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Old 06-06-2023, 10:27 PM   #1281
Steedeel Steedeel is online now
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Quote:
Originally Posted by bradnoyes View Post
A $200 discount would be insane and would signal to the VR world that Sony is rolling over. And if I were an early adopter I would be pissed if it went as low as $349 within a year of release. Sony surely knows that but it's hard to say whether they would care, or if they'd be able to do anything about it if retailers are frustrated if these things aren't selling. Still, anything lower than $449 (possibly with a game and/or the charger bundled) would be a surprise. Even $400 would feel like a fire sale this early on.

Regardless of what happens, at least Sony can rest assured that consumers can buy many PSVR2s for the price of that absurd new Apple device.
I disagree. I’m absolutely loving what I see from that Apple headset. The more VR/AR/MR, the better.
It’s for developers and pro-consumers, the more mainstream headset will come in time.
This is how brand new tech works. The first (brick) mobile phones cost around $6,000.
Ditto, those large Micro-LED displays (the wall)
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Old 06-06-2023, 10:33 PM   #1282
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Quote:
Originally Posted by Steedeel View Post
I disagree. I’m absolutely loving what I see from that Apple headset. The more VR/AR/MR, the better.
It’s for developers and pro-consumers, the more mainstream headset will come in time.
This is how brand new tech works. The first (brick) mobile phones cost around $6,000.
Ditto, those large Micro-LED displays (the wall)
Absolutely. That thing is an absolute game changer.
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Old 06-06-2023, 11:15 PM   #1283
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Pixel Ripped 3 for PSVR2.
I have part 2 (1995 Pixel Ripped) which is kind of a cool game despite the fact that you're often playing 2D flat games on a 3D stereo in-game screen of the game's realm. Still a very creative, fun stereo 3D VR series worth checking out.



Quote:
Originally Posted by Steedeel View Post
I disagree. I’m absolutely loving what I see from that Apple headset. The more VR/AR/MR, the better.
It’s for developers and pro-consumers, the more mainstream headset will come in time.
This is how brand new tech works. The first (brick) mobile phones cost around $6,000.
Ditto, those large Micro-LED displays (the wall)
Good point about new tech dropping in price over time. The iinitial high price sales help to eventually lower the prices.
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Old 06-07-2023, 12:30 AM   #1284
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Originally Posted by Zivouhr View Post
Actually, if we go back to December Holiday 2017, only a year or so after PSVR1's $399 price for the base unit and $449 for the one with the Move sticks, camera and game (around there), Best Buy, Amazon, Gamestop and some other retailers lowered the PSVR1 for a mere 2 weeks or so to the very appealing price of $199.99 for the base PSVR1 brand new.

That is when I jumped into VR for the first time, December 2017 and I have the receipt to prove it was $199.99. I had to buy the $39.99 PS4 camera, but didn't bother with the Move sticks, and never will as there were plenty of non-move games and I didn't like the limited movement with the move sticks. I like to be able to freely move in 3D space, no warping to spots which is awful IMO and breaks immersion totally.

But yes, that's why I say the PSVR2 will most likely go on a big sale for Holiday 2023. I'm going to guess if it's now $549 and $599, then it'll drop to $299 temporarily during holiday 2023 for PSVR2's base unit.

The reasoning? It will generate more units sold, which generates more interest in why it's suddenly selling more units, and then 2 million units sold can eventually jump up to 6 miliion units sold or something along those lines for PSVR1. PSVR2 is more of a challenge since the novelty of VR is already established with PSVR1.
Like I said, that deep a discount less than a year in would be a bad sign from Sony and we all saw how quickly they abandoned any significant 1st party support for the PSVR1. If you want this thing to thrive I wouldn't be hoping for that kind of a price cut so soon.
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Old 06-07-2023, 12:34 AM   #1285
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Quote:
Originally Posted by bradnoyes View Post
Like I said, that deep a discount less than a year in would be a bad sign from Sony and we all saw how quickly they abandoned any significant 1st party support for the PSVR1. If you want this thing to thrive I wouldn't be hoping for that kind of a price cut so soon.
I hear your concerns, but PSVR1 did thrive long after that heavy price cut which was only temporary, and the price went back up to $349 shortly after and held that price for a good year plus. It went from its intro in 2016 through about 100 new games in 1 year in 2019 and in the end, nearly 6 million units sold. That's great for an add on device to the PS4. Then sadly, by 2020, after that onslaught of new games, things trickled in and by 2021, there might have been 5 new games or so. Now I don't see any new games for it.

I'd say a 4 year life cycle for a VR device add on seems pretty good and reasonable with 6 million sold. Back in the old days, most consoles only lasted about 5 years before the new tech console took over.
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Old 06-07-2023, 05:42 AM   #1286
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Quote:
Originally Posted by Zivouhr View Post
I hear your concerns, but PSVR1 did thrive long after that heavy price cut which was only temporary, and the price went back up to $349 shortly after and held that price for a good year plus. It went from its intro in 2016 through about 100 new games in 1 year in 2019 and in the end, nearly 6 million units sold. That's great for an add on device to the PS4. Then sadly, by 2020, after that onslaught of new games, things trickled in and by 2021, there might have been 5 new games or so. Now I don't see any new games for it.

I'd say a 4 year life cycle for a VR device add on seems pretty good and reasonable with 6 million sold. Back in the old days, most consoles only lasted about 5 years before the new tech console took over.
I don’t think we will see a similar deep discount because Sony isn’t going to sell the PSVR2 headset w/o the controllers. For PSVR the move controllers were already available separately and not every game required them, so it was an easy compromise. I hope there is a price drop, I doubt it will be less than MQ3 but I guess we will just have to wait and see.

Btw, I bought the standalone PSVR as well, it was only $200 and I never got around to buying move controllers. Missed out on a lot of content, splitting the set to reduce the point of entry also split the userbase (unless I’m the only one who never completed the set).
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Old 06-07-2023, 01:55 PM   #1287
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It's good to see PSVR2 units at Best Buy and other stores now beyond Sony. That is where the price cuts will happen.
Stores invests in hardware, and if it's not selling, moving inventory is crucial, so they take a loss but make some money back with price cut sales. I'm not sure what the overall PSVR2 sales are at this point.
On Best Buy .com, I don't see any standalone disc PSVR2 games for sale. I think I heard all the games are digital only.

What new must-play games are on the way later in 2023? Green Hell looks interesting along with a few others, but probably aren't system sellers. Bring in a new Astrobot VR and I'll be more interested. That is my most played PSVR1 game to this day. Probably 300 hours into that game. I really appreciate the ability to choose any stage after they're unlocked, then all the bonus stages, extras to unlock. Third person view, awesome looking PSVR1 game too with great use of all the features. Amazing game.

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I don’t think we will see a similar deep discount because Sony isn’t going to sell the PSVR2 headset w/o the controllers. For PSVR the move controllers were already available separately and not every game required them, so it was an easy compromise. I hope there is a price drop, I doubt it will be less than MQ3 but I guess we will just have to wait and see.

Btw, I bought the standalone PSVR as well, it was only $200 and I never got around to buying move controllers. Missed out on a lot of content, splitting the set to reduce the point of entry also split the userbase (unless I’m the only one who never completed the set).
Thanks. Yes, that $199.99 deal was incredible. That got my attention fast. $299 or $349 sounds more reasonable for PSVR2 holiday 2023, but as you said, we'll see how it plays out. They could use a boost in software sales I bet, and selling hardware generates more sales from those waiting on the fence before jumping in at a lower price.
Steedeel, as well as I and some others, are PSVR1 gamers, and waiting for a larger library of games and a better price on PSVR2. PSVR1 games bought digitally and on disc, should get free updates to be ported to PS5's PSVR2 for free or a small fee, no more than $5. That seems like it's not happening fast enough, now into mid 2023.

I can afford $599 and games for PSVR2 but just don't see any games I want to play for more than 5 minutes yet, so spending that much doesn't feel like a good deal IMO, already owning the PSVR1 to enjoy despite the lower resolution. I'm not a FPS or first person view kind of gamer, and that seems to be most of what's available.

Good point about the pack-in controllers for PSVR2. Those are probably $100. With those move ball sticks, if they added analog controls to them, I would have bought them as I like to move around freely. In that sense, I feel I didn't miss out too much. The games where you just stand in one spot and can move stuff with the Move sticks are interesting, but limited.
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Old 06-07-2023, 02:09 PM   #1288
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Quote:
Originally Posted by Zivouhr View Post
I hear your concerns, but PSVR1 did thrive long after that heavy price cut which was only temporary, and the price went back up to $349 shortly after and held that price for a good year plus. It went from its intro in 2016 through about 100 new games in 1 year in 2019 and in the end, nearly 6 million units sold. That's great for an add on device to the PS4. Then sadly, by 2020, after that onslaught of new games, things trickled in and by 2021, there might have been 5 new games or so. Now I don't see any new games for it.

I'd say a 4 year life cycle for a VR device add on seems pretty good and reasonable with 6 million sold. Back in the old days, most consoles only lasted about 5 years before the new tech console took over.
It was 6 years for me due to low supply of PS5!
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Old 06-07-2023, 02:11 PM   #1289
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I wonder if the Apple Vision Pro headset will boost sales of PSVR2? It might be a compromise for those parents who are taking grief for not buying a £3,500 Apple headset.

It might generate interest, in other words.
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Old 06-07-2023, 02:36 PM   #1290
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Quote:
Originally Posted by Zivouhr View Post
I hear your concerns, but PSVR1 did thrive long after that heavy price cut which was only temporary, and the price went back up to $349 shortly after and held that price for a good year plus. It went from its intro in 2016 through about 100 new games in 1 year in 2019 and in the end, nearly 6 million units sold. That's great for an add on device to the PS4. Then sadly, by 2020, after that onslaught of new games, things trickled in and by 2021, there might have been 5 new games or so. Now I don't see any new games for it.

I'd say a 4 year life cycle for a VR device add on seems pretty good and reasonable with 6 million sold. Back in the old days, most consoles only lasted about 5 years before the new tech console took over.
We have different definitions of thrive. I felt like PSVR mostly limped through its lifespan and that's largely due to Sony's lack of significant 1st party support. Much like the Vita they pretty much jumped ship once they saw it wasn't a massive hit and they let third parties carry the load until they were finally able to pull the plug.

Due to the price and technology in the PSVR2 I think it would be a huge disappointment if it followed the same path as its predecessor, and if I see this thing on sale for sub $400 during its first year on shelves I'm seeing that as a red flag and a sign that they're not moving the amount of units they need to move in order to justify the costs of making more big games for it.

Anyway, time flies and the holiday season will be here before we know it so we won't have to wait too long to find out.
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Old 06-07-2023, 07:22 PM   #1291
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Quote:
Originally Posted by Zivouhr View Post
[Show spoiler]It's good to see PSVR2 units at Best Buy and other stores now beyond Sony. That is where the price cuts will happen.
Stores invests in hardware, and if it's not selling, moving inventory is crucial, so they take a loss but make some money back with price cut sales. I'm not sure what the overall PSVR2 sales are at this point.
On Best Buy .com, I don't see any standalone disc PSVR2 games for sale. I think I heard all the games are digital only.

What new must-play games are on the way later in 2023? Green Hell looks interesting along with a few others, but probably aren't system sellers. Bring in a new Astrobot VR and I'll be more interested. That is my most played PSVR1 game to this day. Probably 300 hours into that game. I really appreciate the ability to choose any stage after they're unlocked, then all the bonus stages, extras to unlock. Third person view, awesome looking PSVR1 game too with great use of all the features. Amazing game.



Thanks. Yes, that $199.99 deal was incredible. That got my attention fast. $299 or $349 sounds more reasonable for PSVR2 holiday 2023, but as you said, we'll see how it plays out. They could use a boost in software sales I bet, and selling hardware generates more sales from those waiting on the fence before jumping in at a lower price.
Steedeel, as well as I and some others, are PSVR1 gamers, and waiting for a larger library of games and a better price on PSVR2.
PSVR1 games bought digitally and on disc, should get free updates to be ported to PS5's PSVR2 for free or a small fee, no more than $5. That seems like it's not happening fast enough, now into mid 2023.

[Show spoiler]I can afford $599 and games for PSVR2 but just don't see any games I want to play for more than 5 minutes yet, so spending that much doesn't feel like a good deal IMO, already owning the PSVR1 to enjoy despite the lower resolution. I'm not a FPS or first person view kind of gamer, and that seems to be most of what's available.

Good point about the pack-in controllers for PSVR2. Those are probably $100. With those move ball sticks, if they added analog controls to them, I would have bought them as I like to move around freely. In that sense, I feel I didn't miss out too much. The games where you just stand in one spot and can move stuff with the Move sticks are interesting, but limited.
This is a really important point. Not everyone may care about backward compatibility, but this is such a niche market that having a built-in library, or low-cost upgrade path, for PSVR veterans, as well as having a huge library for those new to the platform, would be a huge benefit. A large portion of the PSVR library is also available on Oculus and/or SteamVR, so they have "inside-out" versions in the wild. I wish Sony would work with those devs to get those ported over, not to mention the VR games/add-ons that are PS exclusive. In the event Sony is unwilling to take a loss on the hardware, assuming they are not already, having a bigger library could help incentivize players to get on board. Could help fill the gap while we wait for more PSVR2 curated experiences.

We all want Half-Life: Alyx, I still think Sony should partner w/ Valve to make it happen, and by partner that definitely means Sony should open up PSVR2 to SteamVR as well.
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Old 06-07-2023, 07:33 PM   #1292
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FWIW I would buy one of these tomorrow at full price if it was compatible with PC and/or the original PSVR library. Well, slightly below full price since Costco has a tiny discount on the Horizon/Charging station bundle right now. I'd be all over it.
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Old 06-07-2023, 10:03 PM   #1293
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Quote:
Originally Posted by Steedeel View Post
I wonder if the Apple Vision Pro headset will boost sales of PSVR2? It might be a compromise for those parents who are taking grief for not buying a £3,500 Apple headset.

It might generate interest, in other words.
Starting at $3499+, the Vision Pro from Apple, will be a VR/AR Augmented Reality computer that has a price range that is a major investment for a computer. I thought $1999 was a lot for a top end computer, but this goes far beyond that price.

You might be right that when comparing that high price to PSVR2, $599 doesn't seem so bad afterall, though the features pale in comparison to the high tech of Vision Pro, PSVR 2 can still be a fun gaming device.

Vision Pro though sounds pretty good with its stereo 3D movie playback. IF it can connect to a PS4 to play disc blu ray 3Ds back, but I'm getting the impression that it's online streaming 3D movies only. I didn't see any mention of connecting to HDMI devices at all. That would be a big selling point for me, so I could connect offline HDMI. It does seem pretty cool though, but at this point, at that price, unnecessary.

Going back to your point, PSVR1 and 2 are like being in a virtual space, and also have movie playback. I hope PSVR2 was able to do augmented reality with its cameras though. I think it has potential. Bring augmented reality games and apps to PSVR2 and I'll become much more interested, even if it's using the headset's front cameras to show the imagery of the real world to the interior screen.

I really like the Vision Pro feature that lets you see the real world, and at the same time, play a video game in stereo 3D space, although those are Apple games. Or watch Avatar 2 3D and increase the screen size to massive scale while still maintaining 4K resolution.

Apparently there are no pixels detectable by the human eyes. That's impressive if true. It looks promising for AR and potentially VR.

Quote:
Originally Posted by bradnoyes View Post
We have different definitions of thrive. I felt like PSVR mostly limped through its lifespan and that's largely due to Sony's lack of significant 1st party support. Much like the Vita they pretty much jumped ship once they saw it wasn't a massive hit and they let third parties carry the load until they were finally able to pull the plug.

Due to the price and technology in the PSVR2 I think it would be a huge disappointment if it followed the same path as its predecessor, and if I see this thing on sale for sub $400 during its first year on shelves I'm seeing that as a red flag and a sign that they're not moving the amount of units they need to move in order to justify the costs of making more big games for it.

Anyway, time flies and the holiday season will be here before we know it so we won't have to wait too long to find out.
I agree about the lack of AAA support, but at the same time, counter it with AAA quality Indie games like Moss VR being a favorite of mine on PSVR1. To me, that game is AAA quality and way better and more fun than Eagle Flight from Ubisoft, although that was an indie game too I bet, published through Ubisoft. That was their AAA entry into VR, and their last entry...

Then for PS5, I feel we're going through the same situation where I buy and play more indie developed games than the very limited amount of new games from AAA developers since PS5 launched. It's been a drought as AAA developers switch to online gaming and avoid VR entirely it seems.

That said, hopefully PSVR2 gains an awesome library of must play PSVR2 games by the end of 2023, and goes on to surpass the 6 million or so units sold of PSVR1.

Quote:
Originally Posted by heyadol View Post
This is a really important point. Not everyone may care about backward compatibility, but this is such a niche market that having a built-in library, or low-cost upgrade path, for PSVR veterans, as well as having a huge library for those new to the platform, would be a huge benefit. A large portion of the PSVR library is also available on Oculus and/or SteamVR, so they have "inside-out" versions in the wild. I wish Sony would work with those devs to get those ported over, not to mention the VR games/add-ons that are PS exclusive. In the event Sony is unwilling to take a loss on the hardware, assuming they are not already, having a bigger library could help incentivize players to get on board. Could help fill the gap while we wait for more PSVR2 curated experiences.

We all want Half-Life: Alyx, I still think Sony should partner w/ Valve to make it happen, and by partner that definitely means Sony should open up PSVR2 to SteamVR as well.
Thanks, good points that we have a huge library of PSVR1 games that require a PSVR1 to enjoy, and should be upgraded through Sony incentives ASAP to PSVR2. Astrobot VR Missions seems like a huge lost opportunity to not be upgraded to PSVR2. If it is, that's a big plus in my book.

I think Sony rushed PSVR2 out the door in early 2023 and should've waited till 2024, but maybe they have their reasoning based on competition, costs, etc.
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Old 06-07-2023, 11:15 PM   #1294
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Quote:
Originally Posted by Zivouhr View Post
[Show spoiler]Starting at $3499+, the Vision Pro from Apple, will be a VR/AR Augmented Reality computer that has a price range that is a major investment for a computer. I thought $1999 was a lot for a top end computer, but this goes far beyond that price. WWDC 2023 — June 5 | Apple - YouTube

You might be right that when comparing that high price to PSVR2, $599 doesn't seem so bad afterall, though the features pale in comparison to the high tech of Vision Pro, PSVR 2 can still be a fun gaming device.


Vision Pro though sounds pretty good with its stereo 3D movie playback. IF it can connect to a PS4 to play disc blu ray 3Ds back, but I'm getting the impression that it's online streaming 3D movies only. I didn't see any mention of connecting to HDMI devices at all. That would be a big selling point for me, so I could connect offline HDMI. It does seem pretty cool though, but at this point, at that price, unnecessary.
I hope this feature is included in the consumer model. I picked up some AR glasses (Viture One) and it is the best 3D movie experience outside of a theater. Will we start seeing 4K 3D movies if the Apple Vision takes off? That would be awesome.
Quote:
[Show spoiler]Going back to your point, PSVR1 and 2 are like being in a virtual space, and also have movie playback. I hope PSVR2 was able to do augmented reality with its cameras though. I think it has potential. Bring augmented reality games and apps to PSVR2 and I'll become much more interested, even if it's using the headset's front cameras to show the imagery of the real world to the interior screen.

I really like the Vision Pro feature that lets you see the real world, and at the same time, play a video game in stereo 3D space, although those are Apple games. Or watch Avatar 2 3D and increase the screen size to massive scale while still maintaining 4K resolution.

Apparently there are no pixels detectable by the human eyes. That's impressive if true. It looks promising for AR and potentially VR.



I agree about the lack of AAA support, but at the same time, counter it with AAA quality Indie games like Moss VR being a favorite of mine on PSVR1. To me, that game is AAA quality and way better and more fun than Eagle Flight from Ubisoft, although that was an indie game too I bet, published through Ubisoft. That was their AAA entry into VR, and their last entry...

Then for PS5, I feel we're going through the same situation where I buy and play more indie developed games than the very limited amount of new games from AAA developers since PS5 launched. It's been a drought as AAA developers switch to online gaming and avoid VR entirely it seems.

That said, hopefully PSVR2 gains an awesome library of must play PSVR2 games by the end of 2023, and goes on to surpass the 6 million or so units sold of PSVR1.



Thanks, good points that we have a huge library of PSVR1 games that require a PSVR1 to enjoy, and should be upgraded through Sony incentives ASAP to PSVR2. Astrobot VR Missions seems like a huge lost opportunity to not be upgraded to PSVR2. If it is, that's a big plus in my book.


I think Sony rushed PSVR2 out the door in early 2023 and should've waited till 2024, but maybe they have their reasoning based on competition, costs, etc.
Yeah, I think Sony put a bit too much stock into Horizon: CotM. We would be better off with Astro's Playroom VR or something else something from Team Asobi. Hopefully the reason none of the old Team Asobi games were updated for PSVR2 is because they are busy working on a new game.

Last edited by heyadol; 06-07-2023 at 11:19 PM.
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Old 06-08-2023, 01:29 PM   #1295
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Quote:
Originally Posted by heyadol View Post
I hope this feature is included in the consumer model. I picked up some AR glasses (Viture One) and it is the best 3D movie experience outside of a theater. Will we start seeing 4K 3D movies if the Apple Vision takes off? That would be awesome.


Yeah, I think Sony put a bit too much stock into Horizon: CotM. We would be better off with Astro's Playroom VR or something else something from Team Asobi. Hopefully the reason none of the old Team Asobi games were updated for PSVR2 is because they are busy working on a new game.
Thanks. Cool to hear you have an AR device, Viture One. I'll have to look more into that. Great to hear it can play 3D films hopefully linked to a blu ray 3D player.
Yes, according to Apple Vision Pro, the visuals will be better than 4K and in stereo 3D for movies like Avatar 2 3D. They're working closely with Disney's D- pay service, so there is a slight chance if Avatar 2 3D does well, Disney will add other 3D films to their streaming pay service. It stinks in that once that happens, they might not want to have anything else on disc again for 3D, since everything goes to profit mostly with no production costs to manufacture discs/inventory/stock/shipping.
I would hope Vision Pro can connect to HDMI, but it's doubtful the way they spoke in the demo.
Quote:
Vision Pro can transform any room into your own personal theater. Expand your movies, shows, and games up to the perfect size while feeling like you’re part of the action with Spatial Audio. And with more pixels than a 4K TV for each eye, you can enjoy stunning content wherever you are — whether that’s a long flight or the couch at home.
https://www.apple.com/apple-vision-pro/
It's cool that it has a cord for power, like the PSVR2, though it can go cordless too if Vision Pro user wants it to. Available in early 2024. For games, it shows someone playing with a PS5 Dual Sense controller with Apple Vision Pro.

That could explain part of Sony's rush to get PSVR2 out to market.
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Old 06-08-2023, 05:42 PM   #1296
Vincanws Vincanws is offline
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You’re thinking that Apple’s non-gaming centred $3.5k AR/VR headset made Sony “rush” out the PSVR2, a gaming headset at around 16% of the cost? Interesting, but I’m going to think on that.
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Old 06-09-2023, 11:46 PM   #1297
Zivouhr Zivouhr is offline
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Originally Posted by Vincanws View Post
You’re thinking that Apple’s non-gaming centred $3.5k AR/VR headset made Sony “rush” out the PSVR2, a gaming headset at around 16% of the cost? Interesting, but I’m going to think on that.
I'm not sure what Sony's reasoning is, other than wanting PSVR2 out the door to start earning money from R&D and to beat Quest 3 and the potential of Vision Pro (it's possible Sony didn't know the price point or gaming potential or lack of), but I agree after seeing that $3400 price, there is no competition with Vision Pro vs PSVR2 based on price alone. And the reason I supported Steedeel's good point that the hype of Vision Pro can possibly inspire more sales of PSVR2, which is a more reasonable price and has an established library of video games.

PSVR2: $1049 before tax and games (PSVR2 $549 + $499 PS5)
Apple Vision Pro (base unit) starting at $3499+...
Just a matter of Sony offering blu ray 3D playback by some miracle for PSVR2.
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Old 06-09-2023, 11:49 PM   #1298
Steedeel Steedeel is online now
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Quote:
Originally Posted by Vincanws View Post
You’re thinking that Apple’s non-gaming centred $3.5k AR/VR headset made Sony “rush” out the PSVR2, a gaming headset at around 16% of the cost? Interesting, but I’m going to think on that.
The more, the merrier. I see it as a good thing for the future of mixed reality/VR.
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Old 06-10-2023, 10:04 PM   #1299
Zivouhr Zivouhr is offline
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Originally Posted by Steedeel View Post
The more, the merrier. I see it as a good thing for the future of mixed reality/VR.
That's a good way of looking at new VR and AR devices, in that there are more options to play games on.

I was looking at some lower priced AR glasses, but didn't see any options yet that have the right price/features. I hope PSVR2 offers Augmented reality using the VR cameras if they're strong enough. The set up demo where you scan your room, being an example of games I'd like to see on PSVR2.

The room is scanned, and then you see these cool polygons filling your room in real time to map out the room. Then start making games where creatures enter that space, as it turns into a dungeon, cave, or outdoor wilderness. That would be really cool, in addition to the option to see your real room.

But if you have a table, the table could be morphed into an in game object, like a vortex that enemies jump out of or something.

Where are the more creative games for PSVR2? Maybe they're out there, but I'm seeing way too many first person shooting games, which have little appeal for what I'm looking for in VR.

I hope PSVR2 offers:
Simulation vehicle games (beyond only GT7): Truck driving, bus driving, bicycles, motorcycles, more boat games, etc. with realistic style graphics, less cartoony.

3rd person platforming games like Astrobot and Moss. But with new ideas too.

Augmented reality video games that take place in your home. You'd be able to walk into different rooms (with an expanded cord maybe? Probably not) and fight monsters or solve puzzles created in your room's alternate reality.

Exploration games of new worlds and realms, as well as realistic exploration games of realistic cities, real life locations in the world, landmarks, and more, where you can fully explore on foot, by vehicle, aircraft, etc.

Last edited by Zivouhr; 06-10-2023 at 10:10 PM.
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Old 06-10-2023, 11:50 PM   #1300
Steedeel Steedeel is online now
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Quote:
Originally Posted by Zivouhr View Post
That's a good way of looking at new VR and AR devices, in that there are more options to play games on.

I was looking at some lower priced AR glasses, but didn't see any options yet that have the right price/features. I hope PSVR2 offers Augmented reality using the VR cameras if they're strong enough. The set up demo where you scan your room, being an example of games I'd like to see on PSVR2.

The room is scanned, and then you see these cool polygons filling your room in real time to map out the room. Then start making games where creatures enter that space, as it turns into a dungeon, cave, or outdoor wilderness. That would be really cool, in addition to the option to see your real room.

But if you have a table, the table could be morphed into an in game object, like a vortex that enemies jump out of or something.

Where are the more creative games for PSVR2? Maybe they're out there, but I'm seeing way too many first person shooting games, which have little appeal for what I'm looking for in VR.

I hope PSVR2 offers:
Simulation vehicle games (beyond only GT7): Truck driving, bus driving, bicycles, motorcycles, more boat games, etc. with realistic style graphics, less cartoony.

3rd person platforming games like Astrobot and Moss. But with new ideas too.

Augmented reality video games that take place in your home. You'd be able to walk into different rooms (with an expanded cord maybe? Probably not) and fight monsters or solve puzzles created in your room's alternate reality.

Exploration games of new worlds and realms, as well as realistic exploration games of realistic cities, real life locations in the world, landmarks, and more, where you can fully explore on foot, by vehicle, aircraft, etc.
Yeah, maybe a mixture of those AR experiences for when friends visit and VR for more personal entertainment.
Create a pool table or table tennis in living room, maybe create a giant racetrack throughout your home and have your friend compete in a race to the finish line, with the cars able to do hoops and speed over ramps.
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