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#87 | |
Blu-ray Ninja
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[Show spoiler]
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#88 |
Power Member
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but he saw her as a video clip, that back stabbing lady was messing with the video clip to make it look like she was alive
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#89 |
Moderator
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The official site is up. Not much is there now except for the teaser image and links to GI's coverage.
Here's the logo: ![]() http://gameinformer.com/b/news/archi...-revealed.aspx Last edited by Toxa; 12-09-2009 at 09:27 AM. |
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#90 | ||
Blu-ray Ninja
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put together the first letters of every chapter in the first game |
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#91 |
Blu-ray Guru
May 2009
Chicago
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Yeah but that doesn't answer the other questions at all. I think they rushed the story towards the end, as a series of events happen that don't really make sense and aren't explained. If this was an average/below average adventure, it wouldn't matter. But because it's such a top notch game, you have to be overly-critical of plot points that make no sense because there's nothing else to criticize
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#92 | |
Blu-ray Ninja
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[Show spoiler]
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#93 |
Super Moderator
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Dead Space 2 miner outfit in Home tomorrow.
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#94 | |
Blu-ray Guru
May 2009
Chicago
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[Show spoiler] I mean give the player something to think about, but to piece together a major chunk of the storyline with no hard info is a cop out IMO. |
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#95 |
Active Member
Mar 2009
Winnipeg
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I'm just going to put this out there:
I think there may be a female protagonist in Dead Space 2. Perhaps in an RE5-style co-op capacity. I posed this question to an employee of Game Informer and was essentially met with "no comment ![]() |
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#96 | |
Blu-ray Ninja
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#97 |
Blu-ray Ninja
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that would be really cool if there was an online coop mode, maybe even work in some kind of multiplayer system
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#98 | |
Blu-ray Guru
May 2009
Chicago
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#99 |
Active Member
Mar 2009
Winnipeg
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What if they spilt the two of you up on occasion, with only sporadic radio communication keep you connected? I could see that being equally thrilling, especially if your voice chat was "affected".
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#100 | |
Blu-ray Guru
May 2009
Chicago
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Personnally, the fear of DS is not only the fact that your pretty much alone, but that your an engineer using mining tools as weaponry to save your ass. Some of the coolest parts were stepping into zero g areas outside, and (not) hearing pretty much anything and just looking out into the vast space system ![]() If they play around with the mechanics that made the first one work, I think it will weaken the franchise. As a new IP, I think the 2nd game is more important than the first. Anyone can get lucky once, pulling off a successful sequel is much harder. Batman AA was awesome, but the true test of whether that series can survive as a franchise is what they do with the next one. |
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Tags |
altman, cec, church, dead space, electronic arts, isaac clarke, necromorph, the sprawl, unitology, visceral games |
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