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Old 02-18-2024, 10:40 PM   #61
jimidini jimidini is offline
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Quote:
Originally Posted by Warm Gun View Post
whose tank controls so many people complain about
I prefer them over Crystal Dynamics magnetic auto-jump without control (
[Show spoiler]to fail
)
https://i.imgur.com/IksISy5.mp4

Also yeah, AAA should have better games again.
https://i.imgur.com/tnC7pcZ.mp4
(1997 - that's just the very first level of Tomb Raider 2, Crystal Dynamics so called 'gameplay' is hours into the so called game)

I'm sick of games being dumbed down for game "journalists"

I read tons of comments, who tried the "modern" controls, then figured out that they suck, you can't even do certain moves that you can do with the Core controls and that the game controls way worse with them, which uh makes sense because the levels are grid based, perfectly for the Core controls, where you are actually in full control, see:
https://i.imgur.com/pPeW1SQ.mp4

Calling these controls bad is factually incorrect. When people say that, I have to assume that they are just bad at controlling games and want them to play themselves like "modern" AAA games. It's similar to complaints about MGS2+MGS3 controls.

What I also read is complaints about "the camera", which is funny, because those have to be players with "modern" controls enabled, who control Lara relative to the camera. Which then shows that Core controls are in fact meant to be like that. They didn't do these because they just didn't know better (also see RE4), they did these because they wanted a dynamic camera, and controlling a character in such case is only properly possible using controls relative to the character itself, which are all grouped together into "tank controls", which is just silly.

Lara never controlled like a tank.

Last edited by jimidini; 02-18-2024 at 10:59 PM.
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Old 02-19-2024, 12:19 AM   #62
Warm Gun Warm Gun is offline
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Nobody would ever be okay with magnetic jumping in a Super Mario game. But in cinematic games where the platforms need to look more perilous than they really are and the interactive cutscene is not supposed to be ruined it's just accepted as a matter of course. Wish someone would just steal the Tomb Raider concept, design it for a more limited audience again with a smaller budget and call it something else.
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Old 02-19-2024, 08:00 AM   #63
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Just reached Opera House in TR2. My biggest bug bear with these remasters is the lighting which can be aggressively dark at times. I keep having to switch to original graphics just to see what I'm doing. Aside from that and some bugs, I'm a happy bunny. Really looking forward to revisiting TR3 which is my favourite
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Old 02-21-2024, 10:58 PM   #64
jimidini jimidini is offline
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Quote:
Originally Posted by Warm Gun View Post
Nobody would ever be okay with magnetic jumping in a Super Mario game. But in cinematic games where the platforms need to look more perilous than they really are and the interactive cutscene is not supposed to be ruined it's just accepted as a matter of course. Wish someone would just steal the Tomb Raider concept, design it for a more limited audience again with a smaller budget and call it something else.
If only they would try to get Core Design together, and let them make a AA game. That way no cinematic bullshit, but actual game play.

I think there was even a concept at Crystal Dynamics for an actual survival game ("survival"?), but it was scraped. Instead they made a bad copy of an Uncharted game, which is a very bad copy of the original Core Tomb Raider. Core Tomb Raider was primarily about exploration and platforming. Of course you can't have these anymore, so they went with a chest-high wall 3rd person shooter sigh. And then that turned Lara Croft into a literal mass murderer with nothing else going on.



Just imagine a Tomb Raider like in a way like Breath of the Wild world. That could be very awesome.
Or maybe someone just make ports of the 3D Indiana Jones games. The first 2 were quite nice. And include Fate of Atlantis as a bonus.
And improve the controls and make them exactly like Core Tomb Raider.

Last edited by jimidini; 02-21-2024 at 11:04 PM.
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Old 02-22-2024, 12:46 AM   #65
Warm Gun Warm Gun is offline
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Quote:
Originally Posted by jimidini View Post
And improve the controls and make them exactly like Core Tomb Raider.
I wouldn't do that. I'd definitely separate camera from navigation, but would give the player a wide moveset (including sideways/backwards movement to line up jumps) and remove almost all automation, as well as the stealth mechanics, upgrade system and experience points. All that stuff kills replay value. I want linear chapters/levels. Toon graphics and insane structures with a touch of surrealism. Isolation, hardly any dialogue. A more acrobatic Lara, a gymnast. Definitely drop the pants for short-shorts, get rid of the bow and pickaxe. The deep caves and structures would not have big cats, bears or dinosaurs in them like the original. Those would be outside, on your way to the tomb. Monsters, giant spiders that feed on the implied ecosystem of the darkness and stone creatures would be okay for deep caves/interiors.

I'm not sure how I would handle lighting in the deeper caverns and tombs. Look at how they messed up the remastered graphics.



Maybe just have sconces/torches on the walls, lit magically without the player having to activate them. Or we could imply that the stone guardians, walking skeletons, walking armor sets or whatever that she occasionally encounters light them. Glowing plants. The occasional hole in the ceiling, but obviously not possible in every tomb. Occasionally you could have a pitch black area like in Dark Souls, I guess.

Last edited by Warm Gun; 02-22-2024 at 03:24 AM.
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Old 05-08-2024, 11:18 AM   #66
jimidini jimidini is offline
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https://www.nintendolife.com/news/20...sical-releases

Sigh
**** Limited Run.
This is also ridiculous. It's Tomb Raider. It's as main stream as it can be.
These should be getting regular retail releases, which they will probably ship afterwards like for the Star Wars games.
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Old 05-10-2024, 11:29 PM   #67
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Quote:
Originally Posted by jimidini View Post
https://www.nintendolife.com/news/20...sical-releases

Sigh
**** Limited Run.
This is also ridiculous. It's Tomb Raider. It's as main stream as it can be.
These should be getting regular retail releases, which they will probably ship afterwards like for the Star Wars games.
I guess i'll wait another year for LRG STOCK to come to online stores. Or buy it on evercade.
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Old 05-14-2024, 12:19 PM   #68
jimidini jimidini is offline
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Sorry for being slightly off-topic, but my Japanese Tomb Raider Underworld soundtrack just arrived. It took me years to find it. It was only available in Japan, and you couldn't even purchase it. 500 of these were given out based on a questionaire, and that's it.

[Show spoiler]

[Show spoiler]

[Show spoiler]


The text is slightly embossed.
Soundtrack on pressed CD is available nowhere else. The Collector's Edition in the West only had DVD-Audio on a DVD, or maybe it was even WAVE files on that DVD, I don't know exactly, but it wasn't an Audio CD.

Last edited by jimidini; 05-14-2024 at 12:28 PM.
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Old 05-21-2024, 02:04 PM   #69
jimidini jimidini is offline
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Woooohooooo
Tomb Raider 1-3 DELUXE
Announced for Europe



contains digital soundtrack PLUS soundtrack on CD (GREAT, but it seems LRG has 2 CDs, and this is labelled Greatest Hits)
also contains map book as well as steelbook

Pre-order up on Amazon France for 55 EUR
https://www.amazon.fr/dp/B0D4QJ8D48

Release: 24th of September 2024 (faster than the Lara Croft collection made by LRG, lol)

Last edited by jimidini; 05-21-2024 at 03:28 PM.
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Old 05-21-2024, 02:31 PM   #70
Donl1282 Donl1282 is offline
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Which physical release is everyone getting? I got the PS5 digital upon release so ordered Xbox One and Switch versions. I feel a bit foolish for paying the same price for two downgraded versions when the physical superior PS5 version is selling for the same price. But since I got the digital copy I would feel weird for buying another copy on the same console.
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Old 05-21-2024, 03:27 PM   #71
jimidini jimidini is offline
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Tomb Raider 1-3 Trilogy Remastered (LRG)



https://limitedrungames.com/collecti...edition-switch

for $199

[x] Physical Copy of Tomb Raider I-III Remastered for Nintendo Switch
[x] Tomb Raider I-III Remastered Collector's Edition Box
[x] Classic Lara Croft Pistol Replicas in Lit Shadowbox
[x] Polygonal Figures - In-Game Accurate Models from Each Title
[x] Set of Three 12 x 16 inch Posters
[x] Premium Trading Cards
[x] Soundtrack
[x] Steelbook
[x] Map Book

or the Switch cart only for $29
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Old 05-21-2024, 07:56 PM   #72
dyne dyne is offline
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There’s a version with steel up at Best Buy for $49.99. Are there any major concessions with the Switch version?
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Old 05-22-2024, 08:01 AM   #73
jimidini jimidini is offline
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LRG edition also available in the Tomb Raider store.
https://gear.tombraider.com/products...ectors-edition

Shipping March 2025!!!
insanely high international shipping costs though
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Old 05-22-2024, 10:59 AM   #74
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Good there's a wide release and not just Limited Run garbage. Will definitely pick up the physical when released.
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Old 05-23-2024, 06:28 PM   #75
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I have a digital copy I didn’t redeem if anyone is interested in buying

$22
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Old 10-18-2024, 02:58 PM   #76
jimidini jimidini is offline
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Physical retail Collector's Edition released today, and I got mine.
Fantastic release.
Cart is up-to-date.

But they just had to insert a flyer about Crystal Dynamic's woke Laurence Craft, shrug.

Last edited by jimidini; 10-18-2024 at 03:09 PM.
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Old 11-05-2024, 05:54 AM   #77
jimidini jimidini is offline
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Patch 4

https://www.nintendolife.com/news/20...ll-patch-notes

[TR1] Fixed a softlock that would occasionally occur in the Great Pyramid
Fixed an issue with Inverted settings not working when holding the Look button in Tank Controls
Fixed an issue where the Doppelganger limbs would stretch in the Atlantis Level
Fixed an issue where audio would mute instead of pause when opening the inventory
Fixed FMV stuttering on all consoles
Fixed an issue with subtitles disappearing before the VO was finished
Fixed medi pack textures in the SD version
Fixed various issues with localizations and achievement texts in some languages
Various improvements to skyboxes (skybox in the level Highland Fling, rainbows in the India levels are now present)
Fixed various issues with VFX – most notably a transparency issue with flares and water not being visible from some angles
[TR3] Various visual upgrades have been made to the Thames Wharf level
Various changes have been made to background inventory
Various improvements to aiming, turning, and sprinting when using modern controls.
Reduced character head bobbing in cutscenes
Boss health bars can now be toggled on or off
Players can now sign up for The Society of Raiders via a QR code in the Main Menu underneath Tomb Raider III
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Old 12-17-2024, 08:28 PM   #78
jimidini jimidini is offline
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OMG


Aspyr Teases Possible New Tomb Raider Games in Classic Remastered Style
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Old 01-15-2025, 08:53 PM   #79
jimidini jimidini is offline
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Meet The Bosses

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Old 01-20-2025, 10:23 PM   #80
jimidini jimidini is offline
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This is MUCH More Than a Remaster for Tomb Raider the Angel of Darkness


Wuuuuhhuuuuuuu
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