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Old 01-27-2023, 10:43 PM   #761
Vincanws Vincanws is offline
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Another title announced for around launch, Zombieland Headshot Fever Reloaded. This one apparently never made it to PSVR1 in spite of being based off a Sony movie. Could be fun, also it’s just $24.99/£19.99

https://www.xrgames.io/post/zombiela...-vr2-at-launch
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Old 01-28-2023, 01:56 PM   #762
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Quote:
Originally Posted by Steedeel View Post
I envy people who are about to experience VR for the first time. You never forget!
It was cool, and memorable, that's true. The demo for Astrobot VR is what had me floored. Everywhere you looked in VR, it was a video game.
I still remember standing in front of that haunted house on the ghostbusting demo level, and then moving forward into the house through the doors. Then trying to find where the ghosts were hiding beneath the house objects. But then playing the Astrobot mission where you control Astrobot directly through that level, the first thought was "They need to make a full game out of this". And they did, with it becoming one of the best PSVR1 games ever. Astrobot Missions. That absolutely needs to arrive on PSVR2. And an adaptation of Astrobot PS5 to PSVR2 IMO.

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Originally Posted by ckenisell View Post
I know you didn't ask me, but here is my Feb. 22 plan:
  1. Horizon: Call of the Mountain
  2. Moss Books 1 & 2
  3. Gran Turismo 7 (with Sim Rig)
  4. Thumper

After that, I might have to give the following a shot:
  1. Kayak
  2. Star Wars Galaxy's Edge
  3. Beat Saber
Sounds good. Your vehicle gas pedal, brake steering wheel and seat set up and PSVR2 for GT7 should be very immersive in VR. If you're good without feeling any motion sickness, even better.

Horizon looks really solid as the most original from what I've seen of the VR games so far.

Kayak looks fun. Star Wars looks interesting. And of course Moss 1 in PSVR2 will be next level sharpness of resolution even when looking very far away. Enjoy all the games!

For Driveclub VR in PSVR1, I'm fine if I keep looking forward, but as soon as I start looking around to the left and right as the virtual car is moving, I start feeling dizzy, which leads to needing to rest for 20 minutes to recover. Going slower helps though. In real life, I only get sick if I'm reading a book while someone else is driving over turns and hills. A straight path freeway is not a problem. Speaking of Driveclub 1 in VR, the resolution really suffered in that one more than other games. In PSVR2 it could've been great. But that whole company dissolved.
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Old 01-28-2023, 07:00 PM   #763
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Quote:
Originally Posted by Zivouhr View Post
It was cool, and memorable, that's true. The demo for Astrobot VR is what had me floored. Everywhere you looked in VR, it was a video game.
I still remember standing in front of that haunted house on the ghostbusting demo level, and then moving forward into the house through the doors. Then trying to find where the ghosts were hiding beneath the house objects. But then playing the Astrobot mission where you control Astrobot directly through that level, the first thought was "They need to make a full game out of this". And they did, with it becoming one of the best PSVR1 games ever. Astrobot Missions. That absolutely needs to arrive on PSVR2. And an adaptation of Astrobot PS5 to PSVR2 IMO.



Sounds good. Your vehicle gas pedal, brake steering wheel and seat set up and PSVR2 for GT7 should be very immersive in VR. If you're good without feeling any motion sickness, even better.

Horizon looks really solid as the most original from what I've seen of the VR games so far.

Kayak looks fun. Star Wars looks interesting. And of course Moss 1 in PSVR2 will be next level sharpness of resolution even when looking very far away. Enjoy all the games!

For Driveclub VR in PSVR1, I'm fine if I keep looking forward, but as soon as I start looking around to the left and right as the virtual car is moving, I start feeling dizzy, which leads to needing to rest for 20 minutes to recover. Going slower helps though. In real life, I only get sick if I'm reading a book while someone else is driving over turns and hills. A straight path freeway is not a problem. Speaking of Driveclub 1 in VR, the resolution really suffered in that one more than other games. In PSVR2 it could've been great. But that whole company dissolved.
Great memories mate. Astrobot was literally being ‘inside’ the video game world. I particularly remember ducking my head to immerse my self in the water and coming back up with seaweed on my visor (in screen view)
That was awesome, as was head butting the cave wall to reveal a secret passage! The developers/studio are geniuses.
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Old 01-28-2023, 07:16 PM   #764
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So $600 is the gateway price for this? Might have to go with oculus instead.
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Old 01-28-2023, 08:58 PM   #765
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Quote:
Originally Posted by Zivouhr View Post
If you're okay reading a book while someone is driving around bumps, hills and turns without motion sickness, you should be good in VR. I can't handle first person fast movements like jumping and suddenly landing without feeling sick soon after.
I get dizzy when I try to read a book on a car, so I'm kind of worried that I won't be able to handle VR.
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Old 01-29-2023, 05:47 AM   #766
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Quote:
Originally Posted by unberechenbar View Post
I get dizzy when I try to read a book on a car, so I'm kind of worried that I won't be able to handle VR.
I did some vestibular rehabilitation therapy a while ago for some for some motion-related problems, one noticeable side effect was an improved VR experience. Most of the therapy didn't require office visits, just home exercises with videos and balancing. Not sure if it is covered by every insurance plan, but it may be something that can reduce or eliminate the dizziness you experience while reading in your car, and maybe make it easier if you try out VR someday.
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Old 01-29-2023, 06:17 AM   #767
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Quote:
Originally Posted by heyadol View Post
I did some vestibular rehabilitation therapy a while ago for some for some motion-related problems, one noticeable side effect was an improved VR experience. Most of the therapy didn't require office visits, just home exercises with videos and balancing. Not sure if it is covered by every insurance plan, but it may be something that can reduce or eliminate the dizziness you experience while reading in your car, and maybe make it easier if you try out VR someday.
Thanks for the info. I'll definitely look into it and read more into dizziness associated with playing VR. Good thing that I was made aware of this before getting it, since it would suck if I bought it and was unable to play.
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Old 01-29-2023, 10:24 AM   #768
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Quote:
Originally Posted by unberechenbar View Post
I get dizzy when I try to read a book on a car, so I'm kind of worried that I won't be able to handle VR.
It’s a very valid worry. There are settings to reduce motion sickness such as reducing the field of view and control options that transport the in game character rather than having to walk, but obviously that takes away from the immersion slightly.

I am lucky enough to not experience it, but I know a few that do have such problems.

Do you know anyone who could let you experience it before buying?
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Old 01-29-2023, 10:45 AM   #769
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Quote:
Originally Posted by Steedeel View Post
It’s a very valid worry. There are settings to reduce motion sickness such as reducing the field of view and control options that transport the in game character rather than having to walk, but obviously that takes away from the immersion slightly.

I am lucky enough to not experience it, but I know a few that do have such problems.

Do you know anyone who could let you experience it before buying?
No, unfortunately none of my friends with a PS5 have PSVR. I don't know anyone with a VR headset. From what I've read it sounds like you can ease into it with shorter sessions and less intense games, so hopefully that would work for me.
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Old 01-29-2023, 10:54 AM   #770
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Quote:
Originally Posted by unberechenbar View Post
No, unfortunately none of my friends with a PS5 have PSVR. I don't know anyone with a VR headset. From what I've read it sounds like you can ease into it with shorter sessions and less intense games, so hopefully that would work for me.
Yes, you can. I own quite a few puzzle games for example, where you are stationary most of the time. The best example being Statik, but there are many other good examples.

It’s worth investigating and I have nothing but good to say about VR. Bought the first gen headset day one and it’s given me 6 fantastic years of immersive gaming.

I sincerely hope it works out for you. Any questions, feel free to PM me or post here.
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Old 01-29-2023, 04:34 PM   #771
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Quote:
Originally Posted by Steedeel View Post
Great memories mate. Astrobot was literally being ‘inside’ the video game world. I particularly remember ducking my head to immerse my self in the water and coming back up with seaweed on my visor (in screen view)
That was awesome, as was head butting the cave wall to reveal a secret passage! The developers/studio are geniuses.
Yes, that's cool you still remember submerging underwater and then smashing the rocks to the cave so Astrobot could run forward.
Astrobot Missions was one of the most creative uses of VR on PSVR1 IMO. I never felt dizzy with that game thankfully either.

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Originally Posted by Batman1980 View Post
So $600 is the gateway price for this? Might have to go with oculus instead.
Yes, definitely consider waiting a year+ for a price drop on PSVR2. PSVR1 in 2016 was nearly $499 or so, and I waited till December 2017 and got it brand new from a major retailer on major sale for $199.99. Only thing I had to buy was a $40 camera. I skipped the light wands for it.

Quote:
Originally Posted by unberechenbar View Post
I get dizzy when I try to read a book on a car, so I'm kind of worried that I won't be able to handle VR.
Sorry to hear that. That's cool there are potential ways to reduce it, including slow movements and avoiding jumping and landing suddenly in games. That's the one thing that absolutely makes me feel sick within seconds.

In the game Bound VR, I'm fine walking and climbing, but as soon as she gets to the roller coaster gliding levels, I start to feel dizzy.

In Astrobot Missions VR and Moss 1 and 2 VR, no issues at all ever. The camera is very stable.

In Riggs VR on PSVR1, that was the first game that made me feel so dizzy that I had to rest for an hour on my side to avoid getting sick with nausea.
I remember I was jumping and turning in the air as I was landing and then suddenly, the character hits the ground and .... Ugh, I feel sick... I tried to keep playing through it, but it only got worse.

Xing VR, I'm fine in first person for just walking, but as soon as I jump, game over unless I close my eyes immediately after pressing Jump. If I see the landing in VR with that head set, the nausea starts up.

Something where the brain thinks I'm actually moving, but I'm sitting down in a seat, so the brain messes up my sense of balance from the visual cues to the lack of actual movement, and nausea occurs linked to the liquid in the ear region for balance.

DriveClub VR, I'm fine if I drive looking straight ahead, but as soon as I turn my head to admire the scenery a little, dizziness starts. In real life I'm fine doing that, but in VR, it's different. Although in real life I can read a book while someone drives on a freeway, no problem. But when reading a book as they're going over short hills and motion turns, I have to stop reading immediately as soon as I feel a bit dizzy, or it gets even worse.

That's the key with some of the fast action camera games, like in RE7 VR, to stop playing as soon as some dizziness starts up. It's tough though, because I was trying to run away from the car in the garage and running and looking back at the car got me feeling really sick. But there is no other way to get past that easily, as you have to know where the car is to avoid it smashing the player. I finally got past it, but I had to rest for 30 minutes afterwards.
In 2D on a TV, no problem at all.

VR is awesome, but some games I have to avoid unfortunately, or reduce my movements in them. In Skyrim VR, I had to add the tunnel vision filter since that game allows you to run and turn and jump and land. With practice, I was eventually able to reduce the tube eye view (like looking through a small tube) and eventually, after a few separate games of 30 minutes each, expand to full screen, but just close my eyes when jumping/landing.

It's manageable to a degree with practice, time. Hopefully you'll be fine without any issues.
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Old 01-31-2023, 06:52 AM   #772
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Bloomberg is reporting Sony cut their sales forecast in half and are reducing production.

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Sony Group Corp. reduced projections for the initial launch of its PlayStation VR2 headset dramatically after early pre-orders disappointed, signaling little improvement for the hyped-but-unproven virtual reality sector.
Seems a bit ominous, but maybe it will lead to some aggressive pricing/bundles during the holidays.

Quote:
The new headset’s cost and incompatibility with other consoles will likely confine it to niche status, according to analysts. Unlike Meta, which has invested heavily in making VR more affordable and attainable, Sony’s offering is deemed an effort to keep a footprint in the VR segment rather than truly expand it to new audiences.
It's a short read, mostly negative statements like the one above ; full article linked below. It was pay-walled on my phone so I had to read it on my PC.

https://www.bloomberg.com/news/artic...production-cut
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Old 01-31-2023, 09:25 AM   #773
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Takashi Mochizuki has no credibility at all so that article means nothing.
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Old 01-31-2023, 09:39 AM   #774
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The timing is all wrong. Release should have been 2024. The original PSVR launched when PS4 was well and truly established, it’s a big ask for folk who have just spent a fortune on a console, to then spend another large amount on the tech.


I’m desperate for VR to succeed, I love the tech and have nothing but great memories if first gen, I just don’t see the relatively early release pushing serious numbers. We need lifetime sales of at least 11 million (double the 6 million of first gen) in my opinion.

Last edited by Steedeel; 01-31-2023 at 04:05 PM.
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Old 01-31-2023, 01:28 PM   #775
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Sony reportedly halves PlayStation VR2 shipments due to disappointing pre-orders
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Old 01-31-2023, 02:33 PM   #776
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All Eurogamer does is scour other blogs for "newsworthy" items and then repost them without doing research. If they had done their research they would know (as mentioned above) that Takashi Mochizuki is well known for pulling numbers out of thin air only to later contradict his own fake numbers with new fake numbers in order to manufacture controversy with his bloomberg blog posts.

I don't doubt that Sony is feeling some disappointment about PSVR2 pre-orders. The simple fact that you can easily pre-order one right now says a lot. But bloomberg isn't a real news site and Takashi Mochizuki is not a real journalist and in fact he is well known for making **** up so this isn't really news at all.
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Old 01-31-2023, 03:57 PM   #777
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I might get one, but not at the current asking price. Also waiting to see some hands on reviews of the games before I get too excited
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Old 01-31-2023, 04:14 PM   #778
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Quote:
Originally Posted by heyadol View Post
Bloomberg is reporting Sony cut their sales forecast in half and are reducing production.



Seems a bit ominous, but maybe it will lead to some aggressive pricing/bundles during the holidays.



It's a short read, mostly negative statements like the one above ; full article linked below. It was pay-walled on my phone so I had to read it on my PC.

https://www.bloomberg.com/news/artic...production-cut


Thanks.
There are some valid points in the article relating to:
Sony reducing their sales expectations from 2 million PSVR2s to 1 million by 2024, with maybe 1.5 million by late 2024 or so.

Sales weren't tough to secure, unlike the demand was for PS5 or XBSXS.
A smaller, less innovative opening launch library with only a few must have games like Horizon VR, but older games porting to VR. Not enough new ideas. Even the delayed rollercoaster haunted shooter game sequel is not a new idea since 2016's PSVR1.

But mostly, the heavy price tag during a struggling economy. If the headset was somehow able to deliver at 299.99, that could've been something, or even 399.99. But adding $200 to that is absolutely a lot to ask for a VR headset that still requires a $500+ PS5 to operate.



Quote:
Originally Posted by Steedeel View Post
The timing is all wrong. Release should have been 2024. The original PSVR launched when PS4 was well and truly established, it’s a big ask for folk who have just spent a fortune on a console, to then spend another large amount on the tech.


I’m desperate for VR to succeed, I love the tech and have nothing but great memories if first gen, I just don’t see the relatively early release pushing serious numbers. We need lifetime sales of at least 10 million (double the 6 million of first gen) in my opinion.
Timing is everything, you're right. I almost feel like Sony invested in the tech, and in an effort to compete with Meta Quest 2's increasing sales, dropped the PSVR2 before it really had a stronger library of games.

What will keep the PSVR2 going 4 years from now as with PSVR1 did, would be bringing most of the PC VR games to PSVR2, along with a lower price by 2024 in the $249.99 range for a PSVR2, which is the price I'll consider it at when the game's library includes at least 10 must have titles and at least 100 games to choose from.

That's why as you said, with the struggling economy (proven by high fuel prices, high food prices and lots of big job cuts), waiting till 2024 could've been better. I wonder if Sony was worried the economy would get even worse by then?

And your biggest point about the saturation of PS5 users. More consoles need to be in gamers' homes before introducing a $600 add on VR headset to get more sales.

I hope it succeeds, though I need to see stronger, more creative ideas and VR games before jumping in to support it.

I'd like to see a game where I can explore a giant City with photorealistic visuals of real buildings. The only problem with that is they probably would require it to be streamed online as with Microsoft Flight Simulator.
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Old 01-31-2023, 06:52 PM   #779
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Well a lower price and/or a pack-in game like a new or updated AstroBot VR Missions would have probably increased interest, maybe that would have been too much of a loss for Sony.

Honestly if the report is accurate, I think this could be a positive thing for VR fans. Sony might try harder to make PSVR2 more attractive to consumers. They could add requested features (support for 3D video formats and Blu-ray 3D), or work with more of their developers and publishers to make PSVR games compatible thereby boosting the library. Partner with Valve to get Half-Life: Alyx on PSVR2, possibly make PSVR2 work with SteamVR.

Ok, I would be surprised if any of those things happened, but I do hope Sony takes some positive action to grow the brand.
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Old 01-31-2023, 11:12 PM   #780
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https://www.gamesindustry.biz/sony-w...uction-numbers

Sony: "We have not cut PlayStation VR2 production numbers"

"To be clear, Sony outright told me "we have not cut PlayStation VR2 production numbers." There was no nuance in that."
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