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Best PS5 Games Deals


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Assassin's Creed Shadows (PS5)
$49.99
 
Resident Evil 4 (PS5)
$15.00
1 day ago
Final Fantasy VII Rebirth Collector's Edition (PS5)
$39.99
 
College Football 26 (PS5)
$59.99
 
Madden NFL 26 (PS5)
$62.99
 
Final Fantasy VII Rebirth (PS5)
$39.99
 
Final Fantasy VII Rebirth - Exclusive Amazon Edition (PS5)
$39.99
 
FANTASIAN Neo Dimension (PS5)
$29.99
 
Suikoden I & II HD Remaster (PS5)
$29.99
 
FAIRY TAIL 2 (PS5)
$31.86
 
Mafia: The Old Country (PS5)
$48.00
1 hr ago
Indiana Jones and the Great Circle (PS5)
$81.04
 
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Old 09-12-2022, 05:26 PM   #1
DragonOfTheBlackPool DragonOfTheBlackPool is offline
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Quote:
Originally Posted by Zivouhr View Post
I still remember seeing the first info about the first AC game, and how you'd be walking in a crowded street, and your assassin would find a path through the crowded without stumbling most times. I don't remember them mentioning how the game would also climb for the player, jump for the player, and balance on a narrow ledge for the player too, just by holding up on the analog, zero skill required, unlike the fighting at least....
A lot of the times in AC games, you’re moving fast whether it be running across rooftops, climbing buildings, escaping pursuers and so forth so why would you want to have separate inputs for these moves. Doesn’t make sense to do so. Traversal in the last three AC games are much better than the earlier ones. Glad they’re implementing the “climb anywhere” mechanic into Mirage. Pretty dumb when you have to run around a building looking for that one ledge that you can grab onto, passing ten other ledges that look exactly the same in doing so.
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