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Originally Posted by DragonOfTheBlackPool
A lot of the times in AC games, you’re moving fast whether it be running across rooftops, climbing buildings, escaping pursuers and so forth so why would you want to have separate inputs for these moves. Doesn’t make sense to do so. Traversal in the last three AC games are much better than the earlier ones. Glad they’re implementing the “climb anywhere” mechanic into Mirage. Pretty dumb when you have to run around a building looking for that one ledge that you can grab onto, passing ten other ledges that look exactly the same in doing so.
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Climbing is fun in these games, and pushing up seems logical, but I'm a gamer who prefers to be able to jump whenever I want with a jump button, duck/sneak whenever I want with R3 or L3, and balance on ledges by keeping the character from leaning too far to either side. Otherwise I can close my eyes, push up, and get through a whole map of obstacles without any issue, which IMO, is a game doing all the work as the AC games often do for the player. By this point, Ubisoft should've offered an option for manual inputs, but it never happened.
I remember first playing AC, and being bored by the game taking away all of the skill required to traverse an obstacle course environment.
Quote:
Originally Posted by Batman90
These games drop in price fast after release day.
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On the PS Store, I saw recently AC Valhalla at 59.99 again. For the disc, that's more consistent in eventual price drops though.