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#82 |
Blu-ray Knight
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Battlefield 3 stops by 'Paris, Tehran and New York,' down to 24 players on console
http://www.joystiq.com/2011/02/07/ba...rk-down-to-24/ ![]() While the Battlefield 3 pre-order text appearing on GameStop is almost identical to the text that briefly appeared on EA's own pre-order site, BF3Blog.com snagged the full copy from EA before it was stripped. While the GameStop text simply says that battles will be fought in "diverse locations from around the globe including Europe, Middle-East and North America," the original EA text was a bit more specific: "Paris, Tehran and New York." What that tells us is that Battlefield 3 will have some seriously urban environments, which is a good thing for the seemingly massive multiplayer levels. While we've known that the PC version would support 64 players in its multiplayer component, Best Buy lists "massive 24-player online battles." Game Informer – which is hosting the reveal of the title via its March issue – lists the multilplayer component as supporting 64 players on PC and 24 on consoles, a not-unusual limitation for console face-shooting. And lastly, so long as you're here already, we wanted to share this video of Battlefield 3's Frostbite 2 engine busting out real-time radiosity using the Enlighten middleware toolkit. We're sure DICE will be highlighting the work it's put into this new engine, so consider this an early (and admittedly sedate) look at the tech behind BF3. [Thanks, Darren and Zach the Maniac] http://www.youtube.com/watch?v=foXVF7q035Y |
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#85 |
Blu-ray Ninja
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while i do have a fear that the campers will be very heavy with the prone feature, it is a key tactical feature. kind of silly that BF3 will have it and BC2 didnt when BF3 will have bigger maps and it will be harder to spot players that are prone.....
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#86 | |
Blu-ray Ninja
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That is, assuming it's online co-op. Local - ![]() |
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#90 | |
Blu-ray Knight
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bfbc2 beta was in mid october 2010, game released march 2 2011. thats 4 1/2 months im thinking with a november release that the beta should come out sometime in july to start up a buzz and have more than enough time to fix issues. |
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#91 |
Blu-ray Ninja
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Prone is so much more realistic. Proned out sniper in a ghille suit shouldn't appear on the map unless he shoots IMO. I loved setting up sniper team with a buddy as a spotter... until the artillery would start coming in. If you were victimized by a camping sniper, the team you were on stunk as an alert commander notices that dot that isn't moving and puts artillery on it. And if the Commander isn't alert, or is pressed in other areas, then someone (including you!) should be notifying him, on open channel if necessary
The only thing I didn't like with BF2 was the bunny hopping. Solution: freeze shooting for 2 seconds after a jump by making any jumping player need to sling his weapon. I'd like to see anyone do a high jump with even a sidearm, much less a longarm. |
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#93 |
Blu-ray Knight
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![]() Battlefield 3 to have dedicated servers, leading on PC http://www.joystiq.com/2011/02/08/ba...leading-on-pc/ Game Informer's cover story on Battlefield 3 reveals DICE's plans to support dedicated servers, and delves into some of the particulars of its multiplayer offering. Once again, you'll be able to select between four classes -- executive producer Patrick Bach calls this number "the sweet spot" -- and Bad Company 2's four-person squad mechanic will be expanded, though no specifics are given. "Squads are really easy to set up, but how can you take that further? We have some really cool things that we'll show later when it comes to dictating how you play with friends," Bach teases. Furthermore, due to BF3 using a new version of DICE's game engine, Frostbite 2.0, mod tools won't necessarily reflect earlier Battlefield mod functionality. "We will not deliver mod tools in the way that we delivered them for Battlefield 2," Bach says. "Creating mod tools today -- dumbing them down -- takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of Battlefield 3. We're still discussing how we handle modifications of any kind," he adds. And though the third Battlefield title will arrive on launch day in Xbox 360 and PlayStation 3 flavors, the game's primary development platform is the PC. "We won't make it for console and port it to PC -- that's not how we do things," Bach says. "We're focusing on PC first, and then we fiddle with it to fit it onto consoles." Frankly, we wanna fiddle with it wherever it is. |
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#96 | |
Blu-ray Ninja
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#97 | |
Blu-ray Ninja
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That being said, I'm not surprised that PC is the initial platform. I'm also sure that this statement was kinda a "we're sorry" to the PC gang since they cancelled two things to make time for BF3. (both of which consoles got - 1943 and onslaught for bc2). |
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#98 | |
Blu-ray Knight
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if they made the game for ps3 and 'ported what they could' to the 360, then we would have a better game. as it is now, we get a game ported from 360 specs ![]() |
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#99 |
Active Member
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So glad this is being developed on PC and then ported to the consoles. That's the way it should be for every battlefield game. (and really any fps game released on PC)
I realize consoles are where the money is at, but when you consider how much more powerful PC's are, it only makes sense to develop there and make it as good as possible, then port it the best you can to consoles. The game will sell well on consoles regardless unless it's pure shit. Can't wait for this game. No. |
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#100 | |
Blu-ray Ninja
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I'm really tired of PS3 getting held back but that's why I have so many exclusives to play I guess. And it could be worse. It could be cod. lol |
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Tags |
awesomesauce, battlefield 3, battlefield bad company, dice, electronic arts |
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