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Old 06-12-2014, 12:16 AM   #21
growsinwater growsinwater is online now
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I've been wanting to try Ground Zeroes and I think it's on sale on the store right now for under $20, is it worth it even being so short?
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Old 06-12-2014, 12:43 AM   #22
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Originally Posted by growsinwater View Post
I've been wanting to try Ground Zeroes and I think it's on sale on the store right now for under $20, is it worth it even being so short?
I just sent it back having it for 3 days from Gamefly and I'll be getting it so I can own it. Having said that I'm an MGS nut. The actual "story" part isn't too long but there's other "mission" content to do. The visuals are pretty damned slick. I can't wait to see the engine with more polish and locations in the full game.
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Old 06-12-2014, 03:12 AM   #23
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Quote:
Originally Posted by dyne View Post
I just sent it back having it for 3 days from Gamefly and I'll be getting it so I can own it. Having said that I'm an MGS nut. The actual "story" part isn't too long but there's other "mission" content to do. The visuals are pretty damned slick. I can't wait to see the engine with more polish and locations in the full game.
I said screw it and went ahead and copped it
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Old 06-12-2014, 12:18 PM   #24
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One of the side missions involves rescuing a member of your army (providing air support). The character and the mission name are perfect. I had a good chuckle from that one.
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Old 06-12-2014, 01:39 PM   #25
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I'm a huge MGS fan. I disliked the story part, but man, the gameplay is addictive, and there's a lot to do for such a small game! If you like to really play your games to unlock everything, there's a lot of content!
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Old 06-12-2014, 04:27 PM   #26
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[Show spoiler]
Metal Gear Solid V: The Phantom Pain E3 gameplay demo reveals new information




Metal Gear Solid V: The Phantom Pain is Konami’s focal point at this year’ E3, and selected press has been able to attend a lengthy gameplay demonstration showing off the new mechanics and the open world stealth. Several websites have published their impressions, providing some interesting new details.

From IGN:
  • The game is described as ‘gorgeous’ and ‘stunning’.
  • Music swells when nearing a dangerous area.
  • Aside from humans you can use Fulton Recovery to recruit crates, vehicles and even sheep to be used for your base. You can also go to the base at any point to customize it and walk around in it.
  • You can spar with your soldiers to increase their level.
  • Snake can use his prosthetic arm to knock, and with it attract enemies, without the need of a wall.
  • All the features that were in Peace Walker and were missing from Ground Zeroes are now back.
  • You can use your support marker to call in your team and scope out the area before entering yourself. They can bring back intel on enemy positions.
  • The silly humor is also back in this game.
  • IGN concludes by saying that based on the gameplay, TPP is ‘undoubtedly a highlight at this year’s E3′.

From TechnoBuffalo:
  • The environment is gorgeous and hostile at the same time.
  • Players can truly explore how they like, but ‘it’s stealth at all times’.
  • Mother Base can be attacked, and the player has to know his way around his customized base in order to defend it.



From Gamespot:
  • The base where Miller is being held is Soviet-controlled.
  • This part (Ocelot and Snake riding through Afghanistan) takes place ‘relatively soon’ after Snake awakes from his coma.
  • In the scene, Ocelot gives Snake a canteen of water, but he has a hard time grabbing it because he’s still adjusting to his new prosthetic arm.
  • Ocelot tells Snake he has three days to rescue Miller, or they’ll lose their chance to get revenge against the Mother Base attackers.
  • The first thing Snake needs to do is gather intel on Miller’s location, but after that the player is free to ‘tackle the remaining Soviet bases however he sees fit’.
  • Ocelot returns to Mother Base to help Snake over the radio.
  • “Your horse will defecate. That’s a feature.” As explained by the producer.
  • There’s a new catch to the Fulton Recovery system: there is now a success rate that the recovery will be a success, indicated by a percentage. Typically this is around 80%.
  • Snake can also enter a vehicle or container and Fulton it, if he wants to make a quick escape.
  • Another feature of the cardboard box is Snake being able to escape from the side, leaving the box behind as a decoy.
  • How the ‘hand knocking’ works: Snake spins his hand at the wrist, which results in clicks and sparks.
  • While in a container, if a soldier approaches Snake can pop out and drag him inside.
  • The e-cigar (used to speed up time) emits holographic smoke.
  • You can now set multiple markers.
  • Snake can scan information with his iDroid (in this case about Miller’s location) and send it to Mother Base.



From Denkiphile:
  • The site praises the detailed environments and draw distance that ‘would make any game on the market curl up in fear’.
  • The sandstorm changed the way the game played dramatically, with Snake and enemies unable to see each other, forcing the player to slow down and be more observant.
  • The site notes that ‘if any word can describe The Phantom Pain so far, it’s realism’.

From USAToday:
  • Snake can use his prosthetic arm to ‘neutralize foes with speed and force’.
  • When Snake arrives at the base, the soldiers there salute him, and his presence raises their abilities.

From Twinfinite:
  • Assistance from Mother Base (such as Fulton Recovery and supply drops) costs money, but you can pick up stuff like raw diamonds and raw materials that contribute to your currency.
  • Enemy shifts change during the day, and you can even catch enemies while they’re sleeping, and send them back to Mother Base.

From Gametrailers (Ben Moore interviewed by Brandon Jones):
  • “They sort of give you context for why they’re in that desert [Snake and Ocelot], and why they’re together, and it turns out the thing that you’re doing, your mission, is very compelling, and I feel like they spoiled something pretty big for me (which I won’t do here).”
  • What struck him is how big it felt: the scenery seemed endless.
  • Mother Base is ‘presumably where Outer Heaven starts’.
  • They’re not just bringing stuff back like they’re usually doing in sequels: ‘every single thing in Metal Gear is getting expanded upon in some way’. The cardboard box is an example of this.
  • In the demo, Ocelot was walking around on the base, and he waved at Snake
.

From Eurogamer:
  • Mother Base will look different for each player, depending on what choices were made for upgrading and customization. According to Konami, players will also be able to show off and compare their bases.
  • Soldiers you’ve recruited can train on the shooting range, and Snake can ehlp them improve their skills in shooting and CQC.
  • There is also dynamic weather when you’re at Mother Base.
  • Relationships you make (either enemies or allies) in the field also affect Mother Base’s evolution.
  • In the demo mission, Ocelot mentioned Kaz has been help captive for 10 days.
continuing on from the previous post;

From ComingSoon:
  • The mission takes place in the territories occupied by Russia, in Afghanistan, during the Soviet war of 1979 – 1989.
  • Which enemies attack your base depends on who you have angered during your missions.

From Destructoid:
  • You will be able to build UAVs that will fly around Mother Base.
  • Interrogating soldiers may provide information on container shipments holding raw materials, to be used as currency.



From PlayStation Universe:
  • Fulton Recovery costs GMP (about 300).
  • Raw materials can be used to either construct items, or convert onto currency (GMP).
  • Like in Peace Walker, Mother Base consists of several departments (R&D, weapons, medics, and more). There’s also as shooting range to practice.
  • You can manage Mother Base at any time, even during missions, using your iDroid.

From Worth Playing:
  • Fulton Recovery can not be used indoors.
  • Enemies are ‘far more dangerous’ than in Ground Zeroes, since there are a lot more of them.
  • Enemies have their own schedules ‘which include eating and sleeping’.

From Aggrogamer:
  • Recruits leveled in intel can provide you with locations containing enemies you have missed yourself.
  • A lot of Mother Base options were kept secret in the demo.
  • According to the writer, other players can attack your base (multiplayer). Another website mentioned this as well.

From US Gamer:
  • Soldiers you’ve recruited can be used immediately, without having to be converted to Big Boss’s side like in Peace Walker.
  • Even while in the cardboard box, Snake can use items.

http://www.metalgearinformer.com/?p=14579
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Old 06-12-2014, 09:37 PM   #27
n0tredom n0tredom is offline
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Has there been any talk of making this E3 demo available for download?
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Old 06-19-2014, 04:41 PM   #28
Elandyll Elandyll is offline
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30 minutes E3 demo posted with Mother Base


Full presentation with video after about 40m


Last edited by Elandyll; 06-19-2014 at 04:52 PM.
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Old 06-19-2014, 05:33 PM   #29
Scott_HKR Scott_HKR is offline
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God it looks fantastic!
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Old 06-19-2014, 07:46 PM   #30
Gamma_Winstead Gamma_Winstead is offline
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Holy crap, Ocelot looks EXACTLY like Troy Baker!
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Old 06-19-2014, 09:08 PM   #31
dyne dyne is offline
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I read an article yesterday that Kojima is afraid that the next gen/pc version of GTAV looks better than this game. Just get the game done. It looks fine.
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Old 06-19-2014, 09:56 PM   #32
Scott_HKR Scott_HKR is offline
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Quote:
Originally Posted by dyne View Post
I read an article yesterday that Kojima is afraid that the next gen/pc version of GTAV looks better than this game. Just get the game done. It looks fine.
Fair bit of paraphrasing there...
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Old 06-19-2014, 10:27 PM   #33
dyne dyne is offline
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Originally Posted by Scott_HKR View Post
Fair bit of paraphrasing there...
Ummmm, no shit? Here's the entire article in case somebody comes to a different conclusion.

http://www.playstationlifestyle.net/...auto-v-on-ps4/

Quote:
At this year’s E3, Sony announced that Rockstar’s latest game, Grand Theft Auto V, was coming to the PlayStation 4 (and the Xbox One, PC). This news has made famed game creator Hideo Kojima sad, but not for the reason you might think.

No, Kojima isn’t sad due to a last-gen game is once again getting a PS4 port; but rather, it’s because the trailer was so impressive, he feels his game, Metal Gear Solid V: The Phantom Pain, might not live up in comparison. Kojima also explains how GTAV’s open-world is different from what he’s aiming for in MGSV.

"It’s a bit different because Rockstar is going in a very different direction to what I’m trying to create. When we say we’re an open-world game it makes it sound like it’s trying to be the same as what those guys are creating. But this is very different – I’m trying to do a free infiltration game, so me being happy or depressed is a little bit unrelated. What Rockstar has created and the world they have created is super impressive, and actually when I saw the PS4 version a few days ago I got depressed again. And this is not game design-related it’s just me. The quality that they showed in the PS4 trailer was really impressive."

Seeing as the two games are almost on completely different genres, I think Kojima has nothing to worry about. And it’s not like The Phantom Pain looks bad or anything, too. Make sure to check back tomorrow, as the 30-minute E3 demo for MGSV: The Phantom Pain will be released.

Is Kojima right to feel depressed? Which game are you looking forward to more for the PS4?
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Old 06-25-2014, 11:42 AM   #34
Mavrick Mavrick is offline
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Dan Dawkins as usual puts together an excellent 40min video going over a lot of details and conspiracies from the lateset MGS trailer.

I think that it's highly likely that Eli is indeed Liquid Snake. Like Dan says if this game does indeed lead up to Snakes infiltration on Outer Heaven in 1995 then chances are we will get to see Solid Snake in this game too.

The most interesting theory is that Big Boss is actually Skull Face, and that the tag line Two Phantoms were born, refers to Skull Face and the masked man in the first Phantom Pain trailer. These two people are just split personalities inside Big Boss mind. And we know that in years to come Big Boss would return to lead FOXHOUND and send Solid Snake to rescue Gray Fox from Outer Heaven and defeated it's leader who was Big Boss. Kind of points towards Big Boss having a good side and a bad side at the same time.


Last edited by Mavrick; 06-25-2014 at 11:52 AM.
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Old 06-27-2014, 12:14 PM   #35
Mavrick Mavrick is offline
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Some of Hollywood's greatest have been commenting on Kojima's E3 demo,

Quote:
Watching the trailers for MGSV makes you wonder if the spirits of Dostoyevsky, Stanley Kubrick, and Caravaggio entered Hideo Kojima's body because, using the art of gaming as his canvas, he boldly goes where no one has gone before.

The trailers for Metal Gear Solid V, prove once again that Hideo Kojima is a master at portraying a wider and more complex view of human nature combined with breathtaking action sequences. A daring and bold move from one of the founders of the future of technology. With Metal Gear Solid V, Hideo Kojima has created the perfect marriage of cinematic storytelling and cutting edge gaming technology. For me, it all culminates into one word: Genius.
Nicholas Winding RefnDirector: Drive, Only God Forgives


Quote:
Metal Gear Solid V: The Phantom Pain is a stunning presentation. The trailer is full of symbolism and philosophy that we come to expect from Mr. Kojima. Although cleverly disguising the story and therefore making the trailer enticing, Mr. Kojima makes sure to include enough visuals to make us comfortable that we are in for a new Metal Gear experience. For me, the sight of the Diamond Dogs and Snake putting the ashes on his face with multiple urns make me believe that a lot of history is going to be dealt with. If one listens carefully to the amazing song, Nuclear by Mike Oldfield, it is fantastic story telling that gives us enough of a window to know we are about to embark on another emotional masterpiece by Mr. Kojima. Kiefer Sutherland as the voice of Snake is just fantastic while raising the drama, and makes us long to play the game.
Avi AradFilm Producer: Spider-Man, X-Men


Quote:
Kojima-San remains a massive inspiration for me and METAL GEAR continues to deliver the edgy, vital, jaw-dropping world and feel that we have come to expect but it pushes the envelope every single time. It is a window into the future of the medium and its breathless narrative and artistic expansion. Amazing!
Guillermo del ToroDirector: Pan's Labyrinth, Pacific Rim


Quote:
Wow! That is AMAZING!
So beautiful … So well done.
You guys created such an incredible piece of art.
Norman ReedusActor: The Walking Dead, The Boondock Saints


Quote:
I have always been thinking that I want to see a film directed by Mr. Kojima, but after seeing the latest trailers for Metal Gear Solid V, I realised I was wrong.
He has actually been making films in his own way already.
Metal Gear Solid games are already films, the films of the future.
Park Chan-wookDirector: Oldboy, Stoker
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Old 06-27-2014, 07:37 PM   #36
Snake_XRS Snake_XRS is offline
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Quote:
Originally Posted by Mavrick View Post
Some of Hollywood's greatest have been commenting on Kojima's E3 demo,


Avi AradFilm Producer: Spider-Man, X-Men

Avi's comments aren't really surprising at all, considering he was the one that suggested Sutherland to Kojima in the 1st place. Of course he's going to pimp the game hard.

But, I'm completely convinced that Kojima
[Show spoiler]will actually be a character in TPP. His likeness was obviously rendered for the GZ side OP (Intel OP Rescue), and Kaz states "He's part of the intel team--(Kojima was obtainable in PW as an intel member in Mother Base)--To say he's a critical VIP would be a massive understatement".

Also during the hospital scene, Kojima explained that he was the 3rd person in that room (Kaz,Snake,& Kojima) closest to the camera. This was during the interview with Geoff Keighly. Kaz even asks the doctors, "what about him?" referencing Kojima.
Here's the scene:


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Old 07-01-2014, 12:35 PM   #37
Mavrick Mavrick is offline
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Old 07-01-2014, 12:50 PM   #38
R3P0 R3P0 is online now
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So cannot wait for this game hope it hits next year
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Old 07-01-2014, 01:20 PM   #39
Mavrick Mavrick is offline
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Only thing that scares me is that the game might be too damn big!

In my highschool years this would have been a wet dream for me, I could have spent hours and hours non stop replaying the same mission trying out every possible rout I could take but now that I'm living in the real world with a job and a partner I'm not sure I'll be able to dig in to this as much as my heart really wants to. What I'd give to be a kid again
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Old 07-01-2014, 01:25 PM   #40
Steelmaker Steelmaker is online now
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Quote:
Originally Posted by Mavrick View Post
Only thing that scares me is that the game might be too damn big!

In my highschool years this would have been a wet dream for me, I could have spent hours and hours non stop replaying the same mission trying out every possible rout I could take but now that I'm living in the real world with a job and a partner I'm not sure I'll be able to dig in to this as much as my heart really wants to. What I'd give to be a kid again
I hear you. I am married with 1 kid and another one on the way. I still love video games but seldom find the time to play them like I want to. I will probably get this game but I'll be amazed if I ever finish it.
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