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#202 |
Blu-ray Duke
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Personally i disagree because from a content PoV, if it doesn't have BC with PSVR, they'll be losing a huge chunk of content to filler with whilst more PSVR2 centric content is developed.
Offering BC helps give a value proposition imo to people adopting early and to those wishing to upgrade from PSVR if there's some enhanced PSVR offerings too. |
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#203 | |
Blu-ray Archduke
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The first and most impressive thing about VR and the PSVR, is the sense of being there inside the game world. It sometimes becomes so visually convincing in terms of your head's movements, that I forget where the real world is in relation to my place in the game's world. Everywhere you look around you, the game is there, filling all of your sight.
That is an amazing thing, also being in stereo 3D for extra dimension. PSVR games, some are great and allow lots of freedom, while others are very restrictive, limiting what you can do in the game, and when. So you could be in an amazing place, but the game might only allow you to glance at it from a far off position, unable to explore freely, keeping you on a set path or in a single spot, only able to look around from that spot. That is true of a large number of PSVR games and puzzle games. From the point of view of the PSVR's lower resolution, I can definitely understand that position that it shouldn't be compatible compared to the much higher resolution of the PSVR2. There are games with lots of jagged edges and shimmering due to the lower resolution on PSVR. They would have to increase the resolution of many games on PSVR to match the higher quality of PSVR2's games, which would boil down to each developer really. Unless Sony could find a way to auto up-resolution lower res graphics. Quote:
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#204 |
Blu-ray Guru
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It would be very disappointing if PSVR games were not compatible with the PSVR2. I bought way too many games on it already. I don't expect it to look like next gen games, but I would have loved faster loading time and better frame rates. I would probably wait for sale then if it's not backward compatible since I still have lot of games I didn't finish yet and there won't be that many games on launch. And I probably won't be buying any more PSVR titles until it's confirmed.
But I would definitely buy day 1 if it can play 3D blu-rays. I have 2016 LG 4k 3D OLED TV, and it's amazing. Far better than theater. And I have over 400 3D titles to enjoy. So if PSVR2 can replicate that, I would buy this even if it was $1000. |
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#205 | |
Power Member
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#206 |
Blu-ray Grand Duke
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Blu-ray Grand Duke
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#208 | |
Blu-ray Archduke
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For 3rd person games though, I wish they would keep the 3rd person camera of the character as a second option instead of dumping it as they did for Skyrim VR, replacing it only with the first person view. The scale was way off in that game for human characters, so you'd go to talk with a villager and they would look like miniaturized humans. What's sad is many PSVR games got the scale of people wrong. One that got it right would be the Carnival guy in Rush of Blood, the on rails horror shooter roller coaster game for PSVR from what I remember recently having played it. From sitting in the cart, he seemed like a real person. |
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Thanks given by: | Steedeel (01-06-2022) |
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#209 |
Power Member
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Out of the box backward compatibility would be great, and Sony would be smart to do it for VR after getting roasted in the media for their approach to BC on PS5 vs. Microsoft's.
But if it's not technically possible, I'd be OK with an upgrade path for PS4-to-PS5 versions for $10 like they did for Ghost of Tsushima, Death Stranding, etc. I think it would be a bad move to alienate those loyal to their VR support by expecting us to keep TWO headsets hooked up to our PS5s to play all our games. And I think it's a no brainer that there will be versions of system sellers like Beat Saber, Vader Immortal, Iron Man VR, Astro Bot, etc. to beef up the launch lineup. |
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Thanks given by: | Steedeel (01-06-2022) |
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#211 | ||||
Blu-ray Samurai
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I encourage you to do the same. |
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Blu-ray Samurai
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![]() ![]() ![]() ![]() I suppose the only issue would be that the PSVR 2 Sense controllers are separate for each hand vs. the single PS4 controller for the PSVR games. I could see a challenge there. Also, the PSVR external camera tracks the PS4 controller. On second thought, this could be more challenging to create a BC solution. ![]() |
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#213 | |
Power Member
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Thanks given by: | ZHobbs (01-06-2022) |
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#215 |
Blu-ray Samurai
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#216 |
Blu-ray Samurai
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#217 |
Blu-ray Duke
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I don't know how possible it is, but PSVR2 having some internal scaling whilst playing PSVR titles would be interesting. Kinda like how Blu-Ray players would upscale DVD in the early days etc.
Again, they know better than me on the technical capabilities and limitations but we've also seen PS4 games get a PS4 Pro patch, so maybe that's an option too ![]() |
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#218 | |
Power Member
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#219 | |
Blu-ray Grand Duke
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Peoole have constantly moaned about the graphical drawbacks of gen 1 VR, why wouldn’t they just embrace the new era of VR? |
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#220 |
Power Member
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It's not about the graphics, it's about the experiences that would be absolutely lost if you don't keep a inferior headset around & drag it out and set it up when you want to play certain games. Everyone in this thread is very keen on VR or PSVR I don't know why people who are also keen on preserving PSVR games legacy are getting discourse.
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