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Old 01-05-2022, 04:07 PM   #201
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Quote:
Originally Posted by Steelmaker View Post
Get ready for the backlash, I have a feeling this will not be BC with PSVR titles.
Nor should it be.
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Old 01-06-2022, 01:07 AM   #202
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Originally Posted by Steedeel View Post
Nor should it be.
Personally i disagree because from a content PoV, if it doesn't have BC with PSVR, they'll be losing a huge chunk of content to filler with whilst more PSVR2 centric content is developed.

Offering BC helps give a value proposition imo to people adopting early and to those wishing to upgrade from PSVR if there's some enhanced PSVR offerings too.
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Old 01-06-2022, 03:35 AM   #203
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The first and most impressive thing about VR and the PSVR, is the sense of being there inside the game world. It sometimes becomes so visually convincing in terms of your head's movements, that I forget where the real world is in relation to my place in the game's world. Everywhere you look around you, the game is there, filling all of your sight.

That is an amazing thing, also being in stereo 3D for extra dimension.

PSVR games, some are great and allow lots of freedom, while others are very restrictive, limiting what you can do in the game, and when. So you could be in an amazing place, but the game might only allow you to glance at it from a far off position, unable to explore freely, keeping you on a set path or in a single spot, only able to look around from that spot. That is true of a large number of PSVR games and puzzle games.

Quote:
Originally Posted by Steedeel View Post
Nor should it be.
From the point of view of the PSVR's lower resolution, I can definitely understand that position that it shouldn't be compatible compared to the much higher resolution of the PSVR2. There are games with lots of jagged edges and shimmering due to the lower resolution on PSVR.

They would have to increase the resolution of many games on PSVR to match the higher quality of PSVR2's games, which would boil down to each developer really. Unless Sony could find a way to auto up-resolution lower res graphics.

Quote:
Originally Posted by NARMAK View Post
Personally i disagree because from a content PoV, if it doesn't have BC with PSVR, they'll be losing a huge chunk of content to filler with whilst more PSVR2 centric content is developed.

Offering BC helps give a value proposition imo to people adopting early and to those wishing to upgrade from PSVR if there's some enhanced PSVR offerings too.
I agree that backwards compatibility would increase the library, and that's never a bad thing as long as the games are fully compatible with PSVR2. It would be a matter of each developer going back in and remaking their games with higher resolution and controls that match PSVR2s, as the main challenge, since I don't think Sony will have an auto upgrade system in place. Much like PS4 games upgrading to PS5, requiring manual developer adjustments.
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Old 01-06-2022, 08:16 AM   #204
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It would be very disappointing if PSVR games were not compatible with the PSVR2. I bought way too many games on it already. I don't expect it to look like next gen games, but I would have loved faster loading time and better frame rates. I would probably wait for sale then if it's not backward compatible since I still have lot of games I didn't finish yet and there won't be that many games on launch. And I probably won't be buying any more PSVR titles until it's confirmed.

But I would definitely buy day 1 if it can play 3D blu-rays. I have 2016 LG 4k 3D OLED TV, and it's amazing. Far better than theater. And I have over 400 3D titles to enjoy. So if PSVR2 can replicate that, I would buy this even if it was $1000.
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Old 01-06-2022, 02:04 PM   #205
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Quote:
Originally Posted by NARMAK View Post
Personally i disagree because from a content PoV, if it doesn't have BC with PSVR, they'll be losing a huge chunk of content to filler with whilst more PSVR2 centric content is developed.

Offering BC helps give a value proposition imo to people adopting early and to those wishing to upgrade from PSVR if there's some enhanced PSVR offerings too.
Totally agree, there are a lot of great VR experiences (Astro, VR Worlds, Blood & Truth, & Ironman for me personally) that people wont get to experience on a PSVR2 if they never had a PSVR1.
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Old 01-06-2022, 02:15 PM   #206
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Originally Posted by ZHobbs View Post
Totally agree, there are a lot of great VR experiences (Astro, VR Worlds, Blood & Truth, & Ironman for me personally) that people wont get to experience on a PSVR2 if they never had a PSVR1.
That’s their fault for not buying gen 1 headset.
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Old 01-06-2022, 02:16 PM   #207
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Quote:
Originally Posted by animefan77 View Post
It would be very disappointing if PSVR games were not compatible with the PSVR2. I bought way too many games on it already. I don't expect it to look like next gen games, but I would have loved faster loading time and better frame rates. I would probably wait for sale then if it's not backward compatible since I still have lot of games I didn't finish yet and there won't be that many games on launch. And I probably won't be buying any more PSVR titles until it's confirmed.

But I would definitely buy day 1 if it can play 3D blu-rays. I have 2016 LG 4k 3D OLED TV, and it's amazing. Far better than theater. And I have over 400 3D titles to enjoy. So if PSVR2 can replicate that, I would buy this even if it was $1000.
Quote:
Originally Posted by Zivouhr View Post
The first and most impressive thing about VR and the PSVR, is the sense of being there inside the game world. It sometimes becomes so visually convincing in terms of your head's movements, that I forget where the real world is in relation to my place in the game's world. Everywhere you look around you, the game is there, filling all of your sight.

That is an amazing thing, also being in stereo 3D for extra dimension.

PSVR games, some are great and allow lots of freedom, while others are very restrictive, limiting what you can do in the game, and when. So you could be in an amazing place, but the game might only allow you to glance at it from a far off position, unable to explore freely, keeping you on a set path or in a single spot, only able to look around from that spot. That is true of a large number of PSVR games and puzzle games.



From the point of view of the PSVR's lower resolution, I can definitely understand that position that it shouldn't be compatible compared to the much higher resolution of the PSVR2. There are games with lots of jagged edges and shimmering due to the lower resolution on PSVR.

They would have to increase the resolution of many games on PSVR to match the higher quality of PSVR2's games, which would boil down to each developer really. Unless Sony could find a way to auto up-resolution lower res graphics.



I agree that backwards compatibility would increase the library, and that's never a bad thing as long as the games are fully compatible with PSVR2. It would be a matter of each developer going back in and remaking their games with higher resolution and controls that match PSVR2s, as the main challenge, since I don't think Sony will have an auto upgrade system in place. Much like PS4 games upgrading to PS5, requiring manual developer adjustments.
Quote:
Originally Posted by NARMAK View Post
Personally i disagree because from a content PoV, if it doesn't have BC with PSVR, they'll be losing a huge chunk of content to filler with whilst more PSVR2 centric content is developed.

Offering BC helps give a value proposition imo to people adopting early and to those wishing to upgrade from PSVR if there's some enhanced PSVR offerings too.
I’m ready for a next gen experience. BC will be a ball and chain situation. If the rumours are true about far more AAA ports, bulking up the amount of games shouldn’t be a problem.
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Old 01-06-2022, 03:00 PM   #208
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Quote:
Originally Posted by Steedeel View Post
I’m ready for a next gen experience. BC will be a ball and chain situation. If the rumours are true about far more AAA ports, bulking up the amount of games shouldn’t be a problem.
I haven't heard rumors yet about more AAA games being ported to PSVR2, but that's hopeful if they're set up as PSVR2 games. I'll be honest, I'd be really surprised if Sony said PSVR2 would be compatible with PSVR 1, considering even the camera of PSVR1 needs an adapter to function with the PS5, since PS5 doesn't use the same camera. That alone says a lot.

For 3rd person games though, I wish they would keep the 3rd person camera of the character as a second option instead of dumping it as they did for Skyrim VR, replacing it only with the first person view. The scale was way off in that game for human characters, so you'd go to talk with a villager and they would look like miniaturized humans. What's sad is many PSVR games got the scale of people wrong.

One that got it right would be the Carnival guy in Rush of Blood, the on rails horror shooter roller coaster game for PSVR from what I remember recently having played it. From sitting in the cart, he seemed like a real person.
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Old 01-06-2022, 03:16 PM   #209
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Out of the box backward compatibility would be great, and Sony would be smart to do it for VR after getting roasted in the media for their approach to BC on PS5 vs. Microsoft's.

But if it's not technically possible, I'd be OK with an upgrade path for PS4-to-PS5 versions for $10 like they did for Ghost of Tsushima, Death Stranding, etc.

I think it would be a bad move to alienate those loyal to their VR support by expecting us to keep TWO headsets hooked up to our PS5s to play all our games.

And I think it's a no brainer that there will be versions of system sellers like Beat Saber, Vader Immortal, Iron Man VR, Astro Bot, etc. to beef up the launch lineup.
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Old 01-06-2022, 03:57 PM   #210
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https://www.psu.com/news/psvr-2-back...nce-right-now/
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Old 01-06-2022, 04:18 PM   #211
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Originally Posted by Zivouhr View Post
Now is the time to write to Sony to let them know PSVR2 needs a PSVR 3D Blu Ray player support, since PSVR2 is going to be stereo 3D anyway. Sony will NOT add it unless enough people complain I bet.
Quote:
Originally Posted by morris_schaffer View Post
I would agree that 3D support would be welcome because then I no longer have to fear that my 2016 LG Oled is going to die on me.

Where/How do we contact Sony?
Quote:
Originally Posted by Zivouhr View Post
Sony can't even be bothered to add blu ray 3D support for PS5 even though it's going to support PSVR (with adapter for camera currently) and PSVR2, PSVR 1 on PS4 supports blu ray 3D being a stereo 3D headset device.
Quote:
Originally Posted by animefan77 View Post
But I would definitely buy day 1 if it can play 3D blu-rays. I have 2016 LG 4k 3D OLED TV, and it's amazing. Far better than theater. And I have over 400 3D titles to enjoy. So if PSVR2 can replicate that, I would buy this even if it was $1000.
I emailed Jim Ryan directly about it here: jim.ryan at sony dot com
I encourage you to do the same.
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Old 01-06-2022, 05:09 PM   #212
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Quote:
Originally Posted by NARMAK View Post
If they aren't going to make it BC with PSVR titles, that would be a slightly bad step imo.

I have a ton of PSVR games i redeemed from PS+ i would jump at to try in the interim.
Quote:
Originally Posted by Steelmaker View Post
Get ready for the backlash, I have a feeling this will not be BC with PSVR titles.
Quote:
Originally Posted by CrowKiller View Post
Rumor has it that it is. Not only that, but they will be enhanced for the new one. Well at least the devs of various content that are up for it anyway I'd assume.
Quote:
Originally Posted by Zivouhr View Post
The first thing I heard was that the PSVR will NOT be compatible with the PSVR2 because the PSVR2 no longer uses the lights on the controllers and headset to track the games.
Quote:
Originally Posted by Zivouhr View Post
I agree that backwards compatibility would increase the library, and that's never a bad thing as long as the games are fully compatible with PSVR2. It would be a matter of each developer going back in and remaking their games with higher resolution and controls that match PSVR2s, as the main challenge, since I don't think Sony will have an auto upgrade system in place. Much like PS4 games upgrading to PS5, requiring manual developer adjustments.
Quote:
Originally Posted by animefan77 View Post
It would be very disappointing if PSVR games were not compatible with the PSVR2. I bought way too many games on it already. I don't expect it to look like next gen games, but I would have loved faster loading time and better frame rates. I would probably wait for sale then if it's not backward compatible since I still have lot of games I didn't finish yet and there won't be that many games on launch. And I probably won't be buying any more PSVR titles until it's confirmed.
Quote:
Originally Posted by ZHobbs View Post
Totally agree, there are a lot of great VR experiences (Astro, VR Worlds, Blood & Truth, & Ironman for me personally) that people wont get to experience on a PSVR2 if they never had a PSVR1.
Personally, after giving it some thought, I don't really see why it would be an issue for Sony to create a software/firmware solution within the PS VR2 programming that could map the new hardware to the old PSVR controls. Even though the PSVR uses an external camera to track the XYZ space and the PS VR2 uses cameras inside the headset, it's still tracking an XYZ 3D space. And the R1, R2, L1 & L2 buttons will still exist on the new VR Sense controllers. So, there's really no reason why a middleware API couldn't be written to make the PSVR2 headset and controllers compatible with PSVR compatible games. I wouldn't think that a patch would need to be written for every single PSVR game.

I suppose the only issue would be that the PSVR 2 Sense controllers are separate for each hand vs. the single PS4 controller for the PSVR games. I could see a challenge there. Also, the PSVR external camera tracks the PS4 controller. On second thought, this could be more challenging to create a BC solution. But, I'm sure Sony developers are up for the task.
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Old 01-06-2022, 05:36 PM   #213
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Quote:
Originally Posted by ckenisell View Post
I suppose the only issue would be that the PSVR 2 Sense controllers are separate for each hand vs. the single PS4 controller for the PSVR games. I could see a challenge there. Also, the PSVR external camera tracks the PS4 controller. On second thought, this could be more challenging to create a BC solution. But, I'm sure Sony developers are up for the task.
I'd be fine with requiring the use of a camera and PS4 controller for PSVR1 compatibility. Couldn't that be a solution?
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Old 01-06-2022, 05:57 PM   #214
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Quote:
Originally Posted by Steedeel View Post
That’s their fault for not buying gen 1 headset.
Are we expecting people to have 2 separate PSVR sets to continue to experience PSVR1 games?
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Old 01-06-2022, 06:03 PM   #215
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Originally Posted by RJ MacReady View Post
I'd be fine with requiring the use of a camera and PS4 controller for PSVR1 compatibility. Couldn't that be a solution?
Perhaps for those who had the first PSVR. But not for those who buy the PSVR2 as their first VR headset.
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Old 01-06-2022, 06:05 PM   #216
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Quote:
Originally Posted by ZHobbs View Post
Are we expecting people to have 2 separate PSVR sets to continue to experience PSVR1 games?
I would hope not. That's why we're hoping that Sony creates a solution for playing PSVR compatible games on completely PSVR2 hardware.
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Old 01-06-2022, 07:15 PM   #217
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I don't know how possible it is, but PSVR2 having some internal scaling whilst playing PSVR titles would be interesting. Kinda like how Blu-Ray players would upscale DVD in the early days etc.

Again, they know better than me on the technical capabilities and limitations but we've also seen PS4 games get a PS4 Pro patch, so maybe that's an option too
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Old 01-06-2022, 07:40 PM   #218
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Quote:
Originally Posted by NARMAK View Post
I don't know how possible it is, but PSVR2 having some internal scaling whilst playing PSVR titles would be interesting. Kinda like how Blu-Ray players would upscale DVD in the early days etc.

Again, they know better than me on the technical capabilities and limitations but we've also seen PS4 games get a PS4 Pro patch, so maybe that's an option too
Games like No Man's Sky have even got PS5 patches for VR so they play better than they do on PS4 pros.
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Old 01-06-2022, 07:55 PM   #219
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Quote:
Originally Posted by ZHobbs View Post
Are we expecting people to have 2 separate PSVR sets to continue to experience PSVR1 games?
Why would people want to when they have made the leap to next gen?

Peoole have constantly moaned about the graphical drawbacks of gen 1 VR, why wouldn’t they just embrace the new era of VR?
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Old 01-06-2022, 08:35 PM   #220
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Quote:
Originally Posted by Steedeel View Post
Why would people want to when they have made the leap to next gen?

Peoole have constantly moaned about the graphical drawbacks of gen 1 VR, why wouldn’t they just embrace the new era of VR?
It's not about the graphics, it's about the experiences that would be absolutely lost if you don't keep a inferior headset around & drag it out and set it up when you want to play certain games. Everyone in this thread is very keen on VR or PSVR I don't know why people who are also keen on preserving PSVR games legacy are getting discourse.
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