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Old 02-04-2023, 03:48 PM   #801
Zivouhr Zivouhr is offline
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Yes, 10 million PSVR2s sold would definitely be amazing if it ever happened. Things actually need to increase in players who support VR, but we'll see with Sony's PSVR2's high price of admission.

Quote:
Originally Posted by Steelmaker View Post
What worries me about PSVR 2 is Im just not seeing the commitment (yet) from Sony's 1st party studios to bring projects to VR. Call of the Mountain, cool! GT7 in VR, awesome. But beyond those where are any other 1st party titles? Where's a new Astrobot? Where's a new Killzone in VR? Hell what about a Destiny 2 VR mode. SOMETHING!
I agree. Aside from Capcom, most AAA developers (of the ones still releasing AAA games) are waiting it out to see how well it does as with PSVR1.

PSVR1 was definitely a nice way to experience real VR on the PS4, though it started with VR technology that wasn't able to sustain it into 2023 with the limited light tracking and lower resolution concerns.
Then the Indie developers released one or two games for PSVR1, and started to disappear as they have now for it. I guess sales hit their plateau, and then it wasn't very profitable or they would still be releasing new games for PSVR1.
The big AAA developers, I remember Ubisoft released Eagle Flight VR, which was just okay. Capcom with RE7, but why no more games in VR from Capcom? And a Konami Silent Hill in VR could've been great, among other games that could've been ported over. Skyrim was nice in VR, but sadly, Fallout 4 was never given a chance on PS4, due to frame rate issues and how much they would need to down grade the resolution on PSVR1.

If every big AAA developer took a chance with PSVR2 and announced/released one big game given a VR upgrade, PSVR2's game library would look a lot more promising right now. But it's very quiet at the moment. No announcements of big AAA developers other than Capcom and Sony at this time.



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Here are some games I would want to see on PSVR2 from AAA developers that would get my attention fast, if ported to VR and the PSVR2:


Half Life Alyx VR (From Valve, owners of Steam, so it's tough to imagine they'd want to break from their PC Steam sales to help out the competition).

Fallout 4 VR (It can work on PSVR2, which has more power than PSVR1's PS4).

An older Silent Hill game ported to VR

Far Cry 5 could work in VR.

Ghost Recon Wildlands VR could be nice.
Watch Dogs 1 VR would be cool.

Spider-Man VR, that would probably make me feel dizzy fast.

They should bring an updated version of Dreams VR to PSVR2. That game has a ton of user created content for PSVR1 with new mini-games.

Older games from PS4 ported into VR for PSVR2 would be cool to add games faster to VR. But the AAA developers don't want to put in the effort to support Sony's PSVR2, not yet anyway.
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Old 02-04-2023, 04:32 PM   #802
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After what we saw with the Vita and original PSVR I don’t expect a lot of 1st party support for this. I think Sony will just hope that 3rd parties will carry the load for them. Surely we will see a handful of quality VR exclusives from Sony themselves but I think what we’ll see more of is tacked-on VR experiences (that the developers may or may not be enthusiastic about having to create) for most of Sony’s standard PS5 releases. I wouldn’t be surprised if major 1st party support dries up within 3 years.
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Old 02-04-2023, 09:21 PM   #803
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One thing PSVR2 could have done is offer it for not only PS5, but PC too, since Sony is supportive of bringing their major AAA Sony exclusive titles to PC too. That would really open up the audience to a wider range. But Sony wants it exclusive to the PS5 console.

The good news is people can finally get a PS5 without a huge struggle or tons of effort each day hunting one down at retail prices, thanks to Sony finally catching up as the demand for PS5 simmers down a bit, partly thanks to not many AAA games being released in 2021, 2022.

Once more people have PS5s, they can start to look into expanding into VR potentially if they want something new to try after Feb 2023.
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Old 02-05-2023, 08:06 AM   #804
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Quote:
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My viewpoint, having bought the PSVR1 on launch day, is that we absolutely need the big hitters.
I think for VR to be viable, we need to see sales in the double digits. We need to hit that 10 million target so that Sony will move forward with the tech, otherwise they may just lose interest.

My personal preference is for a nice blend of games built from the ground up for VR along with some big AAA ports. The reality, I feel, is that the big hitters need to come first so that a healthy user base can be built. When it is, more risks can be taken with games that can only really be played in VR. Sure, originals will be made, but in what number?

Ports can be amazing, Resident Evil 7 is a perfect example. We need more of that, along with guarantees like a new Beat Sabre and Half Life.

Of course, multiplayer won’t really take off until we have that magic number of 10 million either. It’s painful sitting for 10 minutes just to get a game online.
However, when we have millions online, competing in VR, that will be significant.
Big AAA hitters and a better adoption of non gaming applications such as sports, concerts, and travel. That's the aspect of VR that gets me most excited! Like, imagine for the upcoming SuperBowl I could purchase a VR ticket on the PS Store and sit at the 50 yardline and watch it like I was there! Imagine being courtside for March Madness! Or ringside for a UFC fight. Imagine getting to take a VR trip to Egypt and tour the pyramids of Giza. Or the Sistine Chapel in Rome! Imagine if NASA fitted a VR camera on the next rover that reaches Mars and we could virtually travel the landscape! The possibilities with VR outside of gaming are limitless and exciting!
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Old 02-05-2023, 09:55 AM   #805
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Quote:
Originally Posted by Steelmaker View Post
Big AAA hitters and a better adoption of non gaming applications such as sports, concerts, and travel. That's the aspect of VR that gets me most excited! Like, imagine for the upcoming SuperBowl I could purchase a VR ticket on the PS Store and sit at the 50 yardline and watch it like I was there! Imagine being courtside for March Madness! Or ringside for a UFC fight. Imagine getting to take a VR trip to Egypt and tour the pyramids of Giza. Or the Sistine Chapel in Rome! Imagine if NASA fitted a VR camera on the next rover that reaches Mars and we could virtually travel the landscape! The possibilities with VR outside of gaming are limitless and exciting!
Agree with all that except the AAA part. With the exception of RE7, the most fun I had in VR was from games built from the ground up for VR. Statik, Astrobot, Esper, Moss, Xing, Room VR, Red Matter etc..

I got a hint of what you suggested with the World Cup BBC app for PSVR1. You could sit in 4 different positions in a stadium to watch a match. High up or behind the goal for example. It was extremely cool BUT the resolution really let down the immersion, far more for video than actual games. Clearer video would have made it a great experience.

In other words, there is no reason why the stuff you mentioned can’t happen now.
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Old 02-05-2023, 09:58 AM   #806
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Originally Posted by Zivouhr View Post
I would hope the information was false, but it at the very least, the Bloomberg Blog information doesn't sugar coat anything about the higher price that is likely a factor in some canceled pre-orders and PSVR1 fans like myself and Steedeel, still waiting for a larger game library to reinforce such a high entry cost, which is why as a fan of PSVR1 since 2017, will wait on PSVR2 for a better library of games that really take VR to the next level beyond what I've already seen. Horizon VR being the most original game of the bunch so far IMO.

Plus if sales were really good, I would have difficulty securing a PSVR2, but I'm not seeing that happen. $600 is a lot to throw around for an add on device that will primarily get 95% of its support from indie developers, with big studios only showing up with older games converted to VR, like RE8 and RE4, and the first party Sony with Horizon VR.

It'll be an awesome VR headset for those who jump in early, but when the sales numbers show up at the end of 2023, I'll guess it'll be about a million units sold at the most. I hope I'm wrong and it's 1.5 million as the information suggested could be possible. Versus the 2 million units Sony was hoping would be sold for PSVR by 2024.
Exactly, it’s a case of “right, we know what VR can do and how amazing it is at full pelt, now give us the comfort of knowing the support and appealing titles are going to be there for phase 2”.
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Old 02-05-2023, 10:52 AM   #807
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Originally Posted by Steedeel View Post
Agree with all that except the AAA part. With the exception of RE7, the most fun I had in VR was from games built from the ground up for VR. Statik, Astrobot, Esper, Moss, Xing, Room VR, Red Matter etc..

I got a hint of what you suggested with the World Cup BBC app for PSVR1. You could sit in 4 different positions in a stadium to watch a match. High up or behind the goal for example. It was extremely cool BUT the resolution really let down the immersion, far more for video than actual games. Clearer video would have made it a great experience.

In other words, there is no reason why the stuff you mentioned can’t happen now.
Oh no no, you misunderstood me. I WANT built from the ground up VR games. I just want more of them to be of AAA quality from Sonys major 1st party studios like the standard console games are. I want the "Uncharted" or "God of War" quality but made for VR. When I said AAA I didnt mean ports of existing console games. I like smaller indie type stuff too but there needs to be a balance and I feel like PSVR 1 was too indie heavy and not enough AAA.
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Old 02-05-2023, 11:39 AM   #808
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Quote:
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Oh no no, you misunderstood me. I WANT built from the ground up VR games. I just want more of them to be of AAA quality from Sonys major 1st party studios like the standard console games are. I want the "Uncharted" or "God of War" quality but made for VR. When I said AAA I didnt mean ports of existing console games. I like smaller indie type stuff too but there needs to be a balance and I feel like PSVR 1 was too indie heavy and not enough AAA.
Understood.

Yep, that would be cool.
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Old 02-05-2023, 05:42 PM   #809
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Yeah, I'd like to be able to go to different locations throughout the world and US and be able to walk around to see the scenery, sort of like Google Earth street view maps, but with much higher resolution and full motion with the ability to look around 360˚ at any time in stereo 3D in VR. That would be enough to get me to consider a PSVR2 much earlier, along with being able to see live-sports events from a VR seat in the stadium that allowed a non-fish eye view of a great seat in 360˚, the ability to zoom in, HD resolution 1080p+ and uninterrupted.

I'd like to be able to walk through the city of Chicago (no alleyways or anything, just the main roads and bridges through the metropolis, in 360˚ stereo 3D VR. That's probably not possible in regular PC VR yet though. It's many years before 360 cameras advance that far to be able to allow free roam gameplay through a real, photographed city.

I'd be interested in video games that use real photographs mapped onto polygons of actual buildings, roads, and locations in VR with 3D.

And yes, AAA developers showing up for PSVR2 would've been reassuring at least for the launch, but the only one who showed up was Sony, the producer with Horizon VR, and Capcom again with older games RE8 VR and the upcoming RE4 VR. Had Sony said "Hey, we got AAA 3rd party games on the way for 2023," that would be great too. But so far, nothing on the horizon from other AAA developers for PSVR2. They're sadly not interested yet.
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Old 02-06-2023, 06:33 AM   #810
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This is already dead in the water, weeks before it's release. It's a shame really! It has so much potential, but not being backwards compatible and no big studio making content for it, makes it an expensive luxury to buy.

I buildt up a fair collection of great games for the first VR headset on ps4. And now I can't play any of them and I have to start from scratch? I don't think so, no.
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Old 02-06-2023, 06:51 AM   #811
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Someone here who buys this should definitely share thoughts on GT7.

If I were to get this, that game would be #1 Priority to try out. Am already jealous of the people who will get to experience that.
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Old 02-06-2023, 09:16 AM   #812
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Quote:
Originally Posted by Jegærn View Post
This is already dead in the water, weeks before it's release. It's a shame really! It has so much potential, but not being backwards compatible and no big studio making content for it, makes it an expensive luxury to buy.

I buildt up a fair collection of great games for the first VR headset on ps4. And now I can't play any of them and I have to start from scratch? I don't think so, no.
You can still play them on your old headset. This is a next gen headset with inbuilt tracking, new controls and a far superior visual quality.
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Old 02-06-2023, 09:17 AM   #813
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Quote:
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Someone here who buys this should definitely share thoughts on GT7.

If I were to get this, that game would be #1 Priority to try out. Am already jealous of the people who will get to experience that.
Going by the fantastic experience of Dirt Rally in VR, this is going to be stunning.
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Old 02-06-2023, 11:06 AM   #814
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I don't get the "already failed" attitude from some. You're entitled to feel however you want, it's in some articles and you get Bloomberg bloggers lying about Sony cutting back units for whatever reason. But if people really want this to fail they're going the right way about it. No back compatibility is an obvious negative, but lots of devs are putting out free PSVR2 upgrades too, which again, tends to be ignored for some reason.
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Old 02-06-2023, 02:07 PM   #815
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Quote:
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I don't get the "already failed" attitude from some. You're entitled to feel however you want, it's in some articles and you get Bloomberg bloggers lying about Sony cutting back units for whatever reason. But if people really want this to fail they're going the right way about it. No back compatibility is an obvious negative, but lots of devs are putting out free PSVR2 upgrades too, which again, tends to be ignored for some reason.
Get used to it, we had this from well before the first gen headset launched. It really does my head in. Some folk just prefer being pessimistic for some bizarre reason.

VR is fantastic and I thoroughly enjoyed the first 6 years of first gen gaming. Absolutely zero regrets and very much doubt I will regret getting the next gen headset either.
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Old 02-06-2023, 03:10 PM   #816
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Originally Posted by Steedeel View Post
You can still play them on your old headset. This is a next gen headset with inbuilt tracking, new controls and a far superior visual quality.
I have to sell my old PSVR1 headset to afford the PSVR2. Thats the harsh reality right now.

There are two games right now that makes me want to buy it and thats GT7 and Resident Evil Village.

I really want VR to live. I think the tech IS the future, but aslong as the big studios doesn't make games for it, it's going to die fast I'm afraid.
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Old 02-06-2023, 03:36 PM   #817
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I'd like to see the PSVR2 do well but I'm also not interested in a future where my kids consume most of their entertainment with a helmet on their head. I'm happy to see VR continue to thrive as a niche product but I'm curious to see if the corporations pushing the tech would be content with that. If they decide to take an all or nothing approach when it comes to VR, I'll take nothing.
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Old 02-06-2023, 04:48 PM   #818
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That is one challenge of VR, having to wear a headset that literally shuts off the entire outside world, isolating the gamer totally inside the game, which is the intent for total immersion. Just a matter of setting time aside where no distractions of the real world occur if possible.

I hope most of the indie developers from the first run of PSVR1 are still around and making games for PSVR2, along with ports of their prior games. That would be nice. The indie developers are the ones who made PSVR1 the success it was for that first run. Thank you, Indie Developers for PSVR1!

Of course Sony hit a home run with Sony Japan's Astrobot Missions, which is hopefully going to get a port to PSVR2. I haven't heard any news about it yet. Just Moss 1 and 2 (indie game) and some other games. Hopefully RE7 gets a port too from Capcom, but it seems unlikely.

I hope Dreams VR gets ported to PSVR2. I have to check out if it's still going on PSVR1 for the user created content, which requires an online connection that won't last for a long time before that game's servers eventually shut down.
Thankfully you can create your own content, though the tools are very complex and a huge learning curve with limited, clunky options last time I gave it a few hours time. Even so, the potential is there.

Driveclub VR on PSVR1 is the closest next to Gran Turismo Sport VR to imagining what it'll be like with the always online GT7 VR for PSVR2. I hope they patch that game so it's not always online just to access all your stuff. Otherwise I'll stay away.
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Old 02-06-2023, 11:08 PM   #819
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A massive FAQ up on the official blog today:
https://blog.playstation.com/2023/02...-ultimate-faq/

Confirms much of what we already knew and a few new bits (to me) like the length of the cord, etc.
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Old 02-06-2023, 11:38 PM   #820
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Quote:
Originally Posted by bradnoyes View Post
I'd like to see the PSVR2 do well but I'm also not interested in a future where my kids consume most of their entertainment with a helmet on their head. I'm happy to see VR continue to thrive as a niche product but I'm curious to see if the corporations pushing the tech would be content with that. If they decide to take an all or nothing approach when it comes to VR, I'll take nothing.
That just comes down to everything in moderation. If we end up having travel restricted because of climate problems, how else will kids see other countries and learn about other cultures? I’m talking long term here, but it’s a valid question.

Immersive learning could be huge. However, AR has the biggest potential, that allows people to see the real world too.

It’s some way off though. Even Apple can’t crack the tech yet. Maybe by 2030 and mainstream by 2035.
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