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Old 12-06-2014, 03:09 AM   #81
Elandyll Elandyll is offline
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VGA trailer


And Steel: Maybe it's just not your type of game. That's fine.
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Old 12-06-2014, 03:10 AM   #82
Dirk504 Dirk504 is offline
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I really don't understand the hype. This game looks boring.
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Old 12-06-2014, 02:52 PM   #83
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Quote:
Originally Posted by Dirk504 View Post
I really don't understand the hype. This game looks boring.
It looks interesting but I'd like to see more content than what has been shown so far. If all we are doing is just flying & running through portals than it will be very monotonous.
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Old 12-07-2014, 09:31 PM   #84
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Whatever happened to the "A Night Under The Stars With No Man's Sky?" The event was supposed to be at 9:00pst last night but I never saw any coverage on it.
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Old 12-08-2014, 09:13 AM   #85
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Looks interesting.
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Old 12-08-2014, 03:06 PM   #86
Elandyll Elandyll is offline
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Quote:
Originally Posted by Steelmaker View Post
Whatever happened to the "A Night Under The Stars With No Man's Sky?" The event was supposed to be at 9:00pst last night but I never saw any coverage on it.
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Old 12-10-2014, 02:23 AM   #87
Zivouhr Zivouhr is offline
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Quote:
Originally Posted by Omegaice View Post
It looks interesting but I'd like to see more content than what has been shown so far. If all we are doing is just flying & running through portals than it will be very monotonous.
Good point and hopefully it has the variety of objectives and new sights to keep it captivating.

From what has been shown so far, No Man's Sky puts exploration front and center, as if you take on the role of a space explorer with the freedom to search the galaxy till your heart's content, examining different planets for new life, etc.

With everything auto generated, hopefully there are some big landmarks on each planet to aim for, rather than an even landscape of generic sights.

I plan on buying this, but would like to learn more about the objective to reach the center of the galaxy's blackhole sun.
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Old 12-10-2014, 03:24 PM   #88
Thomas Veil Thomas Veil is online now
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I'm in love with the concept but yeah there will have to be things to do to keep the interest. I think some are being a little harsh on it for saying is that all you do though...there are many basic games (Diablo comes to mind) that really if you look at it don't offer much but upgrade and finding stuff crack.

Love the portals...reminds me of Stargate SG1. Hopefully the planets will be varied enough and there will be enough battles and what not to keep you busy beyond just exploring.
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Old 12-10-2014, 03:37 PM   #89
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Quote:
Originally Posted by Thomas Veil View Post
I'm in love with the concept but yeah there will have to be things to do to keep the interest. I think some are being a little harsh on it for saying is that all you do though...there are many basic games (Diablo comes to mind) that really if you look at it don't offer much but upgrade and finding stuff crack.

Love the portals...reminds me of Stargate SG1. Hopefully the planets will be varied enough and there will be enough battles and what not to keep you busy beyond just exploring.
If you could combine the exploration and vastness of this procedurally generated universe with the action of Destiny, you'd have one hell of a game.
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Old 12-15-2014, 02:30 PM   #90
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70 questions and answers to Sean Murray. The guy has a nice sense of humor

http://www.gameinformer.com/b/featur...nomanssky.aspx

Btw, for those -still- wondering what No Man's Sky is about, here is a summary found on Neogaf collated by Ichtyander. It should probably be put it in the OP as well if possible imo.

Quote:
What is No Man's Sky?
- In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.

Why would I want to get to the center of the galaxy?
- It's the main goal of the game, the only objective. Apparently, there will be "a compelling reason to head towards the center of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending". Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal, they throw you into the world without telling you what to do next. 90% of Dark Souls is melee combat and walking, sounds pretty boring if you think about it that way, doesn't it.

What are the main incentives? Why would I want to play this game?
- As was mentioned, leveling yourself by ways of earning money and gear while trying to survive in a harsh environment is the main incentive, like in a vast number of games, or at least it's the main gameplay mechanic pushing you forward. The other incentive is of course pure exploration, which is enough for a lot of people but technically it might not be. You engage in a number of activities, both on the surface and in space, earn money, improve and buy gear and reach the center of the galaxy. Of course, getting money will be challenging, it will often put you in dangerous situations and you will probably die a lot.

So what do I do, what activities are there?
All of these activities earn you money, some more than others:

Non-violent:
- Exploration (discovering and naming of creatures, plants, locations, crashed ships, structures, artifacts, portals to dangerous planets)
- Resource Gathering (gather and sell minerals from a fictitious periodic table of elements using a multi-tool for scanning, a mining laser for gathering)
- Trading (buy resources cheap from one space station, sell them to another for profit)

Violent:
- Destroy Guardian Robots (gathering and killing too much alerts robots that hunt you down, you have weapons and grenades at your disposal)
- Escort and Defend (escort ships on their journey, defend them from enemy attacks)
- Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)

There is also one "core thing" you can do for every solar system, and this "thing" is of great significance, fundamentally changes that solar system and players can choose whether or not they want to do that.

*Note: They've mentioned that killing creatures doesn't actually earn you money (discovering and scanning them does), but you can do it nevertheless.

How does exploration actually work?
- You have a galactic map with all of the stars revealed. Clicking on a star shows its basic solar system data, with more info if someone's already been there and shared it. You hyperjump to the selected solar system and then target one of the planets. As you enter the orbit, your ship's computer scans the surface and shows you essentially question marks, points of interest detected on the surface. These points of interest can be any of the aforementioned activities that earn you money while on the surface as well as trading posts, portals etc. Basically, you get rewarded for revealing what the question marks are and then do the stuff related to said activity, whether it is scanning of new species, mining resources, a dangerous trap, jump to new worlds, kill some robots etc. You can freely explore the entire planet if you want, and you'll probably find some nice things out there as well, but a few of the key locations will be marked with these "question marks".

Just imagine Far Cry 4, but instead of the towers revealing icons and those icons depicting exactly what the missions are, you reveal icons just by arriving at the planet and discover what the icons are by actually going there.

What do I do with all this cash I earned?
- Well, the main goal is to survive the trip to the center of the galaxy, so you want to make sure you can actually pull this off. There are three main things you can upgrade:
- Suit - (shields, carrying capacity, jetpack, degree of survival in toxic, corrosive, radioactive, acid and other environments)
- Weapons - (improve scanning range and type, resource gathering, laser beam, plasma grenade, energy shot, for space there are different weapons with different specialties like lasers for shields, plasma for hull damage, torpedoes for heavy damage but with slow projectiles)
- Ship - (buy new ones actually, but they can have different stats defined into three classes: Fighter, Trader and Explorer, different engines, stealth tech, different types of weapons for different occasions)

Doesn't sound all that difficult. What are the obstacles, where's the difficulty?
- If your ship is destroyed, you respawn after death without your ship and cargo but you still have your hard earned money and suit upgrades. If you get killed while on foot, naturally you loose what resources you had on you and respawn near your ship, still having your money and suit upgrades.
- Planets have different atmospheres, radiation, toxic and corrosive environments, liquid hazards like acids and alcohols so you need to upgrade both your suit and ship to survive in these harsh environments.
- Some planets have robot guardians that attack you if you exploit (as you should) the planet's natural resources, kill off wildlife etc. In other words, the robots punish you for doing everything you can to survive and improve your gear.
- Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them.
- Attacking outposts and space stations enrages the local police. You don't get rewarded for attacking space stations but you do for killing cops (or any ships for that matter).
- Fuel is used for interstellar (hyperspace) travel and is very expensive. An easier way of getting fuel is by mining for resources, or you could do any of the other activities to earn cash and spend it on fuel. Fuel also takes up cargo space so you need to balance that if you want to do trade runs.
- Hazardous planets (or maybe all of them?) deplete your suit's oxygen levels so you need to be mindful of this when embarking on longer journeys through the inhospitable terrain.
- Portals to other planets can be extremely dangerous (you can only use them on foot) but can also give larger rewards, since you're basically warping to a high level area while you're still at a very lower level. Also, each portal requires a different weapon or combination of weapons to activate.

So will all of this actually be fun or worth it?
- Well that depends, it might get boring quickly or the variety of combinations might keep things fresh at least for a few dozen hours. People play Destiny, Far Cry 4, Dark Souls or Don't Starve, games which have extremely repetitive and annoying elements for a lot of people but are still loved by a great many people. My point is, No Man's Sky clearly has gameplay, and while exploration is directly encouraged and essential, it's not the only thing you can do in the game. It's not a walking simulator by any stretch. You earn money, have a goal you can pursue, upgrade your gear, engage in combat, have a lot of dangerous situations etc. That being said, it might turn out to be a boring game, it depends on balance, how interesting the activities are and a number of factors, one of which is the player himself. It's not a game for everyone, but those are rare anyway.

I hope this clears some things to some people, especially with posts saying there is no gameplay and such. Also, I recommend reading the NMS wiki archive on reddit that has all of this info and more.
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Old 12-17-2014, 02:39 AM   #91
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Game Informer's article was also interesting. I read awhile back that there are plenty of underground caves in the world, with some micro life forming where the developer said he didn't expect it. I know you can go underwater with the right suit gear, so that is good.

They stress peaceful exploration and if the player gets violent, the enemies will rack up against them for the rest of the game, remembering the crimes, which would result in a more action packed game, though with less uninterrupted peaceful exploration I'd guess?
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Old 12-22-2014, 05:43 AM   #92
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I would LOVE this.
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Old 12-23-2014, 02:31 AM   #93
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Since it still doesn't have a release date other than 2015, I'll guess No Man's Sky will be available by October 2015. This way, if it's released earlier, I'll be pleasantly surprised.
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Old 12-23-2014, 02:13 PM   #94
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I can't wait for this game, it will be a nice change of pace from all the games they are releasing now a days.
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Old 01-14-2015, 01:11 AM   #95
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Yes. They did mention, that even if you're going a peaceful, exploration route, you'll still have occasional enemies to contend with. The closer you get to the center of the galaxy, the more danger appears.

It's interesting how they said they don't mind if you ignore going to the center completely, and just explore the universe; suggesting to play as you like.
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Old 01-14-2015, 01:20 AM   #96
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Quote:
Originally Posted by Zivouhr View Post
It's interesting how they said they don't mind if you ignore going to the center completely, and just explore the universe; suggesting to play as you like.
It will come with a trophy list that will tell you how they really want you to play.
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Old 01-14-2015, 01:36 AM   #97
Steelmaker Steelmaker is offline
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Originally Posted by jsteinhauer View Post
It will come with a trophy list that will tell you how they really want you to play.
Screw that. I don't let a bunch of virtual "atta boys" dictate how I play my games!
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Old 01-14-2015, 01:40 AM   #98
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Quote:
Originally Posted by Steelmaker View Post
Screw that. I don't let a bunch of virtual "atta boys" dictate how I play my games!
Developers should start trying to make "Procedurally Generated Trophies" to conform to our playstyles. (Was joking, but now that I think about it that would actually be kind of great). But yeah, I don't trophy hunt either, unless it's like a gold trophy, then I'll bend my play to snag it. There's just something about gold that seems so, so...precious...
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Old 01-14-2015, 01:44 AM   #99
Steelmaker Steelmaker is offline
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Quote:
Originally Posted by ariakon View Post
Developers should start trying to make "Procedurally Generated Trophies" to conform to our playstyles. (Was joking, but now that I think about it that would actually be kind of great). But yeah, I don't trophy hunt either, unless it's like a gold trophy, then I'll bend my play to snag it. There's just something about gold that seems so, so...precious...
I treat trophies much the same way I do artifacts in Uncharted. If I happen to come across one...hey, great! But I don't actively seek them out.
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Old 01-14-2015, 05:08 AM   #100
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Quote:
Originally Posted by Steelmaker View Post
Screw that. I don't let a bunch of virtual "atta boys" dictate how I play my games!
I am convinced that some developers hate trophies, and create them under duress. Which is why there is always one or two that really suck. Like, "Oh yeah! You want trophies? Really? Well here you go! Have fun with these you POS!"
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