|
|
![]() |
||||||||||||||||||||
|
Best PS3 Game Deals
|
Best PS3 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $28.46 | ![]() $69.97 3 hrs ago
| ![]() $19.70 | ![]() $26.03 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 | ![]() $39.95 |
![]() |
#1 | ||
Blu-ray Samurai
|
![]()
We know that Toshiba was working on a lesser version of the Cell (like in the PS3) to put in their TVs and computers. It consists of only 4 SPEs (no PPE). It's called the SpursEngine (SE1000).
Well, in an encoding test (1080p H.264 video to 480p), the 4 SPEs encoded the video in HALF the time it took Intel's Core 2 Quad @ 3GHz processor! Quote:
Here is another example of what can be achieved with properly optimized code for the Cell. This was posted on Beyond3D.com with a rough math breakdown of what that means. Quote:
3 Cell at 3.2 GHz = 140 Core Duo at 2 GHz + Assuming 1 Cell at 3.2 GHz = 4 SpursEngines at 1.5 GHz => 1 SpursEngine at 1.5 GHz = 11.7 Core Duo at 2.0 GHz for this particular image processing application. Assume 1 Quad core at 3.0 GHz = 3 Core Duo at 2.0 GHz And then we have 1 SpursEngine at 1.5 GHz = 3.9 Quad Core at 3.0 GHz for a comparable image processing application. Source I can't wait to see what 1st and 2nd party developers will be able to do on the PS3 with highly efficient code tailored for it's architecture. ![]() |
||
![]() |
![]() |
#2 | |
Power Member
|
![]() Quote:
I know how much you love the Cell, and who wouldn't. I don't understand this much, so i'm just gonna go off of the title of the thread, which is pretty exciting. |
|
![]() |
![]() |
#3 |
Blu-ray Samurai
|
![]()
I've been awestruck about the Cell ever since I read some of the applications it is being used for currently in real life. I was perusing the yellow dog linux website and checking out the purchase the network part, and they link to a few people using it. Worth checking out!
http://www.terrasoftsolutions.com/sh.../cellebration/ My favorite one is the black hole researcher hands down! Plus the list of people using it is impressive! US Airforce research lab, US FDA, Los alamos! |
![]() |
![]() |
#4 | |
Blu-ray Samurai
|
![]() Quote:
![]() The overall post is pretty simple. Some tasks on, basically, a Cell processor (at less than half the clock speed and only 4 SPEs) have been proven to run much faster than on Intel's 3GHz Core 2 Quad (in some instances, almost 4x faster). So, imagine how much faster it could run on the Cell processor in the PS3. When properly utilized, imagine what you could see in games (or application wise via Linux on the PS3). The potential is enormous. |
|
![]() |
![]() |
#5 |
Senior Member
Dec 2006
|
![]()
The potential of Cell is enormous, but as of right now the Cell processor has pretty much gotten a cold shoulder from the open source community. I find this extremely disheartening considering the fact that the PS3 is a semi-open platform to begin with.
![]() That being said, if the SpursEngine card is successful, maybe it will encourage people to start tinkering around with the PS3's Other OS more. Last edited by Nismobeach; 06-10-2008 at 08:34 AM. |
![]() |
![]() |
#7 | |
Expert Member
|
![]() Quote:
![]() |
|
![]() |
![]() |
#8 | |
Blu-ray Samurai
|
![]() Quote:
However, I did post a test between the Cell and the Nvidia G80 family of GPU. The results were stunning. Do you have a G80 GPU? ![]() |
|
![]() |
![]() |
#9 |
Expert Member
|
![]() |
![]() |
![]() |
#10 |
Blu-ray Samurai
|
![]()
^^
That was posted yesterday in a thread a few places below this thread. Going back to how a GPU processes data Vs. how the Cell processes data (high level view). I think that somewhat lays it out in a easy to read manner. |
![]() |
![]() |
#11 |
Blu-ray Knight
|
![]()
Yeah, and still after all this the 360 version of GTA4 was technically better than the PS3 version.
![]() ![]() I'm looking forward to when the development of games on it can get sorted. |
![]() |
![]() |
#12 | |
Blu-ray Samurai
|
![]() Quote:
The X360 version of GTA IV has a higher resolution and AA, but the PS3 version has better post-processing effects and no dithering problems. Plus, it's not rational to look to multi-platform games for consistently better performance. Some multi-platform games look better on the PS3 and some look better on the X360. Games are "full HD" (like RR7, Tekken 5: DR, NBA Street, Marvel:UA, Pixel Junk Monsters, Blast Factor, etc.). Decent anti-aliasing (AA)? That's subjective, but here are some titles... Warhawk (4xAA) Heavenly Sword (4xAA) GT5P (4xAA) Calling All Cars (4xAA) Full Auto 2 (4xAA) Etc... (then there are a ton of titles with 2xAA) I'm just waiting for more of these examples to continue to come out and get even better. Of course, I will only expect that from 1st and 2nd party developers for some time. Last edited by Ascended_Saiyan; 06-10-2008 at 02:01 PM. |
|
![]() |
![]() |
#13 |
Blu-ray Prince
|
![]()
Impressive test results
But we will have to see how this affects game's in the coming years Personally think i will be properly impressed next console gen, when launch titles should be in native 1080p, 4x AA (minimum) & locked at 60fps This is the start of the HD console gaming era so not a bad start but i will only be truly impressed when games are totally void of jaggies & tearing and have graphics equal to crysis at least on full settings |
![]() |
![]() |
#14 |
Blu-ray Samurai
|
![]()
Personally, the most AA I could tolerate is 4xAA. Anything after that just looks like petroleum jelly smeared on the screen. I like crisp visuals.
As far as being locked at 60fps, I think it's overrated. 30fps (locked) is smooth and the images look better at that framerate (see KZ2). 60fps is even smoother, but that's it. |
![]() |
![]() |
#15 |
Power Member
Apr 2007
SoCal PSN:CaptBurn
|
![]()
I'm convinced that if developers took the time to learn the Cell that they would freak out about what they can do.
Seriously, so many people have no idea how juice the PS3 really is. Graphics wise, the PS3 can already do full 1080p at 60fps no problem using the Cell properly. We're talking top end theatrical animation and everything. Problem is, no one knows how to tap all that in it yet and the tools available are just barely starting to scratch the surface. It will be a few years before we truly see the results of Cell. Personally, I can't wait. ![]() |
![]() |
![]() |
#16 | |
Power Member
|
![]() Quote:
![]() |
|
![]() |
![]() |
#17 | |
Blu-ray Knight
|
![]() Quote:
I guess the PS3 is making it difficult for developers being custom. XBox is basically a PC and would have directx and opengl or whatever. I know on my PC that antialiasing was part of the video card setup - eg, the game developers didn't even have to worry about it. I might be oversimplifying it a bit, but I think that is why devs are having a harder time with getting results out of the PS3 that are worthy of it. They have to currently do a lot of basic stuff like AA that they wouldn't have to deal with in intel based development. I mean even Apple finally gave up being the lone RISC and went intel. There is benefits for sticking with something a defacto standard. Just my 2 cents. People say I'm full of BS though so take it with a grain of salt... ![]() |
|
![]() |
![]() |
#18 | |||
Blu-ray Samurai
|
![]() Quote:
The best thing about the Cell is that we will reap the benefits of it's advanced architecture through, at least, another console. By that time, MS will will be the console that is harder to develop for and with less performance. In other words, even next-gen the PS4 will most likely START OUT and maintain better graphics and physics over the next Xbox console. Quote:
I don't know which reviews you read, but most of the major reviewers said the PS3 version looks better (not that anyone should even pay attention to reviewers in the first place). Quote:
The quick people can change their thinking process, when it comes to programming for the Cell, the faster you will see the benefits. Killzone 2 should just be a taste of what's to come (which only uses 4 SPEs to run). Most of the titles with no AA are from 3rd party developers. BTW, "no AA" does not mean 0xAA. It means less than 2xAA. Did you know a lot of X360 games have no AA as well? Halo 3, Bioshock, Guitar Hero 3, Turok, Dark Sector, Conan, FIFA 2007, etc. This is a developer issue...not a console one. |
|||
![]() |
![]() |
#20 |
Blu-ray Samurai
|
![]() |
![]() |
|
|
![]() |
![]() |
![]() |
||||
thread | Forum | Thread Starter | Replies | Last Post |
Dawn of the Dead - U.S. Theatrical Version vs. Extended Version vs. European Version | Movie Polls | BladeRunner2007 | 13 | 04-02-2020 12:17 AM |
Dell 17" Inspiron 1737 Laptop PC with Intel Core 2 Duo T6400 Processor and Blu-Ray | General Chat | OrlandoEastwood | 4 | 05-27-2009 12:01 AM |
Intel Core 2 Duo or AMD Athlon X2? | General Chat | vladittude0583 | 18 | 12-16-2007 11:39 PM |
Intel 2.4 ghz quad core or 3.0 ghz dual core | Blu-ray PCs, Laptops, Drives, Media and Software | Jeff_In_Louisville | 14 | 10-12-2007 05:03 PM |
HD-DVD fall '05 launch scaled back!! | Blu-ray Technology and Future Technology | zombie | 2 | 08-11-2005 11:34 AM |
|
|