Quote:
Originally Posted by Toptube
An interesting thing that this all points out is how shitty exclusives are for both the customer and the industry.
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This is the greatest lie to come out of this generation.
For the customer Exclusives are _always_ better.
For the industry exclusives are cheaper to make, and often sell as well as a cross platform game does.
The reason that the exclusive is a lost art this generation was a self-fulfilling prophecy. Companies felt they _had_ to go multi-platform, so they did. Without a "control" game to compare to, there is no objective way to tell if you could have done better, and since the numbers on a cursory glance look better, it's impossible to convince yourself to go the other way on your next release.
The rest of your argument is repeating the tired old fallacy.
*EDIT* Want evidence this is a fallacy? It's always a one-way argument. Nobody _ever_ uses the argument when the 360 loses an exclusive, and nobody _ever_ posts that a 360 game should have went multiplatform because of this argument.