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#121 | |
Blu-ray Count
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Look at what the Ps5 thread started with in 2015. Rumored specs. This at least is legit information based on court documents. |
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#122 | |
Blu-ray Count
Jul 2007
Montreal, Canada
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It might not be obvious but the limits of the most limiting machine will influence what can be done on the more powerful machine because they are not interested in making two completely different games. |
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#123 | |
Blu-ray Count
Jul 2007
Montreal, Canada
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![]() if someone wanted a PS5 and 800$ scalped is the only option I can understand being annoyed. But at the end of the day scalped or not the consoles sooner or later fall in the hands of the consumer/gamer. If there was a lot more made then interests the scalpers would not have been able to do what they did. |
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#124 | |
Blu-ray Archduke
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Generally speaking, game consoles and even games used to be FAR more expensive than they are today. Here are some North American game console launch prices in today's dollars. NES - $503 Sega Genesis - $461 N64 - $383 (this was the cheapest console that generation). N64 game prices were VERY expensive due to cartridges, costing on average the equivalent of around $110-130 today. Sega Saturn - $788, wasn't just the botched North American launch date that killed this console. The $399 price was far higher than the PS1. Playstation 1 - $590, the $299 price point at the time was considered amazing, but still translated to almost $600 today. 3DO - $1,457, the single biggest reason why this console went down in flames. The price started dropping soon after launch, but it was far too little, far too late. Neo Geo AES - $1,436, Ahh yes, the Rolls-Royce of game consoles. The console price wasn't even close to the worst part of it. The average GAME for this console costed around $400-450 in today's dollars. PS2 - $524 PS3 - $895 |
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#125 | |
Blu-ray Count
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Thanks given by: | ChadFL (03-27-2023) |
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#126 | |
Blu-ray Ninja
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I'd say they had a certain...complex, but I probably shouldn't name it here. |
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#127 | |
Blu-ray Archduke
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I still have absolutely no idea what the demographics of the people who bought the roughly 1 million or so AES consoles was. Considering there seems to be vastly more Japanese Neo Geo AES consoles and games floating around today, I assume the majority of consoles were sold in the Japan/Asian market, with far fewer Americans and Europeans having bought them. Those English market AES releases tend to go for vastly higher prices than Japanese releases these days due to the much lower print runs. I don't believe there were many older gamers in existence in the 90's, so maybe it was mostly very wealthy Japanese parents buying them for their kids? ![]() |
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#128 | |
Blu-ray Champion
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CHA contains the C ROM (sprite data), M ROM (Z80 data) and S ROM (fixed graphics). Prog contains a P ROM (68K program code) and V ROM (all audio samples). |
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#129 | |
Blu-ray Count
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#130 | |
Blu-ray Archduke
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I'm fairly sure all Neo Geo consoles came with at least one joystick controller. There was the higher prices Gold edition for like $650, which came with a game and two joystick controllers. The Silver was around $400 and came with one joystick controller and no game. Honestly, the Silver AES console price wasn't *too* terrible, if not for the fact that games were $200+. I think if the AES games were something like $100 (many games by the mid-90's were approaching $70 anyway) or slightly lower, the console might have had a more broad appeal. Weirdly enough, the Neo Geo AES had game releases for a staggering 13 years.. from 1991-2004 (the equivalent of about 2 generations of consoles), and I believe the game prices never dropped below that original $200. Just a bizarre console on so many levels. |
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#131 | |
Blu-ray Count
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There were a lot of weird obscure consoles that came out in that era! The FM Towns "Marty", the Apple/Bandai "Pippin", the Phillips CDI, the Atari Jaguar, the 3DO, the Pioneer LaserActive, the C64GS, etc. |
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#132 |
Blu-ray Archduke
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I'll say the biggest, most noticeable jump in improved graphics happened during the PS3 through PS4 era for Playstation consoles. It's only 3 years into PS5, but these games can be achieved graphically on a PS4/PS4 Pro minus the resolution (including textures), loading speed, raytracing and fps from a comparison standpoint (just watching any PS4/PS4 Pro/PS5 comparison video shows how identical games are on PS4/PS5 graphically).
Which is a huge compliment to the PS4 era. PS4 deserved 10+ years now in its 10th year. PS6, if it's $599.99, will you buy it at that price in 2030? I'm going to need to see actual examples of games before jumping in this time, even if I miss out. I don't want a PS5 Pro disguised as a PS6. |
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#133 | |
Blu-ray Archduke
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Thanks given by: | Zivouhr (03-28-2023) |
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#134 | |
Blu-ray Archduke
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Thanks. Yes, PS3 is definitely when a major improvement took place. I still remember Dead Rising 1 on the 360 with hundreds of zombies onscreen, and on PS3, games like Fallout 3 could never have been accomplished with that level of detail on a PS2. Huge jump forward for that 2005 through 2013 era. And of course GTASA PS2 compared to GTAIV and GTAV on PS3. |
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Thanks given by: | ChadFL (03-28-2023) |
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#135 | |
Blu-ray Archduke
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Thanks given by: | Zivouhr (03-28-2023) |
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#136 | |
Blu-ray Count
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#137 | |
Blu-ray Grand Duke
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Condemned was a fantastic game also. The audio seemed superior to any older generation game I had played. The final game that knocked my socks off was Elder Scrolls, the sun hitting water was stunning in HD. |
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Thanks given by: | Zivouhr (03-28-2023) |
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#138 |
Blu-ray Archduke
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Yes, some classic games per console.
PS1, Syphon Filter, Soul Reaver, GT1, Silent Hill 1, Driver, etc. PS2, GTASA struggled a bit with blurry visuals and draw distances most of all. But Midnight Club 2 and 3 looked really good IMO. PS3, huge improvement in draw distances into the far scenery. Big improvement in objects onscreen at one time. Something PS2 couldn't do. PS4, Huge improvement in resolution and polygon counts to the point games are artistically identical to this day on PS5, 3 years into PS5's lifespan. PS5, Big improvement with 4K resolution most of all. 60 fps is hit or miss depending on the developers. Games artistically identical to PS4 games. The whole raytracing reflections are often low-res and slow down fps to 30, and can be simulated in older games using old tricks to create reflections. PS3, I remember seeing PC and 360 versions of Mafia 2 with stalks of green grass on the ground, but in the PS3 version, it was just flat green, no stalks at all in the entire game, which was disappointing, especially with the low-resolution of that great game. Then with the PS4 remaster, a 1080p resolution and all of the green stalks of grass appeared, as polygon counts were no longer a barrier. PS5 states it can do unlimited polygons, but unfortunately it cannot do unlimited textures, and texture maps are what really bring graphics to life for more realistic games, along with bump and displacement maps. So you could take any PS5 game, strip out all of the textures, and the game would run in 4K 60 fps without any issues at all even with endless polygons onscreen. With Unreal 5's new technology, apparently it doesn't rely on polygons but even then, in the Matrix Awakens demo, it can't get beyond 1080p 30 fps visuals. Great draw distances and endless objects onscreen however. A nice demo, but shows the limits of the PS5 at this time. I bet PS5 Pro would be able to hit 4K 60 fps for the Matrix Awakens demo. |
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