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Old 08-21-2021, 12:22 AM   #161
Zivouhr Zivouhr is offline
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Quote:
Originally Posted by unberechenbar View Post
I didn't know that PSVR1 was compatible with the PS5. Good on Sony for doing that.
Yes, just that Sony adapter for the PS4 camera on the PS5 and it'll connect to PS5 for slightly improved resolution. 60 fps in PSVR PS4 was already standard.
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Old 08-21-2021, 09:13 AM   #162
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Thanks.
Hopefully they'll port RE7 to the PSVR2, although it is playable on PS5 with the PSVR1. It's a very intense horror game in VR that made me not even want to be in that game's hellish house for too long. So that's a major success to VR with that game being a shining example of immersion.
This, for me, is one of the downsides of VR. I possibly played it for too long in one session (but it was SOOO good) but there a came a point where my brain was fooled into thinking I was actually in the house and, confronted with a dark doorway, I went into panic mode- goosebumps, chills, short of breath, heart pumping like a ****ed clock, and I suddenly found it one of the most intensely unpleasant experiences I've had. It took a good minute or two, without the helmet on, to calm down.

I'll play RE8 on a flat screen. In VR (if possible) no sir.
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Old 08-21-2021, 11:01 AM   #163
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5 million is pretty good if one pictures what 5 million people look like in a giant stadium. But I think that was the number of the NES back in the 80s when it was doing really well.
The NES was quite literally built with spare parts lying around Nintendo's R&D lab. The cost of developing that thing was a pack of gum and a dusty penny (not really but it was cheap). 5 million units sold, generated a tidy profit for Nintendo. Not to mention the absolute shit ton of software that sold on the platform. I'm not sure if it's a good comparison with PSVR in which Sony undoubtedly poured millions and millions into R&D to make.
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Old 08-21-2021, 12:20 PM   #164
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Quote:
Originally Posted by KRW1 View Post
This, for me, is one of the downsides of VR. I possibly played it for too long in one session (but it was SOOO good) but there a came a point where my brain was fooled into thinking I was actually in the house and, confronted with a dark doorway, I went into panic mode- goosebumps, chills, short of breath, heart pumping like a ****ed clock, and I suddenly found it one of the most intensely unpleasant experiences I've had. It took a good minute or two, without the helmet on, to calm down.

I'll play RE8 on a flat screen. In VR (if possible) no sir.
Yeah, there's an intensity to the sense of being there in a dreadful house with relentless enemies. That's already an unpleasant gaming experience but then adding VR to it makes it worse, where every turn of your head makes it feel like you're in the game's stereo 3D realm. Not a fun experience, I agree.
But one that can be overcome with the thought "It's only a game, it's only a game."


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The NES was quite literally built with spare parts lying around Nintendo's R&D lab. The cost of developing that thing was a pack of gum and a dusty penny (not really but it was cheap). 5 million units sold, generated a tidy profit for Nintendo. Not to mention the absolute shit ton of software that sold on the platform. I'm not sure if it's a good comparison with PSVR in which Sony undoubtedly poured millions and millions into R&D to make.
Thanks. Yeah, Nintendo did great with the classic NES, though their game approval regulations were often total BS at times for some developers trying to create something new. Nintendo would often tell them what they could or couldn't create for a game I read.

The comparison was only as a reference to what 5 million people looks like. But NES went on to eventually sell 34 million in the US in its 10 year lifespan, which is incredible back then.

The Sega Master System only sold a mere 2 million in the US, while in Europe, nearly 7 million. Brazil still supported it well into the 2000's.

A million people seems like a lot and enough to do well with if it was a smaller company, but when the corporation is so giant, it needs a large meal to stay fed. Like a mouse versus an Elephant needing to consume up to 330 pounds of food and 11 gallons of water each day.
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Old 08-21-2021, 01:23 PM   #165
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It's the scale of things in VR I wasn't expecting. Seeing things that you've previously only seen on screen in life size is very freaky in a horror game.

I swear RE7 the only time in my life when I've felt the actual hairs stand up on the back of my neck. When I took the helmet off, the game was still going on the TV and my brain was convinced I'd just 'stepped out' of the screen momentarily (and subconsciously, perhaps, other things could also follow me through the screen)

Something like Soma or Alien Isolation in VR would probably kill me!
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Old 08-21-2021, 01:29 PM   #166
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Originally Posted by KRW1 View Post
It's the scale of things in VR I wasn't expecting. Seeing things that you've previously only seen on screen in life size is very freaky in a horror game.

I swear RE7 the only time in my life when I've felt the actual hairs stand up on the back of my neck. When I took the helmet off, the game was still going on the TV and my brain was convinced I'd just 'stepped out' of the screen momentarily (and subconsciously, perhaps, other things could also follow me through the screen)

Something like Soma or Alien Isolation in VR would probably kill me!
Scale and VOLUME! Objects in VR look real! They have solidity and make you feel like you could reach out and touch them!

Last edited by Steelmaker; 08-21-2021 at 03:39 PM.
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Old 08-21-2021, 02:55 PM   #167
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Scale and VOLUME! Objects in VR look real! They have solidarity and make you feel like you could reach out and touch them!
Yeah, and they can reach out and touch you!
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Old 08-21-2021, 10:09 PM   #168
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Quote:
Originally Posted by KRW1 View Post
This, for me, is one of the downsides of VR. I possibly played it for too long in one session (but it was SOOO good) but there a came a point where my brain was fooled into thinking I was actually in the house and, confronted with a dark doorway, I went into panic mode- goosebumps, chills, short of breath, heart pumping like a ****ed clock, and I suddenly found it one of the most intensely unpleasant experiences I've had. It took a good minute or two, without the helmet on, to calm down.

I'll play RE8 on a flat screen. In VR (if possible) no sir.
That sounds like quite a scary experience!

I wonder why RE8 isn't playable on VR. Maybe the more open-world setting doesn't work or isn't as good as conveying that sense of dread?
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Old 08-22-2021, 02:37 PM   #169
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Quote:
Originally Posted by KRW1 View Post
It's the scale of things in VR I wasn't expecting. Seeing things that you've previously only seen on screen in life size is very freaky in a horror game.

I swear RE7 the only time in my life when I've felt the actual hairs stand up on the back of my neck. When I took the helmet off, the game was still going on the TV and my brain was convinced I'd just 'stepped out' of the screen momentarily (and subconsciously, perhaps, other things could also follow me through the screen)

Something like Soma or Alien Isolation in VR would probably kill me!
Good descriptive summary of VR's sense of scale.
Even in the free VR demo of Last Guardian, the dog bird creature looks gigantic in stereo 3D. Then combine that with the amazing head tracking movement, which takes the immersion to the next level as you can look around objects in real time.



Quote:
Originally Posted by Steelmaker View Post
Scale and VOLUME! Objects in VR look real! They have solidity and make you feel like you could reach out and touch them!
In PSVR, when up close to an object, like when looking at them in Moss or Astrobot Missions VR, they look real as the resolution and stereo 3D for closer objects is perfectly clear and sharp. Further back, objects lose resolution clarity in PSVR. I imagine PSVR2 will smooth that out for distance objects so there are no jagged edges in games like RE7.

Quote:
Originally Posted by unberechenbar View Post
That sounds like quite a scary experience!

I wonder why RE8 isn't playable on VR. Maybe the more open-world setting doesn't work or isn't as good as conveying that sense of dread?
It's possible Sony funded Capcom's effort to add a VR mode for the entire game of RE7. Or at the time, Capcom's leaders were big fans of what VR can offer in terms of horror and took the extra effort to make one of the very few AAA games playable in VR. For RE8, they felt PSVR was not strong enough to handle their increased visuals of RE8 and didn't want to fund the effort sadly.

Had Bethesda converted Fallout 3 to PSVR (instead of their failed attempt to try to port Fallout 4 to PSVR which was canceled early on but is on PC VR), that also would've been an incredible horror VR experience when inside the post-apocalyptic, broken down and decaying interiors of buildings and the zombies are running at the player. That was intense in 2D, but stereo 3D and VR would make it great horror immersion.
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Old 10-31-2021, 10:27 PM   #170
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Sony patents with some diagrams.












https://distritoxr.com/posible-disen...va-generacion/
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Old 10-31-2021, 10:59 PM   #171
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Not so fast.

We know the White model will sell first followed up by a black one.
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Old 10-31-2021, 11:09 PM   #172
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Quote:
Originally Posted by KRW1 View Post
It's the scale of things in VR I wasn't expecting. Seeing things that you've previously only seen on screen in life size is very freaky in a horror game.

I swear RE7 the only time in my life when I've felt the actual hairs stand up on the back of my neck. When I took the helmet off, the game was still going on the TV and my brain was convinced I'd just 'stepped out' of the screen momentarily (and subconsciously, perhaps, other things could also follow me through the screen)

Something like Soma or Alien Isolation in VR would probably kill me!
I honestly felt nervous just entering that very first doorway at the back of the mansion. I had to work myself up for a few minutes.

Incredible experience.
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Old 11-01-2021, 12:49 AM   #173
Zivouhr Zivouhr is offline
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Yeah, Resident Evil 7, first times playing that game and in VR, were really not pleasant experiences due to the horror immersion and the relentless father after the player. It took a conscious decision to detach from reacting, knowing it's just a video game and I can bail out at any time.

But yeah, at times, it's like being there in the game as your brain sort of forgets where the real world is. That's the power of VR. It tricks the brain. Even tricks the sense of motion in the ears, which can result in real dizziness and motion sickness.

With PSVR2, VR will be one step closer to visuals that no longer suffer from signs of jagged edges or pixels.

With those images of the Patent above, it's tough to tell what those parts are and how the final design will look.
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Old 11-01-2021, 12:57 AM   #174
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If they sell a bundle with PSVR2 and a PS5 I might just buy that. And RE7 will definitely be the first game I play.
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Old 11-01-2021, 01:05 AM   #175
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Quote:
Originally Posted by unberechenbar View Post
If they sell a bundle with PSVR2 and a PS5 I might just buy that. And RE7 will definitely be the first game I play.
That could be possible.
As of the moment, Sony says the PSVR games won't be compatible with PSVR2 games, unless they update each through the developers I imagine as a possibility.

So the best way to experience RE7 would be through PSVR, but the good news is, there is never a shortage of Horror themed PSVR games, being one of the most common game types to choose from for the PSVR library. As I expect for PSVR 2 for some time too.

PSVR2, I'll bet no earlier than Holiday 2023.
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Old 11-01-2021, 01:40 AM   #176
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Originally Posted by Zivouhr View Post
That could be possible.
As of the moment, Sony says the PSVR games won't be compatible with PSVR2 games, unless they update each through the developers I imagine as a possibility.

So the best way to experience RE7 would be through PSVR, but the good news is, there is never a shortage of Horror themed PSVR games, being one of the most common game types to choose from for the PSVR library. As I expect for PSVR 2 for some time too.

PSVR2, I'll bet no earlier than Holiday 2023.
That's good to know. Maybe I should just buy a PSVR now in case it goes out of production by the time I get a PS5.
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Old 11-01-2021, 04:22 AM   #177
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For Halloween, got a chance to play PSVR horror games, or horror themes:

The Haunted Level in Astrobot VR with the ghosts and tombstones is great, on planet 5.

Rush of Blood VR is fun for a haunted Carnival roller track shooting game, but the enemy monsters, when they attach to your car, and you blast them a hundred times and they still kill the player, that's not too fun after a couple tries. I still haven't finished that game but am about halfway through. Otherwise, cool horror VR game.

RE7, that's an intense horror experience for Halloween too.

Plenty of other Horror VR games.



Quote:
Originally Posted by unberechenbar View Post
That's good to know. Maybe I should just buy a PSVR now in case it goes out of production by the time I get a PS5.
I got my PSVR new and on sale for $199.99 in December 2017 and for the original model, it's holding up really well. No flaking of the material, no broken parts, and the mid-way concerns I had with the USB not detecting seem to be gone too for years now. I had to buy the PS4 camera, but with PS5, there's an adapter from Sony (email) that connects it to the PS5, since a PS5 camera won't work with PSVR1.
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Old 11-02-2021, 02:55 AM   #178
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I'm curious about the audio gear on that patent drawing. I was hoping for an off-ear design (like Valve Index) or maybe bone conduction, but these don't look like standard earbuds. I wonder if they support Pulse Audio.

I don't care for the earbuds on the PSVR, they always pop out of my head. If there were multiple sizes in the box I definitely chucked them, so that's on me.
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Old 11-02-2021, 03:30 AM   #179
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While the PSVR is mostly comfortable, I hope PSVR 2 is half the weight and size, so if you want, you can drink something without having to remove your glasses if you're thirsty. With PSVR, that's almost impossible since the nose bridge overhangs too far out.

PSVR1, I either use headphones or the TV speakers. But yes, hopefully they offer something better than those tiny ear buds from the first one.
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Old 11-02-2021, 05:35 PM   #180
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Quote:
Originally Posted by Zivouhr View Post
While the PSVR is mostly comfortable, I hope PSVR 2 is half the weight and size, so if you want, you can drink something without having to remove your glasses if you're thirsty. With PSVR, that's almost impossible since the nose bridge overhangs too far out.

PSVR1, I either use headphones or the TV speakers. But yes, hopefully they offer something better than those tiny ear buds from the first one.
Seems like you could use a straw (or a sippy cup ), but you shouldn't have to so I understand where you are coming from. Hopefully it gets a bit smaller and lighter, the drawing seems to indicate it will.
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