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Old 08-11-2021, 04:16 PM   #141
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From the same source that leaked the Iki Island expansion for Ghost of Tsushima. A new Wipeout is currently in development for PS5 & PSVR2.

https://www.vgchartz.com/article/450...s5-and-psvr-2/
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Old 08-12-2021, 01:39 AM   #142
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That's interesting. Wipeout on PSVR I played the demo of and it's good, but wasn't enough to inspire me to buy the full game. What's nice is it controls much better than the old PS1 and PS2 versions I played many years ago. More responsive controls for the PS4 Wipeout.
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Old 08-12-2021, 11:50 PM   #143
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I'm very doubtful PS5 will ever support 3D blu-ray, even for PSVR/2, since it is so niche at this point. They don't want to deal with having to maintain it, check that it still works every update, etc. If it somehow happens I will be overjoyed though. For now I am hanging onto my 2 PS4s and 2 PSVRs so I can stay 3D capable when I replace my TV.
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Old 08-13-2021, 02:34 PM   #144
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Quote:
Originally Posted by emailking View Post
I'm very doubtful PS5 will ever support 3D blu-ray, even for PSVR/2, since it is so niche at this point. They don't want to deal with having to maintain it, check that it still works every update, etc. If it somehow happens I will be overjoyed though. For now I am hanging onto my 2 PS4s and 2 PSVRs so I can stay 3D capable when I replace my TV.
I think it would take a million people bothering Sony to get them to consider adding blu ray 3D. They have completely given up on blu ray 3D, a format they were once leaders promoting in the early 2010s for not only blu ray 3D movies, but also stereo 3D video games on PS3 for 3DTVs.

They even offered Sony Bravia 3DTVs and a tiny 24" 3DTV just for gaming. But yeah, once Sony severs a product, they almost never go back to it. They might create a new format or display for 3D hopefully in the future.
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Old 08-13-2021, 02:56 PM   #145
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Quote:
Originally Posted by Zivouhr View Post
I think it would take a million people bothering Sony to get them to consider adding blu ray 3D. They have completely given up on blu ray 3D, a format they were once leaders promoting in the early 2010s for not only blu ray 3D movies, but also stereo 3D video games on PS3 for 3DTVs.

They even offered Sony Bravia 3DTVs and a tiny 24" 3DTV just for gaming. But yeah, once Sony severs a product, they almost never go back to it. They might create a new format or display for 3D hopefully in the future.
The market spoke. I'm sure Sony, as well as other TV manufacturers would've loved for 3D to be a success but by and large, people just don't want to wear special glasses to watch TV. Had they managed to develop a good 3D solution that required no glasses, we might be singing a different tune here. My old Panasonic Plasma supported 3D. I bought a couple of 3D Blu Rays to try it out but my wife couldn't do it. She said it gave her a headache.

That's why I'm very skeptical that VR will ever be anything more than a niche market. If they couldn't convince people to wear a pair of glasses, how are they ever to expect mass numbers of people to agree to wear large headsets (some of which also get motion sickness from it)?
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Old 08-13-2021, 03:50 PM   #146
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Quote:
Originally Posted by Steelmaker View Post
The market spoke. I'm sure Sony, as well as other TV manufacturers would've loved for 3D to be a success but by and large, people just don't want to wear special glasses to watch TV. Had they managed to develop a good 3D solution that required no glasses, we might be singing a different tune here. My old Panasonic Plasma supported 3D. I bought a couple of 3D Blu Rays to try it out but my wife couldn't do it. She said it gave her a headache.

That's why I'm very skeptical that VR will ever be anything more than a niche market. If they couldn't convince people to wear a pair of glasses, how are they ever to expect mass numbers of people to agree to wear large headsets (some of which also get motion sickness from it)?
That's a very reasonable point about the glasses and headsets.

The glasses were definitely the factor that hurt sales of 3DTVs, that is true. While I don't mind, I understand people want to be able to focus on other things quickly if necessary, and wearing special sunglasses in the house is definitely distracting to that. Glasses Free 3D I also believe is when stereo 3D at home will do much better with mainstream.

I also agree that until VR allows someone to just sit down and then be immersed into the virtual stereo 3D world without ever putting anything onto their faces or skulls, VR too, will be a smaller market that will never be fully mainstream where even a person's grandmother is regularly using VR in their daily lives.

That's the key to the eventual potential success of stereo 3D media, not having to wear anything on the face or head to enjoy it.
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Old 08-19-2021, 11:08 AM   #147
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What's wrong with VR being a niche? It's always going to be niche because its a gaming platform.

Gaming is a niche in exactly the same way that watching TV and movies isn't. 3D didn't take off because people expected it to go totally mainstream and everything would be in 3D. No-one reasonably expects that with VR. If 3D had been more carefully cultivated and targeted, it would probably still be with us in some shape or form.
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Old 08-19-2021, 12:03 PM   #148
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Quote:
Originally Posted by KRW1 View Post
What's wrong with VR being a niche? It's always going to be niche because its a gaming platform.

Gaming is a niche in exactly the same way that watching TV and movies isn't. 3D didn't take off because people expected it to go totally mainstream and everything would be in 3D. No-one reasonably expects that with VR. If 3D had been more carefully cultivated and targeted, it would probably still be with us in some shape or form.
LOL ask Sony that. I seriously doubt they are pouring millions of dollars and R&D time into PSVR 2 with the intention of it becoming "niche"

(Which let's drop the euphemisms. Niche is just a nice way of saying intensely loved by a very small number of people).

I'd wager that if PSVR 2.0 doesn't take a significant leap in adoption numbers, there will not be a PSVR 3.0.

You're right about one thing, if VR cannot break through into markets beyond gaming, it's never going to be anything BUT "niche." VR needs to expand into areas like sports viewing, virtual travel, concerts, medical implementations, etc if it ever hopes to become a mainstream thing.
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Old 08-19-2021, 02:11 PM   #149
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No, niche just means aimed at a particular segment of the market. Nothing about small, and it doesn't matter if its small if it spends a lot. Your getting 'niche' confused with 'cult'.
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Old 08-19-2021, 02:24 PM   #150
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I still strongly feel VR will indeed become mainstream with AR even more so. By the end of this decade, I expect VR headsets to sell in their tens of millions, fuelled by Quest and PSVR2. I believe Apple’s headset will be the go to headset for development and coding. It will just be a part of gaming in the same way as mobile and PC is.

Tech companies are starting to research and develop ideas for their vision of the multiverse. AR and VR will be a big part of that. Headsets will get smaller and more powerful. Wireless with some form of easy switching to AR will be the key to unlocking the mainstream. Hugely immersive 1-2 hour experiences with AR supplying everything else such as work screens, social games such as ping pong, table top games, pool, ten pin etc.., research, homework, info, shopping, music, films and tv/ streaming.

I fully believe this will become reality by 2030.

Last edited by Steedeel; 08-19-2021 at 02:30 PM.
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Old 08-19-2021, 03:19 PM   #151
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It is already just part of gaming like mobiles and PC. I've a mate who hasn't played a game since the days of 'game n watch' who spent a good 20 minutes trying to sell me VR based on going to one of those VR gaming places in the mall for her birthday. Facebook is the one to watch for the future over Apple, i'd say.

I guess I have no idea what you guys mean by 'mainstream'. If you mean universal and used for virtually everything, then I have some issues, but it is already mainstream-ish. It's only going to get bigger. You'd be daft to say otherwise.
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Old 08-19-2021, 03:55 PM   #152
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For Sony to be able to fund a high cost production of Virtual Reality, they have to make enough profit to make it justified. If they're breaking even at some point in the future or losing money, that's when Sony quickly cuts ties with the device or product, as they did so abruptly with 3DTVs and Blu Ray 3D sadly. If that wasn't true, then why aren't they supporting blu ray 3D any more is the question.

That's why with a big corporation that cares about big profits, having PSVR sell 10 million units or so was a big deal to Sony. Of course the VR games have to sell well too. If they're overpriced, that won't help.

But thankfully Sony was satisfied enough to go ahead with PSVR2's pre-production.

One small step before reaching the next, but enough people have to support it to make big companies like Sony support it well into the future.


Quote:
Originally Posted by KRW1 View Post
What's wrong with VR being a niche? It's always going to be niche because its a gaming platform.

Gaming is a niche in exactly the same way that watching TV and movies isn't. 3D didn't take off because people expected it to go totally mainstream and everything would be in 3D. No-one reasonably expects that with VR. If 3D had been more carefully cultivated and targeted, it would probably still be with us in some shape or form.
If a niche semi-mainstream product that sells 10 million PSVRs can make a profit for a giant corporation like Sony to where they feel it's worth continuing, then that's great.

Quote:
Originally Posted by Steedeel View Post
I still strongly feel VR will indeed become mainstream with AR even more so. By the end of this decade, I expect VR headsets to sell in their tens of millions, fuelled by Quest and PSVR2. I believe Apple’s headset will be the go to headset for development and coding. It will just be a part of gaming in the same way as mobile and PC is.

Tech companies are starting to research and develop ideas for their vision of the multiverse. AR and VR will be a big part of that. Headsets will get smaller and more powerful. Wireless with some form of easy switching to AR will be the key to unlocking the mainstream. Hugely immersive 1-2 hour experiences with AR supplying everything else such as work screens, social games such as ping pong, table top games, pool, ten pin etc.., research, homework, info, shopping, music, films and tv/ streaming.

I fully believe this will become reality by 2030.
I'm a fan of PSVR and stereo 3D, so that would be cool if it happens to where VR continues to sell more headsets.
What is AR again? I forget. Altered Reality? I haven't kept up with that if that's it.

The test will be with PSVR2, you're right. If that sells 20 million units past the PSVR's sales, that's a good sign.

The real challenge is, now that PSVR has satisfied people's curiosity with new technology, will that be enough inspiration for them to revisit Virtual Reality with the PSVR2?

Also considering a lot of people have yet to own a PS5. Add that $500+ cost in with the cost of a PSVR2 which will probably cost $299 or more, and there's a waiting period for many people who have to watch their budgets understandably during these pandemic times.

I personally believe 3D shows and movies and Virtual Reality will finally reach most of the mainstream when they go glasses-free. That's the key IMO. Otherwise, those of us who don't mind closing off the world for the time we're playing VR or watching a stereo 3D movie with glasses or a headset will have to keep things going with sales.

And with new items, the initial release sales are often the most important to gauging interest in a product. That's true of video games, movies in theaters getting sequels, and so on.
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Old 08-19-2021, 04:09 PM   #153
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Quote:
Originally Posted by Zivouhr View Post
For Sony to be able to fund a high cost production of Virtual Reality, they have to make enough profit to make it justified. If they're breaking even at some point in the future or losing money, that's when Sony quickly cuts ties with the device or product, as they did so abruptly with 3DTVs and Blu Ray 3D sadly. If that wasn't true, then why aren't they supporting blu ray 3D any more is the question.

That's why with a big corporation that cares about big profits, having PSVR sell 10 million units or so was a big deal to Sony. Of course the VR games have to sell well too. If they're overpriced, that won't help.

But thankfully Sony was satisfied enough to go ahead with PSVR2's pre-production.

One small step before reaching the next, but enough people have to support it to make big companies like Sony support it well into the future.




If a niche semi-mainstream product that sells 10 million PSVRs can make a profit for a giant corporation like Sony to where they feel it's worth continuing, then that's great.



I'm a fan of PSVR and stereo 3D, so that would be cool if it happens to where VR continues to sell more headsets.
What is AR again? I forget. Altered Reality? I haven't kept up with that if that's it.

The test will be with PSVR2, you're right. If that sells 20 million units past the PSVR's sales, that's a good sign.

The real challenge is, now that PSVR has satisfied people's curiosity with new technology, will that be enough inspiration for them to revisit Virtual Reality with the PSVR2?

Also considering a lot of people have yet to own a PS5. Add that $500+ cost in with the cost of a PSVR2 which will probably cost $299 or more, and there's a waiting period for many people who have to watch their budgets understandably during these pandemic times.

I personally believe 3D shows and movies and Virtual Reality will finally reach most of the mainstream when they go glasses-free. That's the key IMO. Otherwise, those of us who don't mind closing off the world for the time we're playing VR or watching a stereo 3D movie with glasses or a headset will have to keep things going with sales.

And with new items, the initial release sales are often the most important to gauging interest in a product. That's true of video games, movies in theaters getting sequels, and so on.
To be honest, I think 3D as we know it will be gone after this gen finally fades away altogether.
AR and holographic projection will be the new ‘immersive’ in that field along with VR.

Technology is coming to cinemas that will allow CGI projections to interact with audiences and the tech will allow live comedy, animation, games and quiz shows along with musical performances. They are trialling it this Winter I believe.
It will involve Microsoft’s Cloud (Azure), a ultra sophisticated graphics engine and a company that handles the animated and projected characters.

I think some form of this will hit homes through Augmented Reality glasses, AR is holograms projected onto the real world. You see the world around you as normal but the glasses project stuff in your iris and enable you to have all kinds of experiences.

This could mean giant screens projected in your living room, multiple monitors, holograms of your family and friends having a virtual meet up, all kinds of gaming possibilities, shopping, work stuff, instructional videos, in view directions, it’s pretty limitless stuff. I believe this and VR has the potential to change everything.

Last edited by Steedeel; 08-19-2021 at 04:14 PM.
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Old 08-19-2021, 04:25 PM   #154
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Quote:
Originally Posted by Zivouhr View Post
If a niche semi-mainstream product that sells 10 million PSVRs can make a profit for a giant corporation like Sony to where they feel it's worth continuing, then that's great.
It sure is, enjoy it. I think they'll sink money into it for far longer than they did 3D because it's a completely new field, with implications and applications that we haven't dreamt of yet. Like someone trying to predict the internet when they invented the telegraph wire or something. PSVR, and the research, gives them a very decent foothold.

It's about a million miles away from 3D.
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Old 08-19-2021, 05:34 PM   #155
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Quote:
Originally Posted by Zivouhr View Post
If a niche semi-mainstream product that sells 10 million PSVRs can make a profit for a giant corporation like Sony to where they feel it's worth continuing, then that's great.
Yeah, well, the PSVR sold something like 4 million and that was off of a userbase of over 110 million. Is that considered good market penetration? I don't know. Do you think realistically Sony can more than double that number on PS5?
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Old 08-20-2021, 11:28 PM   #156
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Quote:
Originally Posted by KRW1 View Post
It sure is, enjoy it. I think they'll sink money into it for far longer than they did 3D because it's a completely new field, with implications and applications that we haven't dreamt of yet. Like someone trying to predict the internet when they invented the telegraph wire or something. PSVR, and the research, gives them a very decent foothold.

It's about a million miles away from 3D.
Thanks.
It'll be interesting to see how people respond to PSVR2.

Hopefully it does well. I'll be surprised if it's released by Holiday 2022 considering most people still don't have a PS5, which wouldn't be a good strategy for Sony IMO since most people need to get a sense of investment in a purchase over $500 before adding to it most times.

Right now, I like PS5 but it sure as heck wasn't ready for the market in 2020 or 2021, no thanks to the lock down situations forced by the Governments. The list of true next gen PS5 games for 2021 is dismal right now.

Quote:
Originally Posted by Steedeel View Post
To be honest, I think 3D as we know it will be gone after this gen finally fades away altogether.
AR and holographic projection will be the new ‘immersive’ in that field along with VR.

Technology is coming to cinemas that will allow CGI projections to interact with audiences and the tech will allow live comedy, animation, games and quiz shows along with musical performances. They are trialling it this Winter I believe.
It will involve Microsoft’s Cloud (Azure), a ultra sophisticated graphics engine and a company that handles the animated and projected characters.

I think some form of this will hit homes through Augmented Reality glasses, AR is holograms projected onto the real world. You see the world around you as normal but the glasses project stuff in your iris and enable you to have all kinds of experiences.

This could mean giant screens projected in your living room, multiple monitors, holograms of your family and friends having a virtual meet up, all kinds of gaming possibilities, shopping, work stuff, instructional videos, in view directions, it’s pretty limitless stuff. I believe this and VR has the potential to change everything.
3D in film won't be gone, but the AR you mention could be a cool expansion of it if a cartoon character can walk out of the movie screen and into the audience through holographic laser imagery. Hopefully it doesn't give off too much radiation or blind people if they stare into it directly.

As far as having to wear glasses, that's a huge hurdle to overcome. If you can put on clear glasses that don't dim one's vision, like a pair of sight glasses, that would be interesting but again, people hate wearing glasses indoors seems to be the message from 3DTVs's fading away.

If they can do AR without glasses, so you just sit there and a stereo 3D character walks out of the screen, that would be incredible at first until it became normal and expected. Would that be a movie experience, that could tell a story, and how could that be translated to homes?

That sounds neat though, thanks for the details.

Pretty soon people will be watching TVs that are made up of laser beams from a tiny projector the size of a marble. And control computer screens where you can press onto the hologram and it'll react to the next screen.

That'll be neat, but I don't know if it'll really improve people's lives beyond what a computer can do today.

To really improve people's lives, have a life sized robot enter the room and get me a can of soda and cook a meal and then work in my place at my job every day, do exercise for me so I can just sit down while it does all the work, and drive me around places while I read a book or watch TV. Just kidding. But that would be funny though. Like that future of Wall-E where everybody is lazy and the computers do all the work.
No but I always thought robots were cool. At least until they take over mankind and turn us into batteries.

When robots can live like advanced people and be smarter than us, that's when people are in trouble. I imagine a distant future where mankind is extinct, and the robot humanoid can live for 1000 years and explore the universe without worrying about radiation or dying.


Quote:
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Yeah, well, the PSVR sold something like 4 million and that was off of a userbase of over 110 million. Is that considered good market penetration? I don't know. Do you think realistically Sony can more than double that number on PS5?
5 million is pretty good if one pictures what 5 million people look like in a giant stadium. But I think that was the number of the NES back in the 80s when it was doing really well.

I was putting out a theory/hypothesis of what Sony would be expecting to be profitable, knowing Sony demands a lot for them to continue investing in something.

It'll be a big challenge depending on the cost of the PSVR2. I'll say it's going to cost $399.99 on release day by 2023 or so. That's a hefty price tag. Unless it has the most amazing library ever of games, I don't know.

The challenge is, once people's curiosity has been satisfied, what amazing thing will draw them in for another round if they're no longer impressed by the PSVR 1?

Is higher resolution and improved tracking enough to do it to make PSVR2 more successful than the PSVR1?

I personally like PSVR, but feel the games are hit or miss overall. It's not like PS4, where most of my library are epic games. On PSVR, it's mostly smaller experiences with a few exceptions.

I wish the best for PSVR2 and will probably support it once the price is right, but I really have to see what the games can do that PSVR can't.

My main issue with VR in my PSVR is motion sickness for first person games. The tunnel vision filter helps thankfully, but that's not exactly a great visual sight for a game. Sort of like looking through a straw.

Last edited by Zivouhr; 08-20-2021 at 11:33 PM.
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Old 08-20-2021, 11:40 PM   #157
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That's a good point regarding people not even being able to get a PS5 right now. I would definitely be interested in PSVR2 considering I never even experienced PSVR1 but haven't been able to get a PS5 yet. I'm glad that one of the games I'm looking forward to playing most (RE7) will be playable in VR.
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Old 08-20-2021, 11:49 PM   #158
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Quote:
Originally Posted by Zivouhr View Post
Thanks.
It'll be interesting to see how people respond to PSVR2.

Hopefully it does well. I'll be surprised if it's released by Holiday 2022 considering most people still don't have a PS5, which wouldn't be a good strategy for Sony IMO since most people need to get a sense of investment in a purchase over $500 before adding to it most times.

Right now, I like PS5 but it sure as heck wasn't ready for the market in 2020 or 2021, no thanks to the lock down situations forced by the Governments. The list of true next gen PS5 games for 2021 is dismal right now.



3D in film won't be gone, but the AR you mention could be a cool expansion of it if a cartoon character can walk out of the movie screen and into the audience through holographic laser imagery. Hopefully it doesn't give off too much radiation or blind people if they stare into it directly.

As far as having to wear glasses, that's a huge hurdle to overcome. If you can put on clear glasses that don't dim one's vision, like a pair of sight glasses, that would be interesting but again, people hate wearing glasses indoors seems to be the message from 3DTVs's fading away.

If they can do AR without glasses, so you just sit there and a stereo 3D character walks out of the screen, that would be incredible at first until it became normal and expected. Would that be a movie experience, that could tell a story, and how could that be translated to homes?

That sounds neat though, thanks for the details.

Pretty soon people will be watching TVs that are made up of laser beams from a tiny projector the size of a marble. And control computer screens where you can press onto the hologram and it'll react to the next screen.

That'll be neat, but I don't know if it'll really improve people's lives beyond what a computer can do today.

To really improve people's lives, have a life sized robot enter the room and get me a can of soda and cook a meal and then work in my place at my job every day, do exercise for me so I can just sit down while it does all the work, and drive me around places while I read a book or watch TV. Just kidding. But that would be funny though. Like that future of Wall-E where everybody is lazy and the computers do all the work.
No but I always thought robots were cool. At least until they take over mankind and turn us into batteries.

When robots can live like advanced people and be smarter than us, that's when people are in trouble. I imagine a distant future where mankind is extinct, and the robot humanoid can live for 1000 years and explore the universe without worrying about radiation or dying.




5 million is pretty good if one pictures what 5 million people look like in a giant stadium. But I think that was the number of the NES back in the 80s when it was doing really well.

I was putting out a theory/hypothesis of what Sony would be expecting to be profitable, knowing Sony demands a lot for them to continue investing in something.

It'll be a big challenge depending on the cost of the PSVR2. I'll say it's going to cost $399.99 on release day by 2023 or so. That's a hefty price tag. Unless it has the most amazing library ever of games, I don't know.

The challenge is, once people's curiosity has been satisfied, what amazing thing will draw them in for another round if they're no longer impressed by the PSVR 1?

Is higher resolution and improved tracking enough to do it to make PSVR2 more successful than the PSVR1?

I personally like PSVR, but feel the games are hit or miss overall. It's not like PS4, where most of my library are epic games. On PSVR, it's mostly smaller experiences with a few exceptions.

I wish the best for PSVR2 and will probably support it once the price is right, but I really have to see what the games can do that PSVR can't.

My main issue with VR in my PSVR is motion sickness for first person games. The tunnel vision filter helps thankfully, but that's not exactly a great visual sight for a game. Sort of like looking through a straw.
People will wear glasses if the benefits are strong enough. These would be real glasses with all the tech built in. At first, they will be powered by a phone to ensure they stay slim, as tech improves it will be standalone.

Years ago, younger people scoffed those that used dating agencies to find a match. Now, all the young people (and some older) are dating via apps on their phone.
Years ago, women scoffed gamers and called them nerds. Now most of the world is gaming.

When you can hang out in AR, shop, game, summon a table tennis game live in your living room and play as if you are at a sports hall, play ten pin bowling virtually, have a game of pool with your friends in your home, watch a giant screen, get cooking instructions right there in your vision, have holograms of your family and friends be. Present in the same space through the glasses, get instructional videos, have visual directions to find a place, see how you would look in new clothes virtually, watch a live play in your living room with characters projected, meet up in a real space designated to a game, for example a shoot em up in the real world mixed with cgi effects, build a virtual sculpture in your garden that would stay in place every time you wore glasses, have yourself appear as any lense you want, for example you could appear to friends as a pirate, a video game character or a zombie.

All that stuff is doable within 10 years.
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Old 08-20-2021, 11:51 PM   #159
Zivouhr Zivouhr is offline
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Originally Posted by unberechenbar View Post
That's a good point regarding people not even being able to get a PS5 right now. I would definitely be interested in PSVR2 considering I never even experienced PSVR1 but haven't been able to get a PS5 yet. I'm glad that one of the games I'm looking forward to playing most (RE7) will be playable in VR.
Thanks.
Hopefully they'll port RE7 to the PSVR2, although it is playable on PS5 with the PSVR1. It's a very intense horror game in VR that made me not even want to be in that game's hellish house for too long. So that's a major success to VR with that game being a shining example of immersion.
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Old 08-20-2021, 11:54 PM   #160
unberechenbar unberechenbar is offline
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Originally Posted by Zivouhr View Post
Thanks.
Hopefully they'll port RE7 to the PSVR2, although it is playable on PS5 with the PSVR1. It's a very intense horror game in VR that made me not even want to be in that game's hellish house for too long. So that's a major success to VR with that game being a shining example of immersion.
I didn't know that PSVR1 was compatible with the PS5. Good on Sony for doing that.
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