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![]() www.jp.playstation.com/scej/title/ico | www.jp.playstation.com/scej/title/wander Sony Computer Entertainment Inc. presents a Japan Studio and Bluepoint Games collection, only on PlayStation 3 Genre: Action-Adventure Rating: ESRB Teen, PEGI 12, CERO B09.16.2010 TGS 2010 Trailer 06.03.2011 E3 2011 Trailer 07.05.2011 ICO Trailer / Shadow of the Colossus Trailer 08.16.2011 Gamescom Trailer 09.09.2011 ICO TV CM / SotC TV CM 09.14.2011 TGS ICO Trailer / TGS SotC Trailer Developed exclusively for the PlayStation 3, The ICO & Shadow of the Colossus Collection features remastered versions of both critically-acclaimed titles on a single Blu-ray Disc at full HD resolution. Originally developed for the PlayStation 2, both titles have been upgraded with anti-aliased graphics running at 30 frames per second for a smooth gameplay experience and in 7.1 surround sound. Additionally, the Blu-ray Disc compilation brings stereoscopic 3D support as well as PlayStation Network trophy support to the franchise for the first time (included for both games). Both known for award-winning gameplay set in picturesque landscapes, ICO and Shadow of the Colossus feature gripping and immersive visual storytelling, as well as unique cinematic environments, enchanting musical scores and compelling action making them two of the industry’s most critically-acclaimed action adventure games to date. Quote:
ICO (2001) Enter a world of enchantment and wonder where ICO, a mysterious boy, has been expelled from his village to an isolated castle. Within his confines, he begins to have eerie dreams of rescuing a young princess from the evil spirits that dwell within the fortress. Blurring the lines between fantasy and reality, ICO embarks on a quest to save the princess and along the way, discovers his own cryptic fate.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SHADOW OF THE COLOSSUS (2005) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ICO
SHADOW OF THE COLOSSUS
![]() (Sony Computer Entertainment Japan's selling the games together as a 'limited box' and separately) ![]() Stig Asmussen Creative Director – Sony Computer Entertainment Santa Monica Studio Ico and Shadow of the Colossus were truly inspirational games to the God of War team because of the way they blend art and design in perfect harmony and wrap them into an experience unlike anything the industry has seen. I can honestly say that these games have had an enormous amount of influence on our studio and have helped shape the God of War series. I am incredibly eager to play these games in true HD glory! David Braben Chairman – Frontier Developments Ltd. There is a dream-like beauty and strangeness in Ueda-san and the team's games, and giant monsters set amid a huge landscape is no different. Beautifully creative! David Cage Director – Quantic Dream The first time I played ICO was a complete shock to me. It was the first time I was confronted with a game with that quality of art direction and this clear intention of creating emotions rather than just doing things. At the time, I was struggling myself with the idea that games could trigger complex emotions and ICO came like a delivery to me: it clearly demonstrated that a complex emotion like empathy could be felt by the player, and that interactivity could make this emotion even stronger. I also remembered staying for ten minutes with an open jaw in front of my tv after the end of the epilogue with goose bumps, completely amazed by the beauty of the last scenes of the game. It was a very simple story, incredibly powerful, told by a real author. Shadow of the Colossus was another brilliant idea, based on a horse, a world and giant colossuses, with an epic feel and a sense of poetry rarely found in video games. Ueda-san’s work has no equivalent, it is absolutely unique and personal. It is about emotions, relationships and worlds, it is about human beings and child becoming adults. It is about showing that video games are a valid medium to tell important things about ourselves. For all these reasons, Ueda-san is one of the most creative and important game creators today. Guillermo del Toro Film Director For anyone doubting the future of the medium as narrative art: ICO & Shadow of the Colossus are the two pillars upon which it will be built. Hypnotising, immersive and incredibly moving works of art, ICO and Shadow of the Colossus tower over most other videogames. Alex Evans Technical Director – Media Molecule ICO is probably the only game that has ever captured a sort of beautiful melancholy and tender feeling; from the first moment I took Yorda’s hand and led her around the world of Ico, I was captivated! As a technical person, I was amazed at how such a simple technical solution – taking the hand of another character, with simple ‘inverse kinematics’ – could have such a profound effect on the game’s atmosphere. Ever since then, I’ve been a hardcore fan of Ueda-san and his games, and await each release with great excitement to see how he & his team use their unique ‘emotional touch’ in each case. Herman Hulst Vice President – Guerrilla Games Studio ICO and Shadow of the Colossus offer deeply moving experiences that manage to transcend the medium of games. Elegantly crafted paragons of game design, they remain relevant even to this day. David Jaffe Co-President – Eat Sleep Play SHADOW OF THE COLOSSUS is the only game where my jaw literally hung open in awe while playing. That sounds like hyperbole, but it's not. I remember when it first happened: I was mounting the first Colossi and I saw my reflection in the TV. Sure enough: my jaw was open! And it stayed open for a good 5 minutes! That had never happened to me while playing a game before, and it has not happened since! As for ICO・・・man, what to say about ICO? Everyone talks about ICO being seminal to the games-as-art movement. That may or may not be true. I don't really believe in classifying art, so who knows? But I can unequivocally say that ICO is fantastic and ranks as one of the five best games ever made. ICO reaffirmed my belief in the power of the interactive medium and it remains the most exciting and emotional game I've ever played. Perhaps ICO's gameplay was so exciting because ICO's characters and world were so emotional? All I know is ICO is the only game where I actually cared about my characters as people and not just game mechanics grafted onto human looking marionettes. Hmmm…maybe this Ueda guy is on to something! ![]() Congratulations to all at the development team for your past groundbreaking contributions to our medium. Congratulations on the launch of this amazing and beautiful book of your artwork. And finally, congratulations and best wishes to the team as you all continue to elevate and evolve video games to their rightful place as the 21st century's defining medium. David Perry CEO – Gaikai In my opinion ICO was one of the most epic, beautiful and innovative game experiences I’ve ever had. (My friend even named her dog ICO after seeing the game.) The entire console industry waits to see what Kenji, Fumito and their incredible team creates next, as they simply refuse to compromise on their creativity no matter how technically difficult their vision is to achieve. Dominic Robilliard Creative Director – LucasArts LLC Ueda-San, Kaido-San and his team are responsible for two of the most important games yet created. Both titles reach the player on a deep, emotional level while never compromising themselves as action adventure games. Ico and Shadow of the Colossus demonstrate not only the development team's credentials as master craftsmen in the industry, but they also validate the video game medium as a legitimate vehicle for art and meaningful entertainment. Last edited by Shin-Ra; 10-25-2011 at 06:27 PM. |
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