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The King of Braves GaoGaiGar: The Complete TV Series (Blu-ray)
$67.81
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Dragon Ball Super: Super Hero (Blu-ray)
$19.96
 
Attack on Titan: The Final Season - Part 2 (Blu-ray)
$49.99
 
Mushoku Tensei: Jobless Reincarnation - Season 1, Part 1 (Blu-ray)
$37.49
 
The Demon Girl Next Door 2: Complete Collection (Blu-ray)
$49.99
 
Dragon Ball Z: Broly - The Legendary Super Saiyan / Broly - Second Coming / Bio-Broly (Blu-ray)
$16.83
 
Inu-Oh (Blu-ray)
$19.96
 
GATE: Complete Collection (Blu-ray)
$89.99
 
Lupin the 3rd Part I: The Classic Adventures (Blu-ray)
$45.50
 
Record of Ragnarok: Season 1 (Blu-ray)
$34.99
 
Tetsujin 28 FX: The Complete TV Series (Blu-ray)
$46.39
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City Hunter: Movie & TV Special Collection (Blu-ray)
$46.39
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Old 10-22-2022, 03:45 PM   #21
gloomranger gloomranger is offline
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https://twitter.com/janica_jp/status...miDCEtyix3997A

Quote:
Originally Posted by JAniCA
"Animation Producer Fact-Finding Survey 2023"
We distribute questionnaires to people working in the animation industry in Japan, regardless of JAniCA member/non-member, nationality.

Click here to apply (choose one)
Booklet : forms.gle/1BLeaU3jAYswi7
Web: forms.gle/qxtBQfdVFPNp7p
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Old 11-13-2022, 10:09 PM   #22
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https://www.animenewsnetwork.com/new...n-2021/.191713

Quote:
AJA: Anime Industry Grew by 13.3% in 2021

Japanese, overseas markets each grew; streaming dramatically increased by 65.9%

The Association of Japanese Animations (AJA) released a preview of its Anime Industry Report 2022 findings (for the year 2021) on Tuesday. The association then released the full report on Friday. The report found that the wider anime industry (including merchandise, music, etc.) grew by 13.3% in 2021 compared to 2020, with a total market value of 2.7422 trillion yen (about US$19.76 billion). This number is the highest since AJA began recording the industry's total market value in 2002, exceeding the previous record high of 2.5145 trillion yen (about US$18.12 billion by present conversion) in 2019 by 9.1%.

While both the Japanese and overseas anime markets grew this year, the overseas market has returned to being below Japanese anime sales, after overtaking it for the first time last year. The overseas market amounted to 1.3134 trillion yen (about US$9.46 billion) in 2021, a 5.97% increase from 2020's 1.2394 trillion yen (about US$10.89 billion by 2021 conversion), and accounting for 47.9% of the overall market. The Japanese market amounted to 1.4288 trillion yen (about US$10.29 billion) in 2021, a 21.03% increase from 2020's 1.1805 trillion yen (about US$10.41 billion yen by 2021's conversion). (Editor's note: while the AJA last year said 2020's Japanese market amounted to 1.1867 trillion yen, the 2021 report attributes the 2020 Japanese market to 1.1805 trillion yen.)

The first graph below from the AJA shows the overall anime industry from 2002 to 2021. The second graph below details the domestic market (solid line) and the overseas market (dotted line), which shows that while the overseas industry overtook the domestic industry in 2020 for the first time, the roles were again reversed in 2021.

Additionally, streaming reached its highest earnings ever in the industry at 154.3 billion yen (about US$1.11 billion), a 65.9% increase from 2020. Merchandise also rose by 14.0% to 663.1 billion yen (about US$4.78 billion).

The anime industry had contracted by 3.5% in 2020, with a total market value of 2.4261 trillion yen (about US$21.32 billion by 2021 conversion). The market value strictly for anime productions contracted by 9% to 274.4 billion yen (about US$2.41 billion by 2021 conversion). The industry generated 88.4 billion yen less due to the effects of the COVID-19 pandemic, according to surveys. The streaming market increased dramatically in 2020 by 35.8% year-on-year, with a total value of 93 billion yen (about US$817 million by 2021 conversion), and was also the only market segment to see growth.
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Old 11-13-2022, 11:33 PM   #23
JoeKilledKenney2020 JoeKilledKenney2020 is offline
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Screw the Japanese Anime Industry. It’s all crap now. No creativity, no art, too cute and ridiculously childish. It’s rotten to the core. It needs to stop.
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Old 11-13-2022, 11:37 PM   #24
kk1 kk1 is offline
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Quote:
Originally Posted by JoeKilledKenney2020 View Post
Screw the Japanese Anime Industry. Its all crap now. No creativity, no art, too cute and ridiculously childish. Its rotten to the core. It needs to stop.
LOL OooooK
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Old 11-14-2022, 12:11 AM   #25
JoeKilledKenney2020 JoeKilledKenney2020 is offline
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Sorry I blew up. But realistically, I think it needs to slow down. It needs to have room for creativity. They need to have a right budget for the high-quality Japanese animation they can make at the right time, with creative freedom, and without tight schedules. That’s just my opinion.
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Old 11-14-2022, 02:14 AM   #26
BigOnAnime BigOnAnime is online now
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Budget isn't that important, what's more important is time and the staff. Pokemon was beginning to struggle due to this, and a Gundam Mercury episode had its simulcast delayed because the episode wasn't ready on-time.

Something to keep in mind, while the industry makes more money, that money isn't flowing to the staff. Most anime are made through production committees, and the animation studio often isn't on those, meaning they get a lump sum from the committee and that's it. Additionally, most of the industry is freelance, most of the animation studios don't have many employees, most of the people working on those shows are freelancers. Something needs to change.
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