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Old 03-10-2007, 01:30 PM   #1
jorg jorg is offline
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Default Codeplay makes autoparallelising compiler

"The compiler will put out code for x86, Ageia PhysX and Cell/PS3. There were three tests talked about today, CRC, Julia Ray Tracing and Matrix Multiply. All were run on 8 cores (2S Xeon 5300 CPUs) and showed 739, 789 and 660% speedups respectively."

http://www.theinquirer.net/default.aspx?article=38019

maybe programing for the ps3 wont be so "hard" any more

"This means that the worst scaling factor on their code is above 80% and the best over 98%, not bad at all. "

sounds like it efficient too
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Old 03-10-2007, 02:32 PM   #2
ps3andlovinit ps3andlovinit is offline
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Quote:
Originally Posted by jorg View Post
"The compiler will put out code for x86, Ageia PhysX and Cell/PS3. There were three tests talked about today, CRC, Julia Ray Tracing and Matrix Multiply. All were run on 8 cores (2S Xeon 5300 CPUs) and showed 739, 789 and 660% speedups respectively."

http://www.theinquirer.net/default.aspx?article=38019

maybe programing for the ps3 wont be so "hard" any more

"This means that the worst scaling factor on their code is above 80% and the best over 98%, not bad at all. "

sounds like it efficient too
This is another one that's been doing Cell stuff for awhile..http://www.rapidmind.net/gamedevelopment.php

as well as Linux side on the PS3..http://www.rapidmind.net/News-Jan11-Terrasoft.php

and a few demos http://www.rapidmind.net/samples.php

and no I don't work for them... There are more which is a sign of the interest in the Cell and the PS3.
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Old 03-10-2007, 03:34 PM   #3
Maximus Maximus is offline
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