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Old 08-07-2010, 04:18 AM   #141
Magic Magic is offline
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Originally Posted by supersix4 View Post
Oh ok... I just remember reading or seeing something about 2010 and was shocked it was so quick, and then started getting hyped for that timeline ...

Oh well I can wait
I must have been reading the same things b/c I had it in my head that it would be early 2011 too.
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Old 08-09-2010, 04:37 AM   #142
MerrickG MerrickG is offline
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I must have been reading the same things b/c I had it in my head that it would be early 2011 too.
It was mentioned and that was probably their goal, but it was never officially pushed as such.
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Old 08-09-2010, 04:43 AM   #143
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I was hoping this would be out by mid-2011 at the latest. I'm a little disappointed that it won't be out for at least another year. Oh well, hopefully it's just as good, if not better, than the first.
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Old 08-09-2010, 10:01 AM   #144
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I wish they should release another trailer.
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Old 08-09-2010, 05:15 PM   #145
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I wish they should release another trailer.
Agreed. With the title and release date announced I was hoping we would get a new trailer and not the exact same one from months ago with just the official title tacked on at the end. Still, I'm pumped for this game and I don't mind how long it's going to be. That will give them time to make it awesome and me time to finish the other games I want to before it comes out.
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Old 08-09-2010, 11:43 PM   #146
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Map of Arkham City

Many gamers spent hours scouring every nook and cranny of Arkham Asylum last year. Whether it was Riddler trophies, interview tapes, or Chronicles of Arkham, the game wasn't short on hidden goodies. However, there was one area that most people never even knew existed...Warden Quincy Sharp's secret room. Inside this area, you can clearly see blueprints that lay out Arkham City. We ask developer Rocksteady how it remained hidden for so long and we provide a video guide on how to find it yourself.

Even if you've played Batman: Arkham Asylum through and through, got 100 percent clearance, and unlocked all of the achievements or trophies, you still probably haven't found Warden Sharp's secret room right off of his office. It's not located on any of the maps. You can't see the weak wall with Batman's detective vision. And you can only blow it up with several applications of explosive foam. We asked Rocksteady Studios lead narrative designer Paul Crocker how the team kept it hidden in the Internet age:

While building Batman: Arkham Asylum, we placed a number of ‘hooks’ into the game that tie into the ‘Arkham-Verse’. From the beginning we knew that Quincy was a bad guy, and planned what his next move would be. The room obviously ties into Arkham City, but to be fair, we hid it pretty well. We did assume that it would be found eventually and after following forum posts for 6 months or so, decided to announce it in the ‘Game of the Year’ podcast. The fans of the game have been amazing and again, reading the forums, we can see how much they value the efforts we have put into creating the background stories for the various characters and it was great to see all the posts and theories about the secret room once it was discovered. What I think people are really going to enjoy is not just how Arkham Asylum led to Arkham City, but also how the story in Arkham City sheds new light on the events you saw in Arkham Asylum.

Go ahead and give Arkham Asylum another spin in your console if you'd like to check it out for yourself. We show you exactly how to find it in the video below.

Video can be found here.
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Old 08-10-2010, 04:22 AM   #147
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Quote:
Originally Posted by Toxa View Post

Map of Arkham City

Many gamers spent hours scouring every nook and cranny of Arkham Asylum last year. Whether it was Riddler trophies, interview tapes, or Chronicles of Arkham, the game wasn't short on hidden goodies. However, there was one area that most people never even knew existed...Warden Quincy Sharp's secret room. Inside this area, you can clearly see blueprints that lay out Arkham City. We ask developer Rocksteady how it remained hidden for so long and we provide a video guide on how to find it yourself.

Even if you've played Batman: Arkham Asylum through and through, got 100 percent clearance, and unlocked all of the achievements or trophies, you still probably haven't found Warden Sharp's secret room right off of his office. It's not located on any of the maps. You can't see the weak wall with Batman's detective vision. And you can only blow it up with several applications of explosive foam. We asked Rocksteady Studios lead narrative designer Paul Crocker how the team kept it hidden in the Internet age:

While building Batman: Arkham Asylum, we placed a number of ‘hooks’ into the game that tie into the ‘Arkham-Verse’. From the beginning we knew that Quincy was a bad guy, and planned what his next move would be. The room obviously ties into Arkham City, but to be fair, we hid it pretty well. We did assume that it would be found eventually and after following forum posts for 6 months or so, decided to announce it in the ‘Game of the Year’ podcast. The fans of the game have been amazing and again, reading the forums, we can see how much they value the efforts we have put into creating the background stories for the various characters and it was great to see all the posts and theories about the secret room once it was discovered. What I think people are really going to enjoy is not just how Arkham Asylum led to Arkham City, but also how the story in Arkham City sheds new light on the events you saw in Arkham Asylum.

Go ahead and give Arkham Asylum another spin in your console if you'd like to check it out for yourself. We show you exactly how to find it in the video below.

Video can be found here.
Are you serious? Are you f*cking serious?!? I cannot believe that this was a secret until now. I can't wait to get home so I can throw AA in and find this map. Thanks for the post!
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Old 08-10-2010, 05:23 AM   #148
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Quote:
Originally Posted by Toxa View Post

Map of Arkham City

Many gamers spent hours scouring every nook and cranny of Arkham Asylum last year. Whether it was Riddler trophies, interview tapes, or Chronicles of Arkham, the game wasn't short on hidden goodies. However, there was one area that most people never even knew existed...Warden Quincy Sharp's secret room. Inside this area, you can clearly see blueprints that lay out Arkham City. We ask developer Rocksteady how it remained hidden for so long and we provide a video guide on how to find it yourself.

Even if you've played Batman: Arkham Asylum through and through, got 100 percent clearance, and unlocked all of the achievements or trophies, you still probably haven't found Warden Sharp's secret room right off of his office. It's not located on any of the maps. You can't see the weak wall with Batman's detective vision. And you can only blow it up with several applications of explosive foam. We asked Rocksteady Studios lead narrative designer Paul Crocker how the team kept it hidden in the Internet age:

While building Batman: Arkham Asylum, we placed a number of ‘hooks’ into the game that tie into the ‘Arkham-Verse’. From the beginning we knew that Quincy was a bad guy, and planned what his next move would be. The room obviously ties into Arkham City, but to be fair, we hid it pretty well. We did assume that it would be found eventually and after following forum posts for 6 months or so, decided to announce it in the ‘Game of the Year’ podcast. The fans of the game have been amazing and again, reading the forums, we can see how much they value the efforts we have put into creating the background stories for the various characters and it was great to see all the posts and theories about the secret room once it was discovered. What I think people are really going to enjoy is not just how Arkham Asylum led to Arkham City, but also how the story in Arkham City sheds new light on the events you saw in Arkham Asylum.

Go ahead and give Arkham Asylum another spin in your console if you'd like to check it out for yourself. We show you exactly how to find it in the video below.

Video can be found here.
Looks to be about the same size as Arkham, maybe a little bigger.
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Old 08-10-2010, 03:06 PM   #149
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I accidently did blow the up wall in the Warden's Office I was just randomly walking aroiund Arkham.
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Old 08-10-2010, 03:29 PM   #150
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Originally Posted by eagle_fan_05 View Post
Looks to be about the same size as Arkham, maybe a little bigger.
Yeah, but it will have more places to search in, and maybe you might have to go back and look at Arkham Asylum
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Old 08-10-2010, 03:39 PM   #151
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That secret room was pretty badass, and really differentiates a good developer from a great one. I'm still shocked that they didn't spill the beans sooner, especially after the hype of the game died down after a few months. Reminded me of something Kojima would do lol...

Based on the size of the 2 maps, I'd say the asylum is about 60-70% of the size of the city, i'm not sure how it's being viewed as the same.
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Old 08-10-2010, 03:48 PM   #152
supersix4 supersix4 is offline
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Originally Posted by Snake_XRS View Post
Based on the size of the 2 maps, I'd say the asylum is about 60-70% of the size of the city, i'm not sure how it's being viewed as the same.
I hope not that would be a damn small city lol.
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Old 08-10-2010, 03:52 PM   #153
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Yeah agree with that. Arkham City should be bigger than Arkham Asylum
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Old 08-10-2010, 03:57 PM   #154
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Quote:
Originally Posted by supersix4 View Post
I hope not that would be a damn small city lol.
No, I meant that the asylum is only 60-70% of the size of the City, meaning that Arkham City looks like it will be 30-40% larger than the first game (based off the city map with the white border around it)
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Old 08-10-2010, 04:02 PM   #155
RocShemp RocShemp is offline
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Has this been posted already? Finding The Asylum's Biggest Secret: Arkham City's Blueprints

EDIT: I see I'm late to the party.
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Old 08-10-2010, 04:04 PM   #156
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You're too late dude.
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Old 08-10-2010, 04:18 PM   #157
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I hope not that would be a damn small city lol.
not if you do your math right
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Old 08-10-2010, 05:27 PM   #158
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Quote:
Originally Posted by kefrank View Post
not if you do your math right
thanks cool guy .

http://www.computerandvideogames.com....php?id=259435

Heres some art that came out.

Last edited by supersix4; 08-10-2010 at 05:46 PM.
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Old 08-10-2010, 09:11 PM   #159
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Two-Face looks amazing!
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Old 08-10-2010, 09:52 PM   #160
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That art was incredible--I can't wait for this thing lol. I really wish they added DLC costumes or something like armor suits, movie-based suits, etc and each would give you different RPG like stats in power, stealth, damage absorption, gadget capacity, maybe an exclusive gadget per suit, etc. Little things like that add so much to the replayability of a game IMO.
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