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Old 06-17-2011, 08:43 PM   #1061
Icemage Icemage is offline
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Quote:
Originally Posted by Denoku View Post
It's the place when you first came in starting the game. Figure it out
Again, why describe when a picture will do, people?

[Show spoiler]

Last edited by Icemage; 06-17-2011 at 08:58 PM.
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Old 06-17-2011, 08:49 PM   #1062
Denoku Denoku is offline
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Quote:
Originally Posted by Icemage View Post
Again, why describe when a picture will do, people?

[Show spoiler]
[Show spoiler]


What are you talking about?
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Old 06-17-2011, 08:58 PM   #1063
Icemage Icemage is offline
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Originally Posted by Denoku View Post

What are you talking about?
Fine, w/e. I hardly consider that anything resembling a spoiler, but if you insist, there, edited.
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Old 06-17-2011, 09:01 PM   #1064
Denoku Denoku is offline
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Quote:
Originally Posted by Icemage View Post
Fine, w/e. I hardly consider that anything resembling a spoiler, but if you insist, there, edited.
Haha, no I put the picture on my post. I was just joking.
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Old 06-17-2011, 09:17 PM   #1065
tarvis tarvis is offline
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Originally Posted by Denoku View Post
Just got the Platinum. I didn't really mess around with creating a level too long. I didn't quite understand the switches. I had mine set up for target practice, but I was trying to add a timer and captions but I don't know how you're supposed to add that into a switch. I don't know how you change it from unspecified to what you want.
Ok, I did this. Now I'll type how to do it by editing this post I'm making now. Obviously the syntax will be a bit goofy since I'm typing it rather than drawing a picture, so let me know if you need me to expound on anything or, if you'd like, I can publish the mission so you can get a visual representation. Ok, here we go:

For this example, create a second Group, Group 1. Then create two civilians and Edit them. Switch both Civilian's Action to "Idle" and switch one Tag to "Group 1". Scripting:

1. Monitor : Condition "Mission Starts" ; If "Always" => Object Modifier : Modify "Object" ; Who/What "Group 1" ; Action "Remove From the World"

2. Monitor : Condition "Mission Starts" ; If "Always" => Show Brief : Caption "shoot dude" ; Type "Pop up" ; Time "3 seconds" => Switch => Timer : Time "3 seconds" => Fail Mission
2. Switch <= Monitor : Condition "Wounded" ; Combination "All" ; Who/What "Default Group"

3. Monitor : Condition "Wounded" ; Combination "All" ; Who/What "Default Group" => Splitter => Object Modifier : Modify "Object" ; Who/What "Group 1" ; Action "Add to the World"
3. Splitter => Brief (exactly the same as 2., however, replacing "Default Group" with "Group 1")

4. Monitor : Condition "Wounded" ; Combination "All" ; Who/What "Group 1" => Mission Success

Last edited by tarvis; 06-17-2011 at 09:46 PM.
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Old 06-17-2011, 11:33 PM   #1066
Mr. J Mr. J is offline
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So I started my Evil playthrough on Hard, got to New Marias and did a few missions only to find out that it wasn't on hard

Now I have to start all over again...
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Old 06-17-2011, 11:35 PM   #1067
Denoku Denoku is offline
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Quote:
Originally Posted by Mr. J View Post
So I started my Evil playthrough on Hard, got to New Marias and did a few missions only to find out that it wasn't on hard

Now I have to start all over again...
Haha, I did the same exact thing. Though once I restarted I realized you didn't actually have to restart at all. Once you get past the small part in the beginning, it will say "Oh we decided to move you to Hard based on how you did....blah blah..?"

Oh, and thanks Tarvis. I'll have to give that a try.
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Old 06-17-2011, 11:39 PM   #1068
cheaitsjustin cheaitsjustin is offline
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Quote:
Originally Posted by Denoku View Post
Haha, I did the same exact thing. Though once I restarted I realized you didn't actually have to restart at all. Once you get past the small part in the beginning, it will say "Oh we decided to move you to Hard based on how you did....blah blah..?"
Oh. That happened to me with the first game, but with inFAMOUS 2 I switched it to Hard myself once I started the game. Hopefully I did it in time because it's my first playthrough and I don't want to have to play the game twice on Hard...
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Old 06-17-2011, 11:45 PM   #1069
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Oh. That happened to me with the first game, but with inFAMOUS 2 I switched it to Hard myself once I started the game. Hopefully I did it in time because it's my first playthrough and I don't want to have to play the game twice on Hard...
This is what I see.

Quote:
Right after the opening scene where you see Zeke walking up to Cole, press and go to options to change the difficulty to Hard, which will ensure that you get the trophy in the end.
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Old 06-17-2011, 11:55 PM   #1070
tarvis tarvis is offline
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Quote:
Originally Posted by Denoku View Post
I'll have to give that a try.
Or not :( . I've put enough time into the editor to know how much you can't do thanks to the way Cole interacts with the environment.

An example is in one of Sucker Punch's own missions; magic carpet, I believe it's called. After you jump onto a pallet that will begin to fly through the air, attempting to move forwards will often prompt Cole to instead run backwards. Best I can figure is because Cole's AI thinks it's falling off the building he was standing on, so the game rips control away in an effort to grab onto the ledge which he is no longer anywhere near.

Seems counter intuitive to have that mechanic remain when you literally provide building blocks to the end user to, well, build things. Another funny example is building an archway. If the archway is on an incline, the small fall will cause Cole to hop and grab onto it rather than simply running through it.

It's put a real damper on my desire to keep fiddling with it. And I do not want to make a mission that involves grinding on electric wires or shooting dudes. Sad emoticon.... :(
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Old 06-18-2011, 11:31 PM   #1071
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I have been holding off buying a PS3 because I have the other system but today I was at bestbuy looking for couples retreat on Bluray and seen a demo for InFamous 2. I cant believe how great it looked I just wanted to do a impulse buy and grab the system. ohh well
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Old 06-19-2011, 12:10 AM   #1072
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Originally Posted by xXI GaMe IXx View Post
I have been holding off buying a PS3 because I have the other system but today I was at bestbuy looking for couples retreat on Bluray and seen a demo for InFamous 2. I cant believe how great it looked I just wanted to do a impulse buy and grab the system. ohh well
IMVHO it is the best looking sandbox game on Consoles.
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Old 06-19-2011, 12:10 AM   #1073
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Quote:
Originally Posted by cheaitsjustin View Post
Oh. That happened to me with the first game, but with inFAMOUS 2 I switched it to Hard myself once I started the game. Hopefully I did it in time because it's my first playthrough and I don't want to have to play the game twice on Hard...
Man, I didn't even think of this. Crap, now what? I'm say about 34% through the game. Should I continue and play it on hard again, or start over now and play on hard? Choices.
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Old 06-19-2011, 05:51 PM   #1074
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Platinum is mine

Also there is another bug in the mission editor. You can create a blank mission, play it and then when you are playing it you can purchase powerups and when you quit your mission you will still have those power ups you picked up without having spent any XP. The only catch is that you can only buy the power that you can actually "afford" with the XP you have.

It works and it doesn't affect the trophies as I did it by accident on my evil play through and still got the trophies. Neither does the fast travel using the mission editor. You can skip cut scenes no problem but I wouldn't skip the credits as I have heard people have had their trophies not pop up when they skipped the cut scenes.

Last edited by silversnake; 06-19-2011 at 10:09 PM.
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Old 06-19-2011, 10:16 PM   #1075
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Anyone know who performs the last song as the credits are rolling? I really like it but the credits scroll by too fast for me to try to see who sings it.

Anyway, I love this game. In the first one I only played the good side and played a couple of missions on the evil. This time I completed both and really enjoyed playing both sides, plus getting all the powers at the end! That should be fun. I thought the ending to the evil side was much tougher than the good ending though. Hmm, just thought of something that might have made it easier if I had thought to try it.

I don't think I'll be able to get a platinum trophy in this one even though I've only got to get two more trophies. I really don't think I'd be able to complete it on hard.
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Old 06-19-2011, 10:18 PM   #1076
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Quote:
Originally Posted by owa View Post

I don't think I'll be able to get a platinum trophy in this one even though I've only got to get two more trophies. I really don't think I'd be able to complete it on hard.
It's not as bad as I originally thought, especially after playing it on normal once. The key is not to be afraid to fall back and take cover. Also, I find that you are more powerful on evil.
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Old 06-20-2011, 12:19 AM   #1077
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Originally Posted by owa View Post
I don't think I'll be able to get a platinum trophy in this one even though I've only got to get two more trophies. I really don't think I'd be able to complete it on hard.
I feel the same way. I have about 8-10 trophies left, but aside from flood town side missions and UGC, it's all other karma and hard. I think I could probably beat the game on hard, I just don't want to put the time into and deal with the frustration. I was quite annoyed by those repowering the city missions with the teslas, and a few missions got repetitive or frustrating. I still think it's a great game, just not sure I want to play it on hard. It wouldn't be the first time a difficulty trophy kept me from platinum and certainly won't be the last.

Also, best side mission ever=
[Show spoiler]intimate kiss
. I could do that on hard difficulty!
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Old 06-20-2011, 01:19 AM   #1078
tarvis tarvis is offline
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Having finished the Good ending, I'm now playing through as an Evil character. However, once again, I'm flummoxed by games with black and white story progression. It's narratively inconsistent, and, I feel, ultimately insulting. In turn, using indecisiveness as a narrative mechanic is contrived and incredibly lazy. Why Good Cole doesn't outright dismiss intentional and avoidable collateral damage is asinine.

Further, it makes no sense why anyone continues to work with Cole. He's a sociopath. It's impossible to rationalize why Zeke is Cole's friend or Kou, an overtly altruistic character, hasn't decided she'd be better off without Cole's supposed help. It would be one thing if there were some ambiguity about Cole's true intentions and Zeke and Kou were being misled. It's another when murder is expected and even incentivized via trophy and Karma meter. It seems as if the throw away line by Zeke towards the beginning is meant to explain this inconsistency. The one about things tending to blow up around Cole, or something to that effect. But, no. The game has me, as the character Cole, intentionally murdering people to make my little Karma meter move. Otherwise the only non-narrative karmic shift would come in the form of murdering, as opposed to incapacitating, militia. Although, it certainly stands to debate if binding someone to the ground and leaving them there is any different than outright killing them. Did Cole tell the police the secret to removing those binds when I wasn't paying attention?

If a Good and Evil path are open to the player in a game, it only stands to reason that they should be locked in at the beginning for a more fleshed out character arch and to allow for a far greater impact on the story itself. If not simply creating wholly separate story lines. As simple as, say, one where you stop The Beast and another where you are, in fact, The Beast.

I suppose it doesn't help that I just don't find wanton destruction terribly fun. I've never, for example, been a fan of GTA. Oddly enough, the only game where I found civilian casualties amusing was L.A. Noire. The reason being the reaction by both Cole's partner as well as himself were so deadpan as to be absurd. How completely irritated Cole would be that anyone would dare be in his way after intentionally plowing into them as well as lines like "Could you try not killing the people that pay our salaries?" spoken by the actor without any hint of irony.
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Old 06-20-2011, 01:29 AM   #1079
Icemage Icemage is offline
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I think you're overthinking things, tarvis. No one is forcing you to play the evil campaign, and if it bothers you THAT much, you shouldn't do it. End of story.

If the best response you can come up with is "but I want trophies!", you should maybe stop for a moment and consider that trophies don't mean anything. If playing one facet of the game isn't fun for you, don't play it that way, and move on with your life.

The rationale for the evil campaign works fine for me. Zeke sticks around because they're friends. Kou sticks around because Kessler clued her and John White in from the beginning that he was important. She may not like his methods, but leaving him to his own devices is obviously a worse choice, and she's not nearly strong enough to take him down in any case.
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Old 06-20-2011, 01:54 AM   #1080
tarvis tarvis is offline
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It doesn't bother me. It confuses and saddens me. It's poor story telling. I wish they would have done a better job at telling the story of an evil character. I never implied anyone is making me play the game. I'm playing it because I paid for it and want to. But that doesn't mean that I shouldn't be able to criticize it no more than I shouldn't be able to criticize a film I sat through but did not enjoy.

And I find it impossible to believe anyone would be friends with a mass murderer if they themselves weren't also morally bankrupt.

Quote:
Originally Posted by Icemage View Post
If the best response you can come up with is "but I want trophies!", you should maybe stop for a moment and consider that trophies don't mean anything. If playing one facet of the game isn't fun for you, don't play it that way, and move on with your life.
I didn't mean to say I was playing Evil for trophies, but that mass murder was obviously an intention of the developers themselves because they included a trophy for it.
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