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Old 09-03-2013, 03:04 PM   #1
Mavrick Mavrick is offline
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Default PlayStation VR - 3 million and counting

Official: Sony VR headset 'Project Morpheus' revealed

Sony's Shuhei Yoshida unveils 'Project Morpheus' VR headset for PS4


As expected, Sony has officially confirmed plans to release a PS4 virtual reality headset during a GDC presentation Wednesday.

Sony Worldwide Studios president Shuhei Yoshida confirmed the long-rumored device during the presentation titled: 'Driving the Future of Innovation at Sony Computer Entertainment'.

"VR is the next innovation from from Playstation that may well shape the future of games," said Yoshida, who stood next to a covered-up prototype.


Yoshida briefly showed videos of a prototype version of the headset - which appeared to consist of Sony's currently available head mounted display with a Move controller attached to the side - used to play a first-person version of God of War 3. The firm also showed a trailer of downloadable title Datura testing with the virtual reality headset.

Sony has worked on the VR headset for three years, said Yoshida, as he unveiled the latest version of the Project Morpheus unit (pictured). "This is by no means the final unit", said Yoshida.

"We believe Morpheus will further enhance the world of PS4" with seamless integration with the PS4 controller and Move controller, said Yoshida.

The "current dev kit" tech specs are as follows:
Code:
- 1080p display
- 90 degree field of view
- 1000Hz tracking
- 3 meter working volume
- Full 360 degrees
- Supports forward prediction
- DualShock 4 and PS Move with the same camera
- True spacial sound, synthesized by stimulating the human ear.
- Highly Adjustable
- Comfortable for Prolonged use
- Direct on-board audio jack for headphones.
- 'Social Screen feature' mirrors experience onto TV (Allows for unique asymmetric gameplay)
- No weight placed on nose or cheeks.
SCEA R&D senior software engineer Anton Mikhailov declined to comment on 'final retail' tech specs during a Q&A at the presentation.

Four demos will be playable at GDC on Wednesday. They include:

Code:
- The Deep, London Studio (deep sea diving sim)
- The Castle Demo, PlayStation R&D, (object interaction, swordplay)
- Eve Valkyrie, CCP
- Thief, Square Enix (a special build specifically for VR)
SCEA R&D senior director Richard Marks took to the stage to offer further details on Sony's outlook on VR development. Marks shared visions of how VR will be used not just for gaming but for other parts of everyday life. Users will, for example, be able to preview a hotel virtually before booking a room.

The Project Morpheus unit contains hardware that will allow it to mirror its display on a TV, allowing others to spectate gameplay.

Via this functionality, Mikhailov detailed the possibility for developers to create multiplayer games that will have players passing the headset from one person to another - a concept that's somewhat similar to multiplayer mechanics in some Wii U games using its GamePad controller. Only a single VR headset will be connectible to a PS4 console at a time.

For VR to succeed, Marks said the technology must excel in six key areas; sight, sound, tracking, control, ease of use and content.

Marks hinted that the PS4 camera was especially designed for VR head tracking. 'The PlayStation Camera has stereo cameras, almost as if it was designed for VR," he joked. The camera will help accurately track head motion with Morpheus, in much the same way as the camera tracks the Lightbar on the top surface of the DualShock 4 controller.

"We want to make PlayStation the best place for VR," said Marks, before confirming several companies and game engines Sony is working with to foster VR content, including Unity, Havok, Epic Games, Crytek and Silicon Studio.



"This is like the wild west right now. There's no killer genre you have to support. How often do you get to start a new media?" Marks asks.

Mikhailov discussed the unique challenges of developing games for VR. Players' sense of presence, he said, is critical.

"If you don't feature presence, it's not clear why people aren't playing the game on a screen," Mikhailov says. Third-person games can work better to let people observe all content from a set perspective, said Mikhailov.

Virtual tourism and other interactive media are other major avenues for VR, but 'games are best', added Mikhailov.

Some additional info:

Code:
- Morpheus is using both HDMI and USB ports together when plugged into PS4
- wireless will probably not be an option, "floating" nature of screen will allow players to check the cables when playing
- 960x1080 per eye / stereoscopic 3D
- 40-30 ms latency ATM with goal of significant reduce
- HDMI out for option for other people to experience players perspective of playing on conventional set in the same room (HDMI pass trough basically)
- currently needs to be within 3m of Camera view for accurate positional tracking
- online Morpheus play is naturally possible
- no PC plan ATM but everything is "possible"
- PS3 compatibility is not excluded
- no dates, no price

Q&A

Q"Would the unit ever be stand-along without a playstation?"

ANo not really.

Q"Is it wired?"
Acurrent protoype is wired... 5 meters. We're investigating other solutions, obviously everyone wants it to be wireless.

Q"When will the unit come out?"
A "As soon as possible" (laughs)

Q"Are you working with Oculus or other makers to sync APIs?"
A"I think now it's all just in spirit, there isn't any standardization yet."

Q"Will it support PC? HMZ series was popular among PC gamers because it was HDMI. Do you see a future where it could go beyond the console world?"
A "We're not discussion product decisions today."

Q"How many units do you plan people to have?"
A"Right now it's one per PS4"

Q "Are you looking into eye tracking?"
A "Yes"

Q"given the horsepower question, will the VR experience rendered for the PS4 be rendered slower than 2D games on the PS4?"
A"The graphics are so rich because you are immersed. You need a different kind of graphics optimization."

Q"Seems like Project Morpheus works in conjunction with the PS Move. Is the next step in the process to work on haptic responses?"
A "I think haptics would further enhance presense. We're not currently working on any specialized VR haptic peripheral, but down the road I think haptics will be a big part of VR"

Q"what do you guys see for VR for school systems? Do you see this project being used for education?"
A "One of the great things about consumers electronics is affordability.There's great work now by USC using VR for PTSD treatment. Our hardware will be useful for those efforts too. Currently our experience with NASA has been positive."

QOn the list of content and tool partners, there were many involved in 3D. Can you comment in the specific role that you see 3D playing with Project Morpheus."
A "It's different than 3D cinema -- this is fundamentally different because we're correctly rendering the view for each eye. The experience is different than 3D TV. Some of the tools will overlap, especially the authoring tools will be useful for VR rendering."

Q"I'm wondering why the name 'Project Morpheus'
A "Well... we decided on the name last week" (laughs). "It was decided because Morpheus is the god of dreams... not a Matrix reference." (laughs)

Q"have you let your kids try it or any kids... are there recommended age ranges?"
A"We've had young people try it and they've been very excited by it."

Q"Locmotion: you can put your hands in the game with the PS Move... any option to get your feet in there so you can move around?"
A "We're researching... it depends on what you're trying to accomplish."

Last edited by Mavrick; 03-26-2014 at 09:46 PM.
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Old 09-03-2013, 03:29 PM   #2
Mavrick Mavrick is offline
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Original Post

Sony plans to enter the virtual reality gaming space in a big way with PlayStation 4, Eurogamer can reveal.

Amid the growing popularity of the Oculus Rift VR headset among the development community and a small number of gamers, Sony has been working on a rival device for its next-gen console, and it is on track to be revealed in 2014.

Multiple sources have indicated to Eurogamer that Sony's VR headset will work similarly to Oculus'. Internally, the device has been demonstrated with Evolution Studios' PS4 racer DriveClub, with players able to look around the cockpit of a car.

Evolution's involvement comes as no surprise - the Liverpool studio is home to the Worldwide Studios Stereoscopic 3D team, which has worked on 3D game development since 2008. The team, and 3D chief Mick Hocking, have been relatively quiet since PlayStation's ill-fated 3D push in 2011.


Sony also has form with headmounted displays. The £1000 HMZ-T2 is a personal 3D viewer that can be used with 3D games and HD movies. It includes an OLED 720p panel for each eye that renders 3D pictures in high-contrast detail. Eurogamer reviewed its predecessor, the HMZ-T1, in late 2011. The Oculus Rift performs much better than the HMZ-T2 for games, and Sony hopes to one-up the rival device with its own offering.

Eurogamer understands Sony's VR headset was set to appear in some form at German show Gamescom last week, but was pulled. We now expect it to be unveiled next year.

Sony Worldwide Studios boss Shuhei Yoshida declined to comment when asked about VR in an interview with Eurogamer at Gamescom. "We don't talk about that," was all he'd say. This week Sony Computer Entertainment Europe declined to comment when contacted by Eurogamer.

Meanwhile, Eurogamer has heard that Oculus, maker of Oculus Rift, has attracted a number of potential suitors who are interested in buying the company, but it remains resistant to the idea while it continues to work towards the release of the long-awaited consumer version.

Oculus founder Palmer Luckey told Eurogamer in a recent interview: "As far as getting acquired: that's not on the table.

"If people like Microsoft and Sony did come out and make their own head-mounted display, though, it would really just validate the market," he added. "There's certainly room for more than just one person in this market. Right now we're the only people in it. It would just show that VR really is - that it's important and it's here to stay."

At Gamescom, where Oculus showed off the HD version of its Rift headset, we asked COO Laird Malamed what he'd think if Microsoft or Sony entered the VR headset market. He replied: "They're big companies with lots of resources. For us we'd say good. With John Carmack coming over as our CTO, we've had a great Kickstarter campaign, they continue to be great supporters, but we're still a start-up.

"VR's had a lot of failures in the past, and so the more people that enter the market is good because developers that ultimately have to develop the content, they know they'll have people playing their games which is better for all of us."

There also remains the possibility that both Microsoft, Nintendo and Sony may facilitate Oculus Rift compatibility with their consoles, and Oculus is often asked about potential deals with first parties.

"They're a little busy," Malamed told Eurogamer. "We've chatted, but they're trying to bring their new consoles out. It's a possibility - it would work. It's the same thing as iOS - it could technically work, but the business side isn't there."

http://www.eurogamer.net/articles/20...-playstation-4


According to CVG Sony might be dropping the bomb at TGS...


Sony to reveal PS4 Virtual Reality headset at TGS


Sony is preparing to reveal the final piece of its PS4 hardware strategy at TGS by showcasing a PlayStation-branded virtual reality head-mounted display, CVG has learned.

It originally intended to reveal the Sony headset at Gamescom but plans fell through at the eleventh hour. The company is currently weighing up whether the PS4 device should be pitched as a key differentiator for the console or a non-essential add-on.

The matter has been slightly complicated, but not derailed, by the growing industry support for Oculus Rift. Sony's device will be a categorical rival to Oculus, and for months there have been rumours suggesting the two companies are seeking a partnership.

A games developer familiar with Sony's plans, who wished to remain anonymous, told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title Drive Club.

Another developer claimed the virtual reality headset resembles the 3D headset that Sony first revealed in January 2011.

The head-mounted display will be available separately, like with the new PlayStation Eye, in order to keep the baseline PS4 price as low as possible.

In August, Sony Worldwide Studios boss Shuhei Yoshida suggested to CVG that R&D work on such devices was currently underway.

"Y'know, we're Sony, so we have lots of different things and different ideas in R&D," he said.

"When it come to researching things, we are doing a lot of things that we can't talk about."

Sony intends to showcase over 50 PlayStation titles at the Tokyo Game Show.

That includes more than ten PS4 games such as Knack and Capcom's Deep Down, which was recently revealed to be an online title.

Last edited by Mavrick; 03-19-2014 at 02:51 AM.
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Old 09-03-2013, 03:56 PM   #3
Elandyll Elandyll is offline
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Imo Sony should not try to make their own proprietary standard on this one and just make an exlusive partnership with Occulus.
They could let each other have dedicated markets (Occulus would have the PC market, and Sony the console market) and do some cross licencing deals where their expertise allows (Occulus in software, Sony in hardware) in order to offer the new standard for the VR revolution that "might" be coming if people do not start shooting each other down before it's even started.

For this to take off, they really need to make something that's well designed, affordable, easily implemented and provides a real wow factor to the user.

A move in the VR market is smart... but joining hands in an exclusive partnership with Occulus would be even smarter. Do it Sony!
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Old 09-03-2013, 04:09 PM   #4
Mavrick Mavrick is offline
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Quote:
Originally Posted by Elandyll View Post
Imo Sony should not try to make their own proprietary standard on this one and just make an exlusive partnership with Occulus.
They could let each other have dedicated markets (Occulus would have the PC market, and Sony the console market) and do some cross licencing deals where their expertise allows (Occulus in software, Sony in hardware) in order to offer the new standard for the VR revolution that "might" be coming if people do not start shooting each other down before it's even started.

For this to take off, they really need to make something that's well designed, affordable, easily implemented and provides a real wow factor to the user.

A move in the VR market is smart... but joining hands in an exclusive partnership with Occulus would be even smarter. Do it Sony!
That's what I thought. It seems Oculus has talked to both MS and Sony but neither have been prepaired to talk at this stage.

MS has it's own R&D going on with headsets as we've seen from various leaked documents.

Their illumiroom is no longer coming to market, at least not for the XB one and is being kept as a research tool. So maybe MS has decided to focus on VR headsets instead.

At least Sony's previous 3D viewers have been coming along in designs.

Sonys HMZ-T1


Sonys-HMZ-T2


The Sony HMZ-T3



The only downside is the current price of the T2 is £1000, and the new T3 which is now wireless will likely cost as much as if not more than that.
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Old 09-03-2013, 04:10 PM   #5
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Just another gimmick? I own a 3D tv and it doesnt bother me to wear the glasses (active) as it does some people. I doubt those same people will want to wear full on head gear but who knows. 3D is dying most say, motion controllers are all but done, the kinect should be done and now this? guess time will tell
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Old 09-03-2013, 04:51 PM   #6
NARMAK NARMAK is offline
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VR for gaming is a natural progression for gaming, whilst for movies it's all but science fiction. The only reason such headsets work for movies is A) 3D content (good quality anyways) and B) to get such a massive screen size (potentially; as some 'sit' too far 'away' from the 'screen').

I'm really interested to see what Oculus do and clearly they're in the lead with their technology being more mature, but Sony etc. have the larger pockets to make this in a shorter span of time to a similar quality.

I'll go with the best priced full HD option when I have the funds and the 3rd gen of the products is probably out. Maybe sooner if I find a real bargain and compelling reason to buy.
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Old 09-03-2013, 05:02 PM   #7
Elandyll Elandyll is offline
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In Theory the Occulus Rift is targeting a $300 price point, at which this kind of device could be successful for the gaming enthusiast I believe.

It would seem weird for Sony to push in this area without having something "in the neighborhood" in terms of pricing, because a $500+ (let alone $1000+) headset would just make people wonder "What are they tihnking, is the PS4 becoming the new console for the 1 percenter?"...
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Old 09-03-2013, 05:48 PM   #8
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As someone who tried the Oculus dev kit a month or so ago, having the industry head in the VR direction is much more promising than continuing in the Move/Kinect/Wiimote direction. The kit I tried was a non HD unit (and was impressive), so I could only imagine what an official HD Sony unit would play like.

Unlike Move, I would gladly support this direction.
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Old 09-03-2013, 05:57 PM   #9
Mavrick Mavrick is offline
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Quote:
Originally Posted by Snake_XRS View Post
As someone who tried the Oculus dev kit a month or so ago, having the industry head in the VR direction is much more promising than continuing in the Move/Kinect/Wiimote direction. The kit I tried was a non HD unit (and was impressive), so I could only imagine what an official HD Sony unit would play like.

Unlike Move, I would gladly support this direction.
I would support it if it's the right price.

The only thing that worries me is that with it not being a required bit of kit, are 3rd party devs actually going to go to the lengths of creating games for it?

Or will we end up with naff gimmicks tacked on after the fact like with 3D
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Old 09-03-2013, 06:00 PM   #10
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I can't see stereoscopic 3-D, sadly, so that aspect of these things is lost on me... but the use of it for looking around in a game would be pretty cool. I'm hoping Oculus turns out to be more than just a cool piece of tech, as I am with this (if it's real). Should be interesting.
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Old 09-03-2013, 06:13 PM   #11
PA_Kid PA_Kid is offline
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Quote:
Originally Posted by Elandyll View Post
In Theory the Occulus Rift is targeting a $300 price point, at which this kind of device could be successful for the gaming enthusiast I believe.

It would seem weird for Sony to push in this area without having something "in the neighborhood" in terms of pricing, because a $500+ (let alone $1000+) headset would just make people wonder "What are they tihnking, is the PS4 becoming the new console for the 1 percenter?"...
Targeting a $300.00 price point, but look at Ouya. Personally I'm skeptical that things are going to go as smoothly for the Occulus guys as they may hope.

Honestly while I appreciate their passion and wanting to stay independent, I really hope Sony makes them an offer and they cave. Much like Gaikai and Onlive, I think this technology is too new for smaller guys to make the revolutionary splash they would like - and it paves a road for those with deep pockets (like MS, Sony, Google, and Apple) to swoop in and get the benefit of that pioneering without having to sink as much into R&D. Sony has already released products like this - it's not like the Occulus Rift guys are going to be able to patent and lock up the area like it were an OS.

It may not seem like it, but I think the best bet for the Occulus Rift guys will be to take a buyout bid from someone like Sony or MS at some point (I hope Sony) so that they can take advantage of their manufacturing power and drive down price. Ideally they could do like someone else suggested - keep the group pioneering and working with PC software designers while also locking up headset for the PS console.

Sony also seems to take more R&D risks in areas like this - 3D tv in general, the Eyetoy, offering a seperate PS3 3D monitor. I could see this put up in the short term as an alternative to putting a PS4 with a TV. Similar or cheaper than a comparable TV and allowing gamers to play from the comfort of their bed if they really want.
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Old 09-03-2013, 09:23 PM   #12
SlmShdy1 SlmShdy1 is offline
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Quote:
Originally Posted by Elandyll View Post
Imo Sony should not try to make their own proprietary standard on this one and just make an exlusive partnership with Occulus.
They could let each other have dedicated markets (Occulus would have the PC market, and Sony the console market) and do some cross licencing deals where their expertise allows (Occulus in software, Sony in hardware) in order to offer the new standard for the VR revolution that "might" be coming if people do not start shooting each other down before it's even started.

For this to take off, they really need to make something that's well designed, affordable, easily implemented and provides a real wow factor to the user.

A move in the VR market is smart... but joining hands in an exclusive partnership with Occulus would be even smarter. Do it Sony!
Agreed. There needs to be a partnership or, at the very least, a set standard. They can't have multiple different VR headsets from different companies, which aren't universally compatible. Otherwise, you end up with another 3D debacle; companies are split on either active or passive and then the consumer loses in the end. If it isn't easy for the consumer, the next big thing will become the next big failure.
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Old 09-03-2013, 11:56 PM   #13
Havok83 Havok83 is offline
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that thing looks like a good way to start going blind
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Old 09-04-2013, 12:52 AM   #14
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Quote:
Originally Posted by Havok83 View Post
that thing looks like a good way to start going blind
Or have a heart attack.

Pass.
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Old 09-04-2013, 03:41 AM   #15
MrNathanDrake MrNathanDrake is offline
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HUGE news!

#gamechanger
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Old 09-04-2013, 04:00 AM   #16
Derb Derb is offline
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Quote:
Originally Posted by Mavrick View Post
Is it just me or do these look like high-tech Flip-Flops?
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Old 09-04-2013, 05:01 AM   #17
i007spectre i007spectre is offline
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Ill buy one if it looks like this.
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Old 09-05-2013, 02:45 PM   #18
Mavrick Mavrick is offline
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Baby steps! VR will be with us soon, I can feel it.

Sony's Latest Head-Mounted Display Revealed – Works With PlayStation

Next step: VR?

Over in Berlin, at the IFA consumer electronics show, Sony have announced their newest head-mounted display, the HMZ-T3W. This wireless 3D-ready personal viewer includes 7.1 virtual surround sound and two tiny OLED displays – giving the user the viewing equivalent of a 750″ display from 20 meters.

Due this side of Christmas, the wireless headset will connect to PCs, mobiles and games consoles, say Sony.

This all comes just days after reports that Sony are looking at releasing their own VR headset for the PlayStation4.

Details on that model in particular are thin on the ground, but all whispers certainly point to it existing, and with Sony continuing to push wearable tech, it can be only a matter of time before we’re all looking like Daft Punk.
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Old 09-05-2013, 05:30 PM   #19
GeneticMutation GeneticMutation is offline
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Quote:
Originally Posted by Mavrick View Post
Baby steps! VR will be with us soon, I can feel it.

Sony's Latest Head-Mounted Display Revealed – Works With PlayStation

Next step: VR?

Over in Berlin, at the IFA consumer electronics show, Sony have announced their newest head-mounted display, the HMZ-T3W. This wireless 3D-ready personal viewer includes 7.1 virtual surround sound and two tiny OLED displays – giving the user the viewing equivalent of a 750″ display from 20 meters.

Due this side of Christmas, the wireless headset will connect to PCs, mobiles and games consoles, say Sony.

This all comes just days after reports that Sony are looking at releasing their own VR headset for the PlayStation4.

Details on that model in particular are thin on the ground, but all whispers certainly point to it existing, and with Sony continuing to push wearable tech, it can be only a matter of time before we’re all looking like Daft Punk.


Not a bad look, IMO lol!
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Old 09-05-2013, 06:18 PM   #20
dyne dyne is offline
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I'm sure eventually they want an inroad for a new way to watch films but I don't see why SONY needs to make their own when they could just partner with OR and used a somewhat matured existing tech. Isn't the OR pretty much open source anyway? Throw them some money on each unit sold and slap the SONY name on it and be done.
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