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Old 12-03-2010, 04:16 PM   #1041
Dirk504 Dirk504 is offline
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Can't wait for this one. Killzone 2 is one of my favorite FPS.
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Old 12-03-2010, 04:19 PM   #1042
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Originally Posted by Monkey View Post
Same! I love jungles and swamps.. So far Naughty is king but would love to see GG do some lush environments for KZ3 as it is a FPS. I'm industrialed out from the first one so I'm hoping the vast majority of the levels aren't like that.
I just want to see one Killzone level with blue skies. It's not so much I don't think the engine is optimized for jungles... I just want to have a brief reprieve from the drab (albeit awesome looking) environments
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Old 12-03-2010, 05:09 PM   #1043
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Originally Posted by BlackMamba View Post
I just want to see one Killzone level with blue skies. It's not so much I don't think the engine is optimized for jungles... I just want to have a brief reprieve from the drab (albeit awesome looking) environments
I know what you mean but i dont think there is such a thing as a blue sky on Helghan its suppose to be drab, barren, lifeless and damn inhospitable, hence the Helghan masks. However its been mentioned we are going to see different enviorments including a Jungle. so im persuming this could be on Vekta so you never know we might see a bit blue sky. but im guessing even if we see Jungle it will be just be a back drop to an industrial, factory, warehouse type of location
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Old 12-03-2010, 05:12 PM   #1044
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/secret Its a concrete jungle.
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Old 12-03-2010, 10:49 PM   #1045
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Did anyone else feel...p*ssed off after their experience with the beta? I mean, changing every single thing, just to appeal to CoD fans. from the insta-kill shots, to the (fully) regenerating health...to matchmaking. MATCHMAKING! Which I hate with a passion. There wasn't even a need for it. Server browsers are much better and Guerilla just got rid of them for no real reason. I'm sorry, but if they don't change the experience back if Killzone 4 ever releases, I've lost all hope for multiplayer in the franchise.
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Old 12-03-2010, 11:49 PM   #1046
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Originally Posted by Nerdkiller likes BD View Post
Did anyone else feel...p*ssed off after their experience with the beta? I mean, changing every single thing, just to appeal to CoD fans. from the insta-kill shots, to the (fully) regenerating health...to matchmaking. MATCHMAKING! Which I hate with a passion. There wasn't even a need for it. Server browsers are much better and Guerilla just got rid of them for no real reason. I'm sorry, but if they don't change the experience back if Killzone 4 ever releases, I've lost all hope for multiplayer in the franchise.
Hold up Nerdkiller, while i agree with you matchmaking sucks at the moment and they have mixed somethings around a little bit but no they have not changed every single thing just to appeal to the CoD fans. that is just something the die hard fans are saying on the killzone forums and to be honest with you most of those guys are idiots and worse than the CoD fanboys.

I put a lot of hours into KZ2 its one of my favourite games and ive put over 100+ hours into the Killzone 3 beta and i can tell you its not like CoD its like Killzone. some new things i like and somethings i dont, but its only a beta and GG need feed back so they know what we want.

Dude on the beta you have only 13 kills....13, so im guessing you have only played one or two matches so you couldnt of ranked up, unlocked any abilities or weapons, had a good go of the mechs,the WASP turrets, jetpacks, tried all classes or got to know the maps, mabye you havent even played all three maps yet, do yourself a favour Nerdkiller and at least give the beta a good go before you pass judgement
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Old 12-03-2010, 11:59 PM   #1047
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Originally Posted by Bageara View Post
Hold up Nerdkiller, while i agree with you matchmaking sucks at the moment and they have mixed somethings around a little bit but no they have not changed every single thing just to appeal to the CoD fans. that is just something the die hard fans are saying on the killzone forums and to be honest with you most of those guys are idiots and worse than the CoD fanboys.

I put a lot of hours into KZ2 its one of my favourite games and ive put over 100+ hours into the Killzone 3 beta and i can tell you its not like CoD its like Killzone. some new things i like and somethings i dont, but its only a beta and GG need feed back so they know what we want.

Dude on the beta you have only 13 kills....13, so im guessing you have only played one or two matches so you couldnt of ranked up, unlocked any abilities or weapons, had a good go of the mechs,the WASP turrets, jetpacks, tried all classes or got to know the maps, mabye you havent even played all three maps yet, do yourself a favour Nerdkiller and at least give the beta a good go before you pass judgement
Well its hard to pass judgement when someone pops up and kills you almost immediatly before you can even have a chance to turn around and get the dude who shot you. I'll might try it again sometime, but I can assure you that they CoDified the game to appeal to a wider audience. But in the end, I'll probably be sticking to Killzone 2, Halo Reach and Unreal Tournament 3 for a multiplayer shooter experience thats right for me.
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Old 12-04-2010, 01:11 AM   #1048
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I'm loving it even more than KZ2. Matchmaking needs some work but the feel in KZ3 is awesome.
It is a pita when you get killed from behind by some guy, but this just emphasizes how important awareness and teamwork is.
When I first started playing the game felt much more chaotic, but when you learn the maps well you'll be much more prepared for those guys trying to sneak around to shoot you from behind.
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Old 12-04-2010, 01:26 PM   #1049
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Matchmaking needs to go. I loved jumping into servers to find games instead of waiting for some "AI" to find me a game.

I would love to try the beta to see if its anything like COD. I am a little worried.
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Old 12-04-2010, 04:00 PM   #1050
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Originally Posted by polskaforever View Post
Matchmaking needs to go. I loved jumping into servers to find games instead of waiting for some "AI" to find me a game.
I concur. In fact, all games should give you the option of letting you select your own server. I don't know who at Guerilla HQ thought that switching from a server browser to matchmaking was a good idea.
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Old 12-04-2010, 04:38 PM   #1051
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GG Says THANK YOU!!!!

"We want to start off by thanking you for contributing to a successful Public Beta Trial so far. So here goes: “THANK YOU!”



Seriously, thank you for all the time you have spent playing the Beta. Thank you for your honest and sometimes brutal feedback. Thank you for all the creative, workable and sometimes unimaginable, but fun, suggestions. Between all the Devs, we have read all of them and responded to half as many as we would have liked.



Thank you, because we now have what we need. Actually, we have received so much feedback, suggestions and bugs, that the general discussion part of the forum has served its purpose and has been closed. There is enough info on there to make six Killzone games, not just one. We know what your opinions are; we know what you think should be altered or different altogether. And we know what we need to focus on to make Killzone 3 all it can be when it launches in February 2011!



During this Beta we’ve had a good mix of participants to help us out: people who were new to the franchise, but also a lot of hardcore Killzone 2 veterans. To those of you in the latter group, please know that we recognize your share in keeping the Killzone community alive and bringing new players to the game. We appreciate your continued support and feedback. Your comments on features such as Matchmaking, Controls, Server lists (or Custom Games) and Tactical Spawn Areas (or Spawn grenades) have been most valuable.



And while we may not be able to implement every suggestion you’ve offered (for instance we can’t “…just implement Killzone 2 spawn grenades-code” – that’s just not how it works!) that doesn’t mean that we aren’t listening to you. Your comments and suggestions form the basis for the changes we are currently making to Killzone 3, along with your bug reports and telemetry data from the game.



While it’s impossible to specify every fix, update and change that we are working on, the game is already in a much better state than what you are playing now. We would have loved to bring all of these changes to you via additional patches, but this would have taken us a lot of time that we’ve chosen to spend on development, fixes and tweaks instead. We will continue to incorporate your feedback up until launch, so the next time you see Killzone 3 it will be a much-improved experience.



We have already improved on a number of things that you listed. These are just a few:



• Matchmaking improvements - lots and ongoing

• Tactical Spawn Areas - functionality and additional TSA’s where needed

• Weapon damage, recoil and range

• Weapon distribution over careers

• Added Weapons

• Exo's - count, health regeneration and damage

• Spawn camping

• Career Abilities (like Recon)

• HUD icons, readability, options

• Tweaked turrets, sentries and drones

• Running speed, stamina tweaks

• Player health



Finally, it’s important to note that we’re nearing the end of the Public Beta Trial. We do not know exactly when the beta will shut down yet. But somewhere in the next couple of weeks the online service will be discontinued. The good news is that you will still be able to play and practice in Botzone after the Beta ends.



The Bug Section will be still open to report bugs. So you can still report issues. Also, don’t be afraid to use the Survey we’ve set up.



In the meantime, have fun with the Beta. And be nice to the new people coming on board! We hope to see you all in February 2011.



Thanks,"

Guerrilla
So GG are listening to beta testers and not just the ones who played 1 match and shouted "CoD" and never played again *cough Nerdkiller cough*

Remember this was a beta and GG are trying new things. im sure they want to please their loyal KZ2 fans but also attract new fans too, hopefully they find the balance
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Old 12-04-2010, 05:29 PM   #1052
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Originally Posted by Bageara View Post
So GG are listening to beta testers and not just the ones who played 1 match and shouted "CoD" and never played again *cough Nerdkiller cough*

Remember this was a beta and GG are trying new things. im sure they want to please their loyal KZ2 fans but also attract new fans too, hopefully they find the balance
*stares at Bags for a few seconds*...BUT ITS STILL COD! RABBLE RABBLE RABBLE RABBLE...
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Old 12-04-2010, 06:02 PM   #1053
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Originally Posted by Nerdkiller likes BD View Post
*stares at Bags for a few seconds*...BUT ITS STILL COD! RABBLE RABBLE RABBLE RABBLE...
I dispise CoD, love KZ3 beta

I know why you dont like the beta....you played it once and got owned
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Old 12-05-2010, 11:11 AM   #1054
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Nothing really new but quite an interesting article

http://blastmagazine.com/2010/12/02/...ss-killzone-3/


Quote:
If you’ve played any of the Killzone games before – you’ve undoubtedly shot your fair shair of Helghast soldiers. Now, for the highly anticipated Killzone 3, the team at Sony and Guerilla Games wants you to go inside their world.

“What we’re trying to do with this one is to stretch our legs more and show not necessarily both sides of the equation of why this war is going on, but show that there’s a face behind the mask,” said Michael Graham, Associate Producer at Sony Santa Monica. “. The Helghast are there and they have this iconic image, but at this point in time, it’s always been Emperor Visari as the only un-helmeted Helghast you saw so it was tough to actually view the opponents you’re fighting during the course of the franchise as an actual human type entity. We’re really stretching out legs and learning how to progress our story telling technique and we’re able to tell a more humanistic story – both from the ISA (Interplanetary Strategic Alliance) side and being able to give a glimpse as to what’s going on in the Helghast’s government structure with this enigmatic leader Visari having been killed.”

The goal for the team at Guerilla Games and Sony was clear from the start, to make this a much more balanced and much more cinematic entry in the long running first person shooter series. Yes, you’ll still mow down a ton of enemy soldiers – but now, they’re not just faceless enemies, we actually get to learn about their world and motivations, a perplexing idea when the characters in question are so clearly inspired by Nazi forces. “So it’s not necessarily seeing both sides of the coin, but you’re definitely seeing more motivation and what’s going on behind the scenes with the helghast to make them more relatable.”

Killzone 3 picks up shortly after the events of the second game, and finds protagonist Sev trapped in the middle of warring Helghast factions with no way home as the ISA attempts to recuperate from its own loses. A major part of the game’s campaign takes place on the Helghan world, which was a challenge creating according to Graham. “Killzone 2 was very much an urban set game. You know, we had a story tell which was the invasion of the ISA and retribution from Killzone 1 to take down Visari and make him answer for his crimes. What we wanted to do with Killzone 3 was definitely hit on the variation of the planet, that it’s not just one giant city which gives us a lot of room to play.”

The environments of the alien planets add a ton of depth and variety to the world in Killzone 3. Where Killzone 2 often seemed like a mess of broken steel and urban skyscrapers, Killzone 3 adds artic worlds and dense alien jungles to the mix, all aiding in Guerilla’s goal of telling a much more rounded story. “. You see that the Helghast have basically been pushed to this world from past transgressions against the Earth Government, so in the wake of Killzone 2 you and your ISA forces are essentially trying to escape and trying to get home, but you also see this power struggle in Helghan and their motivations.”

One of the most striking additions to the game is the inclusion of several mechanics from outside of the first person shooter genre, include adventure style platforming and awesomely violent melee attacks. “One thing we wanted to do was introduce something new to the genre. We know shooting, we do it very well and it’s what we’ve been based on for a long time. One of the objectives Guerilla had when developing this game was variation – in everything from level design to game mechanics. We don’t view it as deviating from what the core game is, you know, it’s still a shooter but we thought what can we add to this game that will add to the user experience? Take coming up with something like the brutal melees, you know normally in first person shooter games, melee is you know, I swipe a knife or in the case of Killzone 2 a riffle but, and it may be hyper violent but it also gives the player a grinning ‘wow that was really cool’ moment. It allows us to vary it up so the player doesn’t always feel like ‘oh I’m slogging through another corridor’, or I’m shooting more bad guys’. Our goal was to play with a ton of variations on gameplay. The jetpack also allows us to play with the level design itself and allows us to take a more vertical design with how to complete the objectives in the game.


New elements, such as the jetpack allow Guerilla Games to offer more varied mission types
The main campaign of Killzone 3 is only half of the game though, as the team is bringing back the fan favorite online play for a third go-round. “The team out at Guerilla games actually is in charge of the overall vision of the game, but there’s also a distribution between the multiplayer and single player design, so both are equally weighted in our eyes when developing the franchise. The multiplayer team starts off right away with the map design. How do they want to balance the classes, the unlocks, the character progression through the online, while the single player team is working on the level design and story. The technology is shared because this is our second game on the PS3 so we’re not having to take the time to develop the engine and spending time building the tools for the game, it’s really allowed them to stretch and design the best game they could. So the tools are there for both multiplayer and single player, and neither would exist if they had to compete for resources.”

A major part of building a winning format for Killzone 3’s online component has been getting feedback from fans through a long beta process. Through invites given out to select Killzone.com community members and select news outlets (like Blast!), Sony used an open beta process to fine tune and tweak the multiplayer aspect of Killzone 3, and according to Graham, it’s been incredibly positive. “Community Feedback has always been important to us. Starting back with Killzone and Killzone 2, we always looked to our community to help us tweak the game, tweak the balance and absolutely try to create the best online multiplayer experience possible. We generate a large online community that will talk through Killzone.com and discuss and participate in the online. By us opening it up and having a lengthy beta and having the feedback through our forums, we’re able to create a better user experience by the time we release.”

Killzone 3 will also be the first of the series to take advantage of Sony’s Move motion controller, which Graham hopes will help entice a more casual audience to try the game. ““With the Move it was actually really easy for us to adopt it and get it into the game. We’ve been playing with it and testing it ever since the first controller, and it’s always been something that we were going to support because it’s a company initiative and it really opens it up to a more casual audience, for instance anyone who may be intimidated by playing a first person shooter with two analog sticks. They can play it with the Move and maybe be able to get into it a little bit more than if they picked up a foreign controller and couldn’t understand the controls.”

Also debuting in Killzone 3 is the game’s full support for 3D technology. Though it’s completely optional , Graham admits that it’s something the team has been wanting to incorporate for some time. “The decision was actually made to try to incorporate 3D into Killzone 3 actually before Sony had really shown our push to the world with 3D technology. We’d been playing around with it in Amsterdam to see what we can do. When the initiative came along from a Sony Corporate Standpoint, we really embraced it. There’s always challenges with 3D – making sure it’s integrated, making sure the point of view looks good and ensuring that the quality level that we’ve always had with the Killzone franchise is still there; the visual fidelity is very important to us. It’s always been something we’ve wanted to do since we finished Killzone 2.”

After Killzone 3, Guerilla Games has stated that they will be working on a brand new IP, which would make it their first game set outside of the Killzone universe since 2004’s Shellshock: Nam ’67. While Graham wasn’t able to comment on whether this means the end for the franchise, he did say that having them, and other studios such as Naughty Dog as a first party publisher was integral to the success of the PlayStation brand.

Killzone 3 will be released February 22 of next year for the PS3. Stick with Blast for all of the up to the minute news and reviews.

Im looking forward to the cinematics, storyline and learning more about the Helghast this time around, oh and the Jungle

Not sure about the adventure style platforming, it doesnt really work well in First person

Last edited by Bageara; 12-05-2010 at 11:38 AM.
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Old 12-05-2010, 11:17 PM   #1055
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There is a 10 minute vid of KZ3 campaign on youtube, ill not post a link because ill get into trouble, looks awesome though

Also looks like KZ3 could have split screen, nothing official yet but theres been a photo leaked

Last edited by Bageara; 12-05-2010 at 11:31 PM.
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Old 12-06-2010, 12:24 AM   #1056
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Quote:
Originally Posted by Bageara View Post
There is a 10 minute vid of KZ3 campaign on youtube, ill not post a link because ill get into trouble, looks awesome though

Also looks like KZ3 could have split screen, nothing official yet but theres been a photo leaked

trouble ?
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Old 12-06-2010, 12:31 AM   #1057
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trouble ?
Its a leaked vid with maybe spoilers, wasnt sure if it was allowed
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Old 12-06-2010, 12:37 AM   #1058
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Originally Posted by Bageara View Post
Its a leaked vid with maybe spoilers, wasnt sure if it was allowed
lol you can post the vid with spoiler warning
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Old 12-06-2010, 12:43 AM   #1059
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Originally Posted by Toxa View Post
lol you can post the vid with spoiler warning
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Old 12-06-2010, 12:45 AM   #1060
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Originally Posted by Toxa View Post
lol you can post the vid with spoiler warning
Ok just checking

Spoiler warning

10 minutes of leaked KZ3 campaign footage

http://www.youtube.com/watch?v=-78xY...layer_embedded
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