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Old 06-12-2009, 02:10 AM   #21
Shin-Ra Shin-Ra is offline
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Only dug into Big Surf Island for Burnout Paradise so far but these maps have been released!

How To Survive A Nuclear Attack
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Old 06-12-2009, 09:56 AM   #22
partridge partridge is offline
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Beach Head is my new favourite and a welcome change from the building based Tharsis and Radec
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Old 06-12-2009, 03:45 PM   #23
Rike255 Rike255 is offline
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Hope to buy this tonight! I was trying to find games to play last night but MANY of them were using this new map pack. Must be good!
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Old 06-12-2009, 05:03 PM   #24
Marine Mike Marine Mike is offline
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Default Jimpressions: Killzone 2 'Flash & Thunder' map pack


56 minutes ago - 11:00 AM on 06.12.2009, Jim Sterling 7 comments


Once again, Guerrilla Games has brought forth a fresh fistful of DLC for Killzone 2, providing us with two more maps in which to throw our grenades and spam our rocket launchers. The "Flash & Thunder" map pack takes a pair of popular maps from the original Killzone, graphically updates them, and expands them to create two fresh experience for KZ2 fans.

How are the new maps, and are they worth $5.99 of your hard-earned cash? I've given both maps -- Beach Head and Hilltop, a run through, and am now sharing my first Jimpressions of the environments with you, the loyal Destructoid community. Read on for more.


First of all, let me preface this by saying that I am not a fan of the new patch which eliminates temporary invulnerability from spawn points. While this is great for the enemy team, it's turned spawning anywhere but the main camp into a very irritating game of chance, with a ridiculous amount of spawning right on top of grenades and getting slaughtered within a second of appearing on the map. The new maps -- with plenty of chaotic areas just ripe for choke points -- exemplify the problem with this update.

Spawning frustration aside, the new maps are actually quite impressive. I first tried out Southern Hills, which is quite a large map with a healthy mixture of indoor and outdoor environments. The various bases, complete with turrets that have very wide views of the map, are well placed and there's a huge sense of urgency thanks to the mixture of wide open spaces and tight corridors where death could be hiding around any corner. It's also a haven for snipers, with a number of high areas that give Scouts a perfect view of the battlefield.


At certain points, a violent nuclear blast will sweep across the battlefield, and if you're in the wrong place at the wrong time, it could prove deadly. I've only been killed by it once so far, so I'm guessing that it's less frustrating than the deathtraps found on the Wasteland Bullet map, plus you get a warning siren which affords you time to find cover. The fallout can make enemies difficult to see, but it makes you hard to see by the same token. It's also quite visually impressive.

Speaking of visuals, it should be noted that those who like to make jabs about modern day shooters being all brown and gray will have a field day with these maps. Southern Hills is nearly entirely brown, while Beach Head is nearly entirely gray. Still, when it comes to the latter map, it's a very beautiful gray indeed.


Beach Head is a visually stunning map that manages to be "gritty" without looking "boring." The beach area is set during the middle of a storm, with a constant rain effect and high winds sweeping across the field. The bright lights set up around the map offset the gray to give it a distinct and gorgeous look. It beats out Vekta Cruiser as the best looking Killzone 2 map to date.

As far as the map plays, this one is even more intense than Hilltop. It's smaller, but is full of areas that can become literal kill zones, with tight areas that become highly contested battlegrounds. That said, the map is also full of pipes and cover, making it a great environment for sneaky players. Unfortunately, the new spawn grenade patch really works against this map, with a ridiculous amount of appear-die-appear-die scenarios. Still, it's a great map that I'm sure will be a lot more fun once everybody has played it enough and gotten used to its layout.


As always, the new maps come packed with fresh Trophies, for anybody who cares about such things. Like the last map pack, you will earn them easily by using the special skills of each of the character classes. Kill five people in disguise, win the Saboteur Trophy, have five people spawn from a grenade, get the Tactician Trophy. It's perfect Trophy ***** fodder, and will undoubtedly add extra value for Sony fans.

The Flash & Thunder pack has impressed me a lot more than Steel & Titanium did, and I can recommend this pack to any Killzone 2 fans out there. The maps are large, chaotic and fun, both of them being very well designed areas that add a new style of play to the game. If you're into Killzone 2, then this new pack is worth $5.99 of your money.

Last edited by Marine Mike; 06-12-2009 at 05:07 PM.
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Old 06-12-2009, 06:46 PM   #25
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I understand the complaints about the spawn shield being dropped with the latest patch, but the alternative is surely just the reverse, the enemy don't stand a chance as you are temporarily invincible and they're not!

Surely the way forward is tactical use of the spawn grenade; put it somewhere useful - not in the middle of a choke point!

I LOVE the Beach map, it look amazing as has so many dips and trenches it's great for sneaking around gradually moving forward
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Old 06-15-2009, 02:31 PM   #26
Rike255 Rike255 is offline
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Downloaded this yesterday. Hope to try it out tonight! (Ps3 had a malfunction Saturday...)
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Old 06-15-2009, 02:51 PM   #27
Goodintentions Goodintentions is offline
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wait a minute you can earn the trophies in skirmish mode now ??
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Old 06-15-2009, 03:45 PM   #28
Rike255 Rike255 is offline
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Ya the expansion maps you can get trophies for. I tried it on the last map pack. The trophies are really easy to get so it's not a big deal, I just don't like playing as the Saboteur...

EDIT: Just to be clear, ONLY the map pack trophies are achievable in Skirmish mode. You can't get the other ones without playing online ranked matches.
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Old 06-15-2009, 03:50 PM   #29
Darkhawk9587 Darkhawk9587 is offline
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Beachhead was one of my favorite maps from the first game. Glad they remade it and put it out on KZ2.
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Old 06-16-2009, 06:47 PM   #30
Poetic Poetic is offline
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Quote:
Originally Posted by Rike255 View Post
Ya the expansion maps you can get trophies for. I tried it on the last map pack. The trophies are really easy to get so it's not a big deal, I just don't like playing as the Saboteur...

EDIT: Just to be clear, ONLY the map pack trophies are achievable in Skirmish mode. You can't get the other ones without playing online ranked matches.
Could someone verify that the new map trophies work in skirmish mode? I bought the first 2 map DLC two weeks ago and it didn't work. I think they fixed it.

Doesn't matter though, the trophies are really easy to get. I got all 12 in like 2 hours. I'm pretty sure it'll be the same for these. I'll buy this DLC in a few days, almost done w/ my platinum for inFamous.
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Old 06-16-2009, 08:53 PM   #31
BlackMamba BlackMamba is offline
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I remember Beach Head being pretty awesome
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Old 06-17-2009, 06:49 PM   #32
Rike255 Rike255 is offline
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Quote:
Originally Posted by Poetic View Post
Could someone verify that the new map trophies work in skirmish mode? I bought the first 2 map DLC two weeks ago and it didn't work. I think they fixed it.

Doesn't matter though, the trophies are really easy to get. I got all 12 in like 2 hours. I'm pretty sure it'll be the same for these. I'll buy this DLC in a few days, almost done w/ my platinum for inFamous.
I confirmed that it works yesterday with the new map pack. Getting the 5 repair/constructs trophy is hard on Beach Head since there are only 4 ammo depots and no turrets in the whole level. Had to start a skirmish to get that one.
The old map pack also worked back when I did it. Not sure if they disabled it in a following patch or not though. I would assume not since the new map pack still works.
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