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Old 03-26-2023, 03:29 PM   #121
R3P0 R3P0 is offline
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Originally Posted by KilloWertz View Post
But there is no information, nor will there be any information for years. We are still early in the PS5 generation, and likely even earlier than it would normally appear given how the pandemic slowed the advancement of this generation in several ways until recently. Nothing personal, but just pointing that out.

Carry on, it doesn't really matter to me, but I did think it was a little odd seeing a thread for the PS6 when it first appeared. Oh well.
There is official information and it comes from the lawsuit. The paperwork filed with the EU on internal Sony documentation shows they are planning 2028 for PS6 launch that's the information.

Look at what the Ps5 thread started with in 2015. Rumored specs. This at least is legit information based on court documents.
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Old 03-26-2023, 03:35 PM   #122
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Even cross-gen games like Horizon Forbidden West deserve to be mentioned. Sure, it looks good on the PS4, but it was the best looking video game at the time it came out. Whether it looks good on the PS4 or not, a game like that still looks obviously better on the PS5.
yes you can slightly improve the graphics from one gen to the next and re-master the game to look better. that is not what we are talking about. But every game needs to be developed for the weakest specs it can play on. You can't have a bigger hoard of enemies attacking on the PS5 because it is more powerful the hoard will be the same size. I don't remeber what game it was but there was a game that came out on the PS3/360 the developer said he wanted to make it a true open world but it would not fit on the 360's DVDs so the game ended up having two "chapters" so people would play the first part on the first DVD and then move to the second world on the second DVD.

It might not be obvious but the limits of the most limiting machine will influence what can be done on the more powerful machine because they are not interested in making two completely different games.
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Old 03-26-2023, 03:46 PM   #123
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After the pre order fiasco chip shortages are Bullshit. Seeing scalpers with 200+ consoles in their basements, no **** that chip shortages my ass.
yeah those scalpers buying them just to keep them permanently in their basements are a real issue


if someone wanted a PS5 and 800$ scalped is the only option I can understand being annoyed. But at the end of the day scalped or not the consoles sooner or later fall in the hands of the consumer/gamer. If there was a lot more made then interests the scalpers would not have been able to do what they did.
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Old 03-26-2023, 05:31 PM   #124
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Parents Upset Over New Nintendo Console - Super Nintendo - Circa 1991 - YouTube

$200!!! I know off topic, but this is pretty funny looking back.
$200 in 1991 is around $440 in 2023.

Generally speaking, game consoles and even games used to be FAR more expensive than they are today. Here are some North American game console launch prices in today's dollars.

NES - $503

Sega Genesis - $461

N64 - $383 (this was the cheapest console that generation). N64 game prices were VERY expensive due to cartridges, costing on average the equivalent of around $110-130 today.

Sega Saturn - $788, wasn't just the botched North American launch date that killed this console. The $399 price was far higher than the PS1.

Playstation 1 - $590, the $299 price point at the time was considered amazing, but still translated to almost $600 today.

3DO - $1,457, the single biggest reason why this console went down in flames. The price started dropping soon after launch, but it was far too little, far too late.

Neo Geo AES - $1,436, Ahh yes, the Rolls-Royce of game consoles. The console price wasn't even close to the worst part of it. The average GAME for this console costed around $400-450 in today's dollars.

PS2 - $524

PS3 - $895
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Old 03-26-2023, 06:16 PM   #125
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Originally Posted by ChadFL View Post
$200 in 1991 is around $440 in 2023.

Generally speaking, game consoles and even games used to be FAR more expensive than they are today. Here are some North American game console launch prices in today's dollars.

NES - $503

Sega Genesis - $461

N64 - $383 (this was the cheapest console that generation). N64 game prices were VERY expensive due to cartridges, costing on average the equivalent of around $110-130 today.

Sega Saturn - $788, wasn't just the botched North American launch date that killed this console. The $399 price was far higher than the PS1.

Playstation 1 - $590, the $299 price point at the time was considered amazing, but still translated to almost $600 today.

3DO - $1,457, the single biggest reason why this console went down in flames. The price started dropping soon after launch, but it was far too little, far too late.

Neo Geo AES - $1,436, Ahh yes, the Rolls-Royce of game consoles. The console price wasn't even close to the worst part of it. The average GAME for this console costed around $400-450 in today's dollars.

PS2 - $524

PS3 - $895
I never knew anybody who actually owned the Neo Geo but my local mom and pop video rental store had one of these you could rent. It was ALWAYS checked out! I never could time it to where it was available when I went in there to rent it. I remember the cartridges were huge! Not much smaller than a VHS cassette it seemed.
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Old 03-27-2023, 06:48 PM   #126
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I never knew anybody who actually owned the Neo Geo but my local mom and pop video rental store had one of these you could rent. It was ALWAYS checked out! I never could time it to where it was available when I went in there to rent it. I remember the cartridges were huge! Not much smaller than a VHS cassette it seemed.
SNK's slogan for it was 'Bigger Badder Better', and they played that up by making the cartridges large. Unconfirmed, but I heard..that they told their dev teams to not bother trying to efficiently use data space because big Megabyte counts made for good marketing tools.

I'd say they had a certain...complex, but I probably shouldn't name it here.
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Old 03-27-2023, 08:58 PM   #127
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Originally Posted by Steelmaker View Post
I never knew anybody who actually owned the Neo Geo but my local mom and pop video rental store had one of these you could rent. It was ALWAYS checked out! I never could time it to where it was available when I went in there to rent it. I remember the cartridges were huge! Not much smaller than a VHS cassette it seemed.
Same here. When I was a kid everyone I knew from school who played video games knew what the Neo Geo AES was. The Babbages at my local mall even sold the console and a number of its games for several years. Yet I never even knew anyone who knew someone who bought one. Even my friends who had wealthy parents couldn't talk their parents into buying them one. I actually knew a guy who worked at that Babbages for over a year and he couldn't recall ever selling either an AES game or console.

I still have absolutely no idea what the demographics of the people who bought the roughly 1 million or so AES consoles was. Considering there seems to be vastly more Japanese Neo Geo AES consoles and games floating around today, I assume the majority of consoles were sold in the Japan/Asian market, with far fewer Americans and Europeans having bought them. Those English market AES releases tend to go for vastly higher prices than Japanese releases these days due to the much lower print runs. I don't believe there were many older gamers in existence in the 90's, so maybe it was mostly very wealthy Japanese parents buying them for their kids?
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Old 03-27-2023, 09:45 PM   #128
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Originally Posted by Musashi View Post
SNK's slogan for it was 'Bigger Badder Better', and they played that up by making the cartridges large. Unconfirmed, but I heard..that they told their dev teams to not bother trying to efficiently use data space because big Megabyte counts made for good marketing tools.

I'd say they had a certain...complex, but I probably shouldn't name it here.
That's because the carts had dual pcb's on them packed with chips. The pcb's were CHA and Prog.

CHA contains the C ROM (sprite data), M ROM (Z80 data) and S ROM (fixed graphics).

Prog contains a P ROM (68K program code) and V ROM (all audio samples).
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Old 03-27-2023, 11:05 PM   #129
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Same here. When I was a kid everyone I knew from school who played video games knew what the Neo Geo AES was. The Babbages at my local mall even sold the console and a number of its games for several years. Yet I never even knew anyone who knew someone who bought one. Even my friends who had wealthy parents couldn't talk their parents into buying them one. I actually knew a guy who worked at that Babbages for over a year and he couldn't recall ever selling either an AES game or console.

I still have absolutely no idea what the demographics of the people who bought the roughly 1 million or so AES consoles was. Considering there seems to be vastly more Japanese Neo Geo AES consoles and games floating around today, I assume the majority of consoles were sold in the Japan/Asian market, with far fewer Americans and Europeans having bought them. Those English market AES releases tend to go for vastly higher prices than Japanese releases these days due to the much lower print runs. I don't believe there were many older gamers in existence in the 90's, so maybe it was mostly very wealthy Japanese parents buying them for their kids?
Refresh my memory, as I may be getting my consoles mixed up, but wasnt the import version of the Neo Geo called the "PC Engine"? I always assumed the bulk of those consoles were sold in Japan and elsewhere. At the time, fighting games were absolutely HUGE in Japan and the Neo Geo was kind of thought of as the fighting game console with Samurai Showdown and The King of Fighters . Plus they had an absolute kick ass wrestling game who's name escapes me. The console didn't even ship with controllers, but rather fighting sticks.
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Old 03-27-2023, 11:43 PM   #130
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Refresh my memory, as I may be getting my consoles mixed up, but wasnt the import version of the Neo Geo called the "PC Engine"? I always assumed the bulk of those consoles were sold in Japan and elsewhere. At the time, fighting games were absolutely HUGE in Japan and the Neo Geo was kind of thought of as the fighting game console with Samurai Showdown and The King of Fighters . Plus they had an absolute kick ass wrestling game who's name escapes me. The console didn't even ship with controllers, but rather fighting sticks.
The PC Engine was big in Japan, but wasn't SNK/Neo Geo. It was the Turbografx-16 in Japan.

I'm fairly sure all Neo Geo consoles came with at least one joystick controller. There was the higher prices Gold edition for like $650, which came with a game and two joystick controllers. The Silver was around $400 and came with one joystick controller and no game.

Honestly, the Silver AES console price wasn't *too* terrible, if not for the fact that games were $200+. I think if the AES games were something like $100 (many games by the mid-90's were approaching $70 anyway) or slightly lower, the console might have had a more broad appeal.

Weirdly enough, the Neo Geo AES had game releases for a staggering 13 years.. from 1991-2004 (the equivalent of about 2 generations of consoles), and I believe the game prices never dropped below that original $200. Just a bizarre console on so many levels.
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Old 03-28-2023, 12:07 AM   #131
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Originally Posted by ChadFL View Post
The PC Engine was big in Japan, but wasn't SNK/Neo Geo. It was the Turbografx-16 in Japan.

I'm fairly sure all Neo Geo consoles came with at least one joystick controller. There was the higher prices Gold edition for like $650, which came with a game and two joystick controllers. The Silver was around $400 and came with one joystick controller and no game.

Honestly, the Silver AES console price wasn't *too* terrible, if not for the fact that games were $200+. I think if the AES games were something like $100 (many games by the mid-90's were approaching $70 anyway) or slightly lower, the console might have had a more broad appeal.

Weirdly enough, the Neo Geo AES had game releases for a staggering 13 years.. from 1991-2004 (the equivalent of about 2 generations of consoles), and I believe the game prices never dropped below that original $200. Just a bizarre console on so many levels.
Ahhh that's right! PC Engine WAS Turbografx in Japan.

There were a lot of weird obscure consoles that came out in that era! The FM Towns "Marty", the Apple/Bandai "Pippin", the Phillips CDI, the Atari Jaguar, the 3DO, the Pioneer LaserActive, the C64GS, etc.
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Old 03-28-2023, 02:19 AM   #132
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I'll say the biggest, most noticeable jump in improved graphics happened during the PS3 through PS4 era for Playstation consoles. It's only 3 years into PS5, but these games can be achieved graphically on a PS4/PS4 Pro minus the resolution (including textures), loading speed, raytracing and fps from a comparison standpoint (just watching any PS4/PS4 Pro/PS5 comparison video shows how identical games are on PS4/PS5 graphically).

Which is a huge compliment to the PS4 era. PS4 deserved 10+ years now in its 10th year.



PS6, if it's $599.99, will you buy it at that price in 2030? I'm going to need to see actual examples of games before jumping in this time, even if I miss out. I don't want a PS5 Pro disguised as a PS6.
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Old 03-28-2023, 02:46 AM   #133
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I'll say the biggest, most noticeable jump in improved graphics happened during the PS3 through PS4 era for Playstation consoles. It's only 3 years into PS5, but these games can be achieved graphically on a PS4/PS4 Pro minus the resolution (including textures), loading speed, raytracing and fps from a comparison standpoint (just watching any PS4/PS4 Pro/PS5 comparison video shows how identical games are on PS4/PS5 graphically).

Which is a huge compliment to the PS4 era. PS4 deserved 10+ years now in its 10th year.



PS6, if it's $599.99, will you buy it at that price in 2030? I'm going to need to see actual examples of games before jumping in this time, even if I miss out. I don't want a PS5 Pro disguised as a PS6.
It isn't even close for me - I think the PS3 was the most noticeable leap forward. That was when we emerged from the polygonal mess of prior generations to games that looked truly realistic. It was most obvious in open world games like Red Dead and GTA, which may have looked decent for their day on the PS2, look AWFUL by comparison to the PS3 releases. For me, everything since the PS3 is a much more marginal improvement graphically.





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Old 03-28-2023, 03:36 AM   #134
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It isn't even close for me - I think the PS3 was the most noticeable leap forward. That was when we emerged from the polygonal mess of prior generations to games that looked truly realistic. It was most obvious in open world games like Red Dead and GTA, which may have looked decent for their day on the PS2, look AWFUL by comparison to the PS3 releases. For me, everything since the PS3 is a much more marginal improvement graphically.
[Show spoiler]





Thanks. Yes, PS3 is definitely when a major improvement took place. I still remember Dead Rising 1 on the 360 with hundreds of zombies onscreen, and on PS3, games like Fallout 3 could never have been accomplished with that level of detail on a PS2. Huge jump forward for that 2005 through 2013 era. And of course GTASA PS2 compared to GTAIV and GTAV on PS3.
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Old 03-28-2023, 04:22 AM   #135
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Thanks. Yes, PS3 is definitely when a major improvement took place. I still remember Dead Rising 1 on the 360 with hundreds of zombies onscreen, and on PS3, games like Fallout 3 could never have been accomplished with that level of detail on a PS2. Huge jump forward for that 2005 through 2013 era. And of course GTASA PS2 compared to GTAIV and GTAV on PS3.
I will say it took a bit of time for developers to really utilize the PS3 to its full capabilities. Even more than most new consoles. I think the big learning curve was the complicated Cell processor based architecture. But even still, the very earliest PS3 games showed a marked improvement over the PS2. The early game I remember best was Heavenly Sword, which blew me away graphically and with the number of enemies on screen at one time.
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Old 03-28-2023, 09:44 AM   #136
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Originally Posted by ChadFL View Post
It isn't even close for me - I think the PS3 was the most noticeable leap forward. That was when we emerged from the polygonal mess of prior generations to games that looked truly realistic. It was most obvious in open world games like Red Dead and GTA, which may have looked decent for their day on the PS2, look AWFUL by comparison to the PS3 releases. For me, everything since the PS3 is a much more marginal improvement graphically.





Meh, some of those PS1 to PS2 comparisons are bullshit. The leap between those two generations was absolutely huge. I'd say every bit as big as the leap from PS2 to PS3. Especially when you look at games that released at the end of the PS2 generation like God of War 2, Resident Evil 4, and Gran Turismo 4. PS3 had the benefit of being the first HD generation with every game being at 16x9 aspect ratio and 720p. But at the end of the PS2 generation there were even some of those games running in wide-screen.
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Old 03-28-2023, 01:29 PM   #137
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Quote:
Originally Posted by Zivouhr View Post
Thanks. Yes, PS3 is definitely when a major improvement took place. I still remember Dead Rising 1 on the 360 with hundreds of zombies onscreen, and on PS3, games like Fallout 3 could never have been accomplished with that level of detail on a PS2. Huge jump forward for that 2005 through 2013 era. And of course GTASA PS2 compared to GTAIV and GTAV on PS3.
Loved Dead Rising for the 360. It was my first experience of HD gaming but sadly, I couldn’t get a working Xbox360 long term so I switched.

Condemned was a fantastic game also. The audio seemed superior to any older generation game I had played.

The final game that knocked my socks off was Elder Scrolls, the sun hitting water was stunning in HD.
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Old 03-28-2023, 04:58 PM   #138
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Yes, some classic games per console.

PS1, Syphon Filter, Soul Reaver, GT1, Silent Hill 1, Driver, etc.
PS2, GTASA struggled a bit with blurry visuals and draw distances most of all. But Midnight Club 2 and 3 looked really good IMO.
PS3, huge improvement in draw distances into the far scenery. Big improvement in objects onscreen at one time. Something PS2 couldn't do.
PS4, Huge improvement in resolution and polygon counts to the point games are artistically identical to this day on PS5, 3 years into PS5's lifespan.
PS5, Big improvement with 4K resolution most of all. 60 fps is hit or miss depending on the developers. Games artistically identical to PS4 games. The whole raytracing reflections are often low-res and slow down fps to 30, and can be simulated in older games using old tricks to create reflections.

PS3, I remember seeing PC and 360 versions of Mafia 2 with stalks of green grass on the ground, but in the PS3 version, it was just flat green, no stalks at all in the entire game, which was disappointing, especially with the low-resolution of that great game.
Then with the PS4 remaster, a 1080p resolution and all of the green stalks of grass appeared, as polygon counts were no longer a barrier.

PS5 states it can do unlimited polygons, but unfortunately it cannot do unlimited textures, and texture maps are what really bring graphics to life for more realistic games, along with bump and displacement maps.

So you could take any PS5 game, strip out all of the textures, and the game would run in 4K 60 fps without any issues at all even with endless polygons onscreen.

With Unreal 5's new technology, apparently it doesn't rely on polygons but even then, in the Matrix Awakens demo, it can't get beyond 1080p 30 fps visuals. Great draw distances and endless objects onscreen however. A nice demo, but shows the limits of the PS5 at this time.

I bet PS5 Pro would be able to hit 4K 60 fps for the Matrix Awakens demo.
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