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Old 09-28-2020, 02:05 AM   #45
Zivouhr Zivouhr is offline
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In how disappointed one might be to compare PSVR's RE7 to PS1 graphics, that seems harsh but would match the level of disappointment they felt. In reality, while the graphics are PS4 level, further back in the view, there is a terrible amount of aliasing going on, where you get these wavy, blocky lines that aren't smooth at all in a game like RE7 or Xing (on a regular PS4).

Now those very same graphics on a PSVR on a PS5 might be enhanced enough to amp up the resolution of those first person games, to smooth out those jagged lines and edges and make it look awesome. That's my only complaint about those games graphically, which is more of a technical limit of their games needing to run at 60 fps and having first been developed as 2D games without a second camera to worry about.

On the other hand, as Steedeel pointed out, there are games that are graphically solid in PSVR, even in the distance, without severe jagged lines as with some games. Astrobot being a good example. It does show some jagged lines further back (up close the lines are super smooth and look like real objects in stereo 3D).

But yeah, it'll be very interesting to see if PS5 can amp up the resolution for those two games I mentioned. That would be awesome and I'll test it out on my PS5 in November.

Quote:
Originally Posted by Steedeel View Post
I’m not playing any mate, sister in hospital along with her hubby due to COVID.

I have 20 new games planned for December.
I understand. I hope she's recovering quickly. And her husband too. That stinks. Sorry to hear that.

Quote:
Originally Posted by NARMAK View Post
If Sony somehow pulled off the 4K per eye on that level with such a small area, the pixel per inch would be probably the most dense to ever be in any electronic display. It would be perfect for future hardware too if they kept compatibility and merely need the PS5 Pro, PS6 etc. to pump out better looking VR content imo.
Quote:
Originally Posted by Steedeel View Post
I think 2K per eye is more probable for next generation PSVR2 mate.
2K would be great, but yeah, 4K would eliminate any possiblity of jagged edges in some games. 1080p I think we would still see some pixels in that up close with the magnifying glasses on the screen as with the PSVR. 4K is what I think it needs to be for no pixels visible/no jagged edges at all.
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