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Old 02-01-2011, 08:09 PM   #11
Terjyn Terjyn is offline
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Jul 2007
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Quote:
Originally Posted by Toptube View Post
An interesting thing that this all points out is how shitty exclusives are for both the customer and the industry.
This is the greatest lie to come out of this generation.

For the customer Exclusives are _always_ better.

For the industry exclusives are cheaper to make, and often sell as well as a cross platform game does.

The reason that the exclusive is a lost art this generation was a self-fulfilling prophecy. Companies felt they _had_ to go multi-platform, so they did. Without a "control" game to compare to, there is no objective way to tell if you could have done better, and since the numbers on a cursory glance look better, it's impossible to convince yourself to go the other way on your next release.

The rest of your argument is repeating the tired old fallacy.

*EDIT* Want evidence this is a fallacy? It's always a one-way argument. Nobody _ever_ uses the argument when the 360 loses an exclusive, and nobody _ever_ posts that a 360 game should have went multiplatform because of this argument.

Last edited by Terjyn; 02-01-2011 at 08:13 PM.
 
 
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