just afraid of how much time I will pour in this, just exploring different planets and even the tiniest things (what down that trench deep in this ocean? What's behind that mountain? Clearing a field of asteroids to find a really weird planet .. etc.).

Not sure my wife will like this game (or rather how much time I spend on it) hehe
LOL..I was just thinkng that about my girlfriend...oh well I better warn her upfront and get her something nice Luckily she bought me a PS4 for my b-day so she only has herself to blame.
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Old 09-01-2014, 05:25 PM   #67
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New blog post about:

Billions of planets and stars, yes. But Why would you want to explore them?

http://blog.eu.playstation.com/2014/...laxy-mans-sky/

Quote:
Interview: Why you’ll want to explore the vast galaxy of No Man’s Sky on PS4

More details on Hello Games’ incredible PS4 sci-fi epic

When Sean Murray, Managing Director of Hello Games, stepped onto the PlayStation stage at E3 2014, No Man’s Sky rocketed from ambitious indie curiosity to the most talked about game of the year within minutes. Fast forward to gamescom a few months later, and while No Man’s Sky has a more low-key presence, the enigmatic sci-fi exploration game is still one of the hottest properties in gaming.

The promise of No Man’s Sky’s procedurally generated galaxy and its feeling of boldly going where no man has gone before has enchanted gamers. Did they have any idea it would blow up like this? “Not at all!” says Sean. “It’s great that people are so interested, but all I can allow myself to think about at the moment is the game. Right now, all anyone has to go on is potential. We want to realise that potential, but what that comes down to is us tapping away at our keyboards like we always have done.”

Sean recently revealed on PlayStation Blog that to see every planet in No Man’s Sky for just one second would take 585 billion years; but the question that still remains on every would-be explorer’s lips is “why?” – what will make us want to venture into the vastness of space?

“There’s really two answers to that,” Sean explains. “The short answer is ‘you make your own story’. I think it’s nice to play something that frees you from missions and quests. “But there’s a longer answer. There are core concepts that will drive the player on: you’ll start on the edge of space, on a totally unique planet and you’ll make your way towards the centre of the galaxy – there’s a reason to do that, but we’re not ready to talk about it yet. As you get further in to the galaxy, things will get more dangerous… but also more interesting and rewarding.”

Even the most intrepid explorers will have humble beginnings: “You’ll have a basic ship that you’ll need to upgrade if you want to get further than the solar system you’re in,” Sean says. “For example, interstellar travel needs a hyperdrive, so you’ll have to earn money to buy one. Or you can upgrade your weapons or your suit so you can explore in different atmospheres or go underwater.”

How you earn money is entirely up to you. As Sean tells me, there’s going to be no hand-holding: “We’re not going to give you missions. No-one is going to come to you and say ‘I’ve lost five chickens, they’re scattered around this planet somewhere’. We want you to get out and learn about the galaxy to work it out for yourself. There are different roles you could play; you could be an explorer, a trader, a pirate looking for trade routes to plunder – or you could protect other ships from pirates.”

Despite the incredible amount of planets available to visit, there will be a reason to explore each of them. “Something we haven’t shown yet is a mini-map at the bottom of the screen that will have waypoints marked on it for every planet you visit. They’ll show things of interest, which might be resources, or a ship that’s crashed, or some sort of beacon. It could be something to discover like a new species of creature, a mountain range or a vast lake. But you’ll have to go and find out what they are; we’re not going to tell you what’s out there. And that’s a great way to earn money to buy the upgrades for your ship or suit – and in turn that’ll help you explore even more.”

As well as earning money from exploration, Sean says another reward will be putting your mark on the galaxy as the first person to discover planets: “If you’re the very first person to play the game, you’ll open up your galactic map and you can zoom in on every planet or solar system – and every single one will say ‘unexplored’. And they’ll say that until someone discovers them and uploads that information for everyone else to see.”

With so much space to discover, Sean explains that while every player will inhabit the same galaxy, crossing paths will be rare. “I don’t want people to think that it’s an MMO. You’ll see traces of other players and what they’ve discovered, so you won’t feel alone, but if you and I were playing and I said ‘come and meet me on my planet’, I might be days or weeks away from you. Even if we were on the same planet and wanted to meet up… it’s like being at random points on Earth and trying to find each other.”

So as players make their way closer into the centre of the galaxy, will they encounter other players more often – with bigger ships and better guns, all waiting to blast them to space dust? Perhaps, Sean explains: “If other players aren’t doing that, then there are NPCs who will. But even at the centre of the galaxy, everything is still massively spread out. We want to make something that’s vast – we want it to be like the Wild West, where you never know what’s over the horizon.”

Do Sean and the team still find surprises in the game? “Absolutely. The more work we put into it, the more that happens. We each have a different universe running on our computers that we’re constantly changing. Every Friday, we have a review where we all sit down and play from the ‘master’ copy of the game, so we always see something happen that we never expected and had no idea would happen, and it’s a lovely feeling.”

Looking forward to boldly going where no man has gone before? Let us know in the comments, and stay tuned to PlayStation Blog for more news and updates on No Man’s Sky.
First thing I'm not sure I like about the game though.
Some jerk happens to be randomly on your way and decides to PK you... Got to wonder how much "progress" you could lose that way, if anything (your expensive ship you had been saving for? All your cargo of hours of harvesting?).

Last edited by Elandyll; 09-02-2014 at 03:26 PM.
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Old 09-02-2014, 11:38 AM   #68
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Surely that's the point pal, people are like that, so to make the game as realistic as possible they can do the same 'in game'.
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Old 09-02-2014, 01:41 PM   #69
NARMAK NARMAK is offline
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Quote:
Originally Posted by Elandyll View Post
New blog post about:

Billions of planets and stars, yes. But Why would you want to explore them?

http://blog.eu.playstation.com/2014/...laxy-mans-sky/



Firs thing I'm not sure I like about the game though.
Some jerk happens to be randomly on your way and decides to PK you... Got to wonder how much "progress" you could lose that way, if anything (your expensive ship you had been saving for? All your cargo of hours of harvesting?).
I think your progress will be 'checkpointed' and you'll simply restart there with a death in your statistics. I don't think No Man's Sky is looking to penalise players in a Dark Souls type way. Its wants the game to be fun for the most part and perma death, etc. is anti-fun.
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Old 09-02-2014, 03:19 PM   #70
Thomas Veil Thomas Veil is offline
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Quote:
Originally Posted by Elandyll View Post
New blog post about:

Billions of planets and stars, yes. But Why would you want to explore them?

http://blog.eu.playstation.com/2014/...laxy-mans-sky/



Firs thing I'm not sure I like about the game though.
Some jerk happens to be randomly on your way and decides to PK you... Got to wonder how much "progress" you could lose that way, if anything (your expensive ship you had been saving for? All your cargo of hours of harvesting?).

Well, thats life right...there should be some risk or dangers out there or that wouldn't be very realistic and frankly quite boring. This almost seems like a game version of The Great Race in space. It looks like the end goal is to work your way to the centre of the galaxy and along the way good and bad things may happen to help or hold you back. I shall name my ship The Great Leslie..lol
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Old 09-02-2014, 04:52 PM   #71
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Anyone else got a feeling that it's going to be our own Solar System in the middle of this huge universe?

Everyones trying to get there first and in the end it was just a race to get home.
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Old 09-02-2014, 07:08 PM   #72
NARMAK NARMAK is offline
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Quote:
Originally Posted by GeneticMutation View Post
Anyone else got a feeling that it's going to be our own Solar System in the middle of this huge universe?

Everyones trying to get there first and in the end it was just a race to get home.
I suppose they could, BUT in order to do that, we'd have to work from the premise they used Earth as a centre point and then swung out calculations to plot and precudurally generate everything else from.

I'm not sure that's what's gonna happen though. I think they're possibly just gonna let tye computer generate it, but they've put the parameters in for what it will be like roughly.

Last edited by NARMAK; 09-02-2014 at 07:12 PM.
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Old 09-02-2014, 11:41 PM   #73
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Just seen a thread over at neogaf with details that weren't here

http://www.neogaf.com/forum/showthread.php?t=886607
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Old 09-03-2014, 01:20 AM   #74
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Quote:
Originally Posted by NARMAK View Post
Just seen a thread over at neogaf with details that weren't here

http://www.neogaf.com/forum/showthread.php?t=886607
Thanks for posting that. Reading all the details makes this game seem that much more ambitious and awesome. Super excited for this.
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Old 09-03-2014, 10:02 AM   #75
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Man this game is going to be EPIC
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Old 12-03-2014, 06:31 PM   #76
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Game Informer cover for January



http://www.gameinformer.com/b/news/a...ampaign=buffer

Coverge trailer with new footage:

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Old 12-05-2014, 08:05 PM   #77
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30 minute behind the scene video from GI

http://www.gameinformer.com/b/featur...-mans-sky.aspx

Man I hope they'll announce a release date Q1 2015 this week end...
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Old 12-05-2014, 08:23 PM   #78
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Originally Posted by Elandyll View Post
30 minute behind the scene video from GI

http://www.gameinformer.com/b/featur...-mans-sky.aspx

Man I hope they'll announce a release date Q1 2015 this week end...
My biggest concern for this game is that it's going to get boring after a while. If the game is nothing but pure exploration, I can't see that being enough to sustain interest, no matter how big the universe is. SURELY this game has some form of objectives. I mean, do you have to do certain things? Will there be missions? Goals? I'm very anxious to start learning more about the GAME aspect of this.
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Old 12-05-2014, 09:35 PM   #79
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Quote:
Originally Posted by Steelmaker View Post
My biggest concern for this game is that it's going to get boring after a while. If the game is nothing but pure exploration, I can't see that being enough to sustain interest, no matter how big the universe is. SURELY this game has some form of objectives. I mean, do you have to do certain things? Will there be missions? Goals? I'm very anxious to start learning more about the GAME aspect of this.
The ultimate goal is to reach to center of the Galaxy.

Before reaching there (which the game devs say they aim to take at least 40-60h if that's the only thing you want to do) you'll need to upgrade your equipment significantly by gaining credits.
Tons of ways to do it (Piracy, Mercernary, Exploring, cataloging species, gathering resources...).

You don't HAVE to go there, but ultimately if you want a goal, it's there.
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Old 12-05-2014, 09:57 PM   #80
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Quote:
Originally Posted by Elandyll View Post
The ultimate goal is to reach to center of the Galaxy.

Before reaching there (which the game devs say they aim to take at least 40-60h if that's the only thing you want to do) you'll need to upgrade your equipment significantly by gaining credits.
Tons of ways to do it (Piracy, Mercernary, Exploring, cataloging species, gathering resources...).

You don't HAVE to go there, but ultimately if you want a goal, it's there.
So get to the center of the universe, upgrade weapons and equipment along the way to do so. That doesn't exactly sound very exciting does it. I'm not trying to sound like a Debbie Downer with this game but it seems to me like anytime there's any discussion about the potential all anybody talks about is the tech behind it not the actual gameplay itself.
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