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Old 09-27-2020, 10:05 PM   #41
Flack999 Flack999 is offline
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For me it feels like it, I am afraid to say. I don't want to bash PSVR, I had fun with it, especially the ones you mentioned. Astrobot and Moss. Those used it in a more creative way though. The first person stuff like Walking Dead, makes me feel like playing Ps1 Tomb Raider. Maybe not so much the graphics themself, but viewed through the blurry lenses of the PSVR, that's the level of ugliness it has for me. I have replayed some PSX games last year, so I didn't just pull that comparision out of my ass, even if it is technically not accurate.
First person PSVR graphics are horrendous
(just my opinion of course)
- and I DO want to like it. I had PSVR for two years but could never get over it. Only non first-person games like Moss, Gentle Giant etc. gave me any enjoyment.
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Old 09-27-2020, 10:29 PM   #42
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To add to that:
I actually wished somebody had warned me with comparisons like that, cause I probably would have skipped this version of VR and waited for the technical aspects to improve.
When I first got the PSVR, I actually returned it to Amazon after a day cause I thought there is NO WAY it is supposed to look like that. I checked if I maybe forgot to remove protective stickers or something. Unfortunately, that were and are the graphics.
Like I said, the graphics might be okay on their own (like when you look at them on the home screen), but the low resolution blurry mess that you get from the PSVR glasses (like try reading a text that is a few meters in the distance) kills all the fun for a lot of games.
So even if my comparison is hyperbole - if it makes people check that thing out before committing to buy, I feel I am doing them a favor

If you haven't gotten into VR yet and think about buying PSVR - rent that thing first or try it out in a shop!!!
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Old 09-27-2020, 11:28 PM   #43
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First person VR is absolutely not horrendous. Far from it. Hyperbole again. I give you Farpoint, I give you Blood And Truth, I give you Sairento, I give you Budget Cuts, I give you RE, I give you The Persistance, I could go on and on. You are making blanket statements that are simply untrue.
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Old 09-27-2020, 11:57 PM   #44
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Yeah I wouldn’t call it horrendous. VR tech is still in the early stages and of course is still a long ways for having the fidelity of flat games on a nice TV. Some people love the immersion and don’t care, others love top level graphics and won’t like VR until the graphics and resolution are much closer to AAA traditional games. To each their own and not worth arguing IMO.

Now back to my multitasking as I’m playing Hades on my TV, have the Atlanta United game on my iPad and took a break to check the forums.

Last edited by dmaul1114; 09-28-2020 at 02:18 AM.
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Old 09-28-2020, 02:05 AM   #45
Zivouhr Zivouhr is offline
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In how disappointed one might be to compare PSVR's RE7 to PS1 graphics, that seems harsh but would match the level of disappointment they felt. In reality, while the graphics are PS4 level, further back in the view, there is a terrible amount of aliasing going on, where you get these wavy, blocky lines that aren't smooth at all in a game like RE7 or Xing (on a regular PS4).

Now those very same graphics on a PSVR on a PS5 might be enhanced enough to amp up the resolution of those first person games, to smooth out those jagged lines and edges and make it look awesome. That's my only complaint about those games graphically, which is more of a technical limit of their games needing to run at 60 fps and having first been developed as 2D games without a second camera to worry about.

On the other hand, as Steedeel pointed out, there are games that are graphically solid in PSVR, even in the distance, without severe jagged lines as with some games. Astrobot being a good example. It does show some jagged lines further back (up close the lines are super smooth and look like real objects in stereo 3D).

But yeah, it'll be very interesting to see if PS5 can amp up the resolution for those two games I mentioned. That would be awesome and I'll test it out on my PS5 in November.

Quote:
Originally Posted by Steedeel View Post
I’m not playing any mate, sister in hospital along with her hubby due to COVID.

I have 20 new games planned for December.
I understand. I hope she's recovering quickly. And her husband too. That stinks. Sorry to hear that.

Quote:
Originally Posted by NARMAK View Post
If Sony somehow pulled off the 4K per eye on that level with such a small area, the pixel per inch would be probably the most dense to ever be in any electronic display. It would be perfect for future hardware too if they kept compatibility and merely need the PS5 Pro, PS6 etc. to pump out better looking VR content imo.
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Originally Posted by Steedeel View Post
I think 2K per eye is more probable for next generation PSVR2 mate.
2K would be great, but yeah, 4K would eliminate any possiblity of jagged edges in some games. 1080p I think we would still see some pixels in that up close with the magnifying glasses on the screen as with the PSVR. 4K is what I think it needs to be for no pixels visible/no jagged edges at all.
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Old 09-28-2020, 09:16 AM   #46
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Quote:
Originally Posted by Zivouhr View Post
In how disappointed one might be to compare PSVR's RE7 to PS1 graphics, that seems harsh but would match the level of disappointment they felt. In reality, while the graphics are PS4 level, further back in the view, there is a terrible amount of aliasing going on, where you get these wavy, blocky lines that aren't smooth at all in a game like RE7 or Xing (on a regular PS4).

Now those very same graphics on a PSVR on a PS5 might be enhanced enough to amp up the resolution of those first person games, to smooth out those jagged lines and edges and make it look awesome. That's my only complaint about those games graphically, which is more of a technical limit of their games needing to run at 60 fps and having first been developed as 2D games without a second camera to worry about.

On the other hand, as Steedeel pointed out, there are games that are graphically solid in PSVR, even in the distance, without severe jagged lines as with some games. Astrobot being a good example. It does show some jagged lines further back (up close the lines are super smooth and look like real objects in stereo 3D).

But yeah, it'll be very interesting to see if PS5 can amp up the resolution for those two games I mentioned. That would be awesome and I'll test it out on my PS5 in November.



I understand. I hope she's recovering quickly. And her husband too. That stinks. Sorry to hear that.





2K would be great, but yeah, 4K would eliminate any possiblity of jagged edges in some games. 1080p I think we would still see some pixels in that up close with the magnifying glasses on the screen as with the PSVR. 4K is what I think it needs to be for no pixels visible/no jagged edges at all.
Yeah, immersion always wins out for me. This tech was never going to be 4K with first gen tech. For £299 it’s a bargain. Owned it since launch as you know and I have loved every minute.

Will be exciting to see what next gen brings regardless though.

Yeah mate, my sister came out of intensive care, her hubby still in.
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Old 09-28-2020, 09:22 AM   #47
NARMAK NARMAK is offline
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Quote:
Originally Posted by Steedeel View Post
I think the Quest will continue to overpower the PSVR next generation but competition is good.

The last poster though, with all due respect is talking nonsense comparing the graphics to PS1. It’s probably PS3 level but with the added immersion that VR brings. Games like Moss and Astrobot look fantastic.

I don’t think it helps when people make that kind of inaccurate comparison. Anyone reading that would be put off but I can assure everyone it’s nowhere near as bad as PS1 graphics!
I can 100% assure people as a kid that crapped his pants at the first zombie intro on PS1, i know now how much more fearful PSVR makes you of Resi 7

That said, 2160 x 1440p per eye might potentially or full HD per eye end up being the target. Probably full HD and then down the line more powerful PlayStation hardware can pump better visuals but there's always a performance hit to consider due to what's technically needed in VR gaming to take it up another level and get past some of the issues. If not fully, at least in some capacity.

I eagerly do wait for PSVR 2 and hopefully see it also be BC but for the potential prices these days, just like you got a Series S and then a damn 1TB storage expansion for almost the same price, i think i'd just wait it out for a price drop. I'm still more inclined to flatscreen gaming and will do so for quite some time. Especially when optically challenged and needing to adjust per eye lol
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Old 09-28-2020, 09:37 AM   #48
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Quote:
Originally Posted by NARMAK View Post
I can 100% assure people as a kid that crapped his pants at the first zombie intro on PS1, i know now how much more fearful PSVR makes you of Resi 7

That said, 2160 x 1440p per eye might potentially or full HD per eye end up being the target. Probably full HD and then down the line more powerful PlayStation hardware can pump better visuals but there's always a performance hit to consider due to what's technically needed in VR gaming to take it up another level and get past some of the issues. If not fully, at least in some capacity.

I eagerly do wait for PSVR 2 and hopefully see it also be BC but for the potential prices these days, just like you got a Series S and then a damn 1TB storage expansion for almost the same price, i think i'd just wait it out for a price drop. I'm still more inclined to flatscreen gaming and will do so for quite some time. Especially when optically challenged and needing to adjust per eye lol
I’m off to see the Wizard mate, no going back now. I’m not in Kansas anymore!
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Old 09-28-2020, 10:41 AM   #49
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PSVR needs to get rid of the screen door effect. If that can be done with 2K per eye, fine. However, I do think technology has progressed enough mass produce 4K tiny screens relatively cheaply.
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Old 09-28-2020, 02:23 PM   #50
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Quote:
Originally Posted by Steedeel View Post
Yeah, immersion always wins out for me. This tech was never going to be 4K with first gen tech. For £299 it’s a bargain. Owned it since launch as you know and I have loved every minute.

Will be exciting to see what next gen brings regardless though.

Yeah mate, my sister came out of intensive care, her hubby still in.
Good to hear, Steedeel. Hopefully he gets out next soon also.

Quote:
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PSVR needs to get rid of the screen door effect. If that can be done with 2K per eye, fine. However, I do think technology has progressed enough mass produce 4K tiny screens relatively cheaply.
Some games look great in PSVR, but Xing on a regular PS4, has lots of jagged edges. As far as the screen filter across the image, it's mostly noticeable for the blu ray 3D movies IMO. Or during bright scenes in a game, though with higher res games, it's less noticeable.

But yeah, if 1080p per eye could do it, good, but I really think 4K is the key, since the PSVR is using a magnifying glass to zoom into the screen itself, where we can see the pixels. 4K, even that I can see pixels on it when looking at any 4KTV. So it'll be interesting.
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Old 09-28-2020, 04:41 PM   #51
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Quote:
Originally Posted by Zivouhr View Post
Good to hear, Steedeel. Hopefully he gets out next soon also.



Some games look great in PSVR, but Xing on a regular PS4, has lots of jagged edges. As far as the screen filter across the image, it's mostly noticeable for the blu ray 3D movies IMO. Or during bright scenes in a game, though with higher res games, it's less noticeable.

But yeah, if 1080p per eye could do it, good, but I really think 4K is the key, since the PSVR is using a magnifying glass to zoom into the screen itself, where we can see the pixels. 4K, even that I can see pixels on it when looking at any 4KTV. So it'll be interesting.
It will get there, it’s still very early in the VR story. We have enough exciting stuff happening to be hopeful that the required upgrades will happen. The Quest range and whatever Apple have planned is going to boost things further.


Yeah, thanks mate (about sister) It’s going to be a while before she is better but at least signs of improvement.
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Old 09-29-2020, 01:10 AM   #52
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How do people feel about the control? Should they release another rendition of the Move wand, adopt a VR control scheme from one of the other headsets or go for something completely different
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Old 09-29-2020, 01:26 AM   #53
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Quote:
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How do people feel about the control? Should they release another rendition of the Move wand, adopt a VR control scheme from one of the other headsets or go for something completely different
Needs to be something like in the patents above that has motion controls but also analog sticks lien some of the PC VR controllers.
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Old 10-05-2020, 03:43 PM   #54
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Quote:
Originally Posted by dmaul1114 View Post
Needs to be something like in the patents above that has motion controls but also analog sticks lien some of the PC VR controllers.
Sony knows they have to offer a considerable upgrade on the moves.

I dream of the day when just our hands will be enough to control the VR world. Grip, throw, release, punch, grab, swipe, swing etc..
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Old 10-28-2020, 09:06 PM   #55
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PSVR camera adapter is available to order now
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Old 10-28-2020, 09:32 PM   #56
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It's getting completely hammered. Best off giving it a few hours and trying again.
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Old 11-23-2020, 11:22 PM   #57
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It's funny that until I saw them all together I never really noticed how much PS5s design language followed the PSVR.

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Old 11-23-2020, 11:36 PM   #58
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Can't wait for PSVR2 ill probably actually buy a PSVR at that point
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Old 11-24-2020, 02:49 PM   #59
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This is the time when we should be getting a lot of new PSVR games. But there aren't many that I see.


Quote:
Originally Posted by Steedeel View Post
Yeah, immersion always wins out for me. This tech was never going to be 4K with first gen tech. For £299 it’s a bargain. Owned it since launch as you know and I have loved every minute.

Will be exciting to see what next gen brings regardless though.

Yeah mate, my sister came out of intensive care, her hubby still in.
I'm grateful I got it at only $199 brand new back in December 2017 on sale for the holidays December. I was in awe right away with the Astrobot's Playroom Demo for PSVR. I kept looking around me, amazed how I was inside the game everywhere I looked and how amazing it seems when your face is perfectly tracked in the digital world as you turn and look around in it.


Quote:
Originally Posted by Steedeel View Post
Sony knows they have to offer a considerable upgrade on the moves.

I dream of the day when just our hands will be enough to control the VR world. Grip, throw, release, punch, grab, swipe, swing etc..
That would be cool. Like Kinect from MS 360, but only more accurate.
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Old 11-24-2020, 02:54 PM   #60
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Quote:
Originally Posted by Steedeel View Post
I think the Quest will continue to overpower the PSVR next generation but competition is good.

The last poster though, with all due respect is talking nonsense comparing the graphics to PS1. It’s probably PS3 level but with the added immersion that VR brings. Games like Moss and Astrobot look fantastic.

I don’t think it helps when people make that kind of inaccurate comparison. Anyone reading that would be put off but I can assure everyone it’s nowhere near as bad as PS1 graphics!
I hear what you're saying. I believe he's looking at the jagged edges and seeing that as PS1 quality, which I can understand. The graphics for games like Moss and Astrobot, and even RE7 despite the jagged edges in that one in the distance, all look like PS4 games for sure. Moss being some of the best and most realistic objects in a game thanks to the stereo 3D of PSVR for up close objects and Quill the mouse.

The sharpness is perfect for up close objects, it's just further back that the resolution suffers and the jagged edges appear if the game is not optimized with higher resolution. Xing being a prime example on regular PS4, though Dartfrog said it looks much better on PS4 pro PSVR and I believe it.
If I get a good chance, I'll hook up all the mess of wires from the PSVR to detach from my PS4 to my PS5.
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