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#81 | |
Blu-ray Knight
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Also, streaming a game takes that license away from the consumer. The game isn't actually yours. The only thing you "own" is the subscription. Game servers already crash regularly just from log-ins and data traffic, how do you think they're going to fare when thousands if not millions of people launch a stream of the same game at the same time? Do ISP's and Microsoft have that kind of server space? I have tons of reservations about game streaming, but thankfully it sounds as if Microsoft isn't ready to go full 100% game streaming yet (if ever). I'm just going to stick with the old way of playing games off of a disc as long as I can until I'm convinced internet speeds and reliability aren't going to be an issue and that streaming games has its advantages over playing off of a disc (which all signs point to no). Millions in the U.S. don't have access to high speed internet and monopolies still rule with an iron fist in lots of places (mine included) and there's also the issue of Net Neutrality being dead which raises even more concerns. I just don't see game streaming as viable as of right now. |
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#82 |
Blu-ray Baron
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Thanks given by: | Captain Flint (07-24-2018) |
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#84 |
Blu-ray Baron
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Well it’s a good thing then that this isn’t all they’ll offer.
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Thanks given by: | Captain Flint (07-25-2018) |
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#85 |
Blu-ray Duke
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#86 |
Blu-ray Knight
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And I can tell you right now, for the reasons I listed and many more, they won't push it as hard as you think they will. It won't sell at this point in time. Plus, none of this is even confirmed. It's all just rumors.
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#87 |
Active Member
Mar 2018
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Many people have mediocre Internet service, so I don't see how these people could use a streaming Xbox well.
When my brother lived in rural Ohio, I think all he could get was satellite Internet, and it wasn't reliable to say the least. I could only imagine being in the middle of a streaming game, and it buffering a lot or not playing at all. That would be practically unplayable, all due to your Internet speed or connection not being up to par. |
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#88 | |
Blu-ray Baron
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I think traditional and powerful hardware is in their future. They're banking on the term "most powerful" right now and will continue to do that for the foreseeable future. I don't think making that claim will be a one off for them. |
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#89 |
Blu-ray Duke
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LOL and thats what everyone said about the Xbox One MS wont push hardware or account locked titles. Sure as shit what did they do at E3 they pushed it, it wasn't until a full 2-3 weeks after E3 when MS saw the pre order numbers that MS decided to abruptly change policy and disable the code which locked your games to the console. Hate to break it to you streaming and cloud based integration is 100% on MS plans, they did not invest billions into Azure not for it to be on the table. MS is fully invested in the cloud, as per their CEO statement when he took over Microsoft 2 years ago.
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#92 | |
Gaming Moderator
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The hardware makes them nothing for a very long time, it's all sold at a loss. It's the service subscriptions that is the money maker, they could care less about hardware numbers as long as people are lapping up their service subscriptions. Gold/Games Pass and whatever they will call the service you need to subscribe to in order to use "Scarlett Cloud" that's where all the profit lies. The streaming service also opens up other revenue streams from customers that don't even own an Xbox device. As long as their hardware meets a specific spec they could just as easily open up subs to millions of non Xbox owners. It's just another step towards a games as a service future. |
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#93 |
Blu-ray Baron
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I'm aware of all of this and have said it numerous times, most recently when people bemoaned Play Anywhere and 1st party games coming to PC.
As long as the US internet infrastructure is the way it is it would be extremely stupid to go whole hog on streaming. The US will not have the required speeds to most of the country while any of us are still alive. People keep saying things can change in <5 years. Not internet deployment. These companies spend pennies on deployment and upgrades. Also with the FCC the way it is now and NN gone there's the very real possibility of data caps actually being enforced. Then take a look at US cellular. Sure there's unlimited plans that are finally back again but they throttle your speeds down to <2G after so many GB's. I'm sure people will be real excited about streaming Xbox games for the first couple of days a month and then shelling out for more GB's when their plan throttles. Maybe the two companies looking into high speed satellite internet might shake up the status quo but if I was running a games division I certainly wouldn't hedge my bets on it. |
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#94 |
Blu-ray Duke
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Wouldn't having a traditional model in the wild along with the streaming model sort of negate one of the proposed advantages of game streaming? With pure game streaming, you can develop a game based on any hardware configuration you want. Go as powerful as you want. However if you introduce a traditional console in the mix and guarantee parity between the two, aren't you limiting yourself to having to develop to whatever the traditional hardware is?
Last edited by Steelmaker; 07-25-2018 at 06:44 PM. |
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#95 | |
Blu-ray Baron
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I see what you're asking and I have to think that people who stream aren't concerned with the best graphics. Yes, you can throw all the best hardware into the servers and have the best looking games but when what's being rendered is eventually compressed into a 720p video file what's the point? But that's the beauty of the way console games are now being created. They're like the PC in that they're forward compatible. The games will run improved graphic settings based on the hardware it's played on. Digital Foundry had a video about a recent 360 game brought to back compat. Usually these games do not exceed the original framerate. This one does and it's because of the way it was coded. It happened to be very gpu dependent and because of that it went from 30fps on 360 to 60fps on the X with no additional coding needed to be done. You can already see improved AA and other features that are just baked into the hardware and emulator in these games and that's just in the ones that weren't made with the future in mind. So no. I don't think they'll have an issue having the same code perform on both a traditional console or the Azure server racks. In fact the only thing I think they'll have to alter is the streaming game to better accommodate the "magic sauce" that the article talked about as far as to what portion gets run where and it sounds like that won't be a full code rewrite. Last edited by dyne; 07-25-2018 at 06:44 PM. |
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#96 | |
Blu-ray Duke
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#97 | |
Blu-ray Baron
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On the other hand it's completely plausible they send a 720 signal to your box and then the stream box upscales it. Of course that could cause latency then. |
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#98 |
Blu-ray King
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I think some of you are missing a quite big factor in all this. MS (in my opinion) seems to be pushing gaming on mobile with their ‘2 billion people play games, but many only have a mobile device’ comments. I would consider the Scorpion but the thought of the future consisting of prodding a touch screen on a mobile device makes me want to vomit.
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#99 | |
Blu-ray Prince
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I honestly like this approach that MS is doing. Always consumer friendly to have a choice. Net speeds are only going to get better. What’s more important for me is bandwidth. I can get 150MB/s speeds but that means notta when others share net. Last edited by Derb; 07-27-2018 at 11:47 PM. Reason: Meg cap |
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