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Old 04-12-2023, 11:09 PM   #1201
Zivouhr Zivouhr is offline
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Sony, please bring Astrobot Missions VR into PS5's PSVR2, and port Astrobot's Playroom to PSVR2 too! Do those two things as soon as possible please, because those are two ingenious games for a VR device, yet are missing in action on PSVR2 of all games!

The amount of innovation in Astrobot Missions VR?
+Controller controls Astrobot 100% like a platformer.
+Controller can be used as a Grappling hook, a water spray gun, Throwing Stars, Beams to catch ghosts, etc.
+You can bump your headset into objects to break them.
+You can use the headset to bounce back a soccer ball.
+You can use the headset to dodge incoming projectiles or objects.
+You can use the Pad to sling shot Astrobot into the sky rings at the goalline.
+Stereo 3D with nice visuals and effects.
+Smooth camera for stable, calm gaming to avoid dizziness.
+Astrobot can jump onto your grappling hook controller to get to new places across chasms/pits.
+ After throwing stars on the wall, Astrobot can jump on them and use them to reach new heights.
+Over 5 Planet Zones, each with 4 unique zones and 1 boss each. Then the final tough boss. Then an extra Challenge Levels Planet Zone with over 10+ challenges to complete.
+A coin redemption room, where you can interact with your prizes and other mini bots and characters.

And lots of other great game play features including Astrobot able to walk, run, jump, double jump, laser beam, spin attack, punch and more.

What does Sony have that is equal in 3rd person gaming for Astrobot at the moment? I'm waiting for a must have game for PSVR2 on par with that kind of innovation.
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Old 04-14-2023, 09:35 AM   #1202
Steedeel Steedeel is offline
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Originally Posted by Zivouhr View Post
Sony, please bring Astrobot Missions VR into PS5's PSVR2, and port Astrobot's Playroom to PSVR2 too! Do those two things as soon as possible please, because those are two ingenious games for a VR device, yet are missing in action on PSVR2 of all games!

The amount of innovation in Astrobot Missions VR?
+Controller controls Astrobot 100% like a platformer.
+Controller can be used as a Grappling hook, a water spray gun, Throwing Stars, Beams to catch ghosts, etc.
+You can bump your headset into objects to break them.
+You can use the headset to bounce back a soccer ball.
+You can use the headset to dodge incoming projectiles or objects.
+You can use the Pad to sling shot Astrobot into the sky rings at the goalline.
+Stereo 3D with nice visuals and effects.
+Smooth camera for stable, calm gaming to avoid dizziness.
+Astrobot can jump onto your grappling hook controller to get to new places across chasms/pits.
+ After throwing stars on the wall, Astrobot can jump on them and use them to reach new heights.
+Over 5 Planet Zones, each with 4 unique zones and 1 boss each. Then the final tough boss. Then an extra Challenge Levels Planet Zone with over 10+ challenges to complete.
+A coin redemption room, where you can interact with your prizes and other mini bots and characters.

And lots of other great game play features including Astrobot able to walk, run, jump, double jump, laser beam, spin attack, punch and more.

What does Sony have that is equal in 3rd person gaming for Astrobot at the moment? I'm waiting for a must have game for PSVR2 on par with that kind of innovation.
I second this. Most fun I have ever had with a platformer, and Iím a veteran gamer (42 years gaming, 48 year old).
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Old 04-14-2023, 09:39 AM   #1203
Steedeel Steedeel is offline
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Originally Posted by bradnoyes View Post
I'm happy to get analytical about it and here is my analysis--Sony has a pretty good (or is it bad?) track record of quickly abandoning its own hardware if it isn't hugely successful. PSVR, PS Vita, PS3 3D support and Sony's line of 3D TVs, PS2 Network adapter, PS Move/Eye/TV all received short-lived support from Sony to varying degrees. I think it's fair to be concerned about early warning signs that maybe this thing isn't taking off, especially for those of us who are still on the fence. It's very nice if the rumored PSVR2 sales numbers are "actually good for a niche product" but I wish the best of luck to anyone who thinks Sony (or other AAA publishers) are going to keep pouring lots of resources into a niche product. Their track record doesn't support that happening.

Sony isn't interested in VR continuing to be a mostly enthusiast hobby and my impression is that they were hoping that PSVR2 would turn a lot more people into VR enthusiasts. I don't think that is going to happen but I do think there is still a path to success for the device but it's going to involve a really fine balance between catering to enthusiasts while still drawing in casuals. The problem is that the current price and software isn't going to bring in a ton of casuals, and enthusiasts alone aren't going to get this thing generating the kind of revenue that will inspire Sony to remain interested. It's a tough spot, and speaking as someone with a casual interest in VR (and also someone who previously bought a Vita and a PS Eye early in their lifespan) I am very much in a wait-and-see mode. I was a late adopter to the PSVR when it was cheaper and already had a lot of games to choose from. I nearly pre-ordered PSVR2 (I actually did before getting cold feet) but I'm starting to think I might play the waiting game again with this one.

All that said, even if PSVR2 doesn't ultimately bring VR into the mainstream in the way a lot of people thought it would, I hope VR enthusiasts don't let that bring them down. Right now seems like an exciting time to be into VR regardless of the sales numbers.
It’s simply too early to tell. Who is to say creatives aren’t working on a game right now that will blow people away and sell headsets?

As an early adopter, I already had 6 great years of VR, whatever happens (I personally think VR will have a place in the future of gaming) there have been some great experiences.

As a side note, all the people on various forums and on social media who said they were interested in VR but would wait until PSVR2, you are full of shit!

Plus, I don’t think any official details have been revealed about sales?

Last edited by Steedeel; 04-14-2023 at 03:25 PM.
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Old 04-14-2023, 04:40 PM   #1204
ckenisell ckenisell is offline
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As a side note, all the people on various forums and on social media who said they were interested in VR but would wait until PSVR2, you are full of shit!
To be fair, I am sure they saw the sticker price and said .
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Old 04-14-2023, 04:50 PM   #1205
Zivouhr Zivouhr is offline
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Yes, that $599+ tax price point would scare away any potential VR fans in my opinion. Including me, who is a fan of PSVR1. I can afford it without a problem, but it's still time worked to have needed to earn that. It better be amazing.

I will gladly wait for a bigger library with some must-play titles, and a major price drop in the hardware from 549.99 without Horizon VR, to 249.99. That is the right price for a headset Sony will only support until it no longer is profitable. Then like everything else, they eventually abandon it.

There are 100 games in the works or released for PSVR2, so that's hopeful. 40 games released by launch, and 60 or so being developed. I hope we get lots of new ideas.

So far, I'm still waiting for more creativity for VR.
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Old 04-14-2023, 05:43 PM   #1206
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Originally Posted by bradnoyes View Post

Sony isn't interested in VR continuing to be a mostly enthusiast hobby
Time will tell, I don't personally feel they expect significant mainstream acceptance of VR all of a sudden but I do think they expect growth over PSVR1. Around 6% of PS4 owners had a PSVR1 after 6 years.

I expect Sony to be announcing their future intentions around both game support and early sales feedback at some point this year. In the meantime, the more important news is I'm playing Thumper for the first time, and it's excellent in VR. All the stuff I've tried on PSVR2 so far has been awesome.
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Old 04-14-2023, 09:18 PM   #1207
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Originally Posted by Vincanws View Post
Time will tell, I don't personally feel they expect significant mainstream acceptance of VR all of a sudden but I do think they expect growth over PSVR1. Around 6% of PS4 owners had a PSVR1 after 6 years.

I expect Sony to be announcing their future intentions around both game support and early sales feedback at some point this year. In the meantime, the more important news is I'm playing Thumper for the first time, and it's excellent in VR. All the stuff I've tried on PSVR2 so far has been awesome.
Just enjoy your time with VR would be my advice. I was so obsessed with it for the first 3-4 years that negative news always hit me. All said and done, VR survived and I’m sure it will this time around. Even if PSVR 2 is eventually a failure, we still have the Quests doing well, Apple are also working on VR headsets and if AR takes off as Tim Cook suggests, VR will be a part of the mix for mixed reality experiences, even if it’s not mainstream.

Let’s see where we are 18 months from now and when we get official sales from Sony.

Thumper? Cool game but I gave up when I got stuck on a level. Just couldn't crack it. Not like me, I’m normally determined. Last time I played it was 4 years ago. Maybe I will try again some day.
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Old 04-14-2023, 09:23 PM   #1208
bradnoyes bradnoyes is offline
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What's tough about Thumper is that you quickly lose the muscle memory if you don't play regularly. I've been hooked on it a few times but then I get distracted by something else. Then when I try going back to Thumper I'm a complete mess and I have to start from the beginning again to re-learn the mechanics and timing.
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Old 04-14-2023, 10:02 PM   #1209
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Originally Posted by bradnoyes View Post
What's tough about Thumper is that you quickly lose the muscle memory if you don't play regularly. I've been hooked on it a few times but then I get distracted by something else. Then when I try going back to Thumper I'm a complete mess and I have to start from the beginning again to re-learn the mechanics and timing.
Itís a bit like Tetris and Beat Sabre to me, in the sense that once you are zoned in, itís more about instinct. Sadly, I was unable to get into that mindset enough with this particular game. Certainly not like Tetris.
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Old 04-14-2023, 10:07 PM   #1210
Zivouhr Zivouhr is offline
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Thumper was better than the demo suggests, but very challenging too. I actually got it during the 2021 free Sony Summer, when they were literally giving away games (including Ratchet Clank PS4 and Horizon 1 (I already had that one) PS4 as well as PS4 PSVR games) for free digitally for a very limited time. About a month and then they charged for them again. I think it's playable in 2D and VR.

As with stereo 3D at home, I think any device that shuts out the outside world with the eyes being covered is going to have limited mainstream appeal, and be more of a niche product.

Augmented Reality AR has a better chance as you can actually see real life at the same time you're playing a video game in the real life surroundings, if that's how that works.
AR, they're going to have a lot of lawsuits if games start leading people onto roads or freeways or AR people not paying attention during critical moments or situations, like when driving a vehicle.
Years ago, I heard that the Find all the Pokemon DS Nintendo game was getting people into real trouble or dangerous situations in real life.

VR though, you're shutting out your entire surrounding, including anyone you know as well as family members. There is zero interaction with the real world, hence the limited appeal.

Stereo 3D movies require 3D sun glasses and most people had concerns about even that.

Just imagine the movie Ready Player One, and that will probably never happen for VR on a global scale to the point people are vegetables sitting isolated with their VR headsets, interacting in the virtual realm.

Meta, from Facebook Zuckerberg, is in big trouble as corporations mostly refuse the sales pitch from Meta Verse to have everyone working from home each have a VR Headset and then join business meetings as their cartoon Avatar. Totally unnecessary for business if people are going to be looking at cartoon versions of themselves. If they could get the people looking photorealistic, that could've worked, but still be an unnecessary expense compared to video conferences or audio meetings, which are fine.

On topic, PSVR2's other 60 games in the works, I need to see a list of what's on the way.
Where are all the PCVR to PSVR2 games?
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Old 04-15-2023, 05:56 AM   #1211
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Originally Posted by Zivouhr View Post
Where are all the PCVR to PSVR2 games?
We don't need all of them, just the one that matters: Gal*Gun VR Half-Life: Alyx
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Old 04-15-2023, 09:54 AM   #1212
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Quote:
Originally Posted by Zivouhr View Post
Thumper was better than the demo suggests, but very challenging too. I actually got it during the 2021 free Sony Summer, when they were literally giving away games (including Ratchet Clank PS4 and Horizon 1 (I already had that one) PS4 as well as PS4 PSVR games) for free digitally for a very limited time. About a month and then they charged for them again. I think it's playable in 2D and VR.

As with stereo 3D at home, I think any device that shuts out the outside world with the eyes being covered is going to have limited mainstream appeal, and be more of a niche product.

Augmented Reality AR has a better chance as you can actually see real life at the same time you're playing a video game in the real life surroundings, if that's how that works.
AR, they're going to have a lot of lawsuits if games start leading people onto roads or freeways or AR people not paying attention during critical moments or situations, like when driving a vehicle.
Years ago, I heard that the Find all the Pokemon DS Nintendo game was getting people into real trouble or dangerous situations in real life.

VR though, you're shutting out your entire surrounding, including anyone you know as well as family members. There is zero interaction with the real world, hence the limited appeal.

Stereo 3D movies require 3D sun glasses and most people had concerns about even that.

Just imagine the movie Ready Player One, and that will probably never happen for VR on a global scale to the point people are vegetables sitting isolated with their VR headsets, interacting in the virtual realm.

Meta, from Facebook Zuckerberg, is in big trouble as corporations mostly refuse the sales pitch from Meta Verse to have everyone working from home each have a VR Headset and then join business meetings as their cartoon Avatar. Totally unnecessary for business if people are going to be looking at cartoon versions of themselves. If they could get the people looking photorealistic, that could've worked, but still be an unnecessary expense compared to video conferences or audio meetings, which are fine.

On topic, PSVR2's other 60 games in the works, I need to see a list of what's on the way.
Where are all the PCVR to PSVR2 games?
I’m still having nightmares about that second drum puzzle on Xing Zivouhr! :

Thumper was a mild, chill out compared to that!
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Old 04-15-2023, 09:17 PM   #1213
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Thumper? Cool game but I gave up when I got stuck on a level. Just couldn't crack it. Not like me, I’m normally determined. Last time I played it was 4 years ago. Maybe I will try again some day.
It's really challenging but I'm determined to S-Rank everything. I just hit a wall at level 5-6 to get more than an A so will check a video. The game is addictive, it's <300MB install & a nice change of pace from your Saints & Sinners and high production games.

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Where are all the PCVR to PSVR2 games?
One that's just caught my eye coming soon is this survival game, apparently came out last year, it's open world & really well regarded:

Also this Golf one which is well regarded, was supposed to come to PSVR1 apparently but didn't:

I'm a believer a lot of the games on Steam will come over eventually, and the one's that already have are effectively as good or better than the PC version like Pavlov, Demeo and Star Wars Tales from Galaxy's Edge.
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Old 04-17-2023, 05:02 PM   #1214
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Thanks.

This game looks creepy for PSVR2.

This Sony guy talks about PSVR2 technology.
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Old 04-17-2023, 05:07 PM   #1215
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Originally Posted by Vincanws View Post
Time will tell, I don't personally feel they expect significant mainstream acceptance of VR all of a sudden but I do think they expect growth over PSVR1. Around 6% of PS4 owners had a PSVR1 after 6 years.

I expect Sony to be announcing their future intentions around both game support and early sales feedback at some point this year. In the meantime, the more important news is I'm playing Thumper for the first time, and it's excellent in VR. All the stuff I've tried on PSVR2 so far has been awesome.
Interested on more of your feedback on Thumper. I got to a certain point where the difficulty became so high that I couldn't even finish the level. I have no idea how close I am to the end of the game.
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Old 04-21-2023, 01:22 AM   #1216
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The Walking Dead: Saints & Sinners, the original PSVR game, just got a patch that allows you to play it with PSVR2. Woohoo!
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Old 04-21-2023, 01:40 AM   #1217
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The Walking Dead: Saints & Sinners, the original PSVR game, just got a patch that allows you to play it with PSVR2. Woohoo!
If more devs did that I would consider getting one of these at some point.
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Old 04-22-2023, 09:48 PM   #1218
Zivouhr Zivouhr is offline
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For every one who has a PSVR2, are you still playing it most of the time for the games you bought? Lots of new content to play through hopefully to keep VR players going for awhile.
With PSVR1, I waited till 2017 December to jump in, when the library was over 100 games I think, and a good number of hits. Starchild, the 3rd person action puzzle sidescroller futuristic PSVR1 game released a good demo, but then canceled the game by 2020. A few other canceled titles in there too.
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Old 04-22-2023, 11:10 PM   #1219
ckenisell ckenisell is offline
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Quote:
Originally Posted by Zivouhr View Post
For every one who has a PSVR2, are you still playing it most of the time for the games you bought? Lots of new content to play through hopefully to keep VR players going for awhile.
I play GT7 every single day in VR now. I wouldn't play it any other way. Trying to grind and collect enough credits to buy all the cars in the game. So much more fun in VR. It's like really driving the cars. Only thing that would make it better is if the Sim rig moved.

Haven't jumped back into any other VR games though. Horizon has lost its appeal. Finished both Moss Books. Resident Evil made me feel sick, plus I'm a wuss when it comes to horror. I need to pick up Thumper again, but time is limited.

My friend has me taking a lot of time with Battlefront II. And I'm about 33% through Horizon Forbidden West. I don't think I will put up the new DLC for that. It's too long of a game to start with. And the story sucks.

Picked Rock Band 4 back up yesterday. Still fun. Wish it was in VR though.
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Old 04-23-2023, 03:26 PM   #1220
Zivouhr Zivouhr is offline
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I play GT7 every single day in VR now. I wouldn't play it any other way. Trying to grind and collect enough credits to buy all the cars in the game. So much more fun in VR. It's like really driving the cars. Only thing that would make it better is if the Sim rig moved.

Haven't jumped back into any other VR games though. Horizon has lost its appeal. Finished both Moss Books. Resident Evil made me feel sick, plus I'm a wuss when it comes to horror. I need to pick up Thumper again, but time is limited.

My friend has me taking a lot of time with Battlefront II. And I'm about 33% through Horizon Forbidden West. I don't think I will put up the new DLC for that. It's too long of a game to start with. And the story sucks.

Picked Rock Band 4 back up yesterday. Still fun. Wish it was in VR though.
Good to hear GT7 is keeping you returning with VR on PSVR2.
I got sick from RE7's garage level in PSVR1, so I can understand RE8 could do the same. Those games requiring some fast movements and camera control.

Yeah, the Horizon games are fun to play and explore in, but the stories are not great, but thankfully the skip button works for those cutscenes most times. I would watch the main story cutscenes, but anything side quest related, I'd skip the dialog.
Definitely continue to the point you get the sunbird. That changes the game quite a bit. Plus the DLC, which is 1/4 the size of the main map (which is giant), is cool but requires the main game to be completed.

Horizon 2 in PSVR would've been really cool IMO. I need 3rd person VR games, but sadly it's not on many developer's "to make" lists.

Moss 1 and 2 are great 3rd person VR games, as well as Astrobot. Those are the types of games I like most in VR.

Driving is cool too though for VR, having played Driveclub VR, though I had to just stare forward. Turning my head while moving got my dizzy.
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