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Old 05-13-2009, 02:23 PM   #101
Marine Mike Marine Mike is offline
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Quote:
Originally Posted by Goodintentions View Post
also one thing that is a little annoying .. every creature/person has a golden glow circle around them that tells you if they are lower level ,equal , or higher level then you ... i guess its nice to see ahead if its gonna be atough fight or not .. but its a little distracting with a lot of things on screen at once ..
How are the frames per second with a lot of things on the screen at once?
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Old 05-13-2009, 02:40 PM   #102
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i havent noticed any slowdown but im not a technical guy and dont usually notice slowdown often when other people claim to .. so far though i havent seen more than maybe 10 moving things on the screen at once .. so far things have been light im sure being hte start of the game has a lot to do with that ..

keep in mind i havent really advanced hte story much yet .. in fact technically ive only done the first main story quest .. been doing the side stuff to unlock the blacksmith and rune keeper and stuff like that ..

i did fail a quest though as i had to escort a guy with me ( yes he was a soldier who fought) and i got side tracked a bit and forgot all about him and apparently he died at some point .. and it was a tutorial quest too about having recruits or something .. but i dont know how much other stuff i had done before it failed so i didnt want to restart ..
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Old 05-13-2009, 02:43 PM   #103
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For a second there, when I was reading the description in the OP, I flashed back to Master of Magic...

I give this game props just on that sentiment!
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Old 05-13-2009, 03:01 PM   #104
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Hey GoodIntentions,

Have the secret trophies been revealed or are they blacked out in the trophy list? I know they said they were going to be a secret until the game came out so hopefully you can fill us in.
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Old 05-13-2009, 03:06 PM   #105
Goodintentions Goodintentions is offline
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blacked out in hte game .. theres like 10 of them .. i have no idea what they are
i only have about 4 trophies so far .. most of hte trophies are long term ..
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Old 05-13-2009, 06:36 PM   #106
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oh another downside though minor ..

you can only start one character per difficulty level ..
so i started on bronze
if i wanted to start a second character and work 2 games at the same time . i would have to choose another difficulty level ..

im not sure of hte reasoning behind this .. but a minor detail
so how does the local 2-player work with this limitation? does the second player have to be a different difficulty; or a temp character?
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Old 05-13-2009, 06:42 PM   #107
Goodintentions Goodintentions is offline
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Quote:
Originally Posted by khaotika View Post
so how does the local 2-player work with this limitation? does the second player have to be a different difficulty; or a temp character?
havent had a chance to play 2 player co-op but i dont think itll apply in that situation . ill have more time over the weekend to test those types of things out ..
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Old 05-14-2009, 02:29 PM   #108
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IGN has posted their review of the ps3 version. Review score was 6.5. Seemed like to me they copy and pasted parts of the xbox review but noted that they experienced no crashes on the ps3 version and graphics looked somewhat better.

I can't post the link since I am at work.
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Old 05-14-2009, 02:33 PM   #109
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Why so low if they didn't experience any crashes?
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Old 05-14-2009, 02:41 PM   #110
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Quote:
Originally Posted by MacDaddyOJack View Post
Why so low if they didn't experience any crashes?
It mentions screen-tearing for one and it got a low score for the presentation (probably menu interface or something). I'm trying to recall from reading it late last night.

I personally think it got a lower score than it deserved judging by 1up gave it an A- and other websites gave it 8/10.
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Old 05-14-2009, 02:42 PM   #111
Goodintentions Goodintentions is offline
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ign are a bunch of tools who i wouldnt trust to watch a gerbil ...


based on my 4 hours so far i would rate this atleast an 8 so far ..
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Old 05-14-2009, 03:20 PM   #112
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IGN Review in Full:
http://ps3.ign.com/articles/982/982594p1.html
Quote:
It feels like Ascaron Entertainment tried to stuff a bear through an airplane window with Sacred 2: Fallen Angel. The Diablo-style action-RPG was released for PC late last year, offering players a range of enjoyable character classes, skill combinations, a gigantic world to explore, and lots of things to kill and collect. Its story and quest structures were fractured, for the most part derivative, and generally not the reason to pick up a copy. But the simple style of click-to-kill gameplay worked well enough to satisfy gamers looking to click, slaughter, loot, and repeat either solo or online with others. Now with the console version, it seems the game hasn't weathered the transition process as well as it could have. Though the core mechanics are still solid, the rest emerges as an awkward, ugly, and inconvenient product still weakened by occasional issues, though seemingly less so than were present in the PC version.

In case you've never played Diablo and aren't familiar with this particular genre, it's a simple thing, really. In Sacred 2 you can move the camera around if you wish, but it's easiest to keep at a near-overhead perspective. Ascaron built a gigantic world for you to play in, and basically what you do is run around, kill things, and take their stuff. From time to time you'll come across a town where you can outfit your gear, power up your skills, and take on new quests, but then it's right back out into the field to fight more baddies, who often swarm in large groups. A sense of growing power can be derived from slaughtering fields of foes, thereby bolstering your lethal abilities as well as netting you money and better gear, which in turn makes you a more effective killer. And it goes on like that, which can make for enjoyable, if simple, fun. For those more obsessed with exactly how much punishment is absorbed and dealt, it's also possible to switch on damage numbers so that a storm of floating stats accompanies each strike and spell.

As one of six character classes you can move through the gigantic fictional realm of Ancaria in light or dark campaigns, beat up all kinds of fantasy creatures from dragon whelps to giant beetles, quaff obscene amounts of potions, amass a huge assortment of gear and fine-tune your character's skill set to a preferred style of play. Each class' abilities, called combat arts, can be assigned to face buttons, and by holding the triggers you can access additional sets. This aspect of the interface makes it fairly simple to dig through a number of skills, something made easier once you start taking advantage of the combo presets that allow multiple combat arts to be linked into one button press.

The combat is something Sacred 2 manages to pull off quite well, giving players an enjoyable range of abilities like one-shot direct-damage moves, ranged area of effect damage, channeled damage over time, a variety of heals and drains, summons and a number of status effect skills, and many others to keep fights interesting, which is important considering how focused on combat the game is. The flimsy plot, which leads you along throughout the game world's forests, volcanic islands, swamps, and deserts, is rarely coherent or really worth paying attention to, and was seemingly implemented to point the way forward more than provide entertainment, build character, or to substantially enrich the experience.

Hop off the main quest train and you'll find an abundance of side quests, some of which can have wacky goals and a screwball kind of humor about them but more often than not boil down to fairly standard fetch, escort, and kill styles of tasks. Again, the main reason you'd be playing this game is for the loot and to fiddle with the character development system, not to become emotionally invested in the world's fiction or enthralled by its characters.

The solution settled on by Ascaron for the console interface, while functional, is far from ideal. And keep in mind this is coming from a reviewer who played the PC version extensively and was already familiar with the odd methods of upgrading and modifying combat arts for use in battle. Anyone starting up this game for the first time is likely going to have more of an issue learning the ins and outs of how everything's related, not only because of several of the game's awkward systems but also how this version of the interface complicates them further. Though it's running on a console, it still feels very much like a PC game that's been broken down and inelegantly reconstituted in a manner that doesn't particularly fit the platform.

Whether you're puzzling over the lack of information presented in the rune combination vendor window or the sheer amount of button presses required to access particular bits of your inventory or character statistics, you're not going to have a pleasant experience wading through each menu. While the level of customization for your class is welcome, the interface in this version serves as an unfortunate impediment for players looking to experience what's otherwise a moderately entertaining open world hack and slash.

One issue that's still persistent in this version is how occasionally bothersome it is to actually navigate the game's terrain. A sprawling overhead map can be brought up at any time to browse quest markers or teleport to activated warp gates. It's still difficult to determine an exact route to a quest location. For example, if you've just spent 20 minutes slashing through hordes of baddies along a the edge of a forest only to discover the inroad you thought existed to a quest location was actually blocked by a cliff, well, time to backtrack. It's not a huge issue, but it is something that could have been ironed out here.

Really the best reason to play this game is to adventure with others, as discussions about trading items, character builds, and which dungeons or fields to clear next are far more interesting than anything regarding the fiction and story. The console of whoever starts up a campaign works as the server, allowing up to four to join in total. With multiple difficulty settings and the ability to set up campaign, free play, or player versus player style game types, there are certainly quite a few options for players to engage in the online gameplay, it's just a matter of whether you're willing to put up with the game's issues to really care about its long-term appeal. With the PS3 version, playing with others online resulted in quite a bit of lag in a campaign hosted by us, though your experience may vary. One difference documented in the game's instruction manual has to do with the local multiplayer setup. With both the Xbox 360 and PlayStation 3 versions you can play with two players locally, but only in the Xbox 360 version can others online still join your game up to the four-person cap.

Visually the game does appear to be sharper on PlayStation 3 than on Xbox 360, so someone trying to grab a hold of the prettiest version will find it on Sony's console. That being said, it's tough to call Sacred 2 pretty. The framerate still suffers occasionally, though the fact that you can run around the world with minimal load times is appreciated. That kind of freedom does have its hiccups, as in towns you'll run into a lot of jittery bits of loading and pop-in. Graphics aren't everything, of course, but it certainly helps to have attractive or at least artistically distinctive visuals with a game meant to be played for potentially hundreds of hours.

Sound is a much stronger element, with each class frequently making comments during battle, a nice array of sword slashes and spell effects to enhance the thrill of a fight, and pleasant overworld music. Unfortunately the voice acting isn't all that well done, making Ascaron's Ancaria and its T-Energy even less believable.

With the retail PlayStation 3 version we did not experience any game crashes, which was a complication related to the Xbox 360 review. As for other issues, Companion AI is still hyperactive, meaning followers will run into the wilderness and aggro large groups of monsters even if you're just trying to stick to a path. A lot of the times you can just run away, but it can still be a nuisance. The targeting of specific enemies in the console version feels awkward to the point of becoming a hindrance in large battles, though the abundance of area of effect attacks gets around this.

In case you hadn't heard, Ascaron recently went into administration. We've been told by a representative that post-launch support can still be expected.

Closing Comments
For players looking for an action-RPG loot grind offering plenty of gameplay hours, enemies to kill, and numerous ways to kill them, you'll find it in Ascaron's Sacred 2: Fallen Angel. You'll also find an inconvenient interface, mediocre visuals, and a few technical drawbacks that keep this from really being a standout experience. The story and the game's eccentric, seemingly random sense of humor could provide satisfaction for some, but ultimately it lacks the character and strength required to keep any solo-type of player engaged. The true draw here is the combat and class customization, so if you've got a few friends around, it could serve as a solid distraction for a while with its options for online play while you wait for something better to come along.

5.0 Presentation
The menu systems are far from ideal, and the story and characters of the world won't draw you in. No crashes with the PlayStation 3 version.
6.5 Graphics
This is the better looking version, but it’s still difficult to call this a pretty game.
7.5 Sound
Character voices aren't all that great, but some nice battle and ambient effects along with some solid music enhance the play experience.
7.0 Gameplay
It may not be convenient and has a number of quirks, but the hack and slash core of Sacred 2 is solid with six classes and plenty of interesting ways to fight.
7.0 Lasting Appeal
Up to four can enter into a few multiplayer modes, and with others is the best way to play. A large game world with lots of customization options.
6.5
Passable OVERALL
(out of 10 / not an average)
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Old 05-14-2009, 03:41 PM   #113
Goodintentions Goodintentions is offline
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i think the menu system is pretty good actually its not cluttery

you hold R1 and then a ring pops up with like 6 choices .. you point hte stick at one and let go of R1

in hte menu you have r2 and l2 to cycle thru the character stats , skill lists etc .. and the Dpad is used within each category so when you are items .. you hit d pad and it goes to armor then relics . etc .. you hit R1 inside the menu to turn on and off the more detailed breakdown of each category item weapon etc ..

that review really shows me more and more what morons IGN really are..
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Old 05-15-2009, 07:03 PM   #114
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Originally Posted by Goodintentions View Post
you can only start one character per difficulty level ..
so i started on bronze
if i wanted to start a second character and work 2 games at the same time . i would have to choose another difficulty level ..

im not sure of hte reasoning behind this .. but a minor detail
Uhh, what? I have a Dryad and a High Elf both going through Bronze, no problem. Was this fixed in the patch I downloaded before starting play?
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Old 05-15-2009, 07:05 PM   #115
Goodintentions Goodintentions is offline
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Quote:
Originally Posted by Terjyn View Post
Uhh, what? I have a Dryad and a High Elf both going through Bronze, no problem.
really ?? well thats just what i read in hte manual ..maybe i misread it somehow .. i didnt try it out myself as i will barely have enough time to play thru with ine character let alone 2
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Old 05-15-2009, 07:58 PM   #116
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I found the line in the book you are referring to, and it's saying that you can only start once per difficulty level per character. Basically you can't restart on bronze to do further farming, if you want to restart you have to bump to Silver.
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Old 05-15-2009, 08:19 PM   #117
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Originally Posted by Terjyn View Post
I found the line in the book you are referring to, and it's saying that you can only start once per difficulty level per character. Basically you can't restart on bronze to do further farming, if you want to restart you have to bump to Silver.
That makes much more sense. But i still think its silly. It kinda takes away replay value a bit, but i dont think it will ever happen to me anyway. hopefully blockbuster gets this soon so i can rent it.
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Old 05-15-2009, 10:16 PM   #118
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It's the same as Diablo 2. They don't want you doing the campaign infinite times so you can't get infinite quest rewards, but you can play forever otherwise, as you can always play free play (campaign - main quest line).
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Old 05-19-2009, 11:36 AM   #119
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Finally pulled the trigger on this last night, can't wait Too bad my prime membership trial is over....
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Old 05-19-2009, 12:12 PM   #120
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Default Game Spot Review - 7.0

Sacred 2: Fallen Angel Review - Game Spot

The Good
  • Solid action RPG game design
  • Lots of quests
  • Good variety of enemies and monsters
  • Gorgeous visuals and offbeat audio.

The Bad
  • World map is massive and convoluted
  • Poorly developed main plot.
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