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#1 | |
Blu-ray Samurai
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Sorry if this was already posted.
http://kotaku.com/359502/xbla-bionic...e-restrictions Quote:
Hopefully if Capcom is aware of this, maybe their other downloadable games will be the same way (I'm looking at you, Street Fighter HD...) |
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#3 |
Special Member
Dec 2007
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I'm shocked it took this long
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#5 |
Blu-ray Ninja
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#7 |
Power Member
Dec 2006
Virginia
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This trend is coming on strong now. Some companies are actually responding by making PS3 versions better but many are at least acknowledging that the 360 creates limitations.
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#8 |
Senior Member
Jan 2006
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Seeing as what Capcom did with DMC4, I don't think they will wise up any time soon.
You can add Capcom to the 'quantity over quality' list with EA and Ubisoft. |
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#10 |
Active Member
Mar 2007
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Just got my new game informer and they were saying for dmc4 on ps3 it takes
4gb and only gives you slightly better load times + takes 30 min...if i'm useing 4gb of my 60 gb of hdd space then it better have 7.1 uncompressed audio and make the 360 version look far less detailed. Bionic commando could be great but i fear it'll fall into the avrage catigory like turok...compare it against killzone 2 or metal gear 4 if it can't match those production values/quality i'm sure it'll get a 7.5 or lower but am hopeful they do it right. IMHO the psp version might be better than the home version. Speaking of psp i really wish they'd release more mavrik hunter x and powered up versions of mega man x and old school mega man with the better graphics and sound. |
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#12 |
Senior Member
Oct 2007
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hmm i disagree with your statements about capcoms "quantity over quality" capcom is very consistent with making triple A titles and creating some great IPs. sure in some of its games it makes you back track a few times here and there but thats just nitpicking. overall they have made some very impressive games and are at the top of my list as one of the best, if not THE best developer.
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#13 | |
Blu-ray Samurai
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... but... thats what this article is about... they ARE wising up... o_O |
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#16 | |
Blu-ray Champion
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#17 | |
Blu-ray Ninja
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#18 | |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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I gotta disagree with you here, respectfully, Wicky. The PS3 hardware is _A LOT_ more powerful than the Xbox360 hardware. It really is, I swear. I know at the current time it sounds like it isn't and it would take many pages to explain it; however, when development tools and Cell understanding peaks people will see it (even in graphics quality). There is not a single game on the market yet that has used more than 50% of the PS3's 'power' from the cell. Seriously, gamers haven't seen anything yet when it comes to PS3. Also, disk space _DOES_ matter. Big time. I'm not sure why people argue differently. It's almost hypocritical for some to argue it while at that same time pushing a 'advantage' of Blu-ray as being 'more space' over HDDVD. When talking ultra high res textures and large scale gaming environments (worlds) space IS key. Particularly when you are discussing the future direction games are taking towards environments that evolve and encompass greater diversity (i.e. a game taking place on land, in water, in space, in snow, in mechs, etc., all in one title). 8.4gb or whatever the current max is for the 360 on DVD's (it's less than total DVD capacity, i know that) simply will not cut it within the next year even. Swapping disks simply is not an option. Duplicate game data would have to exist on every disc making this a much more significant issue than many realize. For example, you can't say that an 16gb blu-ray game will fit on two DVD's. It won't. In reality, it would probably take 4+ DVD's due to game libraries for graphics, physics engines, etc., that must be duplicated on each disk and the space they take (and they take a lot). MGS4 will likely be the first title we see that truly illustrates how DVD can no longer be used 'within reason' for gaming. The disc swapping would be far too substantial and become very inconvenient. Final Fantasy will be another title at this level. Obviously, in the current market, only _extremely_ strong IP's can justify the cost of this level of development; however, as time goes on and more PS3's enter the market it will become increasingly easier for other developers to 'take it to the next level'. Given the time it takes for this kind of development, I would say that we won't truly see it on a grand scale in games for another couple years; however, it will come. For now, the major IP's that can do it will likely showcase something that can very much show how more disk space combined with the PS3's superior hardware can equate to a much richer gaming experience. I'm sorry, but there is no way anyone could ever compare a Xbox360 to a PS3 reasonably once they understand them both wholely. The PS3 is on a completely different level. As far as 'games' go; however, I can easily see how with the current crop of titles on PS3 someone would prefer an Xbox360 (hell, I would if I thought I could get one without worrying about it blowing up every time I turned it on... and it didn't sound like my vacuum). In time, I'm pretty confident that those people will see what I'm talking about here. I'm not a fanboy (sounds trite I know) and of all people Wicky should know my in depth experience with Microsoft and the Xbox project given some of the PM's we've shared before concerning Mr. Enderle. There are many things I like about Xbox, but I just can't see it on the same level as a PS3 in the evolution of gaming. I just can't. It's not there (even without the failure rate and noise). |
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#19 | |
Blu-ray Ninja
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![]() People tend to think that assets just magically duplicate for free. There is no such thing as unpaid disc space there is no mystical method of data off of a first disc to the next one... through this is different then with pc games. In a pc game your simply installing the data from the discs to the hard drive, and simplying using one disc to verify that you own the game, usually with some form of cd protection. |
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